Don't need to track it separately on the captured value anymore.
Shouldn't be in the types.
I used a getter for the warning instead because Proxies are kind of
heavy weight options for this kind of warning. We typically use getters.
We previously only included the component stack.
Cleaned up the fields in Fizz server that wasn't using consistent hidden
classes in dev vs prod.
Added a prefix to errors serialized from server rendering. It can be a
bit confusing to see where this error came from otherwise since it
didn't come from elsewhere on the client. It's really kind of confusing
with other recoverable errors that happen on the client too.
When an error boundary catches an error during hydration it'll try to
render the error state which will then try to hydrate that state,
causing hydration warnings.
When an error happens inside a Suspense boundary during hydration, we
instead let the boundary catch it and restart a client render from
there. However, when it's in the root we instead let it fail the root
and do the sync recovery pass. This didn't consider that we might hit an
error boundary first so this just skips the error boundary in that case.
We should probably instead let the root do a concurrent client render in
this same pass instead to unify with Suspense boundaries.
## Summary
Fixes a type validation error introduced in newer versions of Node.js
when calling `Module.prototype._compile` in our unit tests. (I tried but
have yet to pinpoint the precise change in Node.js that introduced this
vaildation.)
The specific error that currently occurs when running unit tests with
Node.js v18.16.1:
```
TypeError: The "mod" argument must be an instance of Module. Received an instance of Object
80 |
81 | if (useServer) {
> 82 | originalCompile.apply(this, arguments);
| ^
83 |
84 | const moduleId: string = (url.pathToFileURL(filename).href: any);
85 |
```
This fixes the type validation error by mocking modules using `new
Module()` instead of plain objects.
## How did you test this change?
Ran the unit tests successfully:
```
$ node --version
v18.16.1
$ yarn test
```
## Summary
Makes a few changes to align React Native feature flags for open source
and internal test renderer configurations.
* Enable `enableSchedulingProfiler` for profiling builds.
* Align `ReactFeatureFlags.test-renderer.native.js` (with
`ReactFeatureFlags.native-fb.js`).
* Enable `enableUseMemoCacheHook`.
* Enable `enableFizzExternalRuntime`.
* Disable `alwaysThrottleRetries`.
## How did you test this change?
Ran the following successfully:
```
$ yarn test
$ yarn flow native
$ yarn flow fabric
```
We've rolled out this flag internally on WWW. This PR removed flag
`enableCustomElementPropertySupport`
Test plan:
-- `yarn test`
Co-authored-by: Ricky Hanlon <rickhanlonii@gmail.com>
Remove module pattern function component support (flag only)
> This is a redo of #27742, but only including the flag removal,
excluding further simplifications.
The module pattern
```
function MyComponent() {
return {
render() {
return this.state.foo
}
}
}
```
has been deprecated for approximately 5 years now. This PR removes
support for this pattern.
This breaks internal tests, so must be something in the refactor. Since
it's the top commit let's revert and split into two PRs, one that
removes the flag and one that does the refactor, so we can find the bug.
The module pattern
```
function MyComponent() {
return {
render() {
return this.state.foo
}
}
}
```
has been deprecated for approximately 5 years now. This PR removes
support for this pattern. It also simplifies a number of code paths in
particular related to the concept of `IndeterminateComponent` types.
This PR adds support for `media` option to `ReactDOM.preload()`, which
is needed when images differ between screen sizes (for example mobile vs
desktop)
Removes the digest property from errorInfo passed to onRecoverableError
when handling an error propagated from the server. Previously we warned
in Dev but still provided the digest on the errorInfo object. This
change removes digest from error info but continues to warn if it is
accessed. The reason for retaining the warning is the version with the
warning was not released as stable but we will include this deprecated
removal in our next major so we should communicate this change at
runtime.
We didn't recover after all.
Currently we might log a recoverable error in the recovery pass. E.g.
the SSR server had an error. Then the client component fails to render
which errors again. This ends up double logging.
So if we fail to actually complete a fully successful commit, we ignore
any recoverable errors because we'll get real errors logged.
It's possible that this might cover up some other error that happened at
the same time.
A dependency D from either an instruction or scope is poisoned if there may be a
(non-linear) jump instruction between it and the start of its immediate parent
scope. Poisoned dependencies are added as conditional dependencies to their
parent scope.
(done: reduce false positives in scopes that begin after return/throw) (done:
fix bugs in recording and joining exhaustive conditional deps) (done: flesh out
commit message, clean up PR, add more fixtures)
--- \## Bug details:
Take a simple example: ```js target: { instrA; if (...) { instrB;
break target; } else { instrC; } instrD; // ... } instrE; // ... ```
This diagram shows how we represent this program in the reactive IR. - Blocks
are represented as a list of nodes. - Green nodes show instructions and value
blocks (simplified as a single instruction). - Pink nodes show terminals, which
transfer control to a subtree of nodes. <img width="450" alt="image"
src="https://github.com/facebook/react-forget/assets/34200447/930789f2-39cd-4ea8-b12a-530042807b46">
Prior to this PR, PropagateReactiveScopeDeps was incorrect because it assumed
that a block's instructions are evaluated unconditionally (which is how HIR
basic blocks work). E.g. if a reactive scope enclosed `block 1`, we assume that
`instrA` and `instrD` both will evaluate unconditionally.
This failed to account for `jump` instructions like break, continue, return, and
throw. This may result in invalid hoisting of PropertyLoads (i.e. Forget output
may throw when source does not throw). Note that other terminals (e.g. if and
loops) are not affected as they are self contained subtrees that evaluate
sequentially.
With the changes in this PR, we mark `block 1` as poisoned upon encountering the
`break` instruction. While `block 1` is active and poisoned, it will determine
how visited dependencies are added.
Here, added solid lines show unconditional dependencies, dashed lines show
conditionally accessed dependencies: - dependencies from `instrB, instrC` are
conditional because they are within conditional subtrees - dependencies from
`instrD` are conditional because it is within a poisoned block within its parent
scope.
<img width="450" alt="image"
src="https://github.com/facebook/react-forget/assets/34200447/81980f68-7e65-4bd7-ba94-3f0c26550e5c">
--- Recapping an offline discussion with @josephsavona: this pass would really
benefit from operating on HIR. The minimal work needed for this pass to run on
HIR is to rewrite and reorder `AlignReactiveScopesToBlockScopes` to operate on
HIR.
The following diagram shows what HIR blocks look like for the same code.
Evaluating hoistable PropertyLoad dependencies for a scope enclosing
`instr{A-D}` is much simpler: just evaluate whether the PropertyLoad evaluates
for every path between `bb0` and `bb4`. <img width="250" alt="image"
src="https://github.com/facebook/react-forget/assets/34200447/44b38939-defb-4b29-878d-4445ec6ccc06">
---
conditionals
This change is needed for #2752. To minimize renaming `error.fixture` ->
`fixture` files, I'm reordering this PR to earlier in the stack.
Prior to the fix in #2752, we only expected unconditional accesses within
`depsInCurrentConditional`, which records instructions directly within a
conditional block (not including nested conditional blocks).
RFC: we can either retain break/continue target ids (instead of pruning them in
`buildReactiveFunction`) or re-implement the same logic in `propagateScopeDeps`
(ignore implicit breaks; match unlabeled break / continues to their closest loop
/ while parent terminal).
If we go ahead with this approach, I'll clean up this PR (add relevant types and
comments)
The reanimated babel plugin specifically looks for args to their hooks that are
callbacks, then it workletizes the body of that callback so it can run on the
main thread.
But, forget extracts that callback into a temporary variable and then replaces
the previously inlined callback as an identifier, so that breaks reanimated's
babel plugin. so what happens is some of the previously workletized functions no
longer do after forget runs, which throws a runtime error about a non-worklet
function running on the main thread.
Reanimated expects this: ``` const animatedGProps = useAnimatedProp(function ()
{ ... }) ```
But forget does this: ``` const t0 =function () { ... } const animatedGProps =
useAnimatedProp(t0) ```
With the type definitions, Forget no longer assumes the args to reanimated APIs
escape so Forget does not memoize and they stay as is.
In the next major `findDOMNode` is being removed. This PR removes the
API from the react-dom entrypoints for OSS builds and re-exposes the
implementation as part of internals.
`findDOMNode` is being retained for Meta builds and so all tests that
currently use it will continue to do so by accessing it from internals.
Once the replacement API ships in an upcoming minor any tests that were
using this API incidentally can be updated to use the new API and any
tests asserting `findDOMNode`'s behavior directly can stick around until
we remove it entirely (once Meta has moved away from it)
Stacked on #28606
renderToNodeStream has been deprecated since React 18 with a warning
indicating users should upgrade to renderToPipeableStream. This change
removes renderToNodeStream
Stacked on #28627.
This makes error logging configurable using these
`createRoot`/`hydrateRoot` options:
```
onUncaughtError(error: mixed, errorInfo: {componentStack?: ?string}) => void
onCaughtError(error: mixed, errorInfo: {componentStack?: ?string, errorBoundary?: ?React.Component<any, any>}) => void
onRecoverableError(error: mixed, errorInfo: {digest?: ?string, componentStack?: ?string}) => void
```
We already have the `onRecoverableError` option since before.
Overriding these can be used to implement custom error dialogs (with
access to the `componentStack`).
It can also be used to silence caught errors when testing an error
boundary or if you prefer not getting logs for caught errors that you've
already handled in an error boundary.
I currently expose the error boundary instance but I think we should
probably remove that since it doesn't make sense for non-class error
boundaries and isn't very useful anyway. It's also unclear what it
should do when an error is rethrown from one boundary to another.
Since these are public APIs now we can implement the
ReactFiberErrorDialog forks using these options at the roots of the
builds. So I unforked those files and instead passed a custom option for
the native and www builds.
To do this I had to fork the ReactDOMLegacy file into ReactDOMRootFB
which is a duplication but that will go away as soon as the FB fork is
the only legacy root.
## Overview
This has landed, so we can remove the flag
## Changelog
This change blocks using javascript URLs such as:
```html
<a href="javascript:notfine">p0wned</a>
```
We previously announced dropping support for this via a warning:
> A future version of React will block javascript: URLs as a security
precaution. Use event handlers instead if you can. If you need to
generate unsafe HTML try using dangerouslySetInnerHTML instead.
Stacked on top of #28498 for test fixes.
### Don't Rethrow
When we started React it was 1:1 setState calls a series of renders and
if they error, it errors where the setState was called. Simple. However,
then batching came and the error actually got thrown somewhere else.
With concurrent mode, it's not even possible to get setState itself to
throw anymore.
In fact, all APIs that can rethrow out of React are executed either at
the root of the scheduler or inside a DOM event handler.
If you throw inside a React.startTransition callback that's sync, then
that will bubble out of the startTransition but if you throw inside an
async callback or a useTransition we now need to handle it at the hook
site. So in 19 we need to make all React.startTransition swallow the
error (and report them to reportError).
The only one remaining that can throw is flushSync but it doesn't really
make sense for it to throw at the callsite neither because batching.
Just because something rendered in this flush doesn't mean it was
rendered due to what was just scheduled and doesn't mean that it should
abort any of the remaining code afterwards. setState is fire and forget.
It's send an instruction elsewhere, it's not part of the current
imperative code.
Error boundaries never rethrow. Since you should really always have
error boundaries, most of the time, it wouldn't rethrow anyway.
Rethrowing also actually currently drops errors on the floor since we
can only rethrow the first error, so to avoid that we'd need to call
reportError anyway. This happens in RN events.
The other issue with rethrowing is that it logs an extra console.error.
Since we're not sure that user code will actually log it anywhere we
still log it too just like we do with errors inside error boundaries
which leads all of these to log twice.
The goal of this PR is to never rethrow out of React instead, errors
outside of error boundaries get logged to reportError. Event system
errors too.
### Breaking Changes
The main thing this affects is testing where you want to inspect the
errors thrown. To make it easier to port, if you're inside `act` we
track the error into act in an aggregate error and then rethrow it at
the root of `act`. Unlike before though, if you flush synchronously
inside of act it'll still continue until the end of act before
rethrowing.
I expect most user code breakages would be to migrate from `flushSync`
to `act` if you assert on throwing.
However, in the React repo we also have `internalAct` and the
`waitForThrow` helpers. Since these have to use public production
implementations we track these using the global onerror or process
uncaughtException. Unlike regular act, includes both event handler
errors and onRecoverableError by default too. Not just render/commit
errors. So I had to account for that in our tests.
We restore logging an extra log for uncaught errors after the main log
with the component stack in it. We use `console.warn`. This is not yet
ignorable if you preventDefault to the main error event. To avoid
confusion if you don't end up logging the error to console I just added
`An error occurred`.
### Polyfill
All browsers we support really supports `reportError` but not all test
and server environments do, so I implemented a polyfill for browser and
node in `shared/reportGlobalError`. I don't love that this is included
in all builds and gets duplicated into isomorphic even though it's not
actually needed in production. Maybe in the future we can require a
polyfill for this.
### Follow Ups
In a follow up, I'll make caught vs uncaught error handling be
configurable too.
---------
Co-authored-by: Ricky Hanlon <rickhanlonii@gmail.com>
If false, this ignores text comparison checks during hydration at the
risk of privacy safety.
Since React 18 we recreate the DOM starting from the nearest Suspense
boundary if any of the text content mismatches. This ensures that if we
have nodes that otherwise line up correctly such as if they're the same
type of Component but in a different order, then we don't accidentally
transfer state or attributes to the wrong one.
If we didn't do this e.g. attributes like image src might not line up
with the text. E.g. you might show the wrong profile picture with the
wrong name. However, the main reason we do this is because it's a
security/privacy concern if state from the original node can transfer to
the other one. For example if you start typing into a text field to
reply to a story but then it turns out that the hydration was in a
different order, you might submit that text into a different story than
you intended. Similarly, if you've already clicked an item and that gets
replayed using Action replaying or is synchronously force hydrated -
that click might end up applying to a different item in the list than
you intended. E.g. liking the wrong photo.
Unfortunately a common case where this happens is when Google Translate
is applied to a page. It'll always cause mismatches and recreate the
tree. Most of the time this wouldn't be visible to users because it'd
just recreate to the same thing and then translate again. It can affect
metrics that trace when this hydration happened though.
Meta can use this flag to decide if they favor this perf metric over the
risk to user privacy.
This is similar to the old enableClientRenderFallbackOnTextMismatch flag
except this flag doesn't patch up the text when there's a mismatch.
Because we don't have the patching anymore. The assumption is that it is
safe to ignore the safety concern because we assume it's a match and
therefore favoring not patching it will lead to better perf.
Stacked on #28502.
This builds on the mechanism in #28502 by adding a diff of everything
we've collected so far to the thrown error or logged error.
This isn't actually a longest common subsequence diff. This means that
there are certain cases that can appear confusing such as a node being
added/removed when it really would've appeared later in the list. In
fact once a node mismatches, we abort rendering so we don't have the
context of what would've been rendered. It's not quite right to use the
result of the recovery render because it can use client-only code paths
using useSyncExternalStore which would yield false differences. That's
why diffing the HTML isn't quite right.
I also present abstract components in the stack, these are presented
with the client props and no diff since we don't have the props that
were on the server. The lack of difference might be confusing but it's
useful for context.
The main thing that's data new here is that we're adding some siblings
and props for context.
Examples in the [snapshot
commit](https://github.com/facebook/react/pull/28512/commits/e14532fd8df858a319d3eca687d83227209a498c).
Stacked on #28476.
We used to `console.error` for every mismatch we found, up until the
error we threw for the hydration mismatch.
This changes it so that we build up a set of diffs up until we either
throw or complete hydrating the root/suspense boundary. If we throw, we
append the diff to the error message which gets passed to
onRecoverableError (which by default is also logged to console). If we
complete, we append it to a `console.error`.
Since we early abort when something throws, it effectively means that we
can only collect multiple diffs if there were preceding non-throwing
mismatches - i.e. only properties mismatched but tag name matched.
There can still be multiple logs if multiple siblings Suspense
boundaries all error hydrating but then they're separate errors
entirely.
We still log an extra line about something erroring but I think the goal
should be that it leads to a single recoverable or console.error.
This doesn't yet actually print the diff as part of this message. That's
in a follow up PR.