* [Scheduler] requestPaint
Signals to Scheduler that the browser needs to paint the screen. React
will call it in the commit phase. Scheduler will yield at the end of
the current frame, even if there is no pending input.
When `isInputPending` is not available, this has no effect, because we
yield at the end of every frame regardless.
React will call `requestPaint` in the commit phase as long as there's at
least one effect. We could choose not to call it if none of the effects
are DOM mutations, but this is so rare that it doesn't seem worthwhile
to bother checking.
* Fall back gracefully if requestPaint is missing
At the end of each frame, Scheduler yields control of the main thread so
the browser can execute important tasks; most importantly, painting the
screen and responding to user input. There's some overhead involved in
regaining control of the main thread, so we'd like to yield as
infrequently as possible to keep the UI responsive.
The reason we yield on every frame is because there's no way for us to
know whether we're blocking user input.
`isInputPending` is an experimental browser API that gives us this
information. It tells us whether there's a pending user input, which
also means it tells us if there's *not* a pending user input. We can use
this signal to decide whether it's OK not to yield.
There's a max frame length after which we'll yield regardless, as a
precaution against blocking non-input tasks that we don't know about.
* Expire rendering the tail of SuspenseList after a timeout
This is the first Suspense feature that isn't actually dependent on IO.
The thinking here is that it's normal for a SuspenseList to show loading
states, and it'll be designed to handle it one at a time.
However, sometimes there are lists with really big items that take a long
time to CPU render. Since data can become available as we do that, it is
likely that we have all the data and become CPU bound.
In that case, the list would naively just render until the end and then
display all items at once. I think that's actually what you want for fast
lists. However, for slow ones (like News Feed), you're better off showing
a few rows at a time.
It's not necessarily one at a time because if you can do many in a short
period of time and fit them all on the screen, then it's better to do them
all at once than pop them in one at a time very quickly.
Therefore, I use a heuristic of trying to render as many rows as I can in
500ms before giving up.
This timer starts before the first row of the tail and we only check it
after. This ensures that we always make a little progress each attempt.
An alternative approach could be to start the time before doing the head
of the list but we don't want that being slow prevent us from making
further progress.
Currently, I disable this optimization at Never priority because there's
nothing intermediate that becomes visible anyway.
* Fix tracing through a SuspenseList
This ensures that we can spawn new work during render through arbitrary
priorities.
We'll need this for other features too.
Since each priority can commit separately we need to use an array to
include the current interactions on each priority.
The responder region calculation logic wasn't updating the deactivation region
during the lifetime of an event instance, causing incorrect behaviour when the
current press ends outside the press target and if the press target has moved
since the last time the first-and-only time the deactivation region was
measured.
* Add forwards option
* Add backwards option
* Add comment
* Add customized warning messages for case and typos
* Add some more tests for insertions and updates in start/middle/end
* reset scope depth on synchronous errors
we weren't resetting the acting scope depth on sync errors thrown in the callback. this fixes that.
* typos
* add a test to make sure sync error propagate
* Add SuspenseList component type
* Push SuspenseContext for SuspenseList
* Force Suspense boundaries into their fallback state
In the "together" mode, we do a second render pass that forces the
fallbacks to stay in place, if not all can unsuspend at once.
* Add test
* Transfer thennables to the SuspenseList
This way, we end up retrying the SuspenseList in case the nested boundary
that just suspended doesn't actually get mounted with this set of
thennables. This happens when the second pass renders the fallback
directly without first attempting to render the content.
* Add warning for unsupported displayOrder
* Add tests for nested sibling boundaries and nested lists
* Fix nested SuspenseList forwarding thennables
* Rename displayOrder to revealOrder
Display order has some "display list" connotations making it sound like
a z-index thing.
Reveal indicates that this isn't really about when something gets rendered
or is ready to be rendered. It's about when content that is already there
gets to be revealed.
* Add test for avoided boundaries
* Make SuspenseList a noop in legacy mode
* Use an explicit suspense list state object
This will be used for more things in the directional case.
* Track mounted roots via DevTools Hook
* Add helper utilities to the runtime
These utilities will likely be needed by all module systems, so let's just put them here.
* Wrap more things in __DEV__
* Fix tests to also be DEV-only
Adds a `delay` option to `scheduleCallback`. When specified, the task is
not scheduled until after the delay has elapsed.
Delayed tasks are scheduled on a timer queue maintained by Scheduler,
instead of directly with the browser. The main benefit is to reduce the
number of native browser timers that Scheduler's `message` event handler
has to contend with; so, after yielding to the browser at the end of the
frame, Scheduler will more quickly regain control of the main thread.
Because we're able to flush the timer queue without yielding to browser
timer events, there's also less task switching overhead (though in the
absence of `isInputPending`, this is mostly a theoretical win since we
yield every frame regardless).
If the queue of non-delayed tasks is non-empty — that is, if there is
pending CPU bound work — Scheduler is able to avoid a browser timer
entirely by periodically checking its own timer queue while flushing
tasks (inside the `message` event handler). Once the CPU-bound work is
complete, if there are still pending delayed tasks, Scheduler will
schedule a single browser timer that fires once the earliest delay
has elapsed.
* [scheduler] Internal rename: Callback -> Task
Rename Callback type to Task. Does not affect the public API, only
internal names, though eventually we'll probably want to align with the
WICG Main-thread Scheduling proposal
(https://github.com/WICG/main-thread-scheduling).
* [scheduler] flushFirstTask() -> flushTask(task)
Pass task as an argument to `flushTask` instead of using a module-
level variable.
* [scheduler] Add startTime field
This does not change any semantics, but in the future `startTime` may
represent a future time, to support delayed tasks.
* [Scheduler] Use continuation pattern for host cb
As I prepare to implement integrated timers, I noticed some
peculiarities in the Scheduler implementation that could afford to be
cleaned up.
This is a refactor and shouldn't affect any observable behavior; mostly
it removes some concepts that existed in earlier iterations of Scheduler
and are no longer needed.
The main change is to how the DOM implementation schedules an additional
callback before yielding to the main thread. It used to follow the same
code path for scheduling task; now it has its own branch directly
inside the message event handler. The special case for error handling
— where we call `postMessage` immediately without waiting for rAF —
has similarly been localized inside the catch block of the message
event handler.
* Rename `disableContextMenu` to `preventContextMenu`
* Change the behaviour of `preventContextMenu` so that `onContextMenu` is still called when the native context menu is prevented.