This uses a similar technique to what we use to generate fake stack
frames for server components. This generates an eval:ed wrapper function
around the Server Reference proxy we create on the client. This wrapper
function gets the original `name` of the action on the server and I also
add a source map if `findSourceMapURL` is defined that points back to
the source of the server function.
For `"use server"` on the server, there's no new API. It just uses the
callsite of `registerServerReference()` on the Server. We can infer the
function name from the actual function on the server and we already have
the `findSourceMapURL` on the client receiving it.
For `"use server"` imported from the client, there's two new options
added to `createServerReference()` (in addition to the optional
[`encodeFormAction`](#27563)). These are only used in DEV mode. The
[`findSourceMapURL`](#29708) option is the same one added in #29708. We
need to pass this these references aren't created in the context of any
specific request but globally. The other weird thing about this case is
that this is actually a case where the compiled environment is the
client so any source maps are the same as for the client layer, so the
environment name here is just `"Client"`.
```diff
createServerReference(
id: string,
callServer: CallServerCallback,
encodeFormAction?: EncodeFormActionCallback,
+ findSourceMapURL?: FindSourceMapURLCallback, // DEV-only
+ functionName?: string, // DEV-only
)
```
The key is that we use the location of the
`registerServerReference()`/`createServerReference()` call as the
location of the function. A compiler can either emit those at the same
locations as the original functions or use source maps to have those
segments refer to the original location of the function (or in the case
of a re-export the original location of the re-export is also a fine
approximate). The compiled output must call these directly without a
wrapper function because the wrapper adds a stack frame. I decided
against complicated and fragile dev-only options to skip n number of
frames that would just end up in prod code. The implementation just
skips one frame - our own. Otherwise it'll just point all source mapping
to the wrapper.
We don't have a `"use server"` imported from the client implementation
in the reference implementation/fixture so it's a bit tricky to test
that. In the case of CJS on the server, we just use a runtime instead of
compiler so it's tricky to source map those appropriately. We can
implement it for ESM on the server which is the main thing we're testing
in the fixture. It's easier in a real implementation where all the
compilation is just one pass. It's a little tricky since we have to
parse and append to other source maps but I'd like to do that as a
follow up. Or maybe that's just an exercise for the reader.
You can right click an action and click "Go to Definition".
<img width="1323" alt="Screenshot 2024-08-17 at 6 04 27 PM"
src="https://github.com/user-attachments/assets/94d379b3-8871-4671-a20d-cbf9cfbc2c6e">
For now they simply don't point to the right place but you can still
jump to the right file in the fixture:
<img width="1512" alt="Screenshot 2024-08-17 at 5 58 40 PM"
src="https://github.com/user-attachments/assets/1ea5d665-e25a-44ca-9515-481dd3c5c2fe">
In Firefox/Safari given that the location doesn't exist in the source
map yet, the browser refuses to open the file. Where as Chrome does
nearest (last) line.
It is possible to throw after aborting during a render and we were not
properly tracking this. We use an AbortSigil to mark whether a rendering
task needs to abort but the throw interrupts that and we end up handling
an error on the error pathway instead.
This change reworks the abort-while-rendering support to be robust to
throws after calling abort
This enables finding Server Components on the owner path. Server
Components aren't stateful so there's not actually one specific owner
that it necessarily matches. So it can't be a global look up. E.g. the
same Server Component can be rendered in two places or even nested
inside each other.
Therefore we need to find an appropriate instance using a heuristic. We
can do that by traversing the parent path since the owner is likely also
a parent. Not always but almost always.
To simplify things we can also do the same for Fibers. That brings us
one step closer to being able to get rid of the global
fiberToFiberInstance map since we can just use the shadow tree to find
this information.
This does mean that we can't find owners that aren't parents which is
usually ok. However, there is a test case that's interesting where you
have a React ART tree inside a DOM tree. In that case the owners
actually span multiple renderers and roots so the owner is not on the
parent stack. Usually this is fine since you'd just care about the
owners within React ART but ideally we'd support this. However, I think
that really the fix to this is that the React ART tree itself should
actually show up inside the DOM tree in DevTools and in the virtual
shadow tree because that's conceptually where it belongs. That would
then solve this particular issue. We'd just need some way to associate
the root with a DOM parent when it gets mounted.
enableHalt turns on a mode for flight prerenders where aborts are
treated like infinitely stalled outcomes while still completing the
prerender. For regular tasks we simply serialize the slot as a promise
that never settles. For ReadableStream, Blob, and Async Iterators we
just never advance the serialization so they remain unfinished when
consumed on the client.
When enableHalt is turned on aborts of prerenders will halt rather than
error. The abort reason is forwarded to the upstream produces of the
aforementioned async iterators, blobs, and ReadableStreams. In the
future if we expose a signal that you can consume from within a render
to cancel additional work the abort reason will also be forwarded there
## Summary
Flow will eventually remove the specific `React.Element` type. For most
of the code, it can be replaced with `React.MixedElement` or
`React.Node`.
When specific react elements are required, it needs to be replaced with
either `React$Element` which will trigger a `internal-type` lint error
that can be disabled project-wide, or use
`ExactReactElement_DEPRECATED`.
Fortunately in this case, this one can be replaced with just
`React.MixedElement`.
## How did you test this change?
`flow`
Prerendering in flight is similar to prerendering in Fizz. Instead of
receiving a result (the stream) immediately a promise is returned which
resolves to the stream when the prerender is complete. The promise will
reject if the flight render fatally errors otherwise it will resolve
when the render is completed or is aborted.
Supports showing the key in DevTools on the Server Component that the
key was applied to. We can also use this to reconcile to preserve
instance equality when they're reordered.
One thing that's a bit weird about this is that if you provide an
explicit key on a Server Component that alone doesn't have any
semantics. It's because we pass the key down and let the nearest child
inherit the key or get prefixed by the key.
So you might see the same key as a prefix on the child of the Server
Component too which might be a bit confusing. We could remove the prefix
from children but that might also be a bit confusing if they collide.
The div in this case doesn't have a key explicitly specified. It gets it
from the Server Component parent.
<img width="1107" alt="Screenshot 2024-08-14 at 10 06 36 PM"
src="https://github.com/user-attachments/assets/cfc517cc-e737-44c3-a1be-050049267ee2">
Overall keys get a bit confusing when you apply filter. Especially since
it's so common to actually apply the key on a Host Instance. So you
often don't see the key.
This commit updates the file locations and bulid configurations for
flight in preparation for new static entrypoints. This follows a
structure similar to Fizz which has a unified build but exports methods
from different top level entrypoints. This PR doesn't actually add the
new top level entrypoints however, that will arrive in a later update.
During local development it's common to add or remove code which may
change the cache size between renders. Add a failing test to show that
currently (without the compiled fast refresh check) this issues a
warning and reuses the cache which may have stale values.
ghstack-source-id: efdcb017ba
Pull Request resolved: https://github.com/facebook/react/pull/30662
This adds VirtualInstances to the tree. Each Fiber has a list of its
parent Server Components in `_debugInfo`. The algorithm is that when we
enter a set of fibers, we actually traverse level 0 of all the
`_debugInfo` in each fiber. Then level 1 of each `_debugInfo` and so on.
It would be simpler if `_debugInfo` only contained Server Component
since then we could just look at the index in the array but it actually
contains other data as well which leads to multiple passes but we don't
expect it to have a lot of levels before hitting a reified fiber.
Finally when we hit the end a traverse the fiber itself.
This lets us match consecutive `ReactComponentInfo` that are all the
same at the same level. This creates a single VirtualInstance for each
sequence. This lets the same Server Component instance that's a parent
to multiple children appear as a single Instance instead of one per
Fiber.
Since a Server Component's result can be rendered in more than one place
there's not a 1:1 mapping though. If it is in different parents or if
the sequence is interrupted, then it gets split into two different
instances with the same `ReactComponentInfo` data.
The real interesting case is what happens during updates because this
algorithm means that a Fiber can become reparented during an update to
end up in a different VirtualInstance. The ideal would maybe be that the
frontend could deal with this reparenting but instead I basically just
unmount the previous instance (and its children) and mount a new
instance which leads to some interesting scenarios. This is inline with
the strategy I was intending to pursue anyway where instances are
reconciled against the previous children of the same parent instead of
the `fiberToFiberInstance` map - which would let us get rid of that map.
In that case the model is resilient to Fiber being in more than one
place at a time.
However this unmount/remount does mean that we can lose selection when
this happens. We could maybe do something like using the tracked path
like I did for component filters. Ideally it's a weird edge case though
because you'd typically not have it. The main case that it happens now
is for reorders of list of server components. In that case basically all
the children move between server components while the server components
themselves stay in place. We should really include the key in server
components so that we can reconcile them using the key to handle
reorders which would solve the common case anyway.
I convert the name to the `Env(Name)` pattern which allows the
Environment Name to be used as a badge.
<img width="1105" alt="Screenshot 2024-08-13 at 9 55 29 PM"
src="https://github.com/user-attachments/assets/323c20ba-b655-4ee8-84fa-8233f55d2999">
(Screenshot is with #30667. I haven't tried it with the alternative
fix.)
---------
Co-authored-by: Ruslan Lesiutin <rdlesyutin@gmail.com>
Alternative to https://github.com/facebook/react/pull/30667.
Basically wrap every section in a `div` with the same class, and only
apply `border-bottom` for every instance, except for the last child. We
are paying some cost by having more divs, but thats more explicit.
When synchronously aborting in a non-async Function Component if you
throw after aborting the task would error rather than abort because
React never observed the AbortSignal.
Using a sigil to throw after aborting during render isn't effective b/c
the user code itself could throw so insteead we just read the request
status. This is ok b/c we don't expect any tasks to still be pending
after the currently running task finishes.
However I found one instance where that wasn't true related to
serializing thenables which I've fixed so we may find other cases. If we
do, though it's almost certainly a bug in our task bookkeeping so we
should just fix it if it comes up.
I also updated `abort` to not set the status to ABORTING unless the
status was OPEN. we don't want to ever leave CLOSED or CLOSING status
When I implemented the ability to abort synchronoulsy in flight I made
it possible for erroring async server components to cause an unhandled
rejection error. In the current implementation if you abort during the
synchronous phase of a Function Component and then throw an error in the
synchronous phase React will not attach any promise handlers because it
short circuits the thenable treatment and throws an AbortSigil instead.
This change updates the rendering logic to ignore the rejecting
component.
There was a comment that it's not safe to walk the unmounted fiber tree
which I'm not sure is correct or not but we need to walk the instance
tree to be able to clean up virtual instances anyway. We already walk
the instance tree to clean up "remaining instances".
This is also simpler because we don't need to special case Suspense
boundaries. We simply clean up whatever branch we had before.
The ultimate goal is to also walk the instance tree for updates so we
don't need a fiber to instance map.
## Summary
As promised on https://github.com/facebook/react/pull/29627, this
creates a unit test for the `findNodeHandle` error that prevents
developers from calling it within render methods.
## How did you test this change?
```
$ yarn test ReactFabric-test.internal.js
```
Stacked on #30625 and #30657.
This ensures that we only create instances during the commit
reconciliation and that we don't create unnecessary instances for things
that are filtered or not mounted. This ensures that we also can rely on
the reconciliation to do all the clean up. Now everything is created and
deleted as a pair in the same pass.
Previously we were including unfiltered components in the owner stack
which probably doesn't make sense since you're intending to filter them
everywhere presumably. However, it also means that those links were
broken since you can't link into owners that don't exist in the parent
tree.
The main complication is the component filters. It relied on not
unmounting the old instances. I had to update some tests that asserted
on ids that are now shifted.
For warnings/errors tracking I now restore them back into the pending
set when they unmount. Basically it puts them back into their
"pre-commit" state. That way when they remount they’re still there.
For restoring the current selection I use the tracked path mechanism
instead of relying on the id being unchanged. This is better anyway
because if you filter out the currently selected item it's better to
select the nearest match instead of just losing the selection.
Same principle as #30555. We shouldn't be throttling the UI to make it
feel less snappy. Instead, we should use back-pressure to handle it.
Normally the browser handles it automatically with frame aligned events.
E.g. if the thread can't keep up with sync updates it doesn't send each
event but the next one. E.g. pointermove or resize.
However, it is possible that we end up queuing too many events if the
frontend can't keep up but the solution to this is the same as mentioned
in #30555. I.e. to track the last message and only send after we get a
response.
I still keep the throttle to persist the selection since that affects
the disk usage and doesn't have direct UX effects.
The main motivation for this change though is that lodash throttle
doesn't rely on timers but Date.now which makes it incompatible with
most jest helpers which means I can't write tests against these
functions properly.
This no longer uses the handleCommitFiberUnmount hook to track unmounts.
Instead, we can just unmount the DevToolsInstances that we didn't reuse.
This doesn't account for cleaning up instances that were unnecessarily
created when they weren't in the tree. I have a separate follow up for
that.
This also removes the queuing of untracking. This was added in #21523
but I don't believe it has been needed for a while because the mentioned
flushPendingErrorsAndWarningsAfterDelay hasn't called untrackFiberID for
a while so the race condition doesn't exist. It's hard to tell though
because from the issues there weren't really any repros submitted.
This is the beginning of a refactor of the DevTools Fiber backend. The
new approach is basically that we listen to each commit from Fiber and
traverse the tree - building up a filtered shadow tree. Then we send
diffs based on that tree and perform our own operations against that
instead of using Fibers as the source of truth.
Fiber diffs Elements -> Fibers. The backend diffs Fibers ->
DevToolsInstances as a side-effect it sends deltas to the front end.
This makes the algorithm resilient to a different Fiber implementation
that doesn't use pairs of Fibers (alternates) but instead stateless new
clones each time. In that world we can't treat Fibers as instances. They
can hold onto instances but they're not necessarily 1:1 themselves.
The same thing also applies to Server Components that don't have their
own instances.
The algorithm is more or less the same as React's reconciliation in
ReactChildFiber itself. However, we do a mutable update of the tree as
we go. We also cheat a bit here in the first version in that we still
have fiberToFiberInstance map and alternate which makes reorders easier.
Further down we could do the reorders by adding the previous set to a
temporary map like ChildFiber does but only if they're not already in
order.
This first bit is just about making sure that we produce correct trees.
We have fairly good test coverage already of that already.
In the next few follow ups I'll start simplifying the rest of the logic
by taking advantage of the new tree.
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## Summary
Just fixing some copy-paste typos.
## How did you test this change?
Untested.
Follow up from #30584.
You can already select a singleton or hoistable (that's not a resource)
in the browser elements panel and it'll select the corresponding node in
the RDT Components panel. That works because it uses the same mechanism
as event dispatching and those need to be able to receive events.
However, you can't select a resource. Because that's conceptually one to
many.
This keeps track of which fiber is acquiring which resource so we can
find all the corresponding instances.
E.g. now you can select the `<link rel="stylesheet">` in the Flight
fixture in the Element panel and then the component that rendered it in
the Components panel will be selected.
If we had a concept multi-selection we could potentially select all of
them. This similar to how a Server Component can be rendered in more
than one place and if we want to select all matching ones. It's kind of
weird though and both cases are edge cases.
Notably imperative preloads do have elements that don't have any
corresponding component but that's ok. So they'll just select `<head>`.
Maybe in dev we could track the owners of those.
This is just for clarity at first.
Before:
- mountFiberRecursively accepts a set of children and flag that says
whether to just do one
- updateFiberRecursively accepts a fiber and loops over its children
- unmountFiberChildrenRecursively accepts a fiber and loops over its
children
After:
- mountFiberRecursively accepts a Fiber and calls
mountChildrenRecursively
- updateFiberRecursively accepts a Fiber and calls
updateChildrenRecursively
- unmountFiberRecursively accepts a Fiber and calls
unmountChildrenRecursively
- mountChildrenRecursively accepts a set of children and loops over each
one
- updateChildrenRecursively accepts a set of children and loops over
each one
- unmountChildrenRecursively accepts a set of children and loops over
each one
So now there's one place where things happens for the single item and
one place where we do the loop.
Basically the new Float types needs to be supported. Resources are a bit
special because they're a DOM specific type but we can expect any other
implementation using resources to provide and instance on this field if
needed.
There's a slightly related case for the reverse lookup. You can already
select a singleton or hoistable (that's not a resource) in the browser
elements panel and it'll select the corresponding node in the RDT
Components panel. That works because it uses the same mechanism as event
dispatching and those need to be able to receive events.
However, you can't select a resource. Because that's conceptually one to
many. We could in principle just search the tree for the first one or
keep a map of currently mounted resources and just pick the first fiber
that created it. So that you can select a resource and see what created
it. Particularly useful when there's only one Fiber which is most of the
time.
---------
Co-authored-by: Ruslan Lesiutin <rdlesyutin@gmail.com>
Adding `__IS_NATIVE__` global, which will be used for forking backend
implementation. Will only be set to `true` for `react-devtools-core`
package, which is used by `react-native`.
Ideally, we should name it `react-devtools-native`, and keep
`react-devtools-core` as host-agnostic.
With this change, the next release of `react-devtools-core` should
append component stack as Error object, not as string, and should add
`(<anonymous>)` suffix to component stack frames.
Persistent renderers used the `Update` effect flag to check if a subtree
needs to be cloned. In some cases, that causes extra renders, such as
when a layout effect is triggered which only has an effect on the JS
side, but doesn't update the host components.
It's been a bit tricky to find the right places where this needs to be
set and I'm not 100% sure I got all the cases even though the tests
passed.
[`react-window` disables `pointerEvents` while scrolling meaning you
can't click anything while
scrolling.](https://github.com/bvaughn/react-window/issues/128).
This means that the first click when you stop the scroll with inertial
scrolling doesn't get registered. This is suuuper annoying. This might
make sense when you click to stop on a more intentional UI but it
doesn't makes sense in a list like this because we eagerly click things
even on mousedown.
This PR just override that to re-enable pointer events.
Supposedly this is done for performance but that might be outdated
knowledge. I haven't observed any difference so far.
If we discover that it's a perf problem, there's another technique we
can use where we call `ownerDocument.elementFromPoint(e.pageX, e.pageY)`
and then dispatch the event against that element. But let's try the
simplest approach first?
There's two problems. The biggest one is that it turns out that Chrome
is throttling looping timers that we're using both while polling and for
batching bridge traffic. This means that bridge traffic a lot of the
time just slows down to 1 second at a time. No wonder it feels sluggish.
The only solution is to not use timers for this.
Even when it doesn't like in Firefox the batching into 100ms still feels
too sluggish.
The fix I use is to batch using a microtask instead so we can still
batch multiple commands sent in a single event but we never artificially
slow down an interaction.
I don't think we've reevaluated this for a long time since this was in
the initial commit of DevTools to this repo. If it causes other issues
we can follow up on those.
We really shouldn't use timers for debouncing and such. In fact, React
itself recommends against it because we have a better technique with
scheduling in Concurrent Mode. The correct way to implement this in the
bridge is using a form of back-pressure where we don't keep sending
messages until we get a message back and only send the last one that
matters. E.g. when moving the cursor over a the elements tab we
shouldn't let the backend one-by-one move the DOM node to each one we
have ever passed. We should just move to the last one we're currently
hovering over. But this can't be done at the bridge layer since it
doesn't know if it's a last-one-wins or imperative operation where each
one needs to be sent. It needs to be done higher. I'm not currently
seeing any perf problems with this new approach but I'm curious on React
Native or some thing. RN might need the back-pressure approach. That can
be a follow up if we ever find a test case.
Finally, the other problem is that we use a Suspense boundary around the
Element Inspection. Suspense boundaries are for things that are expected
to take a long time to load. This shows a loading state immediately. To
avoid flashing when it ends up being fast, React throttles the reveal to
200ms. This means that we take a minimum of 200ms to show the props. The
way to show fast async data in React is using a Transition (either using
startTransition or useDeferredValue). This lets the old value remaining
in place while we're loading the next one.
We already implement this using `inspectedElementID` which is the async
one. It would be more idiomatic to implement this with useDeferredValue
rather than the reducer we have now but same principle. We were just
using the wrong ID in a few places so when it synchronously updated they
suspended. So I just made them use the inspectedElementID instead.
Then I can simply remove the Suspense boundary. Now the selection
updates in the tree view synchronously and the sidebar lags a frame or
two but it feels instant. It doesn't flash to white between which is
key.
When aborting with a postpone value in Fizz if any tasks are still
pending in the root while prerendering the prerender will fatally error.
This is different from postponing imperatively in a root task and really
the semantics should be the same. This change updates React to treat an
abort with a postpone value as a postponed root rather than a fatal
error.
This just tracks the `.parent` field properly and uses DevToolsInstances
in more places that used to use IDs or Fibers.
I also use this new parent path when looking up a DevToolsInstance from
a DOM node. This should ideally be simple because the `.parent` field
represents only the unfiltered parents and include any virtual parents.
So we should be able to just get one from nearest Fiber that has one.
However, because we don't currently always clean up the map of
DevToolsInstances (e.g. updateComponentFilters doesn't recursively clean
out everything) it can leave matches hanging that shouldn't be there. So
we need to run the shouldFilterFiber filter to ignore those.
Another interesting implication is that without a FiberInstance we don't
have a way to get to a VirtualInstance from a HostComponent. Which means
that even filtered Fibers need to have a FiberInstance if they have a
VirtualInstance parent. Even if we don't actually mount them into the
front-end.
There's a special case that happens when we replay logs on the client
because this doesn't happen within the context of any particular
rendered component. So we need to reimplement things that would normally
be handled by a full client like Fiber.
The implementation of `getOwnerStackByComponentInfoInDev` is the
simplest version since it doesn't have any client components in it so I
move it to `shared/`. It's only used by Flight but both `react-server/`
and `react-client/` packages. The ReactComponentInfo type is also more
generic than just Flight anyway.
In a follow up I still need to implement this in React DevTools when
native tasks are not available so that it appends it to the console.
Stacked on #30494 and #30491.
This is setting us up to be able to track Server Components. This is now
split into a FiberInstance (Client Component) and a VirtualInstance
(Server Component). We're not actually creating any VirtualInstances yet
though this is just the data structures.
Server Components and potentially other compiled away or runtime
optimized away (e.g. calling through a function without creating an
intermediate Fiber) don't have a stateful instance. They just represent
the latest data. It's kind of like a React Element.
However, in the DevTools UI we need them to be stateful partly just so
that you can select and refer to them separately. E.g. the same Server
Component output rendered into different slots on the client should
still have two different representations in the DevTools. Also if the
same child Fibers update in place because the Server Component refreshed
we shouldn't lose the selection if you've selected a Server Component.
I'll implement this by creating Virtual Instances that only exist for
the purpose of the DevTools UI and so it'll be implemented in the
DevTools.
We could just make a Map from `id` to `Fiber | ReactComponentInfo` but
that requires a branching without a consistent hidden class. We also
need some more states on there. We also have some other Maps that tracks
extra states like that of component stacks, errors and warnings.
Constantly resizing and adding/removing from a Map isn't exactly fast.
It's faster to have a single Map with an object in it than one Map per
object. However, having extra fields that are usually just `null` can
instead mean more memory gets used. Since only a very small fraction of
instances will have errors/warnings or having initialized its component
stack, it made sense to store that in a separate Map that is usually
just empty.
However, with the addition of particularly the `parent` field and the
ability to do a fast hidden-class safe branching on the `kind` field I
think it's probably worth actually allocating an extra first class
object per Instance to store DevTools state into. That's why I converted
from just storing `Fiber` -> `id` to storing `Fiber` ->
`DevToolsInstance` which then keeps the warnings/errors/componentStack
as extra fields that are usually `null`. That is a lot of objects though
since it's one per Fiber pair basically.
We use static dependency injection. We shouldn't use this dynamic
dependency injection we do for DevTools internals. There's also meta
programming like spreading and stuff that isn't needed.
This moves the config from `injectIntoDevTools` to the FiberConfig so it
can be statically resolved.
Closure Compiler has some trouble generating optimal code for this
anyway so ideally we'd refactor this further but at least this is better
and saves a few bytes and avoids some code paths (when minified).
Stacked on #30491.
When going from DOM Node to select a component or highlight a component
we find the nearest mounted ancestor. However, when multiple renderers
are nested there can be multiple ancestors. The original fix#24665 did
this by taking the inner renderer if it was an exact match but if it
wasn't it just took the first renderer.
Instead, we can track the inner most node we've found so far. Then get
the ID from that node (which will be fast since it's now a perfect
match). This is a better match.
However, the main reason I'm doing this is because the old mechanism
leaked the `Fiber` type outside the `RendererInterface` which is
supposed to abstract all of that. With the new algorithm this doesn't
leak.
I've tested this with a new build against the repro in the old issue
#24539 and it seems to work.
Stacked on #30490.
This is in the same spirit but to clarify the difference between what is
React Native vs part of any generic Host. We used to use "Native" to
mean three different concepts. Now "Native" just means React Native.
E.g. from the frontend's perspective the Host can be
Highlighted/Inspected. However, that in turn can then be implemented as
either direct DOM manipulation or commands to React Native. So frontend
-> backend is "Host" but backend -> React Native is "Native" while
backend -> DOM is "Web".
Rename NativeElementsPanel to BuiltinElementsPanel. This isn't a React
Native panel but one part of the surrounding DevTools. We refer to Host
more as the thing running React itself. I.e. where the backend lives.
The runtime you're inspecting. The DevTools itself needs a third term.
So I went with "Builtin".
This is not used by DevTools since it has its own implementation of it.
This function is getting removed since `findDOMNode` is getting removed
so we shouldn't keep around extra bytes unnecessarily.
There is also `findHostInstancesForRefresh` which should really be
implemented on the `react-refresh` side. Not using an injection but
that's a heavier lift and only affects `__DEV__`.