Commit Graph

1760 Commits

Author SHA1 Message Date
Jan Kassens 1a65d036ef [cleanup] remove enableHostSingletons feature flag (#27583)
The flag is enabled everywhere, I think we can remove it now.
2023-11-16 17:42:03 -05:00
Josh Story ee68446ff1 [Fizz] handle errors in onHeaders (#27712)
`onHeaders` can throw however for now we can assume that headers are
optimistic values since the only things we produce for them are preload
links. This is a pragmatic decision because React could concievably have
headers in the future which were not optimistic and thus non-optional
however it is hard to imagine what these headers might be in practice.
If we need to change this behavior to be fatal in the future it would be
a breaking change.

This commit adds error logging when `onHeaders` throws and ensures the
request can continue to render successfully.
2023-11-15 12:53:38 -08:00
Sebastian Markbåge 0e352ea01c [Fizz] Fix for failing id overwrites for postpone (#27684)
When we postpone during a render we inject a new segment synchronously
which we postpone. That gets assigned an ID so we can refer to it
immediately in the postponed state.

When we do that, the parent segment may complete later even though it's
also synchronous. If that ends up not having any content in it, it'll
inline into the child and that will override the child's segment id
which is not correct since it was already assigned one.

To fix this, we simply opt-out of the optimization in that case which is
unfortunate because we'll generate many more unnecessary empty segments.
So we should come up with a new strategy for segment id assignment but
this fixes the bug.

Co-authored-by: Josh Story <story@hey.com>
2023-11-09 22:52:31 -05:00
Josh Story 7468903294 [Static][Fizz] bootstrap scripts should only emit once (#27674)
I introduced a bug in a recent change to how bootstrap scripts are
handled. Rather than clearing out the bootstrap script state from
ResumableState on completion of the prerender I did it during the
flushing phase which comes later after the postponed state has likely
been serialized. We should freeze these objects in dev so this is not
possible to do easily in test (nor in actual code in real systems).

This fixes the bug by eliminating the bootstrap config during
getPostponedState which is before the state can be serialized.
2023-11-08 17:51:47 -08:00
Josh Story 7508dcd5cc [Static][Fizz] Carry forward bootstrap config to resume if postponing in the shell (#27672)
Previously it was possible to postpone in the shell during a prerender
and then during a resume the bootstrap scripts would not be emitted
leading to no hydration on the client. This change moves the bootstrap
configuration to `ResumableState` where it can be serialized after
postponing if it wasn't flushed as part of the static shell.
2023-11-08 10:43:38 -08:00
Josh Story 2983249dd2 [Fizz] implement onHeaders and headersLengthHint options (#27641)
Adds a new option to `react-dom/server` entrypoints.

`onHeaders: (headers: Headers) => void` (non node envs)
`onHeaders: (headers: { Link?: string }) => void` (node envs)

When any `renderTo...` or `prerender...` function is called and this
option is provided the supplied function will be called sometime on or
before completion of the render with some preload link headers.

When provided during a `renderTo...` the callback will usually be called
after the first pass at work. The idea here is we want to get a set of
headers to start the browser loading well before the shell is ready. We
don't wait for the shell because if we did we may as well send the
preloads as tags in the HTML.

When provided during a `prerender...` the callback will be called after
the entire prerender is complete. The idea here is we are not responding
to a live request and it is preferable to capture as much as possible
for preloading as Headers in case the prerender was unable to finish the
shell.

Currently the following resources are always preloaded as headers when
the option is provided
1. prefetchDNS and preconnects
2. font preloads
3. high priority image preloads

Additionally if we are providing headers when the shell is incomplete
(regardless of whether it is render or prerender) we will also include
any stylesheet Resources (ones with a precedence prop)

There is a second option `maxHeadersLength?: number` which allows you to
specify the maximum length of the header content in unicode code units.
This is what you get when you read the length property of a string in
javascript. It's improtant to note that this is not the same as the
utf-8 byte length when these headers are serialized in a Response. The
utf8 representation may be the same size, or larger but it will never be
smaller.

If you do not supply a `maxHeadersLength` we defaul to `2000`. This was
chosen as half the value of the max headers length supported by commonly
known web servers and CDNs. many browser and web server can support
significantly more headers than this so you can use this option to
increase the headers limit. You can also of course use it to be even
more conservative. Again it is important to keep in mind there is no
direct translation between the max length and the bytelength and so if
you want to stay under a certain byte length you need to be potentially
more aggressive in the maxHeadersLength you choose.

Conceptually `onHeaders` could be called more than once as new headers
are discovered however if we haven't started flushing yet but since most
APIs for the server including the web standard Response only allow you
to set headers once the current implementation will only call it one
time
2023-11-07 10:16:33 -08:00
Jan Kassens ce2bc58a9f [activity] rename unstable_Offscreen to unstable_Activity (#27640)
`Activity` is the current candidate name. This PR starts the rename work
by renaming the exported unstable component name.

NOTE: downstream consumers need to rename the import when updating to
this commit.
2023-11-02 16:13:21 -04:00
Andrew Clark 77c4ac2ce8 [useFormState] Allow sync actions (#27571)
Updates useFormState to allow a sync function to be passed as an action.

A form action is almost always async, because it needs to talk to the
server. But since we support client-side actions, too, there's no reason
we can't allow sync actions, too.

I originally chose not to allow them to keep the implementation simpler
but it's not really that much more complicated because we already
support this for actions passed to startTransition. So now it's
consistent: anywhere an action is accepted, a sync client function is a
valid input.
2023-10-31 23:32:31 -04:00
Josh Story a9985529f1 [Fizz] Do not reinsert stylesheets after initial insert (#27586)
The loading state tracking for suspensey CSS is too complicated. Prior
to this change it had a state it could enter into where a stylesheet was
already in the DOM but the loading state did not know it was inserted
causing a later transition to try to insert it again.

This fix is to add proper tracking of insertions on the codepaths that
were missing it. It also modifies the logic of when to suspend based on
whether the stylesheet has already been inserted or not.

This is not 100% correct semantics however because a prior commit could
have inserted a stylesheet and a later transition should ideally be able
to wait on that load before committing. I haven't attempted to fix this
yet however because the loading state tracking is too complicated as it
is and requires a more thorough refactor. Additionally it's not
particularly valuable to delay a transition on a loading stylesheet when
a previous commit also relied on that stylesheet but didn't wait for it
b/c it was sync. I will follow up with an improvement PR later

fixes: https://github.com/facebook/react/issues/27585
2023-10-25 11:51:01 -07:00
Andrew Clark b8e47d988e Bugfix: useFormState queues actions in wrong order (#27570)
I neglected to update the "last" pointer of the action queue. Since the
queue is circular, rather than dropping the update, the effect was to
add the update to the front of the queue instead of the back. I didn't
notice earlier because in my demos/tests, the actions would either
resolve really quickly or the actions weren't order dependent (like
incrementing a counter).
2023-10-23 17:52:15 -04:00
Sebastian Markbåge 05fbd1aab0 [Fizz] Postponing in the shell (#27569)
When we postpone a prerender in the shell, we should just leave an empty
prelude and resume from the root. While preserving any options passed
in.

Since we haven't flushed anything we can't assume we've already emitted
html/body tags or any resources tracked in the resumable state. This
introduces a resetResumableState function to reset anything we didn't
flush.

This is a bit hacky. Ideally, we probably shouldn't have tracked it as
already happened until it flushed or something like that.

Basically, it's like restarting the prerender with the same options and
then immediately aborting. When we add the preload headers, we'd track
those as preload() being emitted after the reset and so they get readded
to the resumable state in that case.
2023-10-23 15:53:59 -04:00
Andrew Clark 779d59374e useDeferredValue has higher priority than partial hydration (#27550)
By default, partial hydration is given the lowest possible priority,
because until a tree is updated, the server-rendered HTML is assumed to
match the final resolved HTML.

However, this isn't completely true because a component may choose to
"upgrade" itself upon hydration. The simplest example is a component
that calls setState in a useEffect to switch to a richer implementation
of the UI. Another example is a component that doesn't have a server-
rendered implementation, so it intentionally suspends to force a client-
only render.

useDeferredValue is an example, too: the server only renders the first
pass (the initialValue) argument, and relies on the client to upgrade to
the final value.

What we should really do in these cases is emit some information into
the Fizz stream so that Fiber knows to prioritize the hydration of
certain trees. We plan to add a mechanism for this in the future.

In the meantime, though, we can at least ensure that the priority of the
upgrade task is correct once it's "discovered" during hydration. In this
case, the priority of the task spawned by useDeferredValue should have
Transition priority, not Offscreen priority.
2023-10-23 13:48:48 -04:00
Andrew Clark 6db7f4209e Bugfix: useDeferredValue loop during popstate transition (#27559)
During a popstate event, we attempt to render updates synchronously even
if they are transitions, to preserve scroll position if possible. We do
this by entangling the transition lane with the Sync lane.

However, if rendering the transition spawns additional transition
updates (e.g. a setState inside useEffect), there's no reason to render
those synchronously, too. We should use the normal transition behavior.

This fixes an issue where useDeferredValue during a popstate event would
spawn a transition update that was itself also synchronous.
2023-10-21 12:11:25 -04:00
Josh Story 9617d39eca [Fizz] Add proper assertion for stream fix (#27543)
In https://github.com/facebook/react/pull/27541 I added tests to assert
that the write after close bug was fixed. However the Node
implementation has an abort behavior preventing reproduction of the
original issue and the Browser build does not use AsyncLocalStorage
which also prevents reproduction. This change moves the Browser test to
a Edge runtime where AsyncLocalStorage is polyfilled. In this
implementation the test does correctly fail when the patch is removed.
2023-10-18 12:01:09 -07:00
Josh Story 601e5c3850 [Fizz][Float] Do not write after closing the stream (#27541)
Float methods can hang on to a reference to a Request after the request
is closed due to AsyncLocalStorage. If a Float method is called at this
point we do not want to attempt to flush anything. This change updates
the closing logic to also call `stopFlowing` which will ensure that any
checks against the destination properly reflect that we cannot do any
writes. In addition it updates the enqueueFlush logic to existence check
the destination inside the work function since it can change across the
work scheduling gap if it is async.

fixes: https://github.com/facebook/react/issues/27540
2023-10-18 10:05:18 -07:00
Sebastian Markbåge e3748a0bde [Fizz] Pass cancellation reason to abort (#27536)
This was implemented correctly for Flight but not Fizz. Hard to keep
these many wrappers in sync.
2023-10-17 21:43:12 -04:00
Asan Azimkulov 67cc9ba878 Fix: error messages (#27523)
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## Summary
Changes `before before` to `before` in error messages.

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I want to improve error logs

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2023-10-16 15:05:42 +01:00
Andrew Clark 309c8ad968 Track entangled lanes separately from update lane (#27505)
A small refactor to how the lane entanglement mechanism works. We can
now distinguish between the lane that "spawned" a render task (i.e. a
new update) versus the lanes that it's entangled with. Both the update
lane and the entangled lanes will be included while rendering, but by
keeping them separate, we don't lose the original priority.

In practical terms, this means we can now entangle a low priority update
with a higher priority lane while rendering at the lower priority.

To do this, lanes that are entangled at the root are now tracked using
the same variable that we use to track the "base lanes" when revealing a
previously hidden tree — conceptually, they are the same thing. I also
renamed this variable (from subtreeLanes to entangledRenderLanes) to
better reflect how it's used.

My primary motivation is related to useDeferredValue, which I'll address
in a later PR.
2023-10-15 12:29:52 -04:00
Sebastian Markbåge 09fbee89d6 [Fizz] Don't pop the replay stack if we've already rendered past an element (#27513)
This is the same problem as we had with keyPath before where if the
element itself suspends, we have to restore the replay node to what it
was before, however, if something below the element suspends we
shouldn't pop it because that will pop it back up the stack.

Instead of passing replay as an argument to every renderElement
function, I use a hack to compare if the node is still the same as the
one we tried to render, then that means we haven't stepped down into the
child yet. Maybe this is not quite correct because in theory you could
have a recursive node that just renders itself over and over until some
context bails out.

This solves an issue where if you suspended in an element it would retry
trying to replay from that element but using the postponed state from
the root.
2023-10-13 09:21:21 -04:00
Josh Story bb778528d1 [Fizz] Fix children rendering in custom elements with enableCustomElementPropertySupport (#27511)
The `enableCustomElementPropertySupport` flag changes React's handling
of custom elements in a way that is more useful that just treating every
prop as an attribute. However when server rendering we have no choice
but to serialize props as attributes. When this flag is on and React
supports more prop types on the client like functions and objects the
server implementation needs to be a bit more naunced in how it renders
these components. With this flag on `false`, function, and object props
are omitted entirely and `true` is normalized to `""`. There was a bug
however in the implementation which caused children more complex than a
single string to be omitted because it matched the object type filter.
This change reorganizes the code a bit to put these filters in the
default prop handline case, leaving children, style, and innerHTML to be
handled via normal logic.

fixes: https://github.com/facebook/react/issues/27286
2023-10-12 15:02:26 -07:00
Sebastian Markbåge 1fc58281af Disable ServerContext in canary (#27474)
We previously added a warning in #27424. This just removes it from
canary/stable channels but keeps it in experimental for now.
2023-10-11 12:13:09 -04:00
Devon Govett 537228f9fd Add support for onScrollEnd event (#26789)
## Summary

This adds support for the new
[scrollend](https://developer.mozilla.org/en-US/docs/Web/API/Element/scrollend_event)
event. It was recently added to the spec, and is currently supported in
Firefox 109 and Chrome Canary (shipping in Chrome 114). You can read
more about this event
[here](https://developer.chrome.com/blog/scrollend-a-new-javascript-event/).
This PR adds support for the `onScrollEnd` prop, following the
implementation for `onScroll`.

## How did you test this change?

Added unit tests.
2023-10-10 21:00:57 -07:00
Andrew Clark be67db46b6 Add optional initialValue argument to useDeferredValue (#27500)
Adds a second argument to useDeferredValue called initialValue:

```js
const value = useDeferredValue(finalValue, initialValue);
```

During the initial render of a component, useDeferredValue will return
initialValue. Once that render finishes, it will spawn an additional
render to switch to finalValue.

This same sequence should occur whenever the hook is hidden and revealed
again, i.e. by a Suspense or Activity, though this part is not yet
implemented.

When initialValue is not provided, useDeferredValue has no effect during
initial render, but during an update, it will remain on the previous
value, then spawn an additional render to switch to the new value. (This
is the same behavior that exists today.)

During SSR, initialValue is always used, if provided.

This feature is currently behind an experimental flag. We plan to ship
it in a non-breaking release.
2023-10-10 16:39:02 -04:00
Josh Story dddfe68820 pull implementations from the right react-dom (#27471)
should have imported from the stub implementation. this blew up the
server rendering stub size (effectively pulling in the entire client
bundle)
2023-10-05 09:14:57 -07:00
Josh Story 546178f910 react-dom/server-rendering-stub: restore experimental prefix for useFormState and useFormStatus (#27470)
in #27461 the experimental prefix was added back for `useFormState` and
`useFormStatus` in react-dom. However these functions are also exported
from the server rendering stub too and when using the stub with
experimental prefixes their absence causes unexpected errors.

This change adds back the experimental prefix for these two hooks to
match the experimental build of react-dom.
2023-10-05 08:53:14 -07:00
Sebastian Markbåge 0fba3ecf73 [Fizz] Reset error component stack and fix error messages (#27456)
The way we collect component stacks right now are pretty fragile.

We expect that we'll call captureBoundaryErrorDetailsDev whenever an
error happens. That resets lastBoundaryErrorComponentStackDev to null
but if we don't, it just lingers and we don't set it to anything new
then which leaks the previous component stack into the next time we have
an error. So we need to reset it in a bunch of places.

This is still broken with erroredReplay because it has the inverse
problem that abortRemainingReplayNodes can call
captureBoundaryErrorDetailsDev more than one time. So the second
boundary won't get a stack.

We probably should try to figure out an alternative way to carry along
the stack. Perhaps WeakMap keyed by the error object.

This also fixes an issue where we weren't invoking the onShellReady
event if we error a replay. That event is a bit weird for resuming
because we're probably really supposed to just invoke it immediately if
we have already flushed the shell in the prerender which is always atm.
Right now, it gets invoked later than necessary because you could have a
resumed hole ready before a sibling in the shell is ready and that's
blocked.
2023-10-04 16:48:12 -04:00
Andrew Clark ca237d6f0a Add back temporary experimental_ aliases for Server Actions APIs (#27461)
This adds back the `experimental_`-prefixed Server Actions APIs to the
experimental builds only, so that apps that use those don't immediately
break when upgrading. The APIs will log a warning to encourage people to
move to the unprefixed version, or to switch to the canary release
channel.

We can remove these in a few weeks after we've given people a chance to
upgrade.

This does not affect the canary builds at all, since they never had the
prefixed versions to begin with.
2023-10-04 15:58:08 -04:00
Andrew Clark 44d40a077a Remove prefix from formState option (#27460)
`useFormState` is now in canary.
2023-10-04 15:17:37 -04:00
Andrew Clark bfefb22842 Upgrade Server Actions to canary (#27459)
Upgrades the stability of Server Actions from experimental to canary.

- Turns on enableAsyncActions and enableFormActions
- Removes "experimental_" prefix from useOptimistic, useFormStatus, and
useFormState
2023-10-04 14:51:36 -04:00
Sophie Alpert db69f95e48 Fix checkbox and radio hydration (#27401)
Fixes whatever part of https://github.com/facebook/react/issues/26876
and https://github.com/vercel/next.js/issues/49499 that
https://github.com/facebook/react/pull/27394 didn't fix, probably.

From manual tests I believe this behavior brings us back to parity with
latest stable release (18.2.0). It's awkward that we keep the user's
state even for controlled inputs, so the DOM is out of sync with React
state.

Previously the .defaultChecked assignment done in updateInput() was
changing the actual checkedness because the dirty flag wasn't getting
set, meaning that hydrating could change which radio button is checked,
even in the absence of user interaction! Now we go back to always
detaching again.
2023-10-02 11:38:44 -07:00
Sophie Alpert 4f4c52a3c8 Fix controlled radios, maybe for real this time (#27443)
Fixes #26876 for real?

In 18.2.0 (last stable), we set .checked unconditionally:


https://github.com/facebook/react/blob/v18.2.0/packages/react-dom/src/client/ReactDOMInput.js#L129-L135

This is important because if we are updating two radios' checkedness
from (false, true) to (true, false), we need to make sure that
input2.checked is explicitly set to false, even though setting
`input1.checked = true` already unchecks input2.

I think this fix is not complete because there is no guarantee that all
the inputs rerender at the same time? Hence the TODO. But in practice
they usually would and I _think_ this is comparable to what we had
before.

Also treating function and symbol as false like we used to and like we
do on initial mount.
2023-10-02 11:38:13 -07:00
Sebastian Markbåge a6ed60a8eb [Fizz] Don't double replay elements when it's the postpone point (#27440)
The `resumeElement` function wasn't actually doing the correct thing
because it was resuming the element itself but what the child slot means
is that we're supposed to resume in the direct child of the element.
This is difficult to check for since it's all the possible branches that
the element can render into, so instead we just check this in
renderNode. It means the hottest path always checks the task which is
unfortunate.

And also, resuming using the correct nextSegmentId.

Fixes two bugs surfaced by this test.

---------

Co-authored-by: Josh Story <josh.c.story@gmail.com>
2023-09-29 18:24:38 -04:00
Sebastian Markbåge c7ba8c0988 Enforce that the "react-server" build of "react" is used (#27436)
I do this by simply renaming the secret export name in the "subset"
bundle and this renamed version is what the FlightServer uses.

This requires us to be more diligent about always using the correct
instance of "react" in our tests so there's a bunch of clean up for
that.
2023-09-29 18:24:05 -04:00
Andrew Clark d900fadbf9 Bugfix: Selective hydration triggers false update loop error (#27439)
This adds a regression test and fix for a case where a sync update
triggers selective hydration, which then leads to a "Maximum update
depth exceeded" error, even though there was only a single update. This
happens when a single sync update flows into many sibling dehydrated
Suspense boundaries.

This fix is, if a commit was the result of selective hydration, we
should not increment the nested update count, because those renders
conceptually are not updates.

Ideally, they wouldn't even be in a separate commit — we should be able
to hydrate a tree and apply an update on top of it within the same
render phase. We could do this once we implement resumable context
stacks.
2023-09-29 14:29:35 -04:00
Sebastian Markbåge 1ebedbec2b Add Server Context deprecation warning (#27424)
As agreed, we're removing Server Context. This was never official
documented.

We've found that it's not that useful in practice. Often the better
options are:

- Read things off the url or global scope like params or cookies.
- Use the module system for global dependency injection.
- Use `React.cache()` to dedupe multiple things instead of computing
once and passing down.

There are still legit use cases for Server Context but you have to be
very careful not to pass any large data, so in generally we recommend
against it anyway.

Yes, prop drilling is annoying but it's not impossible for the cases
this is needed. I would personally always pick it over Server Context
anyway.

Semantically, Server Context also blocks object deduping due to how it
plays out with Server Components that can't be deduped. This is much
more important feature.

Since it's already in canary along with the rest of RSC, we're adding a
warning for a few versions before removing completely to help migration.

---------

Co-authored-by: Josh Story <josh.c.story@gmail.com>
2023-09-28 11:03:19 -04:00
Josh Story 701ac2e572 [Flight][Float] Preinitialize module imports during SSR (#27314)
Currently when we SSR a Flight response we do not emit any resources for
module imports. This means that when the client hydrates it won't have
already loaded the necessary scripts to satisfy the Imports defined in
the Flight payload which will lead to a delay in hydration completing.

This change updates `react-server-dom-webpack` and
`react-server-dom-esm` to emit async script tags in the head when we
encounter a modules in the flight response.

To support this we need some additional server configuration. We need to
know the path prefix for chunk loading and whether the chunks will load
with CORS or not (and if so with what configuration).
2023-09-27 09:53:31 -07:00
Josh Story 49eba01930 [Fizz][Float] Refactor Resources (#27400)
Refactors Resources to have a more compact and memory efficient
struture. Resources generally are just an Array of chunks. A resource is
flushed when it's chunks is length zero. A resource does not have any
other state.

Stylesheets and Style tags are different and have been modeled as a unit
as a StyleQueue. This object stores the style rules to flush as part of
style tags using precedence as well as all the stylesheets associated
with the precedence. Stylesheets still need to track state because it
affects how we issue boundary completion instructions. Additionally
stylesheets encode chunks lazily because we may never write them as html
if they are discovered late.

The preload props transfer is now maximally compact (only stores the
props we would ever actually adopt) and only stores props for
stylesheets and scripts because other preloads have no resource
counterpart to adopt props into. The ResumableState maps that track
which keys have been observed are being overloaded. Previously if a key
was found it meant that a resource already exists (either in this render
or in a prior prerender). Now we discriminate between null and object
values. If map value is null we can assume the resource exists but if it
is an object that represents a prior preload for that resource and the
resource must still be constructed.
2023-09-26 09:59:39 -07:00
Sebastian Markbåge bff6be8eb1 [Fizz] Track postpones in fallbacks (#27421)
This fixes so that you can postpone in a fallback. This postpones the
parent boundary. I track the fallbacks in a separate replay node so that
when we resume, we can replay the fallback itself and finish the
fallback and then possibly later the content. By doing this we also
ensure we don't complete the parent too early since now it has a render
task on it.

There is one case that this surfaces that isn't limited to
prerender/resume but also render/hydrateRoot. I left todos in the tests
for this.

If you postpone in a fallback, and suspend in the content but eventually
don't postpone in the content then we should be able to just skip
postponing since the content rendered and we no longer need the
fallback. This is a bit of a weird edge case though since fallbacks are
supposed to be very minimal.

This happens because in both cases the fallback starts rendering early
as soon as the content suspends. This also ensures that the parent
doesn't complete early by increasing the blocking tasks. Unfortunately,
the fallback will irreversibly postpone its parent boundary as soon as
it hits a postpone.

When you suspend, the same thing happens but we typically deal with this
by doing a "soft" abort on the fallback since we don't need it anymore
which unblocks the parent boundary. We can't do that with postpone right
now though since it's considered a terminal state.

I think I'll just leave this as is for now since it's an edge case but
it's an annoying exception in the model. Makes me feel I haven't quite
nailed it just yet.
2023-09-25 19:02:25 -04:00
Sebastian Markbåge 69728fde0a [Flight] Dedupe suspense boundaries when it has already been found earlier (#27408)
If we track a postponed SuspenseBoundary parent that we have to replay
through before it has postponed and it postpones itself later, we need
to upgrade it to a postponed replay boundary instead of adding two.
2023-09-23 12:33:48 -04:00
Sebastian Markbåge d9e00f795b Stop flowing and then abort if a stream is cancelled (#27405)
We currently abort a stream either it's explicitly told to abort (e.g.
by an abortsignal). In this case we still finish writing what we have as
well as instructions for the client about what happened so it can
trigger fallback cases and log appropriately.

We also abort a request if the stream itself cancels. E.g. if you can't
write anymore. In this case we should not write anything to the outgoing
stream since it's supposed to be closed already now. However, we should
still abort the request so that more work isn't performed and so that we
can log the reason for it to the onError callback.

We should also not do any work after aborting.

There we need to stop the "flow" of bytes - so I call stopFlowing in the
cancel case before aborting.

The tests were testing this case but we had changed the implementation
to only start flowing at initial read (pull) instead of start like we
used to. As a result, it was no longer covering this case. We have to
call reader.read() in the tests to start the flow so that we need to
cancel it.

We also were missing a final assertion on the error logs and since we
were tracking them explicitly the extra error was silenced.
2023-09-22 15:16:49 -04:00
Sophie Alpert 3c27178a2f Update tracked value after resetting radio group (#27394)
Fixes #26876, I think. Review each commit separately (all assertions
pass in main already, except the last assertInputTrackingIsClean in
"should control radio buttons").

I'm actually a little confused on two things here:
* All the isCheckedDirty assertions are true. But I don't think we set
.checked unconditionally? So how does this happen?
* https://github.com/facebook/react/issues/26876#issuecomment-1611662862
claims that
https://github.com/facebook/react/compare/d962f35ca...1f248bdd7 contains
the faulty change, but it doesn't appear to change the restoration logic
that I've touched here. (One difference outside restoration is that
updateProperties did previously set `.checked` when `nextProp !==
lastProp` whereas the new logic in updateInput is to set it when
`node.checked !== !!checked`.)

But it seems to me like we need this call here anyway, and if it fixes
it then it fixes it? I think technically speaking we probably should do
all the updateInput() calls and then all the updateValueIfChanged()
calls—in particular I think if clicking A changed the checked radio
button from B to C then the code as I have it would be incorrect, but
that also seems unlikely so idk whether to care.

cc @zhengjitf @Luk-z who did some investigation on the original issue
2023-09-20 21:57:09 -07:00
Sebastian Markbåge b775564d35 [Fizz] Ensure Resumable State is Serializable (#27388)
Moves writing queues to renderState.

We shouldn't need the resource tracking's value. We just need to know if
that resource has already been emitted. We can use a Set for this. To
ensure that set is directly serializable we can just use a
dictionary-like object with no value.

See individual commits for special cases.
2023-09-20 12:21:53 -04:00
Sebastian Markbåge 925c66a647 [Fizz] Client render the nearest child or parent suspense boundary if replay errors or is aborted (#27386)
Based on #27385.

When we error or abort during replay, that doesn't actually error the
component that errored because that has already rendered. The error only
affects any child that is not yet completed. Therefore the error kind of
gets thrown at the resumable point.

The resumable point might be a hole in the replay path, in which case
throwing there errors the parent boundary just the same as if the replay
component errored. If the hole is inside a deeper Suspense boundary
though, then it's that Suspense boundary that gets client rendered. I.e.
the child boundary. We can still finish any siblings.

In the shell all resumable points are inside a boundary since we must
have finished the shell. Therefore if you error in the root, we just
simply just turn all incomplete boundaries into client renders.
2023-09-18 11:25:56 -04:00
Sebastian Markbåge a5fc797db1 [Fizz] Replay Postponed Paths (#27379)
This forks Task into ReplayTask and RenderTask.

A RenderTask is the normal mode and it has a segment to write into.

A ReplayTask doesn't have a segment to write into because that has
already been written but instead it has a ReplayState which keeps track
of the next set of paths to follow. Once we hit a "Resume" node we
convert it into a RenderTask and continue rendering from there.

We can resume at either an Element position or a Slot position. An
Element pointing to a component doesn't mean we resume that component,
it means we resume in the child position directly below that component.
Slots are slots inside arrays.

Instead of statically forking most paths, I kept using the same path and
checked for the existence of a segment or replay state dynamically at
runtime.

However, there's still quite a bit of forking here like retryRenderTask
and retryReplayTask. Even in the new forks there's a lot of duplication
like resumeSuspenseBoundary, replaySuspenseBoundary and
renderSuspenseBoundary. There's opportunity to simplify this a bit.
2023-09-15 15:24:04 -04:00
Andrew Clark 2d2f2af29b Restrict React DOM imports from Server Components (#27382)
Adds a separate entry point for the react-dom package when it's accessed
from a Server Component environment, using the "react-server" export
condition.

When you're inside a Server Component module, you won't be able to
import client-only APIs like useState. This applies to almost all React
DOM exports, except for Float ones like preload.
2023-09-15 14:53:19 -04:00
Andrew Clark 95c9554bc7 useFormState: Compare action signatures when reusing form state (#27370)
During an MPA form submission, useFormState should only reuse the form
state if same action is passed both times. (We also compare the key
paths.)

We compare the identity of the inner closure function, disregarding the
value of the bound arguments. That way you can pass an inline Server
Action closure:

```js
function FormContainer({maxLength}) {
  function submitAction(prevState, formData) {
    'use server'
    if (formData.get('field').length > maxLength) {
      return { errorMsg: 'Too many characters' };
    }
    // ...
  }
  return <Form submitAction={submitAction} />
}
```
2023-09-13 20:46:22 -04:00
Andrew Clark 612b2b6601 useFormState: Reuse state from previous form submission (#27321)
If a Server Action is passed to useFormState, the action may be
submitted before it has hydrated. This will trigger a full page
(MPA-style) navigation. We can transfer the form state to the next page
by comparing the key path of the hook instance.

`ReactServerDOMServer.decodeFormState` is used by the server to extract
the form state from the submitted action. This value can then be passed
as an option when rendering the new page. It must be passed during both
SSR and hydration.

```js
const boundAction = await decodeAction(formData, serverManifest);
const result = await boundAction();
const formState = decodeFormState(result, formData, serverManifest);

// SSR
const response = createFromReadableStream(<App />);
const ssrStream = await renderToReadableStream(response, { formState })

// Hydration
hydrateRoot(container, <App />, { formState });
```

If the `formState` option is omitted, then the state won't be
transferred to the next page. However, it must be passed in both places,
or in neither; misconfiguring will result in a hydration mismatch.

(The `formState` option is currently prefixed with `experimental_`)
2023-09-13 18:30:40 -04:00
Sebastian Markbåge 7a3cb8f9cf Track the key path difference between right before the first array (#27360)
There's a subtle difference if you suspend before the first array or
after. In Fiber, we don't deal with this because we just suspend the
parent and replay it if lazy() or Usable are used in its child slots. In
Fizz we try to optimize this a bit more and enable resuming inside the
component.

Semantically, it's different if you suspend/postpone before the first
child array or inside that child array. Because when you resume the
inner result might be another array and either that's part of the parent
path or part of the inner slot.

There might be more clever way of structuring this but I just use -1 to
indicate that we're not yet inside the array and is in the root child
position. If that renders an element, then that's just the same as the 0
slot.

We need to also encode this in the resuming. I called that resuming the
element or resuming the slot.
2023-09-12 12:30:42 -04:00
Josh Story bbc8530ed7 [Float] Refactor public interface and internal HostDispatcher implementation (#27361)
When Float was first developed the internal implementation and external
interface were the same. This is problematic for a few reasons. One, the
public interface is typed but it is also untrusted and we should not
assume that it is actually respected. Two, the internal implementations
can get called from places other than the the public interface and
having to construct an options argument that ends up being destructured
to process the request is computationally wasteful and may limit JIT
optimizations to some degree. Lastly, the wire format was not as
compressed as it could be and it was untyped.

This refactor aims to address that by separating the public interface
from the internal implementations so we can solve these challenges and
also make it easier to change Float in the future

* The internal dispatcher method preinit is now preinitStyle and
preinitScript.
* The internal dispatcher method preinitModule is now
preinitModuleScript in anticipation of different implementations for
other module types in the future.
* The wire format is explicitly typed and only includes options if they
are actually used omitting undefined and nulls.
* Some function arguments are not options even if they are optional. For
instance precedence can be null/undefined because we deafult it to
'default' however we don't cosnider this an option because it is not
something we transparently apply as props to the underlying instance.
* Fixes a problem with keying images in flight where srcset and sizes
were not being taken into account.
* Moves argument validation into the ReactDOMFloat file where it is
shared with all runtimes that expose these methods
* Fixes crossOrigin serialization to use empty string except when
'use-credentials'
2023-09-12 08:09:10 -07:00
Sebastian Markbåge bb1d8d1667 Encode lazy Node slots properly in key path and resumable paths (#27359)
It's possible to postpone a specific node and not using a wrapper
component. Therefore we encode the resumable slot as the index slot.
When it's a plain client component that postpones, it's encoded as the
child slot inside that component which is the one that's postponed
rather than the component itself.

Since it's possible for a child slot to suspend (e.g. React.lazy's
microtask in this case) retryTask might need to keep its index around
when it resolves.
2023-09-11 19:25:24 -04:00