Component stacks have a similar problem to the problem with keyPath
where we had to move it down and set it late right before recursing.
Currently we work around that by popping exactly one off when something
suspends. That doesn't work with the new server stacks being added which
are more than one. It also meant that we kept having add a single frame
that could be popped when there shouldn't need to be one.
Unlike keyPath component stacks has this weird property that once
something throws we might need the stack that was attempted for errors
or the previous stack if we're going to retry and just recreate it.
I've tried a few different approaches and I didn't like either but this
is the one that seems least problematic.
I first split out renderNodeDestructive into a retryNode helper. During
retries only retryNode is called. When we first discover a node, we pass
through renderNodeDestructive.
Instead of add a component stack frame deep inside renderNodeDestructive
after we've already refined a node, we now add it before in
renderNodeDestructive. That way it's only added once before being
attempted. This is similar to how Fiber works where in ChildFiber we
match the node once to create the instance and then later do we attempt
to actually render it and it's only the second part that's ever retried.
This unfortunately means that we now have to refine the node down to
element/lazy/thenables twice. To avoid refining the type too I move that
to be done lazily.
Stacked on #30170.
This lets us track Server Component parent stacks in Fizz which also
lets us track the correct owner stack for lazy.
In Fiber we're careful not to make any DEV only fibers but since the
ReactFizzComponentStack data structures just exist for debug meta data
anyway we can just expand on that.
Stacked on #30142.
This tracks owners and their stacks in DEV in Fizz. We use the
ComponentStackNode as the data structure to track this information -
effectively like ReactComponentInfo (Server) or Fiber (Client). They're
the instance.
I then port them same logic from ReactFiberComponentStack,
ReactFiberOwnerStack and ReactFiberCallUserSpace to Fizz equivalents.
This gets us both owner stacks from `captureOwnerStack()`, as well as
appended to console.errors logged by Fizz, while rendering and in
onError.
This implements the concept of a DEV-only "owner" for Server Components.
The owner concept isn't really super useful. We barely use it anymore,
but we do have it as a concept in DevTools in a couple of cases so this
adds it for parity. However, this is mainly interesting because it could
be used to wire up future owner-based stacks.
I do this by outlining the DebugInfo for a Server Component
(ReactComponentInfo). Then I just rely on Flight deduping to refer to
that. I refer to the same thing by referential equality so that we can
associate a Server Component parent in DebugInfo with an owner.
If you suspend and replay a Server Component, we have to restore the
same owner. To do that, I did a little ugly hack and stashed it on the
thenable state object. Felt unnecessarily complicated to add a stateful
wrapper for this one dev-only case.
The owner could really be anything since it could be coming from a
different implementation. Because this is the first time we have an
owner other than Fiber, I have to fix up a bunch of places that assumes
Fiber. I mainly did the `typeof owner.tag === 'number'` to assume it's a
Fiber for now.
This also doesn't actually add it to DevTools / RN Inspector yet. I just
ignore them there for now.
Because Server Components can be async the owner isn't tracked after an
await. We need per-component AsyncLocalStorage for that. This can be
done in a follow up.
Along with all the places using it like the `_debugSource` on Fiber.
This still lets them be passed into `createElement` (and JSX dev
runtime) since those can still be used in existing already compiled code
and we don't want that to start spreading to DOM attributes.
We used to have a DEV mode that compiles the source location of JSX into
the compiled output. This was nice because we could get the actual call
site of the JSX (instead of just somewhere in the component). It had a
bunch of issues though:
- It only works with JSX.
- The way this source location is compiled is different in all the
pipelines along the way. It relies on this transform being first and the
source location we want to extract but it doesn't get preserved along
source maps and don't have a way to be connected to the source hosted by
the source maps. Ideally it should just use the mechanism other source
maps use.
- Since it's expensive it only works in DEV so if it's used for
component stacks it would vary between dev and prod.
- It only captures the callsite of the JSX and not the stack between the
component and that callsite. In the happy case it's in the component but
not always.
Instead, we have another zero-cost trick to extract the call site of
each component lazily only if it's needed. This ensures that component
stacks are the same in DEV and PROD. At the cost of worse line number
information.
The better way to get the JSX call site would be to get it from `new
Error()` or `console.createTask()` inside the JSX runtime which can
capture the whole stack in a consistent way with other source mappings.
We might explore that in the future.
This removes source location info from React DevTools and React Native
Inspector. The "jump to source code" feature or inspection can be made
lazy instead by invoking the lazy component stack frame generation. That
way it can be made to work in prod too. The filtering based on file path
is a bit trickier.
When redesigned this UI should ideally also account for more than one
stack frame.
With this change the DEV only Babel transforms are effectively
deprecated since they're not necessary for anything.
* Facebook -> Meta in copyright
rg --files | xargs sed -i 's#Copyright (c) Facebook, Inc. and its affiliates.#Copyright (c) Meta Platforms, Inc. and affiliates.#g'
* Manual tweaks
* Implement component stacks
This uses a reverse linked list in DEV-only to keep track of where we're
currently executing.
* Fix bug that wasn't picking up the right stack at suspended boundaries
This makes it more explicit which stack we pass in to be retained by the
task.