Now that discrete updates are flushed synchronously in a microtask,
the `discreteUpdates` method used by our event system is only a
optimization to save us from having to check `window.event.type` on
every update. So we should be able to remove the extra logic.
Assuming this lands successfully, we can remove `batchedEventUpdates`
and probably inline `discreteUpdates` into the renderer, like we do
for continuous updates.
* Move error logging to update callback
This prevents double logging for gDSFE boundaries with createRoot.
* Add an explanation for the rest of duplicates
* Enable skipped tests from #21723
* Report uncaught errors in DEV
* Clear caught error
This is not necessary (as proven by tests) because next invokeGuardedCallback clears it anyway. But I'll keep it for consistency with other calls.
* Move internal version of act to shared module
No reason to have three different copies of this anymore.
I've left the the renderer-specific `act` entry points because legacy
mode tests need to also be wrapped in `batchedUpdates`. Next, I'll update
the tests to use `batchedUpdates` manually when needed.
* Migrates tests to use internal module directly
Instead of the `unstable_concurrentAct` exports. Now we can drop those
from the public builds.
I put it in the jest-react package since that's where we put our other
testing utilities (like `toFlushAndYield`). Not so much so it can be
consumed publicly (nobody uses that package except us), but so it works
with our build tests.
* Remove unused internal fields
These were used by the old act implementation. No longer needed.
Currently, in a React 18 root, `act` only works if you mock the
Scheduler package. This was because we didn't want to add additional
checks at runtime.
But now that the `act` testing API is dev-only, we can simplify its
implementation.
Now when an update is wrapped with `act`, React will bypass Scheduler
entirely and push its tasks onto a special internal queue. Then, when
the outermost `act` scope exists, we'll flush that queue.
I also removed the "wrong act" warning, because the plan is to move
`act` to an isomorphic entry point, simlar to `startTransition`. That's
not directly related to this PR, but I didn't want to bother
re-implementing that warning only to immediately remove it.
I'll add the isomorphic API in a follow up.
Note that the internal version of `act` that we use in our own tests
still depends on mocking the Scheduler package, because it needs to work
in production. I'm planning to move that implementation to a shared
(internal) module, too.
* Delete test-utils implementation of `act`
Since it's dev-only now, we can use the one provided by the reconciler.
* Move act related stuff out of EventInternals
Upgrades the deprecation warning to a runtime error.
I did it this way instead of removing the export so the type is the same
in both builds. It will get dead code eliminated regardless.
This adds a new top level API for hydrating a root. It takes the initial
children as part of its constructor. These are unlike other render calls
in that they have to represent what the server sent and they can't be
batched with other updates.
I also changed the options to move the hydrationOptions to the top level
since now these options are all hydration options.
I kept the createRoot one just temporarily to make it easier to codemod
internally but I'm doing a follow up to delete.
As part of this I un-dried a couple of paths. ReactDOMLegacy was intended
to be built on top of the new API but it didn't actually use those root
APIs because there are special paths. It also doesn't actually use most of
the commmon paths since all the options are ignored. It also made it hard
to add only warnings for legacy only or new only code paths.
I also forked the create/hydrate paths because they're subtly different
since now the options are different. The containers are also different
because I now error for comment nodes during hydration which just doesn't
work at all but eventually we'll error for all createRoot calls.
After some iteration it might make sense to break out some common paths but
for now it's easier to iterate on the duplicates.
* Use the server src files as entry points for the builds/tests
We need one top level entry point to target two builds so we can't have
the top level one be the entry point for the builds.
* Same thing but with the modern entry point
* Clean up partial renderer entry points
I made a mistake by leaving server.browser.stable in which is the partial
renderer for the browser build of stable. That should use the legacy fizz
one.
Since the only usage of the partial renderer now is at FB and we don't use
it with Node, I removed the Node build of partial renderer too.
* Remove GC test
No code is running this path anymore. Ideally this should be ported to
a Fizz form.
This makes it a lot easier to render the whole document using React without
needing to patch into the stream.
We expect that currently people will still have to patch into the stream
to do advanced things but eventually the goal is that you shouldn't
need to.
* Wire up DOM legacy build
* Hack to filter extra comments for testing purposes
* Use string concat in renderToString
I think this might be faster. We could probably use a combination of this
technique in the stream too to lower the overhead.
* Error if we can't complete the root synchronously
Maybe this should always error but in the async forms we can just delay
the stream until it resolves so it does have some useful semantics.
In the synchronous form it's never useful though. I'm mostly adding the
error because we're testing this behavior for renderToString specifically.
* Gate memory leak tests of internals
These tests don't translate as is to the new implementation and have been
ported to the Fizz tests separately.
* Enable Fizz legacy mode in stable
* Add wrapper around the ServerFormatConfig for legacy mode
This ensures that we can inject custom overrides without negatively
affecting the new implementation.
This adds another field for static mark up for example.
* Wrap pushTextInstance to avoid emitting comments for text in static markup
* Don't emit static mark up for completed suspense boundaries
Completed and client rendered boundaries are only marked for the client
to take over.
Pending boundaries are still supported in case you stream non-hydratable
mark up.
* Wire up generateStaticMarkup to static API entry points
* Mark as renderer for stable
This shouldn't affect the FB one ideally but it's done with the same build
so let's hope this works.
* Use existing test warning filter for server tests
We have a warning filter for our internal tests to ignore warnings
that are too noisy or that we haven't removed from our test suite yet:
shouldIgnoreConsoleError.
Many of our server rendering tests don't use this filter, though,
because it has its own special of asserting warnings.
So I added the warning filter to the server tests, too.
* Deprecate ReactDOM.render and ReactDOM.hydrate
These are no longer supported in React 18. They are replaced by the
`createRoot` API.
The warning includes a link to documentation of the new API. Currently
it redirects to the corresponding working group post. Here's the PR to
set up the redirect: https://github.com/reactjs/reactjs.org/pull/3730
Many of our tests still use ReactDOM.render. We will need to gradually
migrate them over to createRoot.
In the meantime, I added the warnings to our internal warning filter.
* Implement component stacks
This uses a reverse linked list in DEV-only to keep track of where we're
currently executing.
* Fix bug that wasn't picking up the right stack at suspended boundaries
This makes it more explicit which stack we pass in to be retained by the
task.
* Resolve the entry point for tests the same way builds do
This way the source tests, test the same entry point configuration.
* Gate test selectors on www
These are currently only exposed in www builds
* Gate createEventHandle / useFocus on www
These are enabled in both www variants but not OSS experimental.
* Temporarily disable www-modern entry point
Use the main one that has all the exports until we fix more tests.
* Remove enableCache override that's no longer correct
* Open gates for www
These used to not be covered because they used Cache which wasn't exposed.
* Clean up Scheduler forks
* Un-shadow variables
* Use timer globals directly, add a test for overrides
* Remove more window references
* Don't crash for undefined globals + tests
* Update lint config globals
* Fix test by using async act
* Add test fixture
* Delete test fixture
This was used to implicitly hydrate if you call ReactDOM.render.
We've had a warning to explicitly use ReactDOM.hydrate(...) instead of
ReactDOM.render(...). We can now remove this from the generated markup.
(And avoid adding it to Fizz.)
This is a little strange to do now since we're trying hard to make the
root API work the same.
But if we kept it, we'd need to keep it in the generated output which adds
unnecessary bytes. It also risks people relying on it, in the Fizz world
where as this is an opportunity to create that clean state.
We could possibly only keep it in the old server rendering APIs but then
that creates an implicit dependency between which server API and which
client API that you use. Currently you can really mix and match either way.
The following APIs have been added to the `react` stable entry point:
* `SuspenseList`
* `startTransition`
* `unstable_createMutableSource`
* `unstable_useMutableSource`
* `useDeferredValue`
* `useTransition`
The following APIs have been added or removed from the `react-dom` stable entry point:
* `createRoot`
* `unstable_createPortal` (removed)
The following APIs have been added to the `react-is` stable entry point:
* `SuspenseList`
* `isSuspenseList`
The following feature flags have been changed from experimental to true:
* `enableLazyElements`
* `enableSelectiveHydration`
* `enableSuspenseServerRenderer`
* Make some tests resilient against changing the specifics of the HTML
This ensures that for example flipping order of attributes doesn't matter.
* Use getVisibleChildren approach for more resilient tests
This reverts commit faa1e127f1ba755da846bc6ce299cdefaf97721f.
* Support nesting of startTransition and flushSync
* Unset transition before entering any special execution contexts
Co-authored-by: Andrew Clark <git@andrewclark.io>
Typically we don't need to restore the context here because we assume that
we'll terminate the rest of the subtree so we don't need the correct
context since we're not rendering any siblings.
However, after a nested suspense boundary we need to restore the context.
The boundary could do this but since we're already doing this in the
suspense branch of renderNode, we might as well do it in the error case
which isn't very perf sensitive anyway.
The outermost `batchedUpdates` call flushes pending sync updates at the
end. This was intended for legacy sync mode, but it also happens to
flush discrete updates in concurrent mode.
Instead, we should only flush sync updates at the end of
`batchedUpdates` for legacy roots. Discrete sync updates can wait to
flush in the microtask.
`discreteUpdates` has the same issue, which is how I originally noticed
this, but I'll change that one in a separate commit since it requires
updating a few (no longer relevant) internal tests.
We don't need this anymore because we flush in a microtask.
This should allow us to remove the logic in the event system that
tracks nested event dispatches.
I added a test to confirm that nested event dispatches don't triggger
a synchronous flush, like they would if we wrapped them `flushSync`. It
already passed; I added it to prevent a regression.