Stacked on #30427.
Most hooks and such are called inside renders which already have these
on the stack but life-cycles that call out on them are useful to cut off
too.
Typically we don't create JSX in here so they wouldn't be part of owner
stacks anyway but they can be apart of plain stacks such as the ones
prefixes to console logs or printed by error dialogs.
This lets us cut off any React internals below. This should really be
possible using just ignore listing too ideally.
At this point we should maybe just build a Babel plugin that lets us
annotate a function to need to have this name.
Stacked on #29044.
To work with `console.createTask(...).run(...)` we need to be able to
run a function in the scope of the task.
The main concern with this, other than general performance, is that it
might add more stack frames on very deep stacks that hit the stack
limit. Such as with the commit phase where we recursively go down the
tree. These callbacks aren't really necessary in the recursive part but
only in the shallow invocation of the commit phase for each tag. So we
could refactor the commit phase so that only the shallow part at each
level is covered this way.
This lets us expose the component stack to the error reporting that
happens here as `console.error` patching. Now if you just call
`console.error` in the error handlers it'll get the component stack
added to the end by React DevTools.
However, unfortunately this happens a little too late so the Fiber will
be disconnected with its `.return` pointer set to null already. So it'll
be too late to extract a parent component stack from but you can at
least get the stack from source to error boundary. To work around this I
manually add the parent component stack in our default handlers when
owner stacks are off. We could potentially fix this but you can also
just include it yourself if you're calling `console.error` and it's not
a problem for owner stacks.
This is not a problem for owner stacks because we'll still have those
and so for those just calling `console.error` just works. However, the
main feature is that by letting React add them, we can switch to using
native error stacks when available.
We basically have four kinds of recoverable errors:
- Hydration mismatches.
- Server errored but client didn't.
- Hydration render errored but client render didn't (in Root or Suspense
boundary).
- Concurrent render errored but synchronous render didn't.
For the first three we log an additional error that the root or Suspense
boundary didn't error. This provides some context about what happened.
However, the problem is that for hydration mismatches that's unnecessary
extra context that is confusing. We also don't log any additional
context for concurrent render errors that could recover. This used to be
the only recoverable error so it didn't need extra context but now we
need to distinguish them. When we log these to `reportError` it's
confusing to just see the error because you didn't see anything error on
the page. It's also hard to group them together as one.
In this PR, I remove the unnecessary context for hydration mismatches.
For hydration and concurrent errors, I now wrap them in an error that
describes that what happened but then use the new `cause` field to link
the original error so we can keep that as the cause. The error that
happened was that hydration client rendered or you deopted to sync
render, the cause of that error is some other error.
For server errors, we control the Error object so I already had added
some context to that error object's message. Since we hide the message
in prod, it's nice not to have the raw message in DEV neither. We could
potentially split these into two errors for parity though.
Saves some bytes and ensures that we're actually disabling it.
Turns out this flag wasn't disabling React Native/Fabric, React Noop and
React ART legacy modes so those are updated too.
Should be rebased on #28681.
This PR relands #28672 on top of the flag removal and the test
demonstrating a breakage in Suspense for legacy mode.
React has deprecated module pattern Function Components for many years
at this point. Supporting this pattern required React to have a concept
of an indeterminate component so that when a component first renders it
can turn into either a ClassComponent or a FunctionComponent depending
on what it returns. While this feature was deprecated and put behind a
flag it is still in stable. This change remvoes the flag, removes the
warnings, and removes the concept of IndeterminateComponent from the
React codebase.
While removing IndeterminateComponent type Seb and I discovered that we
needed a concept of IncompleteFunctionComponent to support Suspense in
legacy mode. This new work tag is only needed as long as legacy mode is
around and ideally any code that considers this tag will be excludable
from OSS builds once we land extra gates using `disableLegacyMode` flag.
When an error boundary catches an error during hydration it'll try to
render the error state which will then try to hydrate that state,
causing hydration warnings.
When an error happens inside a Suspense boundary during hydration, we
instead let the boundary catch it and restart a client render from
there. However, when it's in the root we instead let it fail the root
and do the sync recovery pass. This didn't consider that we might hit an
error boundary first so this just skips the error boundary in that case.
We should probably instead let the root do a concurrent client render in
this same pass instead to unify with Suspense boundaries.
Stacked on #28627.
This makes error logging configurable using these
`createRoot`/`hydrateRoot` options:
```
onUncaughtError(error: mixed, errorInfo: {componentStack?: ?string}) => void
onCaughtError(error: mixed, errorInfo: {componentStack?: ?string, errorBoundary?: ?React.Component<any, any>}) => void
onRecoverableError(error: mixed, errorInfo: {digest?: ?string, componentStack?: ?string}) => void
```
We already have the `onRecoverableError` option since before.
Overriding these can be used to implement custom error dialogs (with
access to the `componentStack`).
It can also be used to silence caught errors when testing an error
boundary or if you prefer not getting logs for caught errors that you've
already handled in an error boundary.
I currently expose the error boundary instance but I think we should
probably remove that since it doesn't make sense for non-class error
boundaries and isn't very useful anyway. It's also unclear what it
should do when an error is rethrown from one boundary to another.
Since these are public APIs now we can implement the
ReactFiberErrorDialog forks using these options at the roots of the
builds. So I unforked those files and instead passed a custom option for
the native and www builds.
To do this I had to fork the ReactDOMLegacy file into ReactDOMRootFB
which is a duplication but that will go away as soon as the FB fork is
the only legacy root.
Stacked on top of #28498 for test fixes.
### Don't Rethrow
When we started React it was 1:1 setState calls a series of renders and
if they error, it errors where the setState was called. Simple. However,
then batching came and the error actually got thrown somewhere else.
With concurrent mode, it's not even possible to get setState itself to
throw anymore.
In fact, all APIs that can rethrow out of React are executed either at
the root of the scheduler or inside a DOM event handler.
If you throw inside a React.startTransition callback that's sync, then
that will bubble out of the startTransition but if you throw inside an
async callback or a useTransition we now need to handle it at the hook
site. So in 19 we need to make all React.startTransition swallow the
error (and report them to reportError).
The only one remaining that can throw is flushSync but it doesn't really
make sense for it to throw at the callsite neither because batching.
Just because something rendered in this flush doesn't mean it was
rendered due to what was just scheduled and doesn't mean that it should
abort any of the remaining code afterwards. setState is fire and forget.
It's send an instruction elsewhere, it's not part of the current
imperative code.
Error boundaries never rethrow. Since you should really always have
error boundaries, most of the time, it wouldn't rethrow anyway.
Rethrowing also actually currently drops errors on the floor since we
can only rethrow the first error, so to avoid that we'd need to call
reportError anyway. This happens in RN events.
The other issue with rethrowing is that it logs an extra console.error.
Since we're not sure that user code will actually log it anywhere we
still log it too just like we do with errors inside error boundaries
which leads all of these to log twice.
The goal of this PR is to never rethrow out of React instead, errors
outside of error boundaries get logged to reportError. Event system
errors too.
### Breaking Changes
The main thing this affects is testing where you want to inspect the
errors thrown. To make it easier to port, if you're inside `act` we
track the error into act in an aggregate error and then rethrow it at
the root of `act`. Unlike before though, if you flush synchronously
inside of act it'll still continue until the end of act before
rethrowing.
I expect most user code breakages would be to migrate from `flushSync`
to `act` if you assert on throwing.
However, in the React repo we also have `internalAct` and the
`waitForThrow` helpers. Since these have to use public production
implementations we track these using the global onerror or process
uncaughtException. Unlike regular act, includes both event handler
errors and onRecoverableError by default too. Not just render/commit
errors. So I had to account for that in our tests.
We restore logging an extra log for uncaught errors after the main log
with the component stack in it. We use `console.warn`. This is not yet
ignorable if you preventDefault to the main error event. To avoid
confusion if you don't end up logging the error to console I just added
`An error occurred`.
### Polyfill
All browsers we support really supports `reportError` but not all test
and server environments do, so I implemented a polyfill for browser and
node in `shared/reportGlobalError`. I don't love that this is included
in all builds and gets duplicated into isomorphic even though it's not
actually needed in production. Maybe in the future we can require a
polyfill for this.
### Follow Ups
In a follow up, I'll make caught vs uncaught error handling be
configurable too.
---------
Co-authored-by: Ricky Hanlon <rickhanlonii@gmail.com>
If there are multiple updates inside an async action, they should all be
rendered in the same batch, even if they are separate by an async
operation (`await`). We currently implement this by suspending in the
`useTransition` hook to block the update from committing until all
possible updates have been scheduled by the action. The reason we did it
this way is so you can "cancel" an action by navigating away from the UI
that triggered it.
The problem with that approach, though, is that even if you navigate
away from the `useTransition` hook, the action may have updated shared
parts of the UI that are still in the tree. So we may need to continue
suspending even after the `useTransition` hook is deleted.
In other words, the lifetime of an async action scope is longer than the
lifetime of a particular `useTransition` hook.
The solution is to suspend whenever _any_ update that is part of the
async action scope is unwrapped during render. So, inside useState and
useReducer.
This fixes a related issue where an optimistic update is reverted before
the async action has finished, because we were relying on the
`useTransition` hook to prevent the optimistic update from finishing.
This also prepares us to support async actions being passed to the
non-hook form of `startTransition` (though this isn't implemented yet).
`Activity` is the current candidate name. This PR starts the rename work
by renaming the exported unstable component name.
NOTE: downstream consumers need to rename the import when updating to
this commit.
This fixes the regression test added in the previous commit. The
"Suspensey commit" implementation relies on the
`shouldRemainOnPreviousScreen` function to determine whether to 1)
suspend the commit 2) activate a parent fallback and schedule a retry.
The issue was that we were sometimes attempting option 2 even when there
was no parent fallback.
Part of the reason this bug landed is due to how `throwException` is
structured. In the case of Suspensey commits, we pass a special "noop"
thenable to `throwException` as a way to trigger the Suspense path. This
special thenable must never have a listener attached to it. This is not
a great way to structure the logic, it's just a consequence of how the
code evolved over time. We should refactor it into multiple functions so
we can trigger a fallback directly without having to check the type. In
the meantime, I added an internal warning to help detect similar
mistakes in the future.
This adds an experimental `unstable_postpone(reason)` API.
Currently we don't have a way to model effectively an Infinite Promise.
I.e. something that suspends but never resolves. The reason this is
useful is because you might have something else that unblocks it later.
E.g. by updating in place later, or by client rendering.
On the client this works to model as an Infinite Promise (in fact,
that's what this implementation does). However, in Fizz and Flight that
doesn't work because the stream needs to end at some point. We don't
have any way of knowing that we're suspended on infinite promises. It's
not enough to tag the promises because you could await those and thus
creating new promises. The only way we really have to signal this
through a series of indirections like async functions, is by throwing.
It's not 100% safe because these values can be caught but it's the best
we can do.
Effectively `postpone(reason)` behaves like a built-in [Catch
Boundary](https://github.com/facebook/react/pull/26854). It's like
`raise(Postpone, reason)` except it's built-in so it needs to be able to
be encoded and caught by Suspense boundaries.
In Flight and Fizz these behave pretty much the same as errors. Flight
just forwards it to retrigger on the client. In Fizz they just trigger
client rendering which itself might just postpone again or fill in the
value. The difference is how they get logged.
In Flight and Fizz they log to `onPostpone(reason)` instead of
`onError(error)`. This log is meant to help find deopts on the server
like finding places where you fall back to client rendering. The reason
that you pass in is for that purpose to help the reason for any deopts.
I do track the stack trace in DEV but I don't currently expose it to
`onPostpone`. This seems like a limitation. It might be better to expose
the Postpone object which is an Error object but that's more of an
implementation detail. I could also pass it as a second argument.
On the client after hydration they don't get passed to
`onRecoverableError`. There's no global `onPostpone` API to capture
postponed things on the client just like there's no `onError`. At that
point it's just assumed to be intentional. It doesn't have any `digest`
or reason passed to the client since it's not logged.
There are some hacky solutions that currently just tries to reuse as
much of the existing code as possible but should be more properly
implemented.
- Fiber is currently just converting it to a fake Promise object so that
it behaves like an infinite Promise.
- Fizz is encoding the magic digest string `"POSTPONE"` in the HTML so
we know to ignore it but it should probably just be something neater
that doesn't share namespace with digests.
Next I plan on using this in the `/static` entry points for additional
features.
Why "postpone"? It's basically a synonym to "defer" but we plan on using
"defer" for other purposes and it's overloaded anyway.
This adds a new capability for renderers (React DOM, React Native):
prevent a tree from being displayed until it is ready, showing a
fallback if necessary, but without blocking the React components from
being evaluated in the meantime.
A concrete example is CSS loading: React DOM can block a commit from
being applied until the stylesheet has loaded. This allows us to load
the CSS asynchronously, while also preventing a flash of unstyled
content. Images and fonts are some of the other use cases.
You can think of this as "Suspense for the commit phase". Traditional
Suspense, i.e. with `use`, blocking during the render phase: React
cannot proceed with rendering until the data is available. But in the
case of things like stylesheets, you don't need the CSS in order to
evaluate the component. It just needs to be loaded before the tree is
committed. Because React buffers its side effects and mutations, it can
do work in parallel while the stylesheets load in the background.
Like regular Suspense, a "suspensey" stylesheet or image will trigger
the nearest Suspense fallback if it hasn't loaded yet. For now, though,
we only do this for non-urgent updates, like with startTransition. If
you render a suspensey resource during an urgent update, it will revert
to today's behavior. (We may or may not add a way to suspend the commit
during an urgent update in the future.)
In this PR, I have implemented this capability in the reconciler via new
methods added to the host config. I've used our internal React "no-op"
renderer to write tests that demonstrate the feature. I have not yet
implemented Suspensey CSS, images, etc in React DOM. @gnoff and I will
work on that in subsequent PRs.
`eventTime` is a vestigial field that can be cleaned up. It was
originally used as part of the starvation mechanism but it's since been
replaced by a per-lane field on the root.
This is a part of a series of smaller refactors I'm doing to
simplify/speed up the `setState` path, related to the Sync Unification
project that @tyao1 has been working on.
The old version of prettier we were using didn't support the Flow syntax
to access properties in a type using `SomeType['prop']`. This updates
`prettier` and `rollup-plugin-prettier` to the latest versions.
I added the prettier config `arrowParens: "avoid"` to reduce the diff
size as the default has changed in Prettier 2.0. The largest amount of
changes comes from function expressions now having a space. This doesn't
have an option to preserve the old behavior, so we have to update this.
This setting is an incremental path to the next Flow version enforcing
type annotations on most functions (except some inline callbacks).
Used
```
node_modules/.bin/flow codemod annotate-functions-and-classes --write .
```
to add a majority of the types with some hand cleanup when for large
inferred objects that should just be `Fiber` or weird constructs
including `any`.
Suppressed the remaining issues.
Builds on #25918
When unwrapping a promise with `use`, we sometimes suspend the work loop
from rendering anything else until the data has resolved. This is
different from how Suspense works in the old throw-a-promise world,
where rather than suspend rendering midway through the render phase, we
prepare a fallback and block the commit at the end, if necessary;
however, the logic for determining whether it's OK to block is the same.
The implementation is only incidentally different because it happens in
two different parts of the code. This means for `use`, we end up doing
the same checks twice, which is wasteful in terms of computation, but
also introduces a risk that the logic will accidentally diverge.
This unifies the implementation by moving it into the SuspenseContext
module. Most of the logic for deciding whether to suspend is already
performed in the begin phase of SuspenseComponent, so it makes sense to
store that information on the stack rather than recompute it on demand.
The way I've chosen to model this is to track whether the work loop is
rendering inside the "shell" of the tree. The shell is defined as the
part of the tree that's visible in the current UI. Once we enter a new
Suspense boundary (or a hidden Offscreen boundary, which acts a Suspense
boundary), we're no longer in the shell. This is already how Suspense
behavior was modeled in terms of UX, so using this concept directly in
the implementation turns out to result in less code than before.
For the most part, this is purely an internal refactor, though it does
fix a bug in the `use` implementation related to nested Suspense
boundaries. I wouldn't be surprised if it happens to fix other bugs that
we haven't yet discovered, especially around Offscreen. I'll add more
tests as I think of them.
We've heard from multiple contributors that the Reconciler forking
mechanism was confusing and/or annoying to deal with. Since it's
currently unused and there's no immediate plans to start using it again,
this removes the forking.
Fully removing the fork is split into 2 steps to preserve file history:
**#25774 previous PR that did the bulk of the work:**
- remove `enableNewReconciler` feature flag.
- remove `unstable_isNewReconciler` export
- remove eslint rules for cross fork imports
- remove `*.new.js` files and update imports
- merge non-suffixed files into `*.old` files where both exist
(sometimes types were defined there)
**This PR**
- rename `*.old` files
* Add feature flag
* Split stack from current fiber
You can get stack from any fiber, not just current.
* Refactor description of component frames
These should use fiber tags for switching. This also puts the relevant code
behind DEV flags.
* We no longer expose StrictMode in component stacks
They're not super useful and will go away later anyway.
* Update tests
Context is no longer part of SSR stacks. This was already the case on the
client.
forwardRef no longer is wrapped on the stack. It's still in getComponentName
but it's probably just noise in stacks. Eventually we'll remove the wrapper
so it'll go away anyway. If we use native stack frames they won't have this
extra wrapper.
It also doesn't pick up displayName from the outer wrapper. We could maybe
transfer it but this will also be fixed by removing the wrapper.
* Forward displayName onto the inner function for forwardRef and memo in DEV
This allows them to show up in stack traces.
I'm not doing this for lazy because lazy is supposed to be called on the
consuming side so you shouldn't assign it a name on that end. Especially
not one that mutates the inner.
* Use multiple instances of the fake component
We mutate the inner component for its name so we need multiple copies.
* Remove unnecessary CapturedError fields.
componentName is not necessary and is misleading when the error is caused
elsewhere in the stack. The stack is sufficient.
The many error boundary fields are unnecessary because they can be inferred
by the boundary itself.
* Don't attempt to build a stack twice
If it was possible, it would've been done in createCapturedValue.
* Push the work needed by the works into the forks
This avoids needing this in the npm published case.
* Enable prefer-const rule
Stylistically I don't like this but Closure Compiler takes advantage of
this information.
* Auto-fix lints
* Manually fix the remaining callsites
* Formalize the Wakeable and Thenable types
We use two subsets of Promises throughout React APIs. This introduces
the smallest subset - Wakeable. It's the thing that you can throw to
suspend. It's something that can ping.
I also use a shared type for Thenable in the cases where we expect a value
so we can be a bit more rigid with our us of them.
* Make Chunks into Wakeables instead of using native Promises
This value is just going from here to React so we can keep it a lighter
abstraction throughout.
* Renamed thenable to wakeable in variable names
* Rename lower case isomorphic default exports modules to upper case named exports
We're somewhat inconsistent here between e.g. ReactLazy and memo.
Let's pick one.
This also moves the responder, fundamental, scope creators from shared
since they're isomorphic and same as the other creators.
* Move some files that are specific to the react-reconciler from shared
Individual renderers are allowed to deep require into the reconciler.
* Move files specific to react-dom from shared
react-interactions is right now dom specific (it wasn't before) so we can
type check it together with other dom stuff. Avoids the need for
a shared ReactDOMTypes to be checked by RN for example.
* Move ReactWorkTags to the reconciler
* Move createPortal to export from reconciler
Otherwise Noop can't access it since it's not allowed deep requires.
* Failing: Dropped effects in Legacy Mode Suspense
* Transfer mounted effects on suspend in legacy mode
In legacy mode, a component that suspends bails out and commit in
its previous state. If the component previously had mounted effects,
we must transfer those to the work-in-progress so they don't
get dropped.
* Replace all warning/lowPriWarning with console calls
* Replace console.warn/error with a custom wrapper at build time
* Fail the build for console.error/warn() where we can't read the stack
* prep for codemod
* prep warnings
* rename lint rules
* codemod for ifs
* shim www functions
* Handle more cases in the transform
* Thanks De Morgan
* Run the codemod
* Delete the transform
* Fix up confusing conditions manually
* Fix up www shims to match expected API
* Also check for low-pri warning in the lint rule
* We don't need the global state for this
* Move componentUpdateQueue and sideEffectTag out of global state
* Move firstWorkInProgressHook off global state
* Move remainingExpirationTime off global state
* Reset fiber to its current state if it throws
* Move rerender error check to avoid global state
This means that it's harder to find it since it's not in the dispatch
function's stack but we can add a DEV only one for that if we really
need it. Alternatively, we can check it in against the renderUpdates queue.
* Move next___Hook out of global state
* Assert that currentlyRenderingFiber is always set
When accessed, this should always be set. This could enforced by storing
this on the dispatcher for example.
* Add another test just to be safe
* Support disabling interaction tracing for suspense promises
If a thrown Promise has the __reactDoNotTraceInteractions attribute, React will not wrapped its callbacks to continue tracing any current interaction(s).
* Added optional '__reactDoNotTraceInteractions' attribute to Flow Thenable type
* Move dehydrated to be child of regular SuspenseComponent
We now store the comment node on SuspenseState instead and that indicates
that this SuspenseComponent is still dehydrated.
We also store a child but that is only used to represent the DOM node for
deletions and getNextHostSibling.
* Move logic from DehydratedSuspenseComponent to SuspenseComponent
Forked based on SuspenseState.dehydrated instead.
* Retry logic for dehydrated boundary
We can now simplify the logic for retrying dehydrated boundaries without
hydrating. This is becomes simply a reconciliation against the dehydrated
fragment which gets deleted, and the new children gets inserted.
* Remove dehydrated from throw
Instead we use the regular Suspense path. To save code, we attach retry
listeners in the commit phase even though technically we don't have to.
* Pop to nearest Suspense
I think this is right...?
* Popping hydration state should skip past the dehydrated instance
* Split mount from update and special case suspended second pass
The DidCapture flag isn't used consistently in the same way. We need
further refactor for this.
* Reorganize update path
If we remove the dehydration status in the first pass and then do a second
pass because we suspended, then we need to continue as if it didn't
previously suspend. Since there is no fragment child etc.
However, we must readd the deletion.
* Schedule context work on the boundary and not the child
* Warn for Suspense hydration in legacy mode
It does a two pass render that client renders the content.
* Rename DehydratedSuspenseComponent -> DehydratedFragment
This now doesn't represent a suspense boundary itself. Its parent does.
This Fiber represents the fragment around the dehydrated content.
* Refactor returns
Avoids the temporary mutable variables. I kept losing track of them.
* Add a comment explaining the type.
Placing it in the type since that's the central point as opposed to spread
out.
* Track most recent commit time of a fallback globally
This value is going to be used to avoid committing too many fallback
states in quick succession. It doesn't really matter where in the tree
that happened.
This means that we now don't really need the concept of SuspenseState
other than has a flag. It could be made cheaper/simpler.
* Change suspense heuristic
This now eagerly commits non-delayed suspended trees, unless they're
only retries in which case they're throttled to 500ms.
* Restart early if we're going to suspend later
* Use the local variable where appropriate
* Make ReactLazy tests less specific on asserting intermediate states
They're not testing the exact states of the suspense boundaries, only
the result. I keep assertions that they're not already resolved early.
* Adjust Profiler tests to the new heuristics
* Update snapshot tests for user timing tests
I also added a blank initial render to ensuree that we cover the suspended
case.
* Adjust Suspense tests to account for new heuristics
Mostly this just means render the Suspense boundary first so that it
becomes an update instead of initial mount.
* Track whether we have a ping on the currently rendering level
If we get a ping on this level but have not yet suspended, we might
still suspend later. In that case we should still restart.
* Add comment about moving markers
We should add this to throwException so we get these markers earlier.
I've had to rewrite tests that test restarting to account for the delayed
restarting heuristic.
Ideally, we should also be able to restart from within throwException if
we're already ready to restart. Right now we wait until the next yield.
* Add test for restarting during throttled retry
* Add test that we don't restart for initial render
* Add Suspense Heuristics as a comment in Throw
* Rename ReactFiberScheduler to ReactFiberWorkLoop
The scheduling part is mostly extracted out to the scheduler package.
What's remaining is mostly around the loop around each section of work.
I name it something with Work in it because it's very related to the
BeginWork, CompleteWork and UnwindWork sections.
* Extract throwException from UnwindWork
Our throwing works more like algebraic effects in that it's a separate
phase where we find a handler and we later unwind.