Commit Graph
91 Commits
Author SHA1 Message Date
Sebastian MarkbågeandGitHub 84239da896 Move createElement/JSX Warnings into the Renderer (#29088)
This is necessary to simplify the component stack handling to make way
for owner stacks. It also solves some hacks that we used to have but
don't quite make sense. It also solves the problem where things like key
warnings get silenced in RSC because they get deduped. It also surfaces
areas where we were missing key warnings to begin with.

Almost every type of warning is issued from the renderer. React Elements
are really not anything special themselves. They're just lazily invoked
functions and its really the renderer that determines there semantics.

We have three types of warnings that previously fired in
JSX/createElement:

- Fragment props validation.
- Type validation.
- Key warning.

It's nice to be able to do some validation in the JSX/createElement
because it has a more specific stack frame at the callsite. However,
that's the case for every type of component and validation. That's the
whole point of enableOwnerStacks. It's also not sufficient to do it in
JSX/createElement so we also have validation in the renderers too. So
this validation is really just an eager validation but also happens
again later.

The problem with these is that we don't really know what types are valid
until we get to the renderer. Additionally, by placing it in the
isomorphic code it becomes harder to do deduping of warnings in a way
that makes sense for that renderer. It also means we can't reuse logic
for managing stacks etc.

Fragment props validation really should just be part of the renderer
like any other component type. This also matters once we add Fragment
refs and other fragment features. So I moved this into Fiber. However,
since some Fragments don't have Fibers, I do the validation in
ChildFiber instead of beginWork where it would normally happen.

For `type` validation we already do validation when rendering. By
leaving it to the renderer we don't have to hard code an extra list.
This list also varies by context. E.g. class components aren't allowed
in RSC but client references are but we don't have an isomorphic way to
identify client references because they're defined by the host config so
the current logic is flawed anyway. I kept the early validation for now
without the `enableOwnerStacks` since it does provide a nicer stack
frame but with that flag on it'll be handled with nice stacks anyway. I
normalized some of the errors to ensure tests pass.

For `key` validation it's the same principle. The mechanism for the
heuristic is still the same - if it passes statically through a parent
JSX/createElement call then it's considered validated. We already did
print the error later from the renderer so this also disables the early
log in the `enableOwnerStacks` flag.

I also added logging to Fizz so that key warnings can print in SSR logs.

Flight is a bit more complex. For elements that end up on the client we
just pass the `validated` flag along to the client and let the client
renderer print the error once rendered. For server components we log the
error from Flight with the server component as the owner on the stack
which will allow us to print the right stack for context. The factoring
of this is a little tricky because we only want to warn if it's in an
array parent but we want to log the error later to get the right debug
info.

Fiber/Fizz has a similar factoring problem that causes us to create a
fake Fiber for the owner which means the logs won't be associated with
the right place in DevTools.
2024-05-23 12:48:57 -04:00
Janka UrygaandGitHub 9b3f909cc1 [Flight] don't overwrite existing chunk listeners in 'wakeChunkIfInitialized' (#29204)
Follow up to https://github.com/facebook/react/pull/29201. If a chunk
had listeners attached already (e.g. because `.then` was called on the
chunk returned from `createFromReadableStream`),
`wakeChunkIfInitialized` would overwrite any listeners added during
chunk initialization. This caused cyclic [path
references](https://github.com/facebook/react/pull/28996) within that
chunk to never resolve. Fixed by merging the two arrays of listeners.
2024-05-21 14:04:46 -07:00
8f3c0525f9 [Flight / Flight Reply] Don't clear pending listeners when entering blocked state (#29201)
Fixes #29200

The cyclic state might have added listeners that will still need to be
invoked. This happens if we have a cyclic reference AND end up blocked.

We have already cleared these before entering the parsing when we enter
the CYCLIC state so we they already have the right type. If listeners
are added during this phase they should carry over to the blocked state.

---------

Co-authored-by: Hendrik Liebau <mail@hendrik-liebau.de>
2024-05-21 14:12:20 -04:00
af3a55e67f Lazily freeze in case anything in the currently initializing chunk is blocked (#29139)
Fixed #29129.

---------

Co-authored-by: Hendrik Liebau <mail@hendrik-liebau.de>
2024-05-17 13:58:42 -04:00
Sebastian MarkbågeandGitHub 6c409acefd [Flight Reply] Encode Objects Returned to the Client by Reference (#29010)
Stacked on #28997.

We can use the technique of referencing an object by its row + property
name path for temporary references - like we do for deduping. That way
we don't need to generate an ID for temporary references. Instead, they
can just be an opaque marker in the slot and it has the implicit ID of
the row + path.

Then we can stash all objects, even the ones that are actually available
to read on the server, as temporary references. Without adding anything
to the payload since the IDs are implicit. If the same object is
returned to the client, it can be referenced by reference instead of
serializing it back to the client. This also helps preserve object
identity.

We assume that the objects are immutable when they pass the boundary.

I'm not sure if this is worth it but with this mechanism, if you return
the `FormData` payload from a `useActionState` it doesn't have to be
serialized on the way back to the client. This is a common pattern for
having access to the last submission as "default value" to the form
fields. However you can still control it by replacing it with another
object if you want. In MPA mode, the temporary references are not
configured and so it needs to be serialized in that case. That's
required anyway for hydration purposes.

I'm not sure if people will actually use this in practice though or if
FormData will always be destructured into some other object like with a
library that turns it into typed data, and back. If so, the object
identity is lost.
2024-05-09 20:00:56 -04:00
Sebastian MarkbågeandGitHub 7a78d03028 [Flight] Encode references to existing objects by property path (#28996)
Instead of forcing an object to be outlined to be able to refer to it
later we can refer to it by the property path inside another parent
object.

E.g. this encodes such a reference as `'$123:props:children:foo:bar'`.

That way we don't have to preemptively outline object and we can dedupe
after the first time we've found it.

There's no cost on the client if it's not used because we're not storing
any additional information preemptively.

This works mainly because we only have simple JSON objects from the root
reference. Complex objects like Map, FormData etc. are stored as their
entries array in the look up and not the complex object. Other complex
objects like TypedArrays or imports don't have deeply nested objects in
them that can be referenced.

This solves the problem that we only dedupe after the third instance.
This dedupes at the second instance. It also solves the problem where
all nested objects inside deduped instances also are outlined.

The property paths can get pretty large. This is why a test on payload
size increased. We could potentially outline the reference itself at the
first dupe. That way we get a shorter ID to refer to in the third
instance.
2024-05-09 19:16:14 -04:00
Sebastian MarkbågeandGitHub 151cce3740 Track Stack of JSX Calls (#29032)
This is the first step to experimenting with a new type of stack traces
behind the `enableOwnerStacks` flag - in DEV only.

The idea is to generate stacks that are more like if the JSX was a
direct call even though it's actually a lazy call. Not only can you see
which exact JSX call line number generated the erroring component but if
that's inside an abstraction function, which function called that
function and if it's a component, which component generated that
component. For this to make sense it really need to be the "owner" stack
rather than the parent stack like we do for other component stacks. On
one hand it has more precise information but on the other hand it also
loses context. For most types of problems the owner stack is the most
useful though since it tells you which component rendered this
component.

The problem with the platform in its current state is that there's two
ways to deal with stacks:

1) `new Error().stack` 
2) `console.createTask()`

The nice thing about `new Error().stack` is that we can extract the
frames and piece them together in whatever way we want. That is great
for constructing custom UIs like error dialogs. Unfortunately, we can't
take custom stacks and set them in the native UIs like Chrome DevTools.

The nice thing about `console.createTask()` is that the resulting stacks
are natively integrated into the Chrome DevTools in the console and the
breakpoint debugger. They also automatically follow source mapping and
ignoreLists. The downside is that there's no way to extract the async
stack outside the native UI itself so this information cannot be used
for custom UIs like errors dialogs. It also means we can't collect this
on the server and then pass it to the client for server components.

The solution here is that we use both techniques and collect both an
`Error` object and a `Task` object for every JSX call.

The main concern about this approach is the performance so that's the
main thing to test. It's certainly too slow for production but it might
also be too slow even for DEV.

This first PR doesn't actually use the stacks yet. It just collects them
as the first step. The next step is to start utilizing this information
in error printing etc.

For RSC we pass the stack along across over the wire. This can be
concatenated on the client following the owner path to create an owner
stack leading back into the server. We'll later use this information to
restore fake frames on the client for native integration. Since this
information quickly gets pretty heavy if we include all frames, we strip
out the top frame. We also strip out everything below the functions that
call into user space in the Flight runtime. To do this we need to figure
out the frames that represents calling out into user space. The
resulting stack is typically just the one frame inside the owner
component's JSX callsite. I also eagerly strip out things we expect to
be ignoreList:ed anyway - such as `node_modules` and Node.js internals.
2024-05-09 12:23:05 -04:00
Sebastian MarkbågeandGitHub bf426f9b1d [Flight / Flight Reply] Encode Iterator separately from Iterable (#28854)
For [`AsyncIterable`](https://github.com/facebook/react/pull/28847) we
encode `AsyncIterator` as a separate tag.

Previously we encoded `Iterator` as just an Array. This adds a special
encoding for this. Technically this is a breaking change.

This is kind of an edge case that you'd care about the difference but it
becomes more important to treat these correctly for the warnings here
#28853.
2024-04-21 12:52:04 -04:00
Sebastian MarkbågeandGitHub c0cf7c696c Promote ASYNC_ITERATOR symbol to React Symbols (#28851)
So that when we end up referring to it in more places, it's only one.

We don't do this same pattern for regular `Symbol.iterator` because we
also support the string `"@@iterator"` for backwards compatibility.
2024-04-17 12:29:08 -04:00
Sebastian MarkbågeandGitHub 7909d8eabb [Flight] Encode ReadableStream and AsyncIterables (#28847)
This adds support in Flight for serializing four kinds of streams:

- `ReadableStream` with objects as a model. This is a single shot
iterator so you can read it only once. It can contain any value
including Server Components. Chunks are encoded as is so if you send in
10 typed arrays, you get the same typed arrays out on the other side.
- Binary `ReadableStream` with `type: 'bytes'` option. This supports the
BYOB protocol. In this mode, the receiving side just gets `Uint8Array`s
and they can be split across any single byte boundary into arbitrary
chunks.
- `AsyncIterable` where the `AsyncIterator` function is different than
the `AsyncIterable` itself. In this case we assume that this might be a
multi-shot iterable and so we buffer its value and you can iterate it
multiple times on the other side. We support the `return` value as a
value in the single completion slot, but you can't pass values in
`next()`. If you want single-shot, return the AsyncIterator instead.
- `AsyncIterator`. These gets serialized as a single-shot as it's just
an iterator.

`AsyncIterable`/`AsyncIterator` yield Promises that are instrumented
with our `.status`/`.value` convention so that they can be synchronously
looped over if available. They are also lazily parsed upon read.

We can't do this with `ReadableStream` because we use the native
implementation of `ReadableStream` which owns the promises.

The format is a leading row that indicates which type of stream it is.
Then a new row with the same ID is emitted for every chunk. Followed by
either an error or close row.

`AsyncIterable`s can also be returned as children of Server Components
and then they're conceptually the same as fragment arrays/iterables.
They can't actually be used as children in Fizz/Fiber but there's a
separate plan for that. Only `AsyncIterable` not `AsyncIterator` will be
valid as children - just like sync `Iterable` is already supported but
single-shot `Iterator` is not. Notably, neither of these streams
represent updates over time to a value. They represent multiple values
in a list.

When the server stream is aborted we also close the underlying stream.
However, closing a stream on the client, doesn't close the underlying
stream.

A couple of possible follow ups I'm not planning on doing right now:

- [ ] Free memory by releasing the buffer if an Iterator has been
exhausted. Single shots could be optimized further to release individual
items as you go.
- [ ] We could clean up the underlying stream if the only pending data
that's still flowing is from streams and all the streams have cleaned
up. It's not very reliable though. It's better to do cancellation for
the whole stream - e.g. at the framework level.
- [ ] Implement smarter Binary Stream chunk handling. Currently we wait
until we've received a whole row for binary chunks and copy them into
consecutive memory. We need this to preserve semantics when passing
typed arrays. However, for binary streams we don't need that. We can
just send whatever pieces we have so far.
2024-04-16 12:20:07 -04:00
Sebastian MarkbågeandGitHub 17e920c00d [Flight Reply] Encode Typed Arrays and Blobs (#28819)
With the enableBinaryFlight flag on we should encode typed arrays and
blobs in the Reply direction too for parity.

It's already possible to pass Blobs inside FormData but you should be
able to pass them inside objects too.

We encode typed arrays as blobs and then unwrap them automatically to
the right typed array type.

Unlike the other protocol, I encode the type as a reference tag instead
of row tag. Therefore I need to rename the tags to avoid conflicts with
other tags in references. We are running out of characters though.
2024-04-15 22:32:08 -04:00
Sebastian MarkbågeandGitHub 14f50ad155 [Flight] Allow lazily resolving outlined models (#28780)
We used to assume that outlined models are emitted before the reference
(which was true before Blobs). However, it still wasn't safe to assume
that all the data will be available because an "import" (client
reference) can be async and therefore if it's directly a child of an
outlined model, it won't be able to update in place.

This is a similar problem as the one hit by @unstubbable in #28669 with
elements, but a little different since these don't follow the same way
of wrapping.

I don't love the structuring of this code which now needs to pass a
first class mapper instead of just being known code. It also shares the
host path which is just an identity function. It wouldn't necessarily
pass my own review but I don't have a better one for now. I'd really
prefer if this was done at a "row" level but that ends up creating even
more code.

Add test for Blob in FormData and async modules in Maps.
2024-04-08 15:40:11 -04:00
Sebastian MarkbågeandGitHub 2acfb7b609 [Flight] Support FormData from Server to Client (#28754)
We currently support FormData for Replies mainly for Form Actions. This
supports it in the other direction too which lets you return it from an
action as the response. Mainly for parity.

We don't really recommend that you just pass the original form data back
because the action is supposed to be able to clear fields and such but
you could potentially at least use this as the format and could clear
some fields.

We could potentially optimize this with a temporary reference if the
same object was passed to a reply in case you use it as a round trip to
avoid serializing it back again. That way the action has the ability to
override it to clear fields but if it doesn't you get back the same as
you sent.

#28755 adds support for Blobs when the `enableBinaryFlight` is enabled
which allows them to be used inside FormData too.
2024-04-05 14:32:18 -04:00
Sebastian MarkbågeandGitHub cbb6f2b546 [Flight] Support Blobs from Server to Client (#28755)
We currently support Blobs when passing from Client to Server so this
adds it in the other direction for parity - when `enableFlightBinary` is
enabled.

We intentionally only support the `Blob` type to pass-through, not
subtype `File`. That's because passing additional meta data like
filename might be an accidental leak. You can still pass a `File`
through but it'll appear as a `Blob` on the other side. It's also not
possible to create a faithful File subclass in all environments without
it actually being backed by a file.

This implementation isn't great but at least it works. It creates a few
indirections. This is because we need to be able to asynchronously emit
the buffers but we have to "block" the parent object from resolving
while it's loading.

Ideally, we should be able to create the Blob on the client early and
then stream in it lazily. Because the Blob API doesn't guarantee that
the data is available synchronously. Unfortunately, the native APIs
doesn't have this. We could implement custom versions of all the data
read APIs but then the blobs still wouldn't work with native APIs. So we
just have to wait until Blob accepts a stream in the constructor.

We should be able to stream each chunk early in the protocol though even
though we can't unblock the parent until they've all loaded. I didn't do
this yet mostly because of code structure and I'm lazy.
2024-04-05 12:49:25 -04:00
Sebastian MarkbågeandGitHub f33a6b69c6 Track Owner for Server Components in DEV (#28753)
This implements the concept of a DEV-only "owner" for Server Components.
The owner concept isn't really super useful. We barely use it anymore,
but we do have it as a concept in DevTools in a couple of cases so this
adds it for parity. However, this is mainly interesting because it could
be used to wire up future owner-based stacks.

I do this by outlining the DebugInfo for a Server Component
(ReactComponentInfo). Then I just rely on Flight deduping to refer to
that. I refer to the same thing by referential equality so that we can
associate a Server Component parent in DebugInfo with an owner.

If you suspend and replay a Server Component, we have to restore the
same owner. To do that, I did a little ugly hack and stashed it on the
thenable state object. Felt unnecessarily complicated to add a stateful
wrapper for this one dev-only case.

The owner could really be anything since it could be coming from a
different implementation. Because this is the first time we have an
owner other than Fiber, I have to fix up a bunch of places that assumes
Fiber. I mainly did the `typeof owner.tag === 'number'` to assume it's a
Fiber for now.

This also doesn't actually add it to DevTools / RN Inspector yet. I just
ignore them there for now.

Because Server Components can be async the owner isn't tracked after an
await. We need per-component AsyncLocalStorage for that. This can be
done in a follow up.
2024-04-05 12:48:52 -04:00
Sebastian MarkbågeandGitHub fd0da3eef1 Remove _owner field from JSX elements in prod if string refs are disabled (#28739)
In prod, the `_owner` field is only used for string refs so if we have
string refs disabled, we don't need this field. In fact, that's one of
the big benefits of deprecating them.
2024-04-04 11:20:15 -04:00
Hendrik LiebauandGitHub 93f91795a0 [Flight] Update stale blocked values in createModelResolver (#28669)
Alternative to #28620.

Instead of emitting lazy references to not-yet-emitted models in the
Flight Server, this fixes the observed issue in
https://github.com/unstubbable/ai-rsc-test/pull/1 by adjusting the lazy
model resolution in the Flight Client to update stale blocked root
models, before assigning them as chunk values. In addition, the element
props are not outlined anymore in the Flight Server to avoid having to
also handle their staleness in blocked elements.

fixes #28595
2024-04-01 12:37:27 -04:00
Sebastian MarkbågeandGitHub 83409a1fdd [Flight] Encode React Elements in Replies as Temporary References (#28564)
Currently you can accidentally pass React Element to a Server Action. It
warns but in prod it actually works because we can encode the symbol and
otherwise it's mostly a plain object. It only works if you only pass
host components and no function props etc. which makes it potentially
error later. The first thing this does it just early hard error for
elements.

I made Lazy work by unwrapping though since that will be replaced by
Promises later which works.

Our protocol is not fully symmetric in that elements flow from Server ->
Client. Only the Server can resolve Components and only the client
should really be able to receive host components. It's not intended that
a Server can actually do something with them other than passing them to
the client.

In the case of a Reply, we expect the client to be stateful. It's
waiting for a response. So anything we can't serialize we can still pass
by reference to an in memory object. So I introduce the concept of a
TemporaryReferenceSet which is an opaque object that you create before
encoding the reply. This then stashes any unserializable values in this
set and encode the slot by id. When a new response from the Action then
returns we pass the same temporary set into the parser which can then
restore the objects. This lets you pass a value by reference to the
server and back into another slot.

For example it can be used to render children inside a parent tree from
a server action:

```
export async function Component({ children }) {
  "use server";
  return <div>{children}</div>;
}
```

(You wouldn't normally do this due to the waterfalls but for advanced
cases.)

A common scenario where this comes up accidentally today is in
`useActionState`.

```
export function action(state, formData) {
  "use server";
   if (errored) {
     return <div>This action <strong>errored</strong></div>;
   }
   return null;
}
```

```
const [errors, formAction] = useActionState(action);
return <div>{errors}<div>;
```

It feels like I'm just passing the JSX from server to client. However,
because `useActionState` also sends the previous state *back* to the
server this should not actually be valid. Before this PR this actually
worked accidentally. You get a DEV warning but it used to work in prod.
Once you do something like pass a client reference it won't work tho. We
could perhaps make client references work by stashing where we got them
from but it wouldn't work with all possible JSX.

By adding temporary references to the action implementation this will
work again - on the client. It'll also be more efficient since we don't
send back the JSX content that you shouldn't introspect on the server
anyway.

However, a flaw here is that the progressive enhancement of this case
won't work because we can't use temporary references for progressive
enhancement since there's no in memory stash. What is worse is that it
won't error if you hydrate. ~It also will error late in the example
above because the first state is "undefined" so invoking the form once
works - it errors on the second attempt when it tries to send the error
state back again.~ It actually errors on the first invocation because we
need to eagerly serialize "previous state" into the form. So at least
that's better.

I think maybe the solution to this particular pattern would be to allow
JSX to serialize if you have no temporary reference set, and remember
client references so that client references can be returned back to the
server as client references. That way anything you could send from the
server could also be returned to the server. But it would only deopt to
serializing it for progressive enhancement. The consequence of that
would be that there's a lot of JSX that might accidentally seem like it
should work but it's only if you've gotten it from the server before
that it works. This would have to have pair them somehow though since
you can't take a client reference from one implementation of Flight and
use it with another.
2024-03-19 16:59:52 -04:00
Sebastian MarkbågeandGitHub c0274063f0 [Flight] Prefix Replayed Console Logs with a Badge (#28403)
Builds on top of #28384.

This prefixes each log with a badge similar to how we badge built-ins
like "ForwardRef" and "Memo" in the React DevTools. The idea is that we
can add such badges in DevTools for Server Components too to carry on
the consistency.

This puts the "environment" name in the badge which defaults to
"Server". So you know which source it is coming from.

We try to use the same styling as the React DevTools. We use light-dark
mode where available to support the two different color styles, but if
it's not available I use a fixed background so that it's always readable
even in dark mode.

In Terminals, instead of hard coding colors that might not look good
with some themes, I use the ANSI color code to flip
background/foreground colors in that case.

In earlier commits I had it on the end of the line similar to the
DevTools badges but for multiline I found it better to prefix it. We
could try various options tough.

In most cases we can use both ANSI and the `%c` CSS color specifier,
because node will only use ANSI and hide the other. Chrome supports both
but the color overrides ANSI if it comes later (and Chrome doesn't
support color inverting anyway). Safari/Firefox prints the ANSI, so it
can only use CSS colors.

Therefore in browser builds I exclude ANSI.

On the server I support both so if you use Chrome inspector on the
server, you get nice colors on both terminal and in the inspector.

Since Bun uses WebKit inspector and it prints the ANSI we can't safely
emit both there. However, we also can't emit just the color specifier
because then it prints in the terminal.
https://github.com/oven-sh/bun/issues/9021 So we just use a plain string
prefix for now with a bracket until that's fixed.

Screen shots:

<img width="758" alt="Screenshot 2024-02-21 at 12 56 02 AM"
src="https://github.com/facebook/react/assets/63648/4f887ffe-fffe-4402-bf2a-b7890986d60c">
<img width="759" alt="Screenshot 2024-02-21 at 12 56 24 AM"
src="https://github.com/facebook/react/assets/63648/f32d432f-f738-4872-a700-ea0a78e6c745">
<img width="514" alt="Screenshot 2024-02-21 at 12 57 10 AM"
src="https://github.com/facebook/react/assets/63648/205d2e82-75b7-4e2b-9d9c-aa9e2cbedf39">
<img width="489" alt="Screenshot 2024-02-21 at 12 57 34 AM"
src="https://github.com/facebook/react/assets/63648/ea52d1e4-b9fa-431d-ae9e-ccb87631f399">
<img width="516" alt="Screenshot 2024-02-21 at 12 58 23 AM"
src="https://github.com/facebook/react/assets/63648/52b50fac-bec0-471d-a457-1a10d8df9172">
<img width="956" alt="Screenshot 2024-02-21 at 12 58 56 AM"
src="https://github.com/facebook/react/assets/63648/0096ed61-5eff-4aa9-8a8a-2204e754bd1f">
2024-02-21 14:59:08 -05:00
Sebastian MarkbågeandGitHub 9a5b6bd84f [Flight] Instrument the Console in the RSC Environment and Replay Logs on the Client (#28384)
When developing in an RSC environment, you should be able to work in a
single environment as if it was a unified environment. With thrown
errors we already serialize them and then rethrow them on the client.

Since by default we log them via onError both in Flight and Fizz, you
can get the same log in the RSC runtime, the SSR runtime and on the
client.

With console logs made in SSR renders, you typically replay the same
code during hydration on the client. So for example warnings already
show up both in the SSR logs and on the client (although not guaranteed
to be the same). You could just spend your time in the client and you'd
be fine.

Previously, RSC logs would not be replayed because they don't hydrate.
So it's easy to miss warnings for example.

With this approach, we replay RSC logs both during SSR so they end up in
the SSR logs and on the client. That way you can just stay in the
browser window during normal development cycles. You shouldn't have to
care if your component is a server or client component when working on
logical things or iterating on a product.

With this change, you probably should mostly ignore the Flight log
stream and just look at the client or maybe the SSR one. Unless you're
digging into something specific. In particular if you just naively run
both Flight and Fizz in the same terminal you get duplicates. I like to
run out fixtures `yarn dev:region` and `yarn dev:global` in two separate
terminals.

Console logs may contain complex objects which can be inspected. Ideally
a DevTools inspector could reach into the RSC server and remotely
inspect objects using the remote inspection protocol. That way complex
objects can be loaded on demand as you expand into them. However, that
is a complex environment to set up and the server might not even be
alive anymore by the time you inspect the objects. Therefore, I do a
best effort to serialize the objects using the RSC protocol but limit
the depth that can be rendered.

This feature is only own in dev mode since it can be expensive.

In a follow up, I'll give the logs a special styling treatment to
clearly differentiate them from logs coming from the client. As well as
deal with stacks.
2024-02-21 14:47:55 -05:00
Andrew ClarkandGitHub fa2f82addc Pass ref as normal prop (#28348)
Depends on:

- #28317 
- #28320 

---

Changes the behavior of the JSX runtime to pass through `ref` as a
normal prop, rather than plucking it from the props object and storing
on the element.

This is a breaking change since it changes the type of the receiving
component. However, most code is unaffected since it's unlikely that a
component would have attempted to access a `ref` prop, since it was not
possible to get a reference to one.

`forwardRef` _will_ still pluck `ref` from the props object, though,
since it's extremely common for users to spread the props object onto
the inner component and pass `ref` as a differently named prop. This is
for maximum compatibility with existing code — the real impact of this
change is that `forwardRef` is no longer required.

Currently, refs are resolved during child reconciliation and stored on
the fiber. As a result of this change, we can move ref resolution to
happen only much later, and only for components that actually use them.
Then we can remove the `ref` field from the Fiber type. I have not yet
done that in this step, though.
2024-02-20 14:17:41 -05:00
Sebastian MarkbågeandGitHub 8d48183291 [Flight] Allow custom encoding of the form action (#27563)
There are three parts to an RSC set up:

- React
- Bundler
- Endpoints

Most customizability is in the bundler configs. We deal with those as
custom builds.

To create a full set up, you need to also configure ways to expose end
points for example to call a Server Action. That's typically not
something the bundler is responsible for even though it's responsible
for gathering the end points that needs generation. Exposing which
endpoints to generate is a responsibility for the bundler.

Typically a meta-framework is responsible for generating the end points.

There's two ways to "call" a Server Action. Through JS and through a
Form. Through JS we expose the `callServer` callback so that the
framework can call the end point.

Forms by default POST back to the current page with an action serialized
into form data, which we have a decoder helper for. However, this is not
something that React is really opinionated about just like we're not
opinionated about the protocol used by callServer.

This exposes an option to configure the encoding of the form props.
`encodeFormAction` is to the SSR is what `callServer` is to the Browser.
2024-02-12 20:02:42 -05:00
Sebastian MarkbågeandGitHub 3f93ca1c8d [Fiber] Transfer _debugInfo from Arrays, Lazy, Thenables and Elements to the inner Fibers. (#28286)
That way we can use it for debug information like component stacks and
DevTools. I used an extra stack argument in Child Fiber to track this as
it's flowing down since it's not just elements where we have this info
readily available but parent arrays and lazy can merge this into the
Fiber too. It's not great that this is a dev-only argument and I could
track it globally but seems more likely to make mistakes.

It is possible for the same debug info to appear for multiple child
fibers like when it's attached to a fragment or a lazy that resolves to
a fragment at the root. The object identity could be used in these
scenarios to infer if that's really one server component that's a parent
of all children or if each child has a server component with the same
name.

This is effectively a public API because you can use it to stash
information on Promises from a third-party service - not just Server
Components. I started outline the types for this for some things I was
planning to add but it's not final.

I was also planning on storing it from `use(thenable)` for when you
suspend on a Promise. However, I realized that there's no Hook instance
for those to stash it on. So it might need a separate data structure to
stash the previous pass over of `use()` that resets each render.

No tests yet since I didn't want to test internals but it'll be covered
once we have debugging features like component stacks.
2024-02-12 14:56:59 -05:00
Sebastian MarkbågeandGitHub 629541bcc0 [Flight] Transfer Debug Info in Server-to-Server Flight Requests (#28275)
A Flight Server can be a consumer of a stream from another Server. In
this case the meta data is attached to debugInfo properties on lazy,
Promises, Arrays or Elements that might in turn get forwarded to the
next stream. In this case we want to forward this debug information to
the client in the stream.

I also added a DEV only `environmentName` option to the Flight Server.
This lets you name the server that is producing the debug info so that
you can trace the origin of where that component is executing. This
defaults to `"server"`. DevTools could use this for badges or different
colors.
2024-02-12 13:38:14 -05:00
Sebastian MarkbågeandGitHub b229f540e2 [Flight] Emit debug info for a Server Component (#28272)
This adds a new DEV-only row type `D` for DebugInfo. If we see this in
prod, that's an error. It can contain extra debug information about the
Server Components (or Promises) that were compiled away during the
server render. It's DEV-only since this can contain sensitive
information (similar to errors) and since it'll be a lot of data, but
it's worth using the same stream for simplicity rather than a
side-channel.

In this first pass it's just the Server Component's name but I'll keep
adding more debug info to the stream, and it won't always just be a
Server Component's stack frame.

Each row can get more debug rows data streaming in as it resolves and
renders multiple server components in a row.

The data structure is just a side-channel and it would be perfectly fine
to ignore the D rows and it would behave the same as prod. With this
data structure though the data is associated with the row ID / chunk, so
you can't have inline meta data. This means that an inline Server
Component that doesn't get an ID otherwise will need to be outlined. The
way I outline Server Components is using a direct reference where it's
synchronous though so on the client side it behaves the same (i.e.
there's no lazy wrapper in this case).

In most cases the `_debugInfo` is on the Promises that we yield and we
also expose this on the `React.Lazy` wrappers. In the case where it's a
synchronous render it might attach this data to Elements or Arrays
(fragments) too.

In a future PR I'll wire this information up with Fiber to stash it in
the Fiber data structures so that DevTools can pick it up. This property
and the information in it is not limited to Server Components. The name
of the property that we look for probably shouldn't be `_debugInfo`
since it's semi-public. Should consider the name we use for that.

If it's a synchronous render that returns a string or number (text node)
then we don't have anywhere to attach them to. We could add a
`React.Lazy` wrapper for those but I chose to prioritize keeping the
data structure untouched. Can be useful if you use Server Components to
render data instead of React Nodes.
2024-02-08 11:01:32 -05:00
Sebastian MarkbågeandGitHub 37d901e2b8 Remove __self and __source location from elements (#28265)
Along with all the places using it like the `_debugSource` on Fiber.
This still lets them be passed into `createElement` (and JSX dev
runtime) since those can still be used in existing already compiled code
and we don't want that to start spreading to DOM attributes.

We used to have a DEV mode that compiles the source location of JSX into
the compiled output. This was nice because we could get the actual call
site of the JSX (instead of just somewhere in the component). It had a
bunch of issues though:

- It only works with JSX.
- The way this source location is compiled is different in all the
pipelines along the way. It relies on this transform being first and the
source location we want to extract but it doesn't get preserved along
source maps and don't have a way to be connected to the source hosted by
the source maps. Ideally it should just use the mechanism other source
maps use.
- Since it's expensive it only works in DEV so if it's used for
component stacks it would vary between dev and prod.
- It only captures the callsite of the JSX and not the stack between the
component and that callsite. In the happy case it's in the component but
not always.

Instead, we have another zero-cost trick to extract the call site of
each component lazily only if it's needed. This ensures that component
stacks are the same in DEV and PROD. At the cost of worse line number
information.

The better way to get the JSX call site would be to get it from `new
Error()` or `console.createTask()` inside the JSX runtime which can
capture the whole stack in a consistent way with other source mappings.
We might explore that in the future.

This removes source location info from React DevTools and React Native
Inspector. The "jump to source code" feature or inspection can be made
lazy instead by invoking the lazy component stack frame generation. That
way it can be made to work in prod too. The filtering based on file path
is a bit trickier.

When redesigned this UI should ideally also account for more than one
stack frame.

With this change the DEV only Babel transforms are effectively
deprecated since they're not necessary for anything.
2024-02-07 16:38:00 -05:00
danandGitHub 472854820b [Flight] Delete Server Context (#28225)
Server Context was never documented, and has been deprecated in
https://github.com/facebook/react/pull/27424.

This PR removes it completely, including the implementation code.

Notably, `useContext` is removed from the shared subset, so importing it
from a React Server environment would now should be a build error in
environments that are able to enforce that.
2024-02-05 22:39:15 +00:00
Andrew ClarkandGitHub 77c4ac2ce8 [useFormState] Allow sync actions (#27571)
Updates useFormState to allow a sync function to be passed as an action.

A form action is almost always async, because it needs to talk to the
server. But since we support client-side actions, too, there's no reason
we can't allow sync actions, too.

I originally chose not to allow them to keep the implementation simpler
but it's not really that much more complicated because we already
support this for actions passed to startTransition. So now it's
consistent: anywhere an action is accepted, a sync client function is a
valid input.
2023-10-31 23:32:31 -04:00
Sebastian MarkbågeandGitHub f172fa7461 [Flight] Detriplicate Objects (#27537)
Now that we no longer support Server Context, we can now deduplicate
objects. It's not completely safe for useId but only in the same way as
it's not safe if you reuse elements on the client, so it's not a new
issue.

This also solves cyclic object references.

The issue is that we prefer to inline objects into a plain JSON format
when an object is not going to get reused. In this case the object
doesn't have an id. We could potentially serialize a reference to an
existing model + a path to it but it bloats the format and complicates
the client.

In a smarter flush phase like we have in Fizz we could choose to inline
or outline depending on what we've discovered so far before a flush. We
can't do that here since we use native stringify. However, even in that
solution you might not know that you're going to discover the same
object later so it's not perfect deduping anyway.

Instead, I use a heuristic where I mark previously seen objects and if I
ever see that object again, then I'll outline it. The idea is that most
objects are just going to be emitted once and if it's more than once
it's fairly likely you have a shared reference to it somewhere and it
might be more than two.

The third object gets deduplicated (or "detriplicated").

It's not a perfect heuristic because when we write the second object we
will have already visited all the nested objects inside of it, which
causes us to outline every nested object too even those weren't
reference more than by that parent. Not sure how to solve for that.

If we for some other reason outline an object such as if it suspends,
then it's truly deduplicated since it already has an id.
2023-10-19 13:41:16 -04:00
Josh StoryandGitHub 701ac2e572 [Flight][Float] Preinitialize module imports during SSR (#27314)
Currently when we SSR a Flight response we do not emit any resources for
module imports. This means that when the client hydrates it won't have
already loaded the necessary scripts to satisfy the Imports defined in
the Flight payload which will lead to a delay in hydration completing.

This change updates `react-server-dom-webpack` and
`react-server-dom-esm` to emit async script tags in the head when we
encounter a modules in the flight response.

To support this we need some additional server configuration. We need to
know the path prefix for chunk loading and whether the chunks will load
with CORS or not (and if so with what configuration).
2023-09-27 09:53:31 -07:00
Josh StoryandGitHub bbc8530ed7 [Float] Refactor public interface and internal HostDispatcher implementation (#27361)
When Float was first developed the internal implementation and external
interface were the same. This is problematic for a few reasons. One, the
public interface is typed but it is also untrusted and we should not
assume that it is actually respected. Two, the internal implementations
can get called from places other than the the public interface and
having to construct an options argument that ends up being destructured
to process the request is computationally wasteful and may limit JIT
optimizations to some degree. Lastly, the wire format was not as
compressed as it could be and it was untyped.

This refactor aims to address that by separating the public interface
from the internal implementations so we can solve these challenges and
also make it easier to change Float in the future

* The internal dispatcher method preinit is now preinitStyle and
preinitScript.
* The internal dispatcher method preinitModule is now
preinitModuleScript in anticipation of different implementations for
other module types in the future.
* The wire format is explicitly typed and only includes options if they
are actually used omitting undefined and nulls.
* Some function arguments are not options even if they are optional. For
instance precedence can be null/undefined because we deafult it to
'default' however we don't cosnider this an option because it is not
something we transparently apply as props to the underlying instance.
* Fixes a problem with keying images in flight where srcset and sizes
were not being taken into account.
* Moves argument validation into the ReactDOMFloat file where it is
shared with all runtimes that expose these methods
* Fixes crossOrigin serialization to use empty string except when
'use-credentials'
2023-09-12 08:09:10 -07:00
Sebastian MarkbågeandGitHub b798223a62 Override .bind on Server References on the Client (#27282)
That way when you bind arguments to a Server Reference, it's still a
server reference and works with progressive enhancement.

This already works on the Server (RSC) layer.
2023-08-25 21:39:55 -04:00
Sebastian MarkbågeandGitHub ac1a16c67e Add Postpone API (#27238)
This adds an experimental `unstable_postpone(reason)` API.

Currently we don't have a way to model effectively an Infinite Promise.
I.e. something that suspends but never resolves. The reason this is
useful is because you might have something else that unblocks it later.
E.g. by updating in place later, or by client rendering.

On the client this works to model as an Infinite Promise (in fact,
that's what this implementation does). However, in Fizz and Flight that
doesn't work because the stream needs to end at some point. We don't
have any way of knowing that we're suspended on infinite promises. It's
not enough to tag the promises because you could await those and thus
creating new promises. The only way we really have to signal this
through a series of indirections like async functions, is by throwing.
It's not 100% safe because these values can be caught but it's the best
we can do.

Effectively `postpone(reason)` behaves like a built-in [Catch
Boundary](https://github.com/facebook/react/pull/26854). It's like
`raise(Postpone, reason)` except it's built-in so it needs to be able to
be encoded and caught by Suspense boundaries.

In Flight and Fizz these behave pretty much the same as errors. Flight
just forwards it to retrigger on the client. In Fizz they just trigger
client rendering which itself might just postpone again or fill in the
value. The difference is how they get logged.

In Flight and Fizz they log to `onPostpone(reason)` instead of
`onError(error)`. This log is meant to help find deopts on the server
like finding places where you fall back to client rendering. The reason
that you pass in is for that purpose to help the reason for any deopts.

I do track the stack trace in DEV but I don't currently expose it to
`onPostpone`. This seems like a limitation. It might be better to expose
the Postpone object which is an Error object but that's more of an
implementation detail. I could also pass it as a second argument.

On the client after hydration they don't get passed to
`onRecoverableError`. There's no global `onPostpone` API to capture
postponed things on the client just like there's no `onError`. At that
point it's just assumed to be intentional. It doesn't have any `digest`
or reason passed to the client since it's not logged.

There are some hacky solutions that currently just tries to reuse as
much of the existing code as possible but should be more properly
implemented.
- Fiber is currently just converting it to a fake Promise object so that
it behaves like an infinite Promise.
- Fizz is encoding the magic digest string `"POSTPONE"` in the HTML so
we know to ignore it but it should probably just be something neater
that doesn't share namespace with digests.

Next I plan on using this in the `/static` entry points for additional
features.

Why "postpone"? It's basically a synonym to "defer" but we plan on using
"defer" for other purposes and it's overloaded anyway.
2023-08-17 13:26:14 -04:00
Sebastian MarkbågeandGitHub d9c333199e [Flight] Add Serialization of Typed Arrays / ArrayBuffer / DataView (#26954)
This uses the same mechanism as [large
strings](https://github.com/facebook/react/pull/26932) to encode chunks
of length based binary data in the RSC payload behind a flag.

I introduce a new BinaryChunk type that's specific to each stream and
ways to convert into it. That's because we sometimes need all chunks to
be Uint8Array for the output, even if the source is another array buffer
view, and sometimes we need to clone it before transferring.

Each type of typed array is its own row tag. This lets us ensure that
the instance is directly in the right format in the cached entry instead
of creating a wrapper at each reference. Ideally this is also how
Map/Set should work but those are lazy which complicates that approach a
bit.

We assume both server and client use little-endian for now. If we want
to support other modes, we'd convert it to/from little-endian so that
the transfer protocol is always little-endian. That way the common
clients can be the fastest possible.

So far this only implements Server to Client. Still need to implement
Client to Server for parity.

NOTE: This is the first time we make RSC effectively a binary format.
This is not compatible with existing SSR techniques which serialize the
stream as unicode in the HTML. To be compatible, those implementations
would have to use base64 or something like that. Which is what we'll do
when we move this technique to be built-in to Fizz.
2023-06-29 13:16:12 -04:00
Sebastian MarkbågeandGitHub 2153a29661 [Flight] createServerReference should export $$FORM_ACTION on the Server (#26987)
Currently, only the browser build exposes the `$$FORM_ACTION` helper.
It's used for creating progressive enhancement fro Server Actions
imported from Client Components. This helper is only useful in SSR
builds so it should be included in the Edge/Node builds of the client.

I also removed it from the browser build. We assume that only the Edge
or Node builds of the client are used
together with SSR. On the client this feature is not needed so we can
exclude the code. This might be a bit unnecessary because it's not that
much code and in theory you might use SSR in a Service Worker or
something where the Browser build would be used but currently we assume
that build is only for the client. That's why it also don't take an
option for reverse
look up of file names.
2023-06-28 19:12:34 -04:00
Sebastian MarkbågeandGitHub a1c62b8a76 [Flight] Add Support for Map and Set (#26933)
We already support these in the sense that they're Iterable so they just
get serialized as arrays. However, these are part of the Structured
Clone algorithm [and should be
supported](https://github.com/facebook/react/issues/25687).

The encoding is simply the same form as the Iterable, which is
conveniently the same as the constructor argument. The difference is
that now there's a separate reference to it.

It's a bit awkward because for multiple reference to the same value,
it'd be a new Map/Set instance for each reference. So to encode sharing,
it needs one level of indirection with its own ID. That's not really a
big deal for other types since they're inline anyway - but since this
needs to be outlined it creates possibly two ids where there only needs
to be one or zero.

One variant would be to encode this in the row type. Another variant
would be something like what we do for React Elements where they're
arrays but tagged with a symbol. For simplicity I stick with the simple
outlining for now.
2023-06-27 17:10:35 -04:00
Sebastian MarkbågeandGitHub a1723e18fd [Flight] Only skip past the end boundary if there is a newline character (#26945)
Follow up to #26932

For regular rows, we're increasing the index by one to skip past the
last trailing newline character which acts a boundary. For length
encoded rows we shouldn't skip an extra byte because it'll leave us
missing one.

This only accidentally worked because this was also the end of the
current chunk which tests don't account for since we're just passing
through the chunks. So I added some noise by splitting and joining the
chunks so that this gets tested.
2023-06-14 00:51:42 -04:00
Sebastian MarkbågeandGitHub db50164dba [Flight] Optimize Large Strings by Not Escaping Them (#26932)
This introduces a Text row (T) which is essentially a string blob and
refactors the parsing to now happen at the binary level.

```
RowID + ":" + "T" + ByteLengthInHex + "," + Text
```

Today, we encode all row data in JSON, which conveniently never has
newline characters and so we use newline as the line terminator. We
can't do that if we pass arbitrary unicode without escaping it. Instead,
we pass the byte length (in hexadecimal) in the leading header for this
row tag followed by a comma.

We could be clever and use fixed or variable-length binary integers for
the row id and length but it's not worth the more difficult
debuggability so we keep these human readable in text.

Before this PR, we used to decode the binary stream into UTF-8 strings
before parsing them. This is inefficient because sometimes the slices
end up having to be copied so it's better to decode it directly into the
format. The follow up to this is also to add support for binary data and
then we can't assume the entire payload is UTF-8 anyway. So this
refactors the parser to parse the rows in binary and then decode the
result into UTF-8. It does add some overhead to decoding on a per row
basis though.

Since we do this, we need to encode the byte length that we want decode
- not the string length. Therefore, this requires clients to receive
binary data and why I had to delete the string option.

It also means that I had to add a way to get the byteLength from a chunk
since they're not always binary. For Web streams it's easy since they're
always typed arrays. For Node streams it's trickier so we use the
byteLength helper which may not be very efficient. Might be worth
eagerly encoding them to UTF8 - perhaps only for this case.
2023-06-12 22:16:47 -04:00
Sebastian MarkbågeandGitHub ce6842d8f5 Delete processStringChunk (#26896)
Follow up to #26827.

These can't include binary data and we don't really have any use cases
that really require these to already be strings.

When the stream is encoded inside another protocol - such as HTML we
need a different format that encode binary offsets and binary data.
2023-06-10 16:59:45 -04:00
Sebastian MarkbågeandGitHub 5309f10285 Remove Flight Relay DOM/Native (#26828)
The bindings upstream in Relay has been removed so we don't need these
builds anymore. The idea is to revisit an FB integration of Flight but
it wouldn't use the Relay specific bindings. It's a bit unclear how it
would look but likely more like the OSS version so not worth keeping
these around.

The `dom-relay` name also included the FB specific Fizz implementation
of the streaming config so I renamed that to `dom-fb`. There's no Fizz
implementation for Native yet so I just removed `native-relay`.

We created a configurable fork for how to encode the output of Flight
and the Relay implementation encoded it as JSON objects instead of
strings/streams. The new implementation would likely be more stream-like
and just encode it directly as string/binary chunks. So I removed those
indirections so that this can just be declared inline in
ReactFlightServer/Client.
2023-05-17 20:33:25 -04:00
Sebastian MarkbågeandGitHub aef7ce5547 [Flight] Progressively Enhanced Server Actions (#26774)
This automatically exposes `$$FORM_ACTIONS` on Server References coming
from Flight. So that when they're used in a form action, we can encode
the ID for the server reference as a hidden field or as part of the name
of a button.

If the Server Action is a bound function it can have complex data
associated with it. In this case this additional data is encoded as
additional form fields.

To process a POST on the server there's now a `decodeAction` helper that
can take one of these progressive posts from FormData and give you a
function that is prebound with the correct closure and FormData so that
you can just invoke it.

I updated the fixture which now has a "Server State" that gets
automatically refreshed. This also lets us visualize form fields.
There's no "Action State" here for showing error messages that are not
thrown, that's still up to user space.
2023-05-03 18:36:57 -04:00
Josh StoryandGitHub 36e4cbe2e9 [Float][Flight] Flight support for Float (#26502)
Stacked on #26557 

Supporting Float methods such as ReactDOM.preload() are challenging for
flight because it does not have an easy means to convey direct
executions in other environments. Because the flight wire format is a
JSON-like serialization that is expected to be rendered it currently
only describes renderable elements. We need a way to convey a function
invocation that gets run in the context of the client environment
whether that is Fizz or Fiber.

Fiber is somewhat straightforward because the HostDispatcher is always
active and we can just have the FlightClient dispatch the serialized
directive.

Fizz is much more challenging becaue the dispatcher is always scoped but
the specific request the dispatch belongs to is not readily available.
Environments that support AsyncLocalStorage (or in the future
AsyncContext) we will use this to be able to resolve directives in Fizz
to the appropriate Request. For other environments directives will be
elided. Right now this is pragmatic and non-breaking because all
directives are opportunistic and non-critical. If this changes in the
future we will need to reconsider how widespread support for async
context tracking is.

For Flight, if AsyncLocalStorage is available Float methods can be
called before and after await points and be expected to work. If
AsyncLocalStorage is not available float methods called in the sync
phase of a component render will be captured but anything after an await
point will be a noop. If a float call is dropped in this manner a DEV
warning should help you realize your code may need to be modified.

This PR also introduces a way for resources (Fizz) and hints (Flight) to
flush even if there is not active task being worked on. This will help
when Float methods are called in between async points within a function
execution but the task is blocked on the entire function finishing.

This PR also introduces deduping of Hints in Flight using the same
resource keys used in Fizz. This will help shrink payload sizes when the
same hint is attempted to emit over and over again
2023-04-21 20:45:51 -07:00
Sophie AlpertandGitHub 767f52237c Use .slice() for all substring-ing (#26677)
- substr is Annex B
- substring silently flips its arguments if they're in the "wrong order", which is confusing
- slice is better than sliced bread (no pun intended) and also it works the same way on Arrays so there's less to remember

---

> I'd be down to just lint and enforce a single form just for the potential compression savings by using a repeated string.

_Originally posted by @sebmarkbage in https://github.com/facebook/react/pull/26663#discussion_r1170455401_
2023-04-19 14:26:01 -07:00
Sophie AlpertandGitHub c6db19f9cd [Flight] Serialize Date (#26622)
This is kind of annoying because Date implements toJSON so
JSON.stringify turns it into a string before calling our replacer
function.
2023-04-18 20:52:03 -07:00
Sophie AlpertandGitHub 2bfe4b246f [Flight] Fix style nit from #26623 (#26629)
Maybe this is faster.
https://github.com/facebook/react/pull/26623#discussion_r1167053174
2023-04-14 09:49:41 -07:00
Sophie AlpertandGitHub ab2385fa38 [Flight] Serialize weird numbers (#26623) 2023-04-14 09:28:48 -07:00
Josh StoryandGitHub 44db16afc6 Normalize ReactFlightServerConfig and related files (#26589)
First part of https://github.com/facebook/react/pull/26571

merging separately to help with git history with a lot of file renames
2023-04-10 14:47:23 -07:00
Sebastian SilbermannandGitHub fd0511c728 [Flight] Add support BigInt support (#26479)
## Summary

Adds support for sending `BigInt` to Flight and Flight Reply

## How did you test this change?

- added tests
2023-03-29 18:23:43 +02:00
Jan KassensandGitHub afea1d0c53 [flow] make Flow suppressions explicit on the error (#26487)
Added an explicit type to all $FlowFixMe suppressions to reduce
over-suppressions of new errors that might be caused on the same lines.

Also removes suppressions that aren't used (e.g. in a `@noflow` file as
they're purely misleading)

Test Plan:
yarn flow-ci
2023-03-27 13:43:04 +02:00
ef8bdbecb6 [Flight Reply] Add Reply Encoding (#26360)
This adds `encodeReply` to the Flight Client and `decodeReply` to the
Flight Server.

Basically, it's a reverse Flight. It serializes values passed from the
client to the server. I call this a "Reply". The tradeoffs and
implementation details are a bit different so it requires its own
implementation but is basically a clone of the Flight Server/Client but
in reverse. Either through callServer or ServerContext.

The goal of this project is to provide the equivalent serialization as
passing props through RSC to client. Except React Elements and
Components and such. So that you can pass a value to the client and back
and it should have the same serialization constraints so when we add
features in one direction we should mostly add it in the other.

Browser support for streaming request bodies are currently very limited
in that only Chrome supports it. So this doesn't produce a
ReadableStream. Instead `encodeReply` produces either a JSON string or
FormData. It uses a JSON string if it's a simple enough payload. For
advanced features it uses FormData. This will also let the browser
stream things like File objects (even though they're not yet supported
since it follows the same rules as the other Flight).

On the server side, you can either consume this by blocking on
generating a FormData object or you can stream in the
`multipart/form-data`. Even if the client isn't streaming data, the
network does. On Node.js busboy seems to be the canonical library for
this, so I exposed a `decodeReplyFromBusboy` in the Node build. However,
if there's ever a web-standard way to stream form data, or if a library
wins in that space we can support it. We can also just build a multipart
parser that takes a ReadableStream built-in.

On the server, server references passed as arguments are loaded from
Node or Webpack just like the client or SSR does. This means that you
can create higher order functions on the client or server. This can be
tokenized when done from a server components but this is a security
implication as it might be tempting to think that these are not fungible
but you can swap one function for another on the client. So you have to
basically treat an incoming argument as insecure, even if it's a
function.

I'm not too happy with the naming parity:

Encode `server.renderToReadableStream` Decode: `client.createFromFetch`

Decode `client.encodeReply` Decode: `server.decodeReply`

This is mainly an implementation details of frameworks but it's annoying
nonetheless. This comes from that `renderToReadableStream` does do some
"rendering" by unwrapping server components etc. The `create` part comes
from the parity with Fizz/Fiber where you `render` on the server and
`create` a root on the client.

Open to bike-shedding this some more.

---------

Co-authored-by: Josh Story <josh.c.story@gmail.com>
2023-03-10 11:36:15 -05:00