Commit Graph

105 Commits

Author SHA1 Message Date
Sebastian Markbåge 953cb02f6d [Fizz] Split createRequest into createRequest, createPrerenderRequest and resumeRequest (#27342)
Just moving some internal code around again.

I originally encoded what type of work using startRender vs
startPrerender. I had intended to do more forking of the work loop but
we've decided not to go with that strategy. It also turns out that
forking when we start working is actually too late because of a subtle
thing where you can call abort before work begins. Therefore it's
important that starting the work comes later.
2023-09-07 00:18:30 -04:00
Andrew Clark ee7f9c9351 useId: Remove unnecessary try/finally blocks (#27340)
To generate IDs for useId, we modify a context variable whenever
multiple siblings are rendered, or when a component includes a useId
hook.

When this happens, we must ensure that the context is reset properly on
unwind if something errors or suspends. When I originally implemented
this, I did this by wrapping the child's rendering with a try/finally
block. But a better way to do this is by using the non-destructive
renderNode path instead of renderNodeDestructive.
2023-09-06 16:30:29 -04:00
Sebastian Markbåge 3cc8a9347b [Fizz] Move formatContext tracking back to the task (#27325)
In https://github.com/facebook/react/pull/21113 I moved this over to the
segment from the task. This partially reverts this two use two fields
instead. I was just trying to micro-optimize by reusing a single field.

This is really conceptually two different values. Task is keeping track
of the working state of the currently executing context.

The segment just needs to keep track of which parent context it was
created in so that it can be wrapped correctly when a segment is
written. We just happened to rely on the working state returning to the
top before completing.

The main motivation is that there is no `segment` for replaying.
2023-09-05 15:55:07 -04:00
Sebastian Markbåge b70a0d7022 [Fizz] Track postponed holes in the prerender pass (#27317)
This is basically the implementation for the prerender pass.

Instead of forking basically the whole implementation for prerender, I
just add a conditional field on the request. If it's `null` it behaves
like before. If it's non-`null` then instead of triggering client
rendered boundaries it triggers those into a "postponed" state which is
basically just a variant of "pending". It's supposed to be filled in
later.

It also builds up a serializable tree of which path can be followed to
find the holes. This is basically a reverse `KeyPath` tree.

It is unfortunate that this approach adds more code to the regular Fizz
builds but in practice. It seems like this side is not going to add much
code and we might instead just want to merge the builds so that it's
smaller when you have `prerender` and `resume` in the same bundle -
which I think will be common in practice.

This just implements the prerender side, and not the resume side, which
is why the tests have a TODO. That's in a follow up PR.
2023-08-31 12:23:26 -04:00
Sebastian Markbåge 31034b6de7 [Fizz] Split ResponseState/Resources into RenderState/ResumableState (#27268)
This exposes a `resume()` API to go with the `prerender()` (only in
experimental). It doesn't work yet since we don't yet emit the postponed
state so not yet tested.

The main thing this does is rename ResponseState->RenderState and
Resources->ResumableState. We separated out resources into a separate
concept preemptively since it seemed like separate enough but probably
doesn't warrant being a separate concept. The result is that we have a
per RenderState in the Config which is really just temporary state and
things that must be flushed completely in the prerender. Most things
should be ResumableState.

Most options are specified in the `prerender()` and transferred into the
`resume()` but certain options that are unique per request can't be.
Notably `nonce` is special. This means that bootstrap scripts and
external runtime can't use `nonce` in this mode. They need to have a CSP
configured to deal with external scripts, but not inline.

We need to be able to restore state of things that we've already emitted
in the prerender. We could have separate snapshot/restore methods that
does this work when it happens but that means we have to explicitly do
that work. This design is trying to keep to the principle that we just
work with resumable data structures instead so that we're designing for
it with every feature. It also makes restoring faster since it's just
straight into the data structure.

This is not yet a serializable format. That can be done in a follow up.

We also need to vet that each step makes sense. Notably stylesToHoist is
a bit unclear how it'll work.
2023-08-22 15:21:36 -04:00
Sebastian Markbåge 98f3f14d2e [Fizz] Track Key Path (#27243)
Tracks the currently executing parent path of a task, using the name of
the component and the key or index.

This can be used to uniquely identify an instance of a component between
requests - assuming nothing in the parents has changed. Even if it has
changed, if things are properly keyed, it should still line up.

It's not used yet but we'll need this for two separate features so
should land this so we can stack on top.

Can be passed to `JSON.stringify(...)` to generate a unique key.
2023-08-18 10:18:33 -04:00
Sebastian Markbåge ac1a16c67e Add Postpone API (#27238)
This adds an experimental `unstable_postpone(reason)` API.

Currently we don't have a way to model effectively an Infinite Promise.
I.e. something that suspends but never resolves. The reason this is
useful is because you might have something else that unblocks it later.
E.g. by updating in place later, or by client rendering.

On the client this works to model as an Infinite Promise (in fact,
that's what this implementation does). However, in Fizz and Flight that
doesn't work because the stream needs to end at some point. We don't
have any way of knowing that we're suspended on infinite promises. It's
not enough to tag the promises because you could await those and thus
creating new promises. The only way we really have to signal this
through a series of indirections like async functions, is by throwing.
It's not 100% safe because these values can be caught but it's the best
we can do.

Effectively `postpone(reason)` behaves like a built-in [Catch
Boundary](https://github.com/facebook/react/pull/26854). It's like
`raise(Postpone, reason)` except it's built-in so it needs to be able to
be encoded and caught by Suspense boundaries.

In Flight and Fizz these behave pretty much the same as errors. Flight
just forwards it to retrigger on the client. In Fizz they just trigger
client rendering which itself might just postpone again or fill in the
value. The difference is how they get logged.

In Flight and Fizz they log to `onPostpone(reason)` instead of
`onError(error)`. This log is meant to help find deopts on the server
like finding places where you fall back to client rendering. The reason
that you pass in is for that purpose to help the reason for any deopts.

I do track the stack trace in DEV but I don't currently expose it to
`onPostpone`. This seems like a limitation. It might be better to expose
the Postpone object which is an Error object but that's more of an
implementation detail. I could also pass it as a second argument.

On the client after hydration they don't get passed to
`onRecoverableError`. There's no global `onPostpone` API to capture
postponed things on the client just like there's no `onError`. At that
point it's just assumed to be intentional. It doesn't have any `digest`
or reason passed to the client since it's not logged.

There are some hacky solutions that currently just tries to reuse as
much of the existing code as possible but should be more properly
implemented.
- Fiber is currently just converting it to a fake Promise object so that
it behaves like an infinite Promise.
- Fizz is encoding the magic digest string `"POSTPONE"` in the HTML so
we know to ignore it but it should probably just be something neater
that doesn't share namespace with digests.

Next I plan on using this in the `/static` entry points for additional
features.

Why "postpone"? It's basically a synonym to "defer" but we plan on using
"defer" for other purposes and it's overloaded anyway.
2023-08-17 13:26:14 -04:00
Josh Story b864ad4397 [Fizz] preload bootstrapScripts (#26753)
This PR adds a preload for bootstrapScripts. preloads are captured
synchronously when you create a new Request and as such the normal logic
to check if a preload already exists is skipped.
2023-05-31 16:25:35 -07:00
Sebastian Markbåge c10010a6a0 [Fizz] Gracefully handle suspending in DOM configs (#26768)
E.g. if we suspend (throw a promise) in pushStartInstance today we might
have already pushed some chunks (or even child segments potentially). We
should revert back to where we were.

This doesn't usually happen because when we suspend in a component it
doesn't write anything itself, it'll always defer to som host instance
to do the writing.

There was a todo about this already but I'm not 100% sure it's always
safe when suspending. It should be safe when suspending just regularly
because it's just a noop. We might not even want "throwing a promise" in
this mechanism to be supported longer term but for now that's how a
suspend in internals.
2023-05-03 18:13:47 -04:00
Josh Story 36e4cbe2e9 [Float][Flight] Flight support for Float (#26502)
Stacked on #26557 

Supporting Float methods such as ReactDOM.preload() are challenging for
flight because it does not have an easy means to convey direct
executions in other environments. Because the flight wire format is a
JSON-like serialization that is expected to be rendered it currently
only describes renderable elements. We need a way to convey a function
invocation that gets run in the context of the client environment
whether that is Fizz or Fiber.

Fiber is somewhat straightforward because the HostDispatcher is always
active and we can just have the FlightClient dispatch the serialized
directive.

Fizz is much more challenging becaue the dispatcher is always scoped but
the specific request the dispatch belongs to is not readily available.
Environments that support AsyncLocalStorage (or in the future
AsyncContext) we will use this to be able to resolve directives in Fizz
to the appropriate Request. For other environments directives will be
elided. Right now this is pragmatic and non-breaking because all
directives are opportunistic and non-critical. If this changes in the
future we will need to reconsider how widespread support for async
context tracking is.

For Flight, if AsyncLocalStorage is available Float methods can be
called before and after await points and be expected to work. If
AsyncLocalStorage is not available float methods called in the sync
phase of a component render will be captured but anything after an await
point will be a noop. If a float call is dropped in this manner a DEV
warning should help you realize your code may need to be modified.

This PR also introduces a way for resources (Fizz) and hints (Flight) to
flush even if there is not active task being worked on. This will help
when Float methods are called in between async points within a function
execution but the task is blocked on the entire function finishing.

This PR also introduces deduping of Hints in Flight using the same
resource keys used in Fizz. This will help shrink payload sizes when the
same hint is attempted to emit over and over again
2023-04-21 20:45:51 -07:00
Josh Story ffb8eaca59 Rename ReactServerFormatConfig to ReactFizzConfig (#26591)
part of https://github.com/facebook/react/pull/26571

merging separately to improve tracking of file renames
2023-04-10 14:54:26 -07:00
Sophie Alpert 790ebc962d Remove no-fallthrough lint suppressions (#26553)
The lint rule already understands a normal comment. Also a bunch of
these were unnecessary.
2023-04-04 20:08:33 -07:00
Jan Kassens afea1d0c53 [flow] make Flow suppressions explicit on the error (#26487)
Added an explicit type to all $FlowFixMe suppressions to reduce
over-suppressions of new errors that might be caused on the same lines.

Also removes suppressions that aren't used (e.g. in a `@noflow` file as
they're purely misleading)

Test Plan:
yarn flow-ci
2023-03-27 13:43:04 +02:00
Andrew Clark 131768166b Support Context as renderable node (#25641)
## Based on #25634

Like promises, this adds support for Context as a React node.

In this initial implementation, the context dependency is added to the
parent of child node. This allows the parent to re-reconcile its
children when the context updates, so that it can delete the old node if
the identity of the child has changed (i.e. if the key or type of an
element has changed). But it also means that the parent will replay its
entire begin phase. Ideally React would delete the old node and mount
the new node without reconciling all the children. I'll leave this for a
future optimization.
2023-03-11 17:34:31 -05:00
Andrew Clark d4f58c3b81 Support Promise as a renderable node (#25634)
Implements Promise as a valid React node types. The idea is that any
type that can be unwrapped with `use` should also be renderable.

When the reconciler encounters a Usable in a child position, it will
transparently unwrap the value before reconciling it. The value of the
inner value will determine the identity of the child during
reconciliation, not the Usable object that wraps around it.

Unlike `use`, the reconciler will recursively unwrap the value until it
reaches a non-Usable type, e.g. `Usable<Usable<Usable<T>>>` will resolve
to T.

In this initial commit, I've added support for Promises. I will do
Context in the [next
step](https://github.com/facebook/react/pull/25641).

Being able to render a promise as a child has several interesting
implications. The Server Components response format can use this feature
in its implementation — instead of wrapping references to client
components in `React.lazy`, it can just use a promise.

This also fulfills one of the requirements for async components on the
client, because an async component always returns a promise for a React
node. However, we will likely warn and/or lint against this for the time
being because there are major caveats if you re-render an async
component in response to user input. (Note: async components already
work in a Server Components environment — the caveats only apply to
running them in the browser.)

To suspend, React uses the same algorithm as `use`: by throwing an
exception to unwind the stack, then replaying the begin phase once the
promise resolves. It's a little weird to suspend during reconciliation,
however, `lazy` already does this so if there were any obvious bugs
related to that we likely would have already found them.

Still, the structure is a bit unfortunate. Ideally, we shouldn't need to
replay the entire begin phase of the parent fiber in order to reconcile
the children again. This would require a somewhat significant refactor,
because reconciliation happens deep within the begin phase, and
depending on the type of work, not always at the end. We should consider
as a future improvement.
2023-03-11 17:11:27 -05:00
Josh Story 1f1f8eb559 [Float][Fizz][Fiber]: Refactor <style> Resource implementation to group on flush (#26280)
There is a problem with <style> as resource. For css-in-js libs there
may be an very large number of these hoistables being created. The
number of style tags can grow quickly and to help reduce the prevalence
of this FIzz now aggregates all style tags for a given precedence into a
single tag. The client can 'hydrate' against these compound tags but
currently on the client insertions are done individually.

additionally drops the implementation where style tags are embedding in
a template for one where `media="not all"` is set. The idea is to have
the browser construct the underlying stylesheet eagerly which does not
happen if the tag is embedded in a template

Key Decision:
One choice made in this PR is that we flush style tags eagerly even if a
boundary is blocked that is the only thing that depends on that style
rule. The reason we are starting with this implementation is that it
allows a very condensed representation of the style resources. If we
tracked which rules were used in which boundaries we would need a style
resource for every rendered <style> tag. This could be problematic for
css-in-js libs that might render hundreds or thousands of style tags.
The tradeoff here is we slightly delay content reveal in some cases (we
send extra bytes) but we have fewer DOM tags and faster SSR runtime
2023-03-03 12:50:35 -08:00
Josh Story 6396b66411 Model Float on Hoistables semantics (#26106)
## Hoistables

In the original implementation of Float, all hoisted elements were
treated like Resources. They had deduplication semantics and hydrated
based on a key. This made certain kinds of hoists very challenging such
as sequences of meta tags for `og:image:...` metadata. The reason is
each tag along is not dedupable based on only it's intrinsic properties.
two identical tags may need to be included and hoisted together with
preceding meta tags that describe a semantic object with a linear set of
html nodes.

It was clear that the concept of Browser Resources (stylesheets /
scripts / preloads) did not extend universally to all hositable tags
(title, meta, other links, etc...)

Additionally while Resources benefit from deduping they suffer an
inability to update because while we may have multiple rendered elements
that refer to a single Resource it isn't unambiguous which element owns
the props on the underlying resource. We could try merging props, but
that is still really hard to reason about for authors. Instead we
restrict Resource semantics to freezing the props at the time the
Resource is first constructed and warn if you attempt to render the same
Resource with different props via another rendered element or by
updating an existing element for that Resource.

This lack of updating restriction is however way more extreme than
necessary for instances that get hoisted but otherwise do not dedupe;
where there is a well defined DOM instance for each rendered element. We
should be able to update props on these instances.

Hoistable is a generalization of what Float tries to model for hoisting.
Instead of assuming every hoistable element is a Resource we now have
two distinct categories, hoistable elements and hoistable resources. As
one might guess the former has semantics that match regular Host
Components except the placement of the node is usually in the <head>.
The latter continues to behave how the original implementation of
HostResource behaved with the first iteration of Float

### Hoistable Element
On the server hoistable elements render just like regular tags except
the output is stored in special queues that can be emitted in the stream
earlier than they otherwise would be if rendered in place. This also
allow for instance the ability to render a hoistable before even
rendering the <html> tag because the queues for hoistable elements won't
flush until after we have flushed the preamble (`<DOCTYPE
html><html><head>`).

On the client, hoistable elements largely operate like HostComponents.
The most notable difference is in the hydration strategy. If we are
hydrating and encounter a hoistable element we will look for all tags in
the document that could potentially be a match and we check whether the
attributes match the props for this particular instance. We also do this
in the commit phase rather than the render phase. The reason hydration
can be done for HostComponents in render is the instance will be removed
from the document if hydration fails so mutating it in render is safe.
For hoistables the nodes are not in a hydration boundary (Root or
SuspenseBoundary at time of writing) and thus if hydration fails and we
may have an instance marked as bound to some Fiber when that Fiber never
commits. Moving the hydration matching to commit ensures we will always
succeed in pairing the hoisted DOM instance with a Fiber that has
committed.

### Hoistable Resource
On the server and client the semantics of Resources are largely the same
they just don't apply to title, meta, and most link tags anymore.
Resources hoist and dedupe via an `href` key and are ref counted. In a
future update we will add a garbage collector so we can clean up
Resources that no longer have any references

## `<style>` support
In earlier implementations there was no support for <style> tags. This
PR adds support for treating `<style href="..."
precedence="...">...</style>` as a Resource analagous to `<link
rel="stylesheet" href="..." precedence="..." />`

It may seem odd at first to require an href to get Resource semantics
for a style tag. The rationale is that these are for inlining of actual
external stylesheets as an optimization and for URI like scoping of
inline styles for css-in-js libraries. The href indicates that the key
space for `<style>` and `<link rel="stylesheet" />` Resources is shared.
and the precedence is there to allow for interleaving of both kinds of
Style resources. This is an advanced feature that we do not expect most
app developers to use directly but will be quite handy for various
styling libraries and for folks who want to inline as much as possible
once Fizz supports this feature.

## refactor notes
* HostResource Fiber type is renamed HostHoistable to reflect the
generalization of the concept
* The Resource object representation is modified to reduce hidden class
checks and to use less memory overall
* The thing that distinguishes a resource from an element is whether the
Fiber has a memoizedState. If it does, it will use resource semantics,
otherwise element semantics
* The time complexity of matching hositable elements for hydration
should be improved
2023-02-09 22:59:29 -08:00
Jan Kassens 6ddcbd4f96 [flow] enable LTI inference mode (#26104)
This is the next generation inference mode for Flow.
2023-02-09 17:07:39 -05:00
Jan Kassens 0fce6bb498 [cleanup] remove feature flags warnAboutDefaultPropsOnFunctionComponents and warnAboutStringRefs (#25980)
These feature flags are fully rolled out and easy to clean up. Let's
remove them!
2023-01-11 12:19:46 -05:00
Jan Kassens e2424f33b3 [flow] enable exact_empty_objects (#25973)
This enables the "exact_empty_objects" setting for Flow which makes
empty objects exact instead of building up the type as properties are
added in code below. This is in preparation to Flow 191 which makes this
the default and removes the config.

More about the change in the Flow blog
[here](https://medium.com/flow-type/improved-handling-of-the-empty-object-in-flow-ead91887e40c).
2023-01-09 17:00:36 -05:00
Jan Kassens 0b4f443020 [flow] enable enforce_local_inference_annotations (#25921)
This setting is an incremental path to the next Flow version enforcing
type annotations on most functions (except some inline callbacks).

Used
```
node_modules/.bin/flow codemod annotate-functions-and-classes --write .
```
to add a majority of the types with some hand cleanup when for large
inferred objects that should just be `Fiber` or weird constructs
including `any`.

Suppressed the remaining issues.

Builds on #25918
2023-01-09 15:46:48 -05:00
Jan Kassens b83baf63f7 Transform updates to support Flow this annotation syntax (#25918)
Flow introduced a new syntax to annotated the context type of a
function, this tries to update the rest and add 1 example usage.

- 2b1fb91a55 already added the changes
required for eslint.
- Jest transform is updated to use the recommended `hermes-parser` which
can parse current and Flow syntax and will be updated in the future.
- Rollup uses a new plugin to strip the flow types. This isn't ideal as
the npm module is deprecated in favor of using `hermes-parser`, but I
couldn't figure out how to integrate that with Rollup.
2023-01-05 15:41:49 -05:00
mofeiZ fa11bd6ecc [ServerRenderer] Add option to send instructions as data attributes (#25437)
### Changes made:
- Running with enableFizzExternalRuntime (feature flag) and
unstable_externalRuntimeSrc (param) will generate html nodes with data
attributes that encode Fizz instructions.
```
<div 
  hidden data-rxi=""
  data-bid="param0"
  data-dgst="param1"
></div>
```
- Added an external runtime browser script
`ReactDOMServerExternalRuntime`, which processes and removes these nodes
- This runtime should be passed as to renderInto[...] via
`unstable_externalRuntimeSrc`
- Since this runtime is render blocking (for all streamed suspense
boundaries and segments), we want this to reach the client as early as
possible. By default, Fizz will send this script at the end of the shell
when it detects dynamic content (e.g. suspenseful pending tasks), but it
can be sent even earlier by calling `preinit(...)` inside a component.
- The current implementation relies on Float to dedupe sending
`unstable_externalRuntimeSrc`, so `enableFizzExternalRuntime` is only
valid when `enableFloat` is also set.
2022-11-30 13:22:08 -05:00
Andrew Clark d2a0176a13 Detect and warn if use(promise) is wrapped with try/catch block (#25543)
The old (unstable) mechanism for suspending was to throw a promise. The
purpose of throwing is to interrupt the component's execution, and also
to signal to React that the interruption was caused by Suspense as
opposed to some other error.

A flaw is that throwing is meant to be an implementation detail — if
code in userspace catches the promise, it can lead to unexpected
behavior.

With `use`, userspace code does not throw promises directly, but `use`
itself still needs to throw something to interrupt the component and
unwind the stack.

The solution is to throw an internal error. In development, we can
detect whether the error was caught by a userspace try/catch block and
log a warning — though it's not foolproof, since a clever user could
catch the object and rethrow it later.

The error message includes advice to move `use` outside of the try/catch
block.

I did not yet implement the warning in Flight.
2022-10-28 17:46:03 -04:00
Andrew Clark dd5c208257 Revert yieldy behavior for non-use Suspense (#25537)
To derisk the rollout of `use`, and simplify the implementation, this
reverts the yield-to-microtasks behavior for promises that are thrown
directly (as opposed to being unwrapped by `use`).

We may add this back later. However, the plan is to deprecate throwing a
promise directly and migrate all existing Suspense code to `use`, so the
extra code probably isn't worth it.
2022-10-22 17:52:20 -04:00
Andrew Clark 9cdf8a99ed [Codemod] Update copyright header to Meta (#25315)
* Facebook -> Meta in copyright

rg --files | xargs sed -i 's#Copyright (c) Facebook, Inc. and its affiliates.#Copyright (c) Meta Platforms, Inc. and affiliates.#g'

* Manual tweaks
2022-10-18 11:19:24 -04:00
Sebastian Markbåge a8c16a0040 Split Cache into its own Dispatcher (#25474)
* Missing Hooks

* Remove www forks. These can use __SECRET... instead.

* Move cache to separate dispatcher

These will be available in more contexts than just render.
2022-10-12 23:13:39 -04:00
Jan Kassens 9f8a98a390 Flow upgrade to 0.153
- method unbinding is no longer supported in Flow for soundness, this added a bunch of suppressions
- Flow now prevents objects to be supertypes of interfaces/classes

ghstack-source-id: d7749cbad8
Pull Request resolved: https://github.com/facebook/react/pull/25412
2022-10-04 11:30:06 -04:00
Josh Story 7b25b961df [Fizz/Float] Float for stylesheet resources (#25243)
* [Fizz/Float] Float for stylesheet resources

This commit implements Float in Fizz and on the Client. The initial set of supported APIs is roughly

1. Convert certain stylesheets into style Resources when opting in with precedence prop
2. Emit preloads for stylesheets and explicit preload tags
3. Dedupe all Resources by href
4. Implement ReactDOM.preload() to allow for imperative preloading
5. Implement ReactDOM.preinit() to allow for imperative preinitialization

Currently supports
1. style Resources (link rel "stylesheet")
2. font Resources (preload as "font")

later updates will include support for scripts and modules
2022-09-30 16:14:04 -07:00
Jan Kassens 8003ab9cf5 Flow: remove explicit object syntax (#25223) 2022-09-09 16:03:48 -04:00
Jan Kassens 8a9e7b6cef Flow: implicit-inexact-object=error (#25210)
* implicit-inexact-object=error
* default everything ambiguous to exact object
* inexact where exact causes errors
2022-09-09 10:13:58 -04:00
Andrew Clark c28f313e6d experimental_use(promise) for SSR (#25214)
Follow up to #25084 and #25207. Implements experimental_use(promise) API
in the SSR runtime (Fizz).

This is largely a copy-paste of the Flight implementation. I have
intentionally tried to keep both as close as possible.
2022-09-08 21:47:33 -04:00
Josh Story 6ef466c681 make preamble and postamble types explicit and fix typo (#25102) 2022-08-16 12:17:49 +01:00
Josh Story 796d31809b Implement basic stylesheet Resources for react-dom (#25060)
Implement basic support for "Resources". In the context of this commit, the only thing that is currently a Resource are

<link rel="stylesheet" precedence="some-value" ...>

Resources can be rendered anywhere in the react tree, even outside of normal parenting rules, for instance you can render a resource before you have rendered the <html><head> tags for your application. In the stream we reorder this so the browser always receives valid HTML and resources are emitted either in place (normal circumstances) or at the top of the <head> (when you render them above or before the <head> in your react tree)

On the client, resources opt into an entirely different hydration path. Instead of matching the location within the Document these resources are queried for in the entire document. It is an error to have more than one resource with the same href attribute.

The use of precedence here as an opt-in signal for resourcifying the link is in preparation for a more complete Resource implementation which will dedupe resource references (multiple will be valid), hoist to the appropriate container (body, head, or elsewhere), order (according to precedence) and Suspend boundaries that depend on them. More details will come in the coming weeks on this plan.

This feature is gated by an experimental flag and will only be made available in experimental builds until some future time.
2022-08-12 13:27:53 -07:00
Andrew Clark 2c7dea7365 Implement Offscreen in Fizz (#24988)
During server rendering, a visible Offscreen subtree acts exactly like a
fragment: a pure indirection.

A hidden Offscreen subtree is not server rendered at all. It's ignored
during hydration, too. Prerendering happens only on the client. We
considered prerendering hidden trees on the server, too, but our
conclusion is that it's a waste of bytes and server computation. We
can't think of any compelling cases where it's the right trade off. (If
we ever change our mind, though, the way we'll likely model it is to
treat it as if it's a Suspense boundary with an empty fallback.)
2022-07-26 00:35:51 -04:00
Sebastian Markbåge 0f0aca3ab3 Aborting early should not infinitely suspend (#24751)
Before this change we weren't calling onError nor onFatalError if you abort
before completing the shell.

This means that the render never completes and hangs.

Aborting early can happen before even creating the stream for AbortSignal,
before rendering starts in Node since there's an setImmediate atm, or
during rendering.
2022-06-18 11:01:58 -04:00
Josh Story b345523528 [Fizz] Support abort reasons (#24680)
* [Fizz] Support abort reasons

Fizz supports aborting the render but does not currently accept a reason. The various render functions that use Fizz have some automatic and some user-controlled abort semantics that can be useful to communicate with the running program and users about why an Abort happened.

This change implements abort reasons for renderToReadableStream and renderToPipeable stream as well as legacy renderers such as renderToString and related implementations.

For AbortController implementations the reason passed to the abort method is forwarded to Fizz and sent to the onError handler. If no reason is provided the AbortController should construct an AbortError DOMException and as a fallback Fizz will generate a similar error in the absence of a reason

For pipeable  streams, an abort function is returned alongside pipe which already accepted a reason. That reason is now forwarded to Fizz and the implementation described above.

For legacy renderers there is no exposed abort functionality but it is used internally and the reasons provided give useful context to, for instance to the fact that Suspense is not supported in renderToString-like renderers
2022-06-07 22:36:09 -07:00
Josh Story 4f29ba1cc5 support errorInfo in onRecoverableError (#24591)
* extend onRecoverableError API to support errorInfo

errorInfo has been used in Error Boundaries wiht componentDidCatch for a while now. To date this metadata only contained a componentStack. onRecoverableError only receives an error (type mixed) argument and thus providing additional error metadata was not possible without mutating user created mixed objects.

This change modifies rootConcurrentErrors rootRecoverableErrors, and hydrationErrors so all expect CapturedValue types. additionally a new factory function allows the creation of CapturedValues from a value plus a hash and stack.

In general, client derived CapturedValues will be created using the original function which derives a componentStack from a fiber and server originated CapturedValues will be created using with a passed in hash and optional componentStack.
2022-06-06 14:23:32 -07:00
Josh Story aec575914a [Fizz] Send errors down to client (#24551)
* use return from onError

* export getSuspenseInstanceFallbackError

* stringToChunk

* return string from onError in downstream type signatures

* 1 more type

* support encoding errors in html stream and escape user input

This commit adds another way to get errors to the suspense instance by encoding them as dataset properties of a template element at the head of the boundary. Previously if there was an error before the boundary flushed there was no way to stream the error to the client because there would never be a client render instruction.

Additionally the error is sent in 3 parts

1) error hash - this is always sent (dev or prod) if one is provided
2) error message - Dev only
3) error component stack - Dev only, this now captures the stack at the point of error

Another item addressed in this commit is the escaping of potentially unsafe data. all error components are escaped as test for browers when written into the html and as javascript strings when written into a client render instruction.

* nits

Co-authored-by: Marco Salazar <salazarm@fb.com>
2022-05-29 23:07:10 -07:00
Josh Story a2766387ef [Fizz] Improve text separator byte efficiency (#24630)
* [Fizz] Improve text separator byte efficiency

Previously text separators were inserted following any Text node in Fizz. This increases bytes sent when streaming and in some cases such as title elements these separators are not interpreted as comment nodes and leak into the visual aspects of a page as escaped text.

The reason simple tracking on the last pushed type doesn't work is that Segments can be filled in asynchronously later and so you cannot know in a single pass whether the preceding content was a text node or not. This commit adds a concept of TextEmbedding which provides a best effort signal to Segments on whether they are embedded within text. This allows the later resolution of that Segment to add text separators when possibly necessary but avoid them when they are surely not.

The current implementation can only "peek" head if the segment is a the Root Segment or a Suspense Boundary Segment. In these cases we know there is no trailing text embedding and we can eliminate the separator at the end of the segment if the last emitted element was Text. In normal Segments we cannot peek and thus have to assume there might be a trailing text embedding and we issue a separator defensively. This should be rare in practice as it is assumed most components that will cause segment creation will also emit some markup at the edges.

* [Fizz] Improve separator efficiency when flushing delayed segments

The method by which we get segment markup into the DOM differs depending on when the Segment resolves.

If a Segment resolves before flushing begins for it's parent it will be emitted inline with the parent markup. In these cases separators may be necessary because they are how we clue the browser into breakup up text into distinct nodes that will later match up with what will be hydrated on the client.

If a Segment resolves after flushing has happened a script will be used to patch up the DOM in the client. when this happens if there are any text nodes on the boundary of the patch they won't be "merged" and thus will continue to have distinct representation as Nodes in the DOM. Thus we can avoid doing any separators at the boundaries in these cases.

After applying these changes the only time you will get text separators as follows

* in between serial text nodes that emit at the same time - these are necessary and cannot be eliminated unless we stop relying on the browser to automatically parse the correct text nodes when processing this HTML
* after a final text node in a non-boundary segment that resolves before it's parent has flushed - these are sometimes extraneous, like when the next emitted thing is a non-Text node.

In all other cases text separators should be omitted which means the general byte efficiency of this approach should be pretty good
2022-05-28 08:30:38 -07:00
Andrew Clark 1e748b4528 Land enableLazyElements flag (#24407)
This flag is already enabled on all relevant surfaces. We can remove it.
2022-04-20 10:17:52 -04:00
salazarm e7d0053e65 [fizz] Fix validateIterable call (#24166)
* fix validate iterable call

* supports iterable

* gate test by experimental
2022-03-25 14:03:06 -04:00
Sebastian Markbåge c91892ec3c [Fizz] Don't flush empty segments (#24054)
Before this change, we would sometimes write segments without any content
in them. For example for a Suspense boundary that immediately suspends
we might emit something like:

<div hidden id="123">
  <template id="456"></template>
</div>

Where the outer div is just a temporary wrapper and the inner one is a
placeholder for something to be added later.

This serves no purpose.

We should ideally have a heuristic that holds back segments based on byte
size and time. However, this is a straight forward clear win for now.
2022-03-08 23:12:50 -05:00
Sebastian Markbåge 14c2be8dac Rename Node SSR Callbacks to onShellReady/onAllReady and Other Fixes (#24030)
* I forgot to call onFatalError

I can't figure out how to write a test for this because it only happens
when there is a bug in React itself which would then be fixed if we found
it.

We're also covered by the protection of ReadableStream which doesn't leak
other errors to us.

* Abort requests if the reader cancels

No need to continue computing at this point.

* Abort requests if node streams get destroyed

This is if the downstream cancels is for example.

* Rename Node APIs for Parity with allReady

The "Complete" terminology is a little misleading because not everything
has been written yet. It's just "Ready" to be written now.

onShellReady
onShellError
onAllReady

* 'close' should be enough
2022-03-04 14:38:46 -05:00
Sebastian Markbåge cb1e7b1c6c Move onCompleteAll to .allReady Promise (#24025)
* Move onCompleteAll to .allReady Promise

The onCompleteAll callback can sometimes resolve before the promise that
returns the stream which is tough to coordinate. A more idiomatic API
for a one shot event is a Promise.

That way the way you render for SEO or SSG is:

const stream = await renderToReadableStream(...);
await stream.readyAll;
respondWith(stream);

Ideally this should be a sub-class of ReadableStream but we don't yet
compile these to ES6 and they'd had to be to native class to subclass
a native stream.

I have other ideas for overriding the .tee() method in a subclass anyway.
So this is inline with that strategy.

* Reject the Promise on fatal errors
2022-03-03 12:46:12 -05:00
Sebastian Markbåge 1ad8d81292 Remove object-assign polyfill (#23351)
* Remove object-assign polyfill

We really rely on a more modern environment where this is typically
polyfilled anyway and we don't officially support IE with more extensive
polyfilling anyway. So all environments should have the native version
by now.

* Use shared/assign instead of Object.assign in code

This is so that we have one cached local instance in the bundle.

Ideally we should have a compile do this for us but we already follow
this pattern with hasOwnProperty, isArray, Object.is etc.

* Transform Object.assign to now use shared/assign

We need this to use the shared instance when Object.spread is used.
2022-02-23 19:34:24 -05:00
Sebastian Markbåge 40351575d3 Split writeChunk into void and return value (#23343)
This function was modeled after Node streams where write returns a boolean
whether to keep writing or not. I think we should probably switch this
up and read desired size explicitly in appropriate places.

However, in the meantime, we don't have to return a value where we're
not going to use it. So I split this so that we call writeChunkAndReturn
if we're going to return the boolean.

This should help with the compilation so that they can be inlined.
2022-02-23 11:35:21 -05:00
Sebastian Markbåge 2c693b2dee Re-add reentrancy avoidance (#23342)
* tests: add failing test to demonstrate bug in ReadableStream implementation

* Re-add reentrancy avoidance

I removed the equivalency of this in #22446. However, I didn't fully
understand the intended semantics of the spec but I understand this better
now.

The spec is not actually recursive. It won't call pull again inside of a
pull. It might not call it inside startWork neither which the original
issue avoided. However, it will call pull if you enqueue to the controller
without filling up the desired size outside any call.

We could avoid that by returning a Promise from pull that we wait to
resolve until we've performed all our pending tasks. That would be the
more idiomatic solution. That's a bit more involved but since we know
understand it, we can readd the reentrancy hack since we have an easy place
to detect it. If anything, it should probably throw or log here otherwise.

I believe this fixes #22772.

This includes the test from #22889 but should ideally have one for Fizz.

Co-authored-by: Josh Larson <josh.larson@shopify.com>
2022-02-23 00:33:41 -05:00
Sebastian Markbåge 5690932765 Add onErrorShell Callback (#23247)
This indicates that an error has happened before the shell completed and
there's no point in emitting the result of this stream.

This is not quite the same as other fatal errors that can happen even
after streaming as started.

It's also not quite the same as onError before onCompleteShell because
onError can be called for an error inside a Suspense boundary before the
shell completes.

Implement shell error handling in Node SSR fixtures

Instead of hanging indefinitely.

Update Browser Fixture

Expose onErrorShell to the Node build

This API is not Promisified so it's just a separate callback instead.

Promisify the Browser Fizz API

It's now a Promise of a readable stream. The Promise resolves when the
shell completes. If the shell errors, the Promise is rejected.
2022-02-08 22:38:14 -05:00
Andrew Clark 848e802d20 Add onRecoverableError option to hydrateRoot, createRoot (#23207)
* [RFC] Add onHydrationError option to hydrateRoot

This is not the final API but I'm pushing it for discussion purposes.

When an error is thrown during hydration, we fallback to client
rendering, without triggering an error boundary. This is good because,
in many cases, the UI will recover and the user won't even notice that
something has gone wrong behind the scenes.

However, we shouldn't recover from these errors silently, because the
underlying cause might be pretty serious. Server-client mismatches are
not supposed to happen, even if UI doesn't break from the users
perspective. Ignoring them could lead to worse problems later. De-opting
from server to client rendering could also be a significant performance
regression, depending on the scope of the UI it affects.

So we need a way to log when hydration errors occur.

This adds a new option for `hydrateRoot` called `onHydrationError`. It's
symmetrical to the server renderer's `onError` option, and serves the
same purpose.

When no option is provided, the default behavior is to schedule a
browser task and rethrow the error. This will trigger the normal browser
behavior for errors, including dispatching an error event. If the app
already has error monitoring, this likely will just work as expected
without additional configuration.

However, we can also expose additional metadata about these errors, like
which Suspense boundaries were affected by the de-opt to client
rendering. (I have not exposed any metadata in this commit; API needs
more design work.)

There are other situations besides hydration where we recover from an
error without surfacing it to the user, or notifying an error boundary.
For example, if an error occurs during a concurrent render, it could be
due to a data race, so we try again synchronously in case that fixes it.
We should probably expose a way to log these types of errors, too. (Also
not implemented in this commit.)

* Log all recoverable errors

This expands the scope of onHydrationError to include all errors that
are not surfaced to the UI (an error boundary). In addition to errors
that occur during hydration, this also includes errors that recoverable
by de-opting to synchronous rendering. Typically (or really, by
definition) these errors are the result of a concurrent data race;
blocking the main thread fixes them by prevents subsequent races.

The logic for de-opting to synchronous rendering already existed. The
only thing that has changed is that we now log the errors instead of
silently proceeding.

The logging API has been renamed from onHydrationError
to onRecoverableError.

* Don't log recoverable errors until commit phase

If the render is interrupted and restarts, we don't want to log the
errors multiple times.

This change only affects errors that are recovered by de-opting to
synchronous rendering; we'll have to do something else for errors
during hydration, since they use a different recovery path.

* Only log hydration error if client render succeeds

Similar to previous step.

When an error occurs during hydration, we only want to log it if falling
back to client rendering _succeeds_. If client rendering fails,
the error will get reported to the nearest error boundary, so there's
no need for a duplicate log.

To implement this, I added a list of errors to the hydration context.
If the Suspense boundary successfully completes, they are added to
the main recoverable errors queue (the one I added in the
previous step.)

* Log error with queueMicrotask instead of Scheduler

If onRecoverableError is not provided, we default to rethrowing the
error in a separate task. Originally, I scheduled the task with
idle priority, but @sebmarkbage made the good point that if there are
multiple errors logs, we want to preserve the original order. So I've
switched it to a microtask. The priority can be lowered in userspace
by scheduling an additional task inside onRecoverableError.

* Only use host config method for default behavior

Redefines the contract of the host config's logRecoverableError method
to be a default implementation for onRecoverableError if a user-provided
one is not provided when the root is created.

* Log with reportError instead of rethrowing

In modern browsers, reportError will dispatch an error event, emulating
an uncaught JavaScript error. We can do this instead of rethrowing
recoverable errors in a microtask, which is nice because it avoids any
subtle ordering issues.

In older browsers and test environments, we'll fall back
to console.error.

* Naming nits

queueRecoverableHydrationErrors -> upgradeHydrationErrorsToRecoverable
2022-02-04 07:57:33 -08:00