This took a while to figure out, but we need to be able to store
children that are currently being worked on separately from the
current children. We always need a canonical "current" children
so that we can update them. However, we also need a different set
that we're currently working on so that we have a way to get to
already progressed work.
This solve the starvation problem in the first render because now
we can reach children that were never rendered and have a place
to store their progressed work on. The unit test changes tests
this.
This lets us get rid of the hasWorkInProgress flag.
When we reconcile new children we need to reconcile them against
progressed work so that we can reuse it. The progressed work is
"work in progress" nodes. So in that case we need to mutate
instead of clone, to preserve the invariant that only two versions
exist at any given point. This effectively forks the
ReactChildFiber implementation.
We need to use the *other* child because we reset it to the
current one on the way up.
We also need to reset the first/last side-effects to that of the
children so that we're committing the right thing.
Thanks @acdlite. Add comment about future unit test coverage.
This was actually hiding the fact that we are only able to reuse
existing work if it was marked as completely finished which it
won't be if we reuse its pending priority.
However, we should be able to bail out even if there is work
remaining in a subtree.
When we downprioritize children we need to remember to reuse the
old children in the update side-effect.
This whole set up is very unfortunate since we can have children
in our active tree that never actually finished rendering. This
strategy might be fundamentally flawed, not sure.
This might become confusing later but is unreachable today. That's
because existing pendingProps only matter when a clone is updated,
but this path can only matter when it is created.
If the current work is higher priority than the new work, then
don't bother resetting the unit of work pointer since it won't
affect the execution order.
I'm paranoid about inline-ability so I use this pattern of adding
a constant to the closure everywhere.
ES6 modules help avoid that but we can't use that consistently
because of the dependency injection so instead I opt for making
this explicit everywhere.
Grep: \b[a-zA-Z_$\d]+\.[a-zA-Z_$\d]+\(
'change' custom events raise "Member not found" in <= IE10. To
circumvent this, the SyntheticEvent class now checks for "typeof
event.cancelBubble !== 'unknown'". This eliminates this exception and
maintains the expected bubbling functionality.
Addresses #7320.
* PropTypes: distinguish nullable from optional object field
This gives a more precise message (no type semantics change) to the case of passing a field in an object, but whose value is `null`:
Before:
```js
propTypes: {
foo: React.PropTypes.number.isRequired
}
```
Would scream "Required prop `foo` was not specified in `MyComp`".
Now it'll be "Required prop `foo` was specified in `MyComp`, but its value is `null`.".
Works as expected in nested objects.
This fixes the issue of a component transitively passing a `null`, specifying the correct field to the child but have the child tell it that it didn't provide the prop.
Optional field and nullable are two different things anyway.
* Add missing test case.
* Reword messages.
For controlled inputs, `updateWrapper` was getting called before the
`type` prop had a chance to update. This could lead to a case where
switching from the `text` to `number` type caused a validation error
that would prevent the proper input value from being assigned.
This commit moves the call to `ReactDOMInput.updateWrapper` below
`_updateProperties` to avoid this situation.
* Eagerly evaluate inline requires in Jest
I inlined some requires in #7188 to fix the build size regression.
However this caused an issue with Jest due to it resetting module registry between tests.
This is a temporary fix to #7240.
It should be reverted as part of #7178.
* Make the hack work in all environments
As reported in #7227, unmounting performance regressed with React 15.
It seems that `delete` has become much slower since we started using numeric keys.
Forcing dictionary keys to start with a dot fixes the issue.
* Add failing test demonstrating a ReactPerf warning
* Make the failing ReactPerf test more precise
* Make ReactPerf.start() work during reconciliation
* Reorder lifecycle methods for greater clarity
* Fix memory leak
* Error boundaries should not break ReactPerf
* Put onBeginFlush/onEndFlush into transaction wrappers
This looks cleaner even though it is not strictly necessary.
We still call them manually for unmounting because it doesn't have a transaction.
This provides an easy way to indicate that components should only rerender when given new props, like PureRenderMixin. If you rely on mutation in your React components, you can continue to use `React.Component`.
Inheriting from `React.PureComponent` indicates to React that your component doesn't need to rerender when the props are unchanged. We'll compare the old and new props before each render and short-circuit if they're unchanged. It's like an automatic shouldComponentUpdate.
* Add failing tests for #7187 and #7190
* Pass shouldHaveDebugID flag to instantiateComponent
This allows us to remove a hack that was added in #6770 and caused #7187 and #7190.
* Move logic for choosing whether to use debugID outside instantiate
Touch behavior is inconsistent across different platforms, and ResponderTouchHistoryStore currently fatals when assumptions are broken. In addition, the behavior differs between development and production.
This pull request does a few things to make ResponderTouchHistoryStore easier to deal with:
Adds Flow to keep the TouchEvent, Touch, and TouchRecord types straight.
Changes behavior to be consistent across environments. This means either always throwing or never throwing (and making use of warning and console.error as appropriate).
When an orphaned move or end event is received, print debug information and ignore it instead of crashing and burning.