* Apply #20778 to new fork, too
* Fix tests that use runWithPriority
Where possible, I tried to rewrite in terms of an idiomatic API.
For DOM tests, we should be dispatching an event with the desired
priority level.
For Idle updates (very unstable feature), probably need an unstable
API like ReactDOM.unstable_IdleUpdates.
Some of these fixes are not great, but we can replace them once we've
landed the more of our planned changes to the layering between
Scheduler, the reconciler, and the renderer.
Changed previous error message from:
> Cannot read from mutable source during the current render without tearing. This is a bug in React. Please file an issue.
To:
> Cannot read from mutable source during the current render without tearing. This may be a bug in React. Please file an issue.
Also added a DEV only warning about the unsafe side effect:
> A mutable source was mutated while the %s component was rendering. This is not supported. Move any mutations into event handlers or effects.
I think this is the best we can do without adding production overhead that we'd probably prefer to avoid.
This combines changes originally made in #19523, #20028, and #20415 but with slightly different semantics: "strict effects" mode is enabled only for the experimental root APIs (never for legacy render, regardless of <StrictMode> usage). These semantics may change slightly in the future.
We originally added a new DEV behavior of double-invoking effects during mount to our new reconciler fork in PRs #19523 and #19935 and later refined it to only affect modern roots in PR #20028. This PR adds that behavior to the old reconciler fork with a small twist– the behavior applies to StrictMode subtrees, regardless of the root type.
This commit also adds a few additional tests that weren't in the original commits.
* Remove react/unstable_cache
We're probably going to make it available via the dispatcher. Let's remove this for now.
* Add readContext() to the dispatcher
On the server, it will be per-request.
On the client, there will be some way to shadow it.
For now, I provide it on the server, and throw on the client.
* Use readContext() from react-fetch
This makes it work on the server (but not on the client until we implement it there.)
Updated the test to use Server Components. Now it passes.
* Fixture: Add fetch from a Server Component
* readCache -> getCacheForType<T>
* Add React.unstable_getCacheForType
* Add a feature flag
* Fix Flow
* Add react-suspense-test-utils and port tests
* Remove extra Map lookup
* Unroll async/await because build system
* Add some error coverage and retry
* Add unstable_getCacheForType to Flight entry
* Fixed invalid DevTools work tags
Work tags changed recently (PR #13902) but we didn't bump React versions. This meant that DevTools has valid work tags only for master (and FB www sync) but invalid work tags for the latest open source releases. To fix this, I incremneted React's version in Git (without an actual release) and added a new fork to the work tags detection branch.
This commit also adds tags for the experimental Scope and Fundamental APIs to DevTools so component names will at least display correctly. Technically these new APIs were first introduced to experimental builds ~16.9 but I didn't add a new branch to the work tags fork because I don't they're used commonly. I've just added them to the 17+ branches.
* Removed FundamentalComponent from DevTools tag defs
Previous checks were too naive when it comes to pending lower-pri work or batched updates. This commit adds two new (previously failing) tests and fixes.
This configures the Flight fixture to use the "react-server" environment.
This allows the package.json exports field to specify a different resolution
in this environment.
I use this in the "react" package to resolve to a new bundle that excludes
the Hooks that aren't relevant in this environment like useState and useEffect.
This allows us to error early if these names are imported. If we actually
published ESM, it would we a static error. Now it's a runtime error.
You can test this by importing useState in Container.js which is used
by the client and server.
* Fix typo
This typo was fixed in the new fork but not the old.
* Reset new fork to old fork
Something in the new fork is causing a topline metrics regression. We're
not sure what it is, so we're going to split it into steps and bisect.
As a first step, this resets the new fork back to the contents of the
old fork. We will land this to confirm that the fork infra itself is
not causing a regression.
* Fix tests: Add `dfsEffectsRefactor` flag
Some of the tests that gated on the effects refactor used the `new`
flag. In order to bisect, we'll need to decompose the new fork changes
into multiple steps.
So I added a hardcoded test flag called `dfsEffectsRefactor` and set it
to false. Will turn back on when we switch back to traversing the
finished tree using DFS and `subtreeTag`.
Previously this flag was not being reset correctly if a concurrent update followed a nested (sync) update. This PR fixes the behavior and adds a regression test.
This callback accepts the no parameters (except for the current interactions). Users of this hook can inspect the call stack to access and log the source location of the component.
Background:
State updates that are scheduled in a layout effect (useLayoutEffect or componentDidMount / componentDidUpdate) get processed synchronously by React before it yields to the browser to paint. This is done so that components can adjust their layout (e.g. position and size a tooltip) without any visible shifting being seen by users. This type of update is often called a "nested update" or a "cascading update".
Because they delay paint, nested updates are considered expensive and should be avoided when possible. For example, effects that do not impact layout (e.g. adding event handlers, logging impressions) can be safely deferred to the passive effect phase by using useEffect instead.
This PR updates the Profiler API to explicitly flag nested updates so they can be monitored for and avoided when possible.
Implementation:
I considered a few approaches for this.
Add a new callback (e.g. onNestedUpdateScheduled) to the Profiler that gets called when a nested updates gets scheduled.
Add an additional boolean parameter to the end of existing callbacks (e.g. wasNestedUpdate).
Update the phase param to add an additional variant: "mount", "update", or "nested-update" (new).
I think the third option makes for the best API so that's what I've implemented in this PR.
Because the Profiler API is stable, this change will need to remain behind a feature flag until v18. I've turned the feature flag on for Facebook builds though after confirming that Web Speed does not currently make use of the phase parameter.
Quirks:
One quirk about the implementation I've chosen is that errors thrown during the layout phase are also reported as nested updates. I believe this is appropriate since these errors get processed synchronously and block paint. Errors thrown during render or from within passive effects are not affected by this change.
* Remove Blocks
* Remove Flight Server Runtime
There's no need for this now that the JSResource is part of the bundler
protocol. Might need something for Webpack plugin specifically later.
* Devtools
Large legacy applications are likely to be difficult to update to handle this feature, and it wouldn't add any value– since newer APIs that require this resilience are not legacy compatible.
This PR double invokes effects in __DEV__ mode.
We are thinking about unmounting layout and/or passive effects for a hidden tree. To understand potential issues with this, we want to double invoke effects. This PR changes the behavior in DEV when an effect runs from create() to create() -> destroy() -> create(). The effect cleanup function will still be called before the effect runs in both dev and prod. (Note: This change is purely for research for now as it is likely to break real code.)
**Note: The change is fully behind a flag and does not affect any of the code on npm.**
* Don't call onCommit et al if there are no effects
Checks `subtreeFlags` before scheduling an effect on the Profiler.
* Fix failing Profiler tests
The change to conditionally call Profiler commit hooks only if updates were scheduled broke a few of the Profiler tests. I've fixed the tests by either:
* Adding a no-op passive effect into the subtree or
* Converting onPostCommit to onCommit
When possible, I opted to add the no-op passive effect to the tests since that that hook is called later (during passive phase) so the test is a little broader. In a few cases, this required adding awkward act() wrappers so I opted to go with onCommit instead.
Co-authored-by: Brian Vaughn <bvaughn@fb.com>
In the next major release, we intend to drop support for using the `act`
testing helper in production. (It already fires a warning.) The
rationale is that, in order for `act` to work, you must either mock the
testing environment or add extra logic at runtime. Mocking the testing
environment isn't ideal because it requires extra set up for the user.
Extra logic at runtime is fine only in development mode — we don't want
to slow down the production builds.
Since most people only run their tests in development mode, dropping
support for production should be fine; if there's demand, we can add it
back later using a special testing build that is identical to the
production build except for the additional testing logic.
One blocker for removing production support is that we currently use
`act` to test React itself. We must test React in both development and
production modes.
So, the solution is to fork `act` into separate public and
internal implementations:
- *public implementation of `act`* – exposed to users, only works in
development mode, uses special runtime logic, does not support partial
rendering
- *internal implementation of `act`* – private, works in both
development and productionm modes, only used by the React Core test
suite, uses no special runtime logic, supports partial rendering (i.e.
`toFlushAndYieldThrough`)
The internal implementation should mostly match the public
implementation's behavior, but since it's a private API, it doesn't have
to match exactly. It works by mocking the test environment: it uses a
mock build of Scheduler to flush rendering tasks, and Jest's mock timers
to flush Suspense placeholders.
---
In this first commit, I've added the internal forks of `act` and
migrated our tests to use them. The public `act` implementation is
unaffected for now; I will leave refactoring/clean-up for a later step.
And `useDeferredValue`.
The options were already disabled in previous commits, so this doesn't
change any behavior. I upated type signatures and cleaned up the hook
implementation a bit — no longer have to wrap the `start` method with
`useCallback`, because its only remaining dependency is a `setState`
method, which never changes. Instead, we can store the `start` method
on a ref.
Now that the options in SuspenseConfig are no longer supported, the
only thing we use it for is to track whether an update is part of
a transition.
I've renamed `ReactCurrentBatchConfig.suspense` to
`ReactCurrentBatchConfig.transition`, and changed the type to a number.
The number is always either 0 or 1. I could have made it a boolean;
however, most likely this will eventually be either a Lane or an
incrementing identifier.
The `withSuspenseConfig` export still exists until we've removed
all the callers from www.
* Use Retry lane for resuming CPU suspended work
* Use a global render timeout for CPU suspense heuristics
* Fix profiler test since we're now reading time more often
* Sync to new reconciler
* Test synchronously rerendering should not render more rows
`shouldYield` will currently return `true` if there's a higher priority
task in the Scheduler queue.
Since we yield every 5ms anyway, this doesn't really have any practical
benefit. On the contrary, the extra checks on every `shouldYield` call
are wasteful.
* Add "unstbale_" prefix to mutable source APIs
* DebugHooks no longer calls useMutableSource() on init
This was causing an observable behavioral difference between experimental DEV and PROD builds.
We don't initialize stack position for other composite hooks (e.g. useDeferredValue, useTransition, useOpaqueIdentifier). If we did, it would cause the same obesrvable behavioral difference.
* Set current update lane priority for user blocking events
* Update to use LanePriority and not use runWithPriority
* Remove unused imports
* Fix tests, and I missed ReactDOMEventListener
* Fix more tests
* Add try/finally and hardcode lane priorities instead
* Also hard code InputContinuousLanePriority in tests
* Remove un-needed exports
* Comment rollbacks
A "retry" is a special type of update that attempts to flip a Suspense
boundary from its placeholder state back to its primary/resolved state.
Currently, retries are given default priority, using the same algorithm
as normal updates and occupying range of lanes.
This adds a new range of lanes dedicated specifically to retries, and
gives them lower priority than normal updates.
A couple of existing tests were affected because retries are no longer
batched with normal updates; they commit in separate batches.
Not totally satisfied with this design, but I think things will snap more
into place once the rest of the Lanes changes (like how we handle
parallel Suspense transitions) have settled.
* Initial currentLanePriority implementation
* Minor updates from review
* Fix typos and enable flag
* Fix feature flags and lint
* Fix simple event tests by switching to withSuspenseConfig
* Don't lower the priority of setPending in startTransition below InputContinuous
* Move currentUpdateLanePriority in commit root into the first effect block
* Refactor requestUpdateLane to log for priority mismatches
Also verifies that the update lane priority matches the scheduler lane priority before using it
* Fix four tests by adding ReactDOM.unstable_runWithPriority
* Fix partial hydration when using update lane priority
* Fix partial hydration when using update lane priority
* Rename feature flag and only log for now
* Move unstable_runWithPriority to ReactFiberReconciler
* Add unstable_runWithPriority to ReactNoopPersistent too
* Bug fixes and performance improvements
* Initial currentLanePriority implementation
* Minor updates from review
* Fix typos and enable flag
* Remove higherLanePriority from ReactDOMEventReplaying.js
* Change warning implementation and startTransition update lane priority
* Inject reconciler functions to avoid importing src/
* Fix feature flags and lint
* Fix simple event tests by switching to withSuspenseConfig
* Don't lower the priority of setPending in startTransition below InputContinuous
* Move currentUpdateLanePriority in commit root into the first effect block
* Refactor requestUpdateLane to log for priority mismatches
Also verifies that the update lane priority matches the scheduler lane priority before using it
* Fix four tests by adding ReactDOM.unstable_runWithPriority
* Fix partial hydration when using update lane priority
* Fix partial hydration when using update lane priority
* Rename feature flag and only log for now
* Move unstable_runWithPriority to ReactFiberReconciler
* Bug fixes and performance improvements
* Remove higherLanePriority from ReactDOMEventReplaying.js
* Change warning implementation and startTransition update lane priority
* Inject reconciler functions to avoid importing src/
* Fixes from bad rebase