The Profiler has an advanced feature that shows why a component re-rendered. In the case of props and (class) state, it shows the names of props/state values that changed between renders. For hooks, DevTools tries to detect which ones may been related to the update by comparing prev/next internal hook structures.
My initial implementation tried to detect all changed hooks. In hindsight this is confusing, because only stateful hooks (e.g. useState, useReducer, and useSyncExternalStore) can schedule an update. (Other types of hooks can change between renders, but in a reactive way.) This PR changes the behavior to only report hooks that scheduled the update.
* Pass children to hydration root constructor
I already made this change for the concurrent root API in #23309. This
does the same thing for the legacy API.
Doesn't change any behavior, but I will use this in the next steps.
* Add isRootDehydrated function
Currently this does nothing except read a boolean field, but I'm about
to change this logic.
Since this is accessed by React DOM, too, I put the function in a
separate module that can be deep imported. Previously, it was accessing
the FiberRoot directly. The reason it's a separate module is to break a
circular dependency between React DOM and the reconciler.
* Allow updates at lower pri without forcing client render
Currently, if a root is updated before the shell has finished hydrating
(for example, due to a top-level navigation), we immediately revert to
client rendering. This is rare because the root is expected is finish
quickly, but not exceedingly rare because the root may be suspended.
This adds support for updating the root without forcing a client render
as long as the update has lower priority than the initial hydration,
i.e. if the update is wrapped in startTransition.
To implement this, I had to do some refactoring. The main idea here is
to make it closer to how we implement hydration in Suspense boundaries:
- I moved isDehydrated from the shared FiberRoot object to the
HostRoot's state object.
- In the begin phase, I check if the root has received an by comparing
the new children to the initial children. If they are different, we
revert to client rendering, and set isDehydrated to false using a
derived state update (a la getDerivedStateFromProps).
- There are a few places where we used to set root.isDehydrated to false
as a way to force a client render. Instead, I set the ForceClientRender
flag on the root work-in-progress fiber.
- Whenever we fall back to client rendering, I log a recoverable error.
The overall code structure is almost identical to the corresponding
logic for Suspense components.
The reason this works is because if the update has lower priority than
the initial hydration, it won't be processed during the hydration
render, so the children will be the same.
We can go even further and allow updates at _higher_ priority (though
not sync) by implementing selective hydration at the root, like we do
for Suspense boundaries: interrupt the current render, attempt hydration
at slightly higher priority than the update, then continue rendering the
update. I haven't implemented this yet, but I've structured the code in
anticipation of adding this later.
* Wrap useMutableSource logic in feature flag
Fixes this issue, where inspecting components in nested renderers results in an error. The reason for this is because we have different fiberToIDMap instances for each renderer, and owners of a component could be in different renderers.
This fix moves the fiberToIDMap and idToArbitraryFiberMap out of the attach method so there's only one instance of each for all renderers.
* Flight side of server context
* 1 more test
* rm unused function
* flow+prettier
* flow again =)
* duplicate ReactServerContext across packages
* store default value when lazily initializing server context
* .
* better comment
* derp... missing import
* rm optional chaining
* missed feature flag
* React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED ??
* add warning if non ServerContext passed into useServerContext
* pass context in as array of arrays
* make importServerContext nott pollute the global context state
* merge main
* remove useServerContext
* dont rely on object getters in ReactServerContext and disallow JSX
* add symbols to devtools + rename globalServerContextRegistry to just ContextRegistry
* gate test case as experimental
* feedback
* remove unions
* Lint
* fix oopsies (tests/lint/mismatching arguments/signatures
* lint again
* replace-fork
* remove extraneous change
* rebase
* 1 more test
* rm unused function
* flow+prettier
* flow again =)
* duplicate ReactServerContext across packages
* store default value when lazily initializing server context
* .
* better comment
* derp... missing import
* rm optional chaining
* missed feature flag
* React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED ??
* add warning if non ServerContext passed into useServerContext
* pass context in as array of arrays
* make importServerContext nott pollute the global context state
* merge main
* remove useServerContext
* dont rely on object getters in ReactServerContext and disallow JSX
* add symbols to devtools + rename globalServerContextRegistry to just ContextRegistry
* gate test case as experimental
* feedback
* remove unions
* Lint
* fix oopsies (tests/lint/mismatching arguments/signatures
* lint again
* replace-fork
* remove extraneous change
* rebase
* reinline
* rebase
* add back changes lost due to rebase being hard
* emit chunk for provider
* remove case for React provider type
* update type for SomeChunk
* enable flag with experimental
* add missing types
* fix flow type
* missing type
* t: any
* revert extraneous type change
* better type
* better type
* feedback
* change import to type import
* test?
* test?
* remove react-dom
* remove react-native-renderer from react-server-native-relay/package.json
* gate change in FiberNewContext, getComponentNameFromType, use switch statement in FlightServer
* getComponentNameFromTpe: server context type gated and use displayName if available
* fallthrough
* lint....
* POP
* lint
- Add Tracing Marker component type to React exports
- Add reconciler work tag
- Add devtools work tag
- Add boilerplate for the cache to render children
No functionality yet
Refactor DevTools to record Timeline data (in memory) while profiling. Updated the Profiler UI to import/export Timeline data along with legacy profiler data.
Relates to issue #22529
Previously we crawled all subtrees, even not-yet-mounted ones, to initialize context values. This was not only unecessary, but it also caused an error to be thrown. This commit adds a test and fixes that behavior.
There was a bug that occurred when a destroy effect is called that causes an update. The update would be added to the updaters list even though the fiber that was calling the destroy effect was unmounted and no longer exists. This PR:
* Adds a patch to Devtools to filter out all in the update list that aren't in the fiberToIDMap (which contains all fibers currently on screen)
Until now, DEV and PROFILING builds of React recorded Timeline profiling data using the User Timing API. This commit changes things so that React records this data by calling methods on the DevTools hook. (For now, DevTools still records that data using the User Timing API, to match previous behavior.)
This commit is large but most of it is just moving things around:
* New methods have been added to the DevTools hook (in "backend/profilingHooks") for recording the Timeline performance events.
* Reconciler's "ReactFiberDevToolsHook" has been updated to call these new methods (when they're present).
* User Timing method calls in "SchedulingProfiler" have been moved to DevTools "backend/profilingHooks" (to match previous behavior, for now).
* The old reconciler tests, "SchedulingProfiler-test" and "SchedulingProfilerLabels-test", have been moved into DevTools "TimelineProfiler-test" to ensure behavior didn't change unexpectedly.
* Two new methods have been added to the injected renderer interface: injectProfilingHooks() and getLaneLabelMap().
Relates to #22529.
Adds the concept of subtree modes to DevTools to bridge protocol as follows:
1. Add-root messages get two new attributes: one specifying whether the root is running in strict mode and another specifying whether the root (really the root's renderer) supports the concept of strict mode.
2. A new backend message type (TREE_OPERATION_SET_SUBTREE_MODE). This type specifies a subtree root (id) and a mode (bitmask). For now, the only mode this message deals with is strict mode.
The DevTools frontend has been updated as well to highlight non-StrictMode compliant components.
The changes to the bridge protocol require incrementing the bridge protocol version number, which will also require updating the version of react-devtools-core backend that is shipped with React Native.
Adds the concept of "plugins" to the inspected element payload. Also adds the first plugin, one that resolves StyleX atomic style names to their values and displays them as a unified style object (rather than a nested array of objects and booleans).
Source file names are displayed first, in dim color, followed by an ordered set of resolved style values.
For builds with the new feature flag disabled, there is no observable change.
A next step to build on top of this could be to make the style values editable, but change the logic such that editing one directly added an inline style to the item (rather than modifying the stylex class– which may be shared between multiple other components).
Note that this only fixes things for newer versions of React (e.g. 18 alpha). Older versions will remain broken because there's not a good way to read the most recent context value for a location in the tree after render has completed. This is because React maintains a stack of context values during render, but by the time DevTools is called– render has finished and the stack is empty.
Changes our text encoding approach to properly support multibyte characters following this algorithm. Based on benchmarking, this new approach is roughly equivalent in terms of performance (sometimes slightly faster, sometimes slightly slower).
I also considered using TextEncoder/TextDecoder for this, but it was much slower (~85%).
* Revise ESLint rules for string coercion
Currently, react uses `'' + value` to coerce mixed values to strings.
This code will throw for Temporal objects or symbols.
To make string-coercion safer and to improve user-facing error messages,
This commit adds a new ESLint rule called `safe-string-coercion`.
This rule has two modes: a production mode and a non-production mode.
* If the `isProductionUserAppCode` option is true, then `'' + value`
coercions are allowed (because they're faster, although they may
throw) and `String(value)` coercions are disallowed. Exception:
when building error messages or running DEV-only code in prod
files, `String()` should be used because it won't throw.
* If the `isProductionUserAppCode` option is false, then `'' + value`
coercions are disallowed (because they may throw, and in non-prod
code it's not worth the risk) and `String(value)` are allowed.
Production mode is used for all files which will be bundled with
developers' userland apps. Non-prod mode is used for all other React
code: tests, DEV blocks, devtools extension, etc.
In production mode, in addiiton to flagging `String(value)` calls,
the rule will also flag `'' + value` or `value + ''` coercions that may
throw. The rule is smart enough to silence itself in the following
"will never throw" cases:
* When the coercion is wrapped in a `typeof` test that restricts to safe
(non-symbol, non-object) types. Example:
if (typeof value === 'string' || typeof value === 'number') {
thisWontReport('' + value);
}
* When what's being coerced is a unary function result, because unary
functions never return an object or a symbol.
* When the coerced value is a commonly-used numeric identifier:
`i`, `idx`, or `lineNumber`.
* When the statement immeidately before the coercion is a DEV-only
call to a function from shared/CheckStringCoercion.js. This call is a
no-op in production, but in DEV it will show a console error
explaining the problem, then will throw right after a long explanatory
code comment so that debugger users will have an idea what's going on.
The check function call must be in the following format:
if (__DEV__) {
checkXxxxxStringCoercion(value);
};
Manually disabling the rule is usually not necessary because almost all
prod use of the `'' + value` pattern falls into one of the categories
above. But in the rare cases where the rule isn't smart enough to detect
safe usage (e.g. when a coercion is inside a nested ternary operator),
manually disabling the rule will be needed.
The rule should also be manually disabled in prod error handling code
where `String(value)` should be used for coercions, because it'd be
bad to throw while building an error message or stack trace!
The prod and non-prod modes have differentiated error messages to
explain how to do a proper coercion in that mode.
If a production check call is needed but is missing or incorrect
(e.g. not in a DEV block or not immediately before the coercion), then
a context-sensitive error message will be reported so that developers
can figure out what's wrong and how to fix the problem.
Because string coercions are now handled by the `safe-string-coercion`
rule, the `no-primitive-constructor` rule no longer flags `String()`
usage. It still flags `new String(value)` because that usage is almost
always a bug.
* Add DEV-only string coercion check functions
This commit adds DEV-only functions to check whether coercing
values to strings using the `'' + value` pattern will throw. If it will
throw, these functions will:
1. Display a console error with a friendly error message describing
the problem and the developer can fix it.
2. Perform the coercion, which will throw. Right before the line where
the throwing happens, there's a long code comment that will help
debugger users (or others looking at the exception call stack) figure
out what happened and how to fix the problem.
One of these check functions should be called before all string coercion
of user-provided values, except when the the coercion is guaranteed not
to throw, e.g.
* if inside a typeof check like `if (typeof value === 'string')`
* if coercing the result of a unary function like `+value` or `value++`
* if coercing a variable named in a whitelist of numeric identifiers:
`i`, `idx`, or `lineNumber`.
The new `safe-string-coercion` internal ESLint rule enforces that
these check functions are called when they are required.
Only use these check functions in production code that will be bundled
with user apps. For non-prod code (and for production error-handling
code), use `String(value)` instead which may be a little slower but will
never throw.
* Add failing tests for string coercion
Added failing tests to verify:
* That input, select, and textarea elements with value and defaultValue
set to Temporal-like objects which will throw when coerced to string
using the `'' + value` pattern.
* That text elements will throw for Temporal-like objects
* That dangerouslySetInnerHTML will *not* throw for Temporal-like
objects because this value is not cast to a string before passing to
the DOM.
* That keys that are Temporal-like objects will throw
All tests above validate the friendly error messages thrown.
* Use `String(value)` for coercion in non-prod files
This commit switches non-production code from `'' + value` (which
throws for Temporal objects and symbols) to instead use `String(value)`
which won't throw for these or other future plus-phobic types.
"Non-produciton code" includes anything not bundled into user apps:
* Tests and test utilities. Note that I didn't change legacy React
test fixtures because I assumed it was good for those files to
act just like old React, including coercion behavior.
* Build scripts
* Dev tools package - In addition to switching to `String`, I also
removed special-case code for coercing symbols which is now
unnecessary.
* Add DEV-only string coercion checks to prod files
This commit adds DEV-only function calls to to check if string coercion
using `'' + value` will throw, which it will if the value is a Temporal
object or a symbol because those types can't be added with `+`.
If it will throw, then in DEV these checks will show a console error
to help the user undertsand what went wrong and how to fix the
problem. After emitting the console error, the check functions will
retry the coercion which will throw with a call stack that's easy (or
at least easier!) to troubleshoot because the exception happens right
after a long comment explaining the issue. So whether the user is in
a debugger, looking at the browser console, or viewing the in-browser
DEV call stack, it should be easy to understand and fix the problem.
In most cases, the safe-string-coercion ESLint rule is smart enough to
detect when a coercion is safe. But in rare cases (e.g. when a coercion
is inside a ternary) this rule will have to be manually disabled.
This commit also switches error-handling code to use `String(value)`
for coercion, because it's bad to crash when you're trying to build
an error message or a call stack! Because `String()` is usually
disallowed by the `safe-string-coercion` ESLint rule in production
code, the rule must be disabled when `String()` is used.
Previously, DevTools always overrode the native console to dim or supress StrictMode double logging. It also overrode console.log (in addition to console.error and console.warn). However, this changes the location shown by the browser console, which causes a bad developer experience. There is currently a TC39 proposal that would allow us to extend console without breaking developer experience, but in the meantime this PR changes the StrictMode console override behavior so that we only patch the console during the StrictMode double render so that, during the first render, the location points to developer code rather than our DevTools console code.
React currently suppress console logs in StrictMode during double rendering. However, this causes a lot of confusion. This PR moves the console suppression logic from React into React Devtools. Now by default, we no longer suppress console logs. Instead, we gray out the logs in console during double render. We also add a setting in React Devtools to allow developers to hide console logs during double render if they choose.
Refactor error/warning count tracking to avoid pre-allocating an ID for Fibers that aren't yet mounted. Instead, we store a temporary reference to the Fiber itself and later check to see if it successfully mounted before merging pending error/warning counts.
This avoids a problematic edge case where a force-remounted Fiber (from Fast Refresh) caused us to untrack a Fiber that was still mounted, resulting in a DevTools error if that Fiber was inspected in the Components tab.
DevTools now 'untrack' Fibers (cleans up the ID-to-Fiber mapping) after a slight delay in order to support a Fast Refresh edge case:
1. Component type is updated and Fast Refresh schedules an update+remount.
2. flushPendingErrorsAndWarningsAfterDelay() runs, sees the old Fiber is no longer mounted (it's been disconnected by Fast Refresh), and calls untrackFiberID() to clear it from the Map.
3. React flushes pending passive effects before it runs the next render, which logs an error or warning, which causes a new ID to be generated for this Fiber.
4. DevTools now tries to unmount the old Component with the new ID.
The underlying problem here is the premature clearing of the Fiber ID, but DevTools has no way to detect that a given Fiber has been scheduled for Fast Refresh. (The '_debugNeedsRemount' flag won't necessarily be set.)
The best we can do is to delay untracking by a small amount, and give React time to process the Fast Refresh delay.
Works around the corrupted Store state by detecting a broken Fast Refresh remount and forcefully dropping the root and re-mounting the entire tree. This prevents Fibers from getting duplicated in the Store (and in the Components tree). The benefit of this approach is that it doesn't rely on an update or change in behavior to Fast Refresh. (This workaround is pretty dirty, but since it's a DEV-only code path, it's probably okay.)
Note that this change doesn't fix all of the reported issues (see #21442 (comment)) but it does fix some of them.
This commit also slightly refactors the way DevTools assigns and manages unique IDs for Fibers in the backend by removing the indirection of a "primary Fiber" and instead mapping both the primary and alternate.
It also removes the previous cache-on-read behavior of getFiberID and splits the method into three separate functions for different use cases:
* getOrGenerateFiberID – Like the previous function, this method returns an ID or generates and caches a new one if the Fiber hasn't been seen before.
* getFiberIDUnsafe – This function returns an ID if one has already been generated or null if not. (It can be used to e.g. log a message about a Fiber without potentially causing it to leak.)
* getFiberIDThrows – This function returns an ID if one has already been generated or it throws. (It can be used to guarantee expected behavior rather than to silently cause a leak.)
Previously, DevTools recursed over both children and siblings during mount. This caused potential stack overflows when there were a lot of children (e.g. a list containing many items).
Given the following example component tree:
A
B C D
E F
G
A method that recurses for every child and sibling leads to a max depth of 6:
A
A -> B
A -> B -> E
A -> B -> C
A -> B -> C -> D
A -> B -> C -> D -> F
A -> B -> C -> D -> F -> G
The stack gets deeper as the tree gets either deeper or wider.
A method that recurses for every child and iterates over siblings leads to a max depth of 4:
A
A -> B
A -> B -> E
A -> C
A -> D
A -> D -> F
A -> D -> F -> G
The stack gets deeper as the tree gets deeper but is resilient to wide trees (e.g. lists containing many items).
I recently added UI for the Profiler's commit and post-commit durations to the DevTools, but I made two pretty silly oversights:
1. I used the commit hook (called after mutation+layout effects) to read both the layout and passive effect durations. This is silly because passive effects may not have flushed yet git at this point.
2. I didn't reset the values on the HostRoot node, so they accumulated with each commit.
This commitR addresses both issues:
1. First it adds a new DevTools hook, onPostCommitRoot*, to be called after passive effects get flushed. This gives DevTools the opportunity to read passive effect durations (if the build of React being profiled supports it).
2. Second the work loop resets these durations (on the HostRoot) after calling the post-commit hook so address the accumulation problem.
I've also added a unit test to guard against this regressing in the future.
* Doing this in flushPassiveEffectsImpl seemed simplest, since there are so many places we flush passive effects. Is there any potential problem with this though?
* Remove redundant initial of isArray (#21163)
* Reapply prettier
* Type the isArray function with refinement support
This ensures that an argument gets refined just like it does if isArray is
used directly.
I'm not sure how to express with just a direct reference so I added a
function wrapper and confirmed that this does get inlined properly by
closure compiler.
* A few more
* Rename unit test to internal
This is not testing a bundle.
Co-authored-by: Behnam Mohammadi <itten@live.com>
* Bump version number
* Remove Scheduler indirection
I originally kept the React PriorityLevel and Scheduler PriorityLevel
types separate in case there was a versioning mismatch between the two
modules. However, it looks like we're going to keep the Scheduler module
private in the short to medium term, and longer term the public
interface will match postTask. So, I've removed the extra indirection
(the switch statements that convert between the two types).