* Add NewContext module
This implements a reverse linked list tree containing the previous
contexts.
* Implement recursive algorithm
This algorithm pops the contexts back to a shared ancestor on the way down
the stack and then pushes new contexts in reverse order up the stack.
* Move isPrimaryRenderer to ServerFormatConfig
This is primarily intended to be used to support renderToString with a
separate build than the main one. This allows them to be nested.
* Wire up more element type matchers
* Wire up Context Provider type
* Wire up Context Consumer
* Test
* Implement reader in class
* Update error codez
* Add format context
* Let the Work node hold all working state for the recursive loop
Stacks are nice and all but there's a cost to maintaining each frame
both in terms of stack size usage and writing to it.
* Move current format context into work
* Synchronously render children of a Suspense boundary
We don't have to spawn work and snapshot the context. Instead we can try
to render the boundary immediately in case it works.
* Lazily create the fallback work
Instead of eagerly create the fallback work and then immediately abort it.
We can just avoid creating it if we finish synchronously.
* Use identifierPrefix to avoid conflicts within the same response
identifierPrefix as an option exists to avoid useOpaqueIdentifier conflicting
when different renders are used within one HTML response.
This lets this be configured for the DOM renderer specifically since it's DOM
specific whether they will conflict across trees or not.
* Add test for using multiple containers in one HTML document
* Copy some infra structure patterns from Flight
* Basic data structures
* Move structural nodes and instruction commands to host config
* Move instruction command to host config
In the DOM this is implemented as script tags. The first time it's emitted
it includes the function. Future calls invoke the same function.
The side of the complete boundary function in particular is unfortunately
large.
* Implement Fizz Noop host configs
This is implemented not as a serialized protocol but by-passing the
serialization when possible and instead it's like a live tree being
built.
* Implement React Native host config
This is not wired up. I just need something for the flow types since
Flight and Fizz are both handled by the isServerSupported flag.
Might as well add something though.
The principle of this format is the same structure as for HTML but a
simpler binary format.
Each entry is a tag followed by some data and terminated by null.
* Check in error codes
* Comment
This replaces the HTML renderer with instead resolving host elements into
arrays tagged with the react.element symbol. These turn into proper
React Elements on the client.
The symbol is encoded as the magical value "$". This has security implications
so this special value needs to remain escaped for other strings.
We could just encode the element as {$$typeof: "$", key: key props: props}
but that's a lot more bytes. So instead I encode it as:
["$", key, props] and then convert it back.
It would be nicer if React's reconciler could just accept these tuples.
* Rename ReactFlightStreamer -> ReactFlightServer
* Unify Browser/Node stream tests into one file and use the client reader
* Defer to the actual ReactDOM for HTML rendering for now
This will need to use a variant of Fizz to do inline SSR in Flight.
However, I don't want to build the whole impl right now but also don't
want to exclude the use case yet. So I outsource it to the existing
renderer. Ofc, this doesn't work with Suspense atm.
* Add Flight Build and Unify HostFormat Config between Flight and Fizz
* Add basic resolution of models
* Add basic Flight fixture
Demonstrates the streaming protocol.
* Rename to flight-server to distinguish from the client parts
* Add Flight Client package and entry point
* Fix fixture