This prepares from being able to reuse some this in ApplyGesture.
These all start with resetting a counter but it's tricky to have to
remember to do this and tricky to do from the outside of this module. So
we make an exported helper that does the resetting. Ideally it gets
inlined.
We also stop passing "current" to measureViewTransitionHostInstances.
Same thing for cancelViewTransitionHostInstances. This doesn't make
sense for "nested" which has not updated and so might not have an
alternate. Instead we pass in the old and new name if they might be
different.
Normally these are gated by the whole commitGestureOnRoot path but in
the case of an early commit these phases may need to be invoked.
Earlier. Those paths weren't gated which I noticed when I started adding
code to them.
This is the exact same code in both cases. It's just general clean up.
By unifying them it becomes less confusing to reuse these helpers in the
Apply Gesture path where the naming is reversed.
*This API is experimental and subject to change or removal.*
This PR is an alternative to
https://github.com/facebook/react/pull/32421 based on feedback:
https://github.com/facebook/react/pull/32421#pullrequestreview-2625382015
. The difference here is that we traverse from the Fragment's fiber at
operation time instead of keeping a set of children on the
`FragmentInstance`. We still need to handle newly added or removed child
nodes to apply event listeners and observers, so we treat those updates
as effects.
**Fragment Refs**
This PR extends React's Fragment component to accept a `ref` prop. The
Fragment's ref will attach to a custom host instance, which will provide
an Element-like API for working with the Fragment's host parent and host
children.
Here I've implemented `addEventListener`, `removeEventListener`, and
`focus` to get started but we'll be iterating on this by adding
additional APIs in future PRs. This sets up the mechanism to attach refs
and perform operations on children. The FragmentInstance is implemented
in `react-dom` here but is planned for Fabric as well.
The API works by targeting the first level of host children and proxying
Element-like APIs to allow developers to manage groups of elements or
elements that cannot be easily accessed such as from a third-party
library or deep in a tree of Functional Component wrappers.
```javascript
import {Fragment, useRef} from 'react';
const fragmentRef = useRef(null);
<Fragment ref={fragmentRef}>
<div id="A" />
<Wrapper>
<div id="B">
<div id="C" />
</div>
</Wrapper>
<div id="D" />
</Fragment>
```
In this case, calling `fragmentRef.current.addEventListener()` would
apply an event listener to `A`, `B`, and `D`. `C` is skipped because it
is nested under the first level of Host Component. If another Host
Component was appended as a sibling to `A`, `B`, or `D`, the event
listener would be applied to that element as well and any other APIs
would also affect the newly added child.
This is an implementation of the basic feature as a starting point for
feedback and further iteration.
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## Summary
<!--
Explain the **motivation** for making this change. What existing problem
does the pull request solve?
-->
This PR fixes asserts when `passChildrenWhenCloningPersistedNodes` is
enabled for React Native and OffscreenComponent child rendering unhides
host components.
Discussions around possible fixes for the asserts seen in React Native
suggested changing the way we handle hiding/unhiding host components by
updating the fiber state with the hidden host component instead of
submitting a hidden clone Fabric and keeping the original as the current
fiber.
Implementing this fix would require holding onto the original styling of
the hidden host component. The reconciler updates the styling by adding
`display: none` to hide the contents. If the original host component was
already hidden, the renderer would lose that information and remove the
styling when showing the contents again.
To reduce the changes required to make
`passChildrenWhenCloningPersistedNodes` work, this PR falls back to the
original cloning method when OffscreenComponents are part of the
children needed to be added back. This effectively resolve the asserts
triggered by the feature in RN and improves overall performance.
## How did you test this change?
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Demonstrate the code is solid. Example: The exact commands you ran and
their output, screenshots / videos if the pull request changes the user
interface.
How exactly did you verify that your PR solves the issue you wanted to
solve?
If you leave this empty, your PR will very likely be closed.
-->
This fix was tested by enabling `passChildrenWhenCloningPersistedNodes`
in an app built with React Native that had a repro for triggering the
asserts. The asserts do not occur anymore when using the changes in this
PR.
---------
Co-authored-by: Nick <lefever@meta.com>
This is really the essence mechanism of the `useSwipeTransition`
feature.
We don't want to immediately switch to the destination state when
starting a gesture. The effects remain mounted on the current state. We
want the current state to be "live". This is important to for example
allow a video to keeping playing while starting a swipe (think
TikTok/Reels) and not stop until you've committed the action. The only
thing that can be live is the "new" state. Therefore we treat the
destination as the "old" state and perform a reverse animation from
there.
Ideally we could apply the old state to the DOM tree, take a snapshot
and then revert it back in the mutation of `startViewTransition`.
Unfortunately, the way `startViewTransition` was designed it always
paints one frame of the "old" state which would lead this to cause a
flicker.
To work around this, we need to create a clone of any View Transition
boundary that might be mutated and then render that offscreen. That way
we can render the "current" state on screen and the "destination" state
offscreen for the screenshots. Being mutated can be either due to React
doing a DOM mutation or if a child boundary resizes that causes the
parent to relayout. We don't have to do this for insertions or deletions
since they only appear on one side.
The worst case scenario is that we have to clone the whole root. That's
what this first PR implements. We clone the container and if it's not
absolutely positioned, we position it on top of the current one. If the
container is `document` or `<html>` we instead clone the `<body>` tag
since it's the only one we can insert a duplicate of. If the container
is deep in the tree we clone just that even though technically we should
probably clone the whole document in that case. We just keep the impact
smaller. Ideally though we'd never hit this case. In fact, if we clone
the document we issue a warning (always for now) since you probably
should optimize this. In the future I intend to add optimizations when
affected View Transition boundaries are absolutely positioned since they
cannot possibly relayout the parent. This would be the ideal way to use
this feature most efficiently but it still works without it.
Since we render the "old" state outside the viewport, we need to then
adjust the animation to put it back into the viewport. This is the
trickiest part to get right while still preserving any customization of
the View Transitions done using CSS. This current approach reapplies all
the animations with adjusted keyframes.
In the case of an "exit" the pseudo-element itself is positioned outside
the viewport but since we can't programmatically update the style of the
pseudo-element itself we instead adjust all the keyframes to put it back
into the viewport. If there is no animation on the group we add one.
In the case of an "update" the pseudo-element is positioned on the new
state which is already inside the viewport. However, the auto-generated
animation of the group has a starting keyframe that starts outside the
viewport. In this case we need to adjust that keyframe.
In the future I might explore a technique that inserts stylesheets
instead of mutating the animations. It might be simpler. But whatever
hacks work to maximize the compatibility is best.
This adds a `ReactFiberApplyGesture` which is basically intended to be a
fork of the phases in `ReactFiberCommitWork` except for the fake commit
that `useSwipeTransition` does. So far none of the phases are actually
implemented yet. This is just the scaffolding around them so I can fill
them in later.
The important bit is that we call `startViewTransition` (via the
`startGestureTransition` Config) when a gesture starts. We add a paused
animation to prevent the transition from committing (even if the
ScrollTimeline goes to 100%). This also locks the documents so that we
can't commit any other Transitions until it completes.
When the gesture completes (scroll end) then we stop the gesture View
Transition. If there's no new work scheduled we do that immediately but
if there was any new work already scheduled, then we assume that this
will potentially commit the new state. So we wait for that to finish.
This lets us lock the animation in its state instead of snapping back
and then applying the real update.
Using this technique we can't actually run a View Transition from the
current state to the actual committed state because it would snap back
to the beginning and then run the View Transition from there. Therefore
any new commit needs to skip View Transitions even if it should've
technically animated to that state. We assume that the new state is the
same as the optimistic state you already swiped to. An alternative to
this technique could be to commit the optimistic state when we cancel
and then apply any new updates o top of that. I might explore that in
the future.
Regardless it's important that the `action` associated with the swipe
schedules some work before we cancel. Otherwise it risks reverting
first. So I had to update this in the fixture.
This doesn't change anything. It just moves some functions.
This moves the view transitions helper functions into its own file. This
is similar to how I already moved ReactFiberCommitEffects and
ReactFiberCommitHostEffects out of ReactFiberCommitWork.
This makes it a bit easier to navigate and get an overview of
ReactFiberCommitWork but another motivation is also so that I can refer
to these helpers from
[ReactFiberApplyGesture](https://github.com/facebook/react/pull/32451/files#diff-42297cf327dee8e01d83c85314b8965953b9674e7c4615ce6c430464dcc8550b).
For the `useId` algorithm we used colon `:` before and after.
https://github.com/facebook/react/pull/23360
This avoids collisions in general by using an unusual characters. It
also avoids collisions when concatenated with some other ID.
Unfortunately, `:` is not a valid character in `view-transition-name`.
This PR swaps the format from:
```
:r123:
```
To the unicode:
```
«r123»
```
Which is valid CSS selectors. This also allows them being used for
`querySelector()` which we didn't really find a legit use for but seems
ok-ish.
That way you can get a view-transition-name that you can manually
reference. E.g. to generate styles:
```js
const id = useId();
return <>
<style>{`
::view-transition-group(${id}) { ... }
::view-transition-old(${id}) { ... }
::view-transition-new(${id}) { ... }
`}</style>
<ViewTransition name={id}>...</ViewTransition>
</>;
```
Stacked on #32379
Track the range offsets along the timeline where previous/current/next
is. This can also be specified as an option. This lets you model more
than three states along a timeline by clamping them and then updating
the "current" as you go.
It also allows specifying the "current" offset as something different
than what it was when the gesture started such as if it has to start
after scroll has already happened (such as what happens if you listen to
the "scroll" event).
We can only render one direction at a time with View Transitions. When
the direction changes we need to do another render in the new direction
(returning previous or next).
To determine direction we store the position we started at and anything
moving to a lower value (left/up) is "previous" direction (`false`) and
anything else is "next" (`true`) direction.
For the very first render we won't know which direction you're going
since you're still on the initial position. It's useful to start the
render to allow the view transition to take control before anything
shifts around so we start from the original position. This is not
guaranteed though if the render suspends.
For now we start the first render by guessing the direction such as if
we know that prev/next are the same as current. With the upcoming auto
start mode we can guess more accurately there before we start. We can
also add explicit APIs to `startGesture` but ideally it wouldn't matter.
Ideally we could just start after the first change in direction from the
starting point.
This Hook will be used to drive a View Transition based on a gesture.
```js
const [value, startGesture] = useSwipeTransition(prev, current, next);
```
The `enableSwipeTransition` flag will depend on `enableViewTransition`
flag but we may decide to ship them independently. This PR doesn't do
anything interesting yet. There will be a lot more PRs to build out the
actual functionality. This is just wiring up the plumbing for the new
Hook.
This first PR is mainly concerned with how the whole starts (and stops).
The core API is the `startGesture` function (although there will be
other conveniences added in the future). You can call this to start a
gesture with a source provider. You can call this multiple times in one
event to batch multiple Hooks listening to the same provider. However,
each render can only handle one source provider at a time and so it does
one render per scheduled gesture provider.
This uses a separate `GestureLane` to drive gesture renders by marking
the Hook as having an update on that lane. Then schedule a render. These
renders should be blocking and in the same microtask as the
`startGesture` to ensure it can block the paint. So it's similar to
sync.
It may not be possible to finish it synchronously e.g. if something
suspends. If so, it just tries again later when it can like any other
render. This can also happen because it also may not be possible to
drive more than one gesture at a time like if we're limited to one View
Transition per document. So right now you can only run one gesture at a
time in practice.
These renders never commit. This means that we can't clear the
`GestureLane` the normal way. Instead, we have to clear only the root's
`pendingLanes` if we don't have any new renders scheduled. Then wait
until something else updates the Fiber after all gestures on it have
stopped before it really clears.
Merges the useResourceEffect API into useEffect while keeping the
underlying implementation the same. useResourceEffect will be removed in
the next diff.
To fork between behavior we rely on a `typeof` check for the updater or
destroy function in addition to the CRUD feature flag. This does now
have to be checked every time (instead of inlined statically like before
due to them being different hooks) which will incur some non-zero amount
(possibly negligble) of overhead for every effect.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/32205).
* #32206
* __->__ #32205
Small refactor to the `resource` type to narrow it to an arbitrary
object or void/null instead of the top type. This makes the overload on
useEffect simpler since the return type of create is no longer widened
to the top type when we merge their definitions.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/32203).
* #32206
* #32205
* #32204
* __->__ #32203
follow up to https://github.com/facebook/react/pull/32163
This continues the work of making Suspense workable anywhere in a
react-dom tree. See the prior PRs for how we handle server rendering and
client rendering. In this change we update the hydration implementation
to be able to locate expected nodes. In particular this means hydration
understands now that the default hydration context is the document body
when the container is above the body.
One case that is unique to hydration is clearing Suspense boundaries.
When hydration fails or when the server instructs the client to recover
an errored boundary it's possible that the html, head, and body tags in
the initial document were written from a fallback or a different primary
content on the server and need to be replaced by the client render.
However these tags (and in the case of head, their content) won't be
inside the comment nodes that identify the bounds of the Suspense
boundary. And when client rendering you may not even render the same
singletons that were server rendered. So when server rendering a
boudnary which contributes to the preamble (the html, head, and body tag
openings plus the head contents) we emit a special marker comment just
before closing the boundary out. This marker encodes which parts of the
preamble this boundary owned. If we need to clear the suspense boundary
on the client we read this marker and use it to reset the appropriate
singleton state.
## Summary
When lookup `Parent`, `HostRoot` and `HostPortal` should be merged,
because when creating a `Portal`, it will also include
`containerInfo`(So we can directly use this `containerInfo` to delete
the real DOM nodes.), so there is no need to handle them separately.
## How did you test this change?
No behavior changes, all existing tests pass.
When a named ViewTransition component unmounts in one place and mounts
in a different place we need to match these up so we know a pair has
been created. Since the unmounts are tracked in the snapshot phase we
need some way to track the mounts before that.
Originally the way I did that is by reusing the render phase since there
was no other phase in the commit before that. However, that's not quite
correct. Just because something is visited in render doesn't mean it'll
commit. E.g. if that tree ends up suspending or erroring. Which would
lead to a false positive on match. The unmount shouldn't animate in that
case.
(Un)fortunately we have already added a traversal before the snapshot
phase for tracking suspensey CSS. The `accumulateSuspenseyCommit` phase.
This needs to find new mounts of Suspensey CSS or if there was a
reappearing Offscreen boundary it needs to find any Suspensey CSS
already inside that tree. This is exactly the same traversal we need to
find newly appearing View Transition components. So we can just reuse
that.
This is a follow up to https://github.com/facebook/react/pull/32069
In the prior change I updated Fizz to allow you to render Suspense
boundaries at any level within a react-dom application by treating the
document body as the default render scope. This change updates Fiber to
provide similar semantics. Note that this update still does not deliver
hydration so unifying the Fizz and Fiber implementations in a single App
is not possible yet.
The implementation required a rework of the getHostSibling and
getHostParent algorithms. Now most HostSingletons are invisible from a
host positioning perspective. Head is special in that it is a valid host
scope so when you have Placements inside of it, it will act as the
parent. But body, and html, will not directly participate in host
positioning.
Additionally to support flipping to a fallback html, head, and body tag
in a Suspense fallback I updated the offscreen hiding/unhide logic to
pierce through singletons when lookin for matching hidable nod
boundaries anywhere (excluding hydration)
This adds an isomorphic API to add Transition Types, which represent the
cause, to the current Transition. This is currently mainly for View
Transitions but as a concept it's broader and we might expand it to more
features and object types in the future.
```js
import { unstable_addTransitionType as addTransitionType } from 'react';
startTransition(() => {
addTransitionType('my-transition-type');
setState(...);
});
```
If multiple transitions get entangled this is additive and all
Transition Types are collected. You can also add more than one type to a
Transition (hence the `add` prefix).
Transition Types are reset after each commit. Meaning that `<Suspense>`
revealing after a `startTransition` does not get any View Transition
types associated with it.
Note that the scoping rules for this is a little "wrong" in this
implementation. Ideally it would be scoped to the nearest outer
`startTransition` and grouped with any `setState` inside of it.
Including Actions. However, since we currently don't have AsyncContext
on the client, it would be too easy to drop a Transition Type if there
were no other `setState` in the same `await` task. Multiple Transitions
are entangled together anyway right now as a result. So this just tracks
a global of all pending Transition Types for the next Transition. An
inherent tricky bit with this API is that you could update multiple
roots. In that case it should ideally be associated with each root.
Transition Tracing solves this by associating a Transition with any
updates that are later collected but this suffers from the problem
mentioned above. Therefore, I just associate Transition Types with one
root - the first one to commit. Since the View Transitions across roots
are sequential anyway it kind of makes sense that only one really is the
cause and the other one is subsequent.
Transition Types can be used to apply different animations based on what
caused the Transition. You have three different ways to choose from for
how to use them:
## CSS
It integrates with [View Transition
Types](https://www.w3.org/TR/css-view-transitions-2/#active-view-transition-pseudo-examples)
so you can match different animations based on CSS scopes:
```css
:root:active-view-transition-type(my-transition-type) {
&::view-transition-...(...) {
...
}
}
```
This is kind of a PITA to write though and if you have a CSS library
that provide View Transition Classes it's difficult to import those into
these scopes.
## Class per Type
This PR also adds an object-as-map form that can be passed to all
`className` properties:
```js
<ViewTransition className={{
'my-navigation-type': 'hello',
'default': 'world',
}}>
```
If multiple types match, then they're joined together. If no types match
then the special `"default"` entry is used instead. If any type has the
value `"none"` then that wins and the ViewTransition is disabled (not
assigned a name).
These can be combined with `enter`/`exit`/`update`/`layout`/`share`
props to match based on kind of trigger and Transition Type.
```js
<ViewTransition enter={{
'navigation-back': 'enter-right',
'navigation-forward': 'enter-left',
}}
exit={{
'navigation-back': 'exit-right',
'navigation-forward': 'exit-left',
}}>
```
## Events
In addition, you can also observe the types in the View Transition Event
callbacks as the second argument. That way you can pick different
imperative Animations based on the cause.
```js
<ViewTransition onUpdate={(inst, types) => {
if (types.includes('navigation-back')) {
...
} else if (types.includes('navigation-forward')) {
...
} else {
...
}
}}>
```
## Future
In the future we might expose types to `useEffect` for more general
purpose usage. This would also allow non-View Transition based
Animations such as existing libraries to use this same feature to
coordinate the same concept.
We might also allow richer objects to be passed along here. Only the
strings would apply to View Transitions but the imperative code and
effects could do something else with them.
This adds five props to `<ViewTransition>` that adds a specific
`view-transition-class` when React wants to animate it based on the
heuristic that triggers.
```js
<ViewTransition
enter="slide-from-left"
exit="slide-to-right"
layout="slide"
update="none"
share="cross-fade"
>
```
- `enter`: The <ViewTransition> or its parent Component is mounted and
there's no other <ViewTransition> with the same name being deleted.
- `exit`: The <ViewTransition> or its parent Component is unmounted and
there's no other <ViewTransition> with the same name being deleted.
- `layout`: There are no updates to the content inside this
<ViewTransition> boundary itself but the boundary has resized or moved
due to other changes to siblings.
- `share`: This <ViewTransition> is being mounted and another
<ViewTransition> instance with the same name is being unmounted
elsewhere.
- `update`: The content of <ViewTransition> has changed either due to
DOM mutations or because an inner child <ViewTransition> has resized.
The existing `className` is the baseline and the others are added to it
to combine.
This is convenient to distinguish things like `enter` / `exit` but that
can already be expressed as CSS. The other cases can't be expressed as
purely CSS.
`"none"` is a special value that deactivates the view transition name
under that condition.
The most important feature of this is that you can now limit View
Transitions to only tigger when a particular DOM node is affected, not
when just any child updates, by opt-ing out a subtree. This is safer
when added to shared parent.
```js
<ViewTransition>
<div>
<ViewTransition className="none">
{children}
</ViewTransition>
</div>
</ViewTransition>
```
This can't be fully expressed using neither just CSS nor the imperative
refs API since we need some way to have already removed the
`view-transition-name` when this happens. When you think about the
implementation details it might seem a bit strange that you specify the
`class` to `none` to remove the `name` but it's really about picking
which animation should happen for that case default (`undefined`), a
specific one (class) or none (`"none"`).
This adds five events to `<ViewTransition>` that triggers when React
wants to animate it.
- `onEnter`: The `<ViewTransition>` or its parent Component is mounted
and there's no other `<ViewTransition>` with the same name being
deleted.
- `onExit`: The `<ViewTransition>` or its parent Component is unmounted
and there's no other `<ViewTransition>` with the same name being
deleted.
- `onLayout`: There are no updates to the content inside this
`<ViewTransition>` boundary itself but the boundary has resized or moved
due to other changes to siblings.
- `onShare`: This `<ViewTransition>` is being mounted and another
`<ViewTransition>` instance with the same name is being unmounted
elsewhere.
- `onUpdate`: The content of `<ViewTransition>` has changed either due
to DOM mutations or because an inner child `<ViewTransition>` has
resized.
Only one of these events is fired per Transition. If you want to cover
all updates you have to listen to `onLayout`, `onShare` and `onUpdate`.
We could potentially do something like fire `onUpdate` if `onLayout` or
`onShare` isn't specified but it's a little sketchy to have behavior
based on if someone is listening since it limits adding wrappers that
may or may not need it.
Each takes a `ViewTransitionInstance` as an argument so you don't need a
ref to animate it.
```js
<ViewTransition onEnter={inst => inst.new.animate(keyframes, options)}>
```
The timing of this event is after the View Transition's `ready` state
which means that's too late to do any changes to the View Transition's
snapshots but now both the new and old pseudo-elements are ready to
animate.
The order of `onExit` is parent first, where as the others are child
first. This mimics effect mount/unmount.
I implement this by adding to a queue in the commit phase and then call
it while we're finishing up the commit. This is after layout effects but
before passive effects since passive effects fire after the animation is
`finished`.
This adds refs to View Transition that can resolve to an instance of:
```js
type ViewTransitionRef = {
name: string,
group: Animatable,
imagePair: Animatable,
old: Animatable,
new: Animatable,
}
```
Animatable is a type that has `animate(keyframes, options)` and
`getAnimations()` on it. It's the interface that exists on Element that
lets you start animations on it. These ones are like that but for the
four pseudo-elements created by the view transition.
If a name changes, then a new ref is created. That way if you hold onto
a ref during an exit animation spawned by the name change, you can keep
calling functions on it. It will keep referring to the old name rather
than the new name.
This allows imperative control over the animations instead of using CSS
for this.
```js
const viewTransition = ref.current;
const groupAnimation = viewTransition.group.animate(keyframes, options);
const imagePairAnimation = viewTransition.imagePair.animate(keyframes, options);
const oldAnimation = viewTransition.old.animate(keyframes, options);
const newAnimation = viewTransition.new.animate(keyframes, options);
```
The downside of using this API is that it doesn't work with SSR so for
SSR rendered animations they'll fallback to the CSS. You could use this
for progressive enhancement though.
Note: In this PR the ref only controls one DOM node child but there can
be more than one DOM node in the ViewTransition fragment and they are
just left to their defaults. We could try something like making the
`animate()` function apply to multiple children but that could lead to
some weird consequences and the return value would be difficult to
merge. We could try to maintain an array of Animatable that updates with
how ever many things are currently animating but that makes the API more
complicated to use for the simple case. Conceptually this should be like
a fragment so we would ideally combine the multiple children into a
single isolate if we could. Maybe one day the same name could be applied
to multiple children to create a single isolate. For now I think I'll
just leave it like this and you're really expect to just use it with one
DOM node. If you have more than one they just get the default animations
from CSS.
Using this is a little tricky due timing. In this fixture I just use a
layout effect plus rAF to get into the right timing after the
startViewTransition is ready. In the future I'll add an event that fires
when View Transitions heuristics fire with the right timing.
This allows mutations and scrolling in the layout phase to be counted
towards the mutation. This would maybe not be the case for gestures but
it is useful for fire-and-forget.
This also avoids the issue that if you resolve navigation in
useLayoutEffect that it ends up dead locked.
It also means that useLayoutEffect does not observe the scroll
restoration and in fact, the scroll restoration would win over any
manual scrolling in layout effects. For better or worse, this is more in
line with how things worked before and how it works in popstate. So it's
less of a breaking change. This does mean that we can't unify the after
mutation phase with the layout phase though.
To do this we need split out flushSpawnedWork from the flushLayoutEffect
call.
Spawned work from setState inside the layout phase is done outside and
not counted towards the transition. They're sync updates and so are not
eligible for their own View Transitions. It's also tricky to support
this since it's unclear what things like exits in that update would
mean. This work will still be able to mutate the live DOM but it's just
not eligible to trigger new transitions or adjust the target of those.
One difference between popstate is that this spawned work is after
scroll restoration. So any scrolling spawned from a second pass would
now win over scroll restoration.
Another consequence of this change is that you can't safely animate
pseudo elements in useLayoutEffect. We'll introduce a better event for
that anyway.
This adds navigation support to the View Transition fixture using both
`history.pushState/popstate` and the Navigation API models.
Because `popstate` does scroll restoration synchronously at the end of
the event, but `startViewTransition` cannot start synchronously, it
would observe the "old" state as after applying scroll restoration. This
leads to weird artifacts. So we intentionally do not support View
Transitions in `popstate`. If it suspends anyway for some other reason,
then scroll restoration is broken anyway and then it is supported. We
don't have to do anything here because this is already how things worked
because the sync `popstate` special case already included the sync lane
which opts it out of View Transitions.
For the Navigation API, scroll restoration can be blocked. The best way
to do this is to resolve the Navigation API promise after React has
applied its mutation. We can detect if there's currently any pending
navigation and wait to resolve the `startViewTransition` until it
finishes and any scroll restoration has been applied.
https://github.com/user-attachments/assets/f53b3282-6315-4513-b3d6-b8981d66964e
There is a subtle thing here. If we read the viewport metrics before
scroll restoration has been applied, then we might assume something is
or isn't going to be within the viewport incorrectly. This is evident on
the "Slide In from Left" example. When we're going forward to that page
we shift the scroll position such that it's going to appear in the
viewport. If we did this before applying scroll restoration, it would
not animate because it wasn't in the viewport then. Therefore, we need
to run the after mutation phase after scroll restoration.
A consequence of this is that you have to resolve Navigation in
`useInsertionEffect` as otherwise it leads to a deadlock (which
eventually gets broken by `startViewTransition`'s timeout of 10
seconds). Another consequence is that now `useLayoutEffect` observes the
restored state. However, I think what we'll likely do is move the layout
phase to before the after mutation phase which also ensures that
auto-scrolling inside `useLayoutEffect` are considered in the viewport
measurements as well.
Stacked on #31975.
View Transitions cannot handle interruptions in that if you start a new
one before the previous one has finished, it just stops and then
restarts. It doesn't seamlessly transition into the new transition.
This is generally considered a bad thing but I actually think it's quite
good for fire-and-forget animations (gestures is another story). There
are too many examples of bad animations in fast interactions because the
scenario wasn't predicted. Like overlapping toasts or stacked layers
that look bad. The only case interrupts tend to work well is when you do
a strict reversal of an animation like returning to the page you just
left or exiting a modal just being opened. However, we're limited by the
platform even in that regard.
I think one reason interruptions have traditionally been seen as good is
because it's hard if you have a synchronous framework to not interrupt
since your application state has already moved on. We don't have that
limitation since we can suspend commits. We can do all the work to
prepare for the next commit by rendering while the animation is going
but then delay the commit until the previous one finishes.
Another technical limitation earlier animation libraries suffered from
is only have the option to either interrupt or sequence animations since
it's modeling just one change set. Like showing one toast at a time.
That's bad. We don't have that limitation because we can interrupt a
previously suspended commit and start working on a new one instead.
That's what we do for suspended transitions in general. The net effect
is that we batch the commits.
Therefore if you get multiple toasts flying in fast, they can animate as
a batch in together all at once instead of overlapping slightly or being
staggered. Interruptions (often) bad. Staggered animations bad. Batched
animations good.
This PR stashes the currently active View Transition with an expando on
the container that's animating (currently always document). This is
similar to what we do with event handlers etc. We reason we do this with
an expando is that if you have multiple Reacts on the same page they
need to wait for each other. However, one of those might also be the SSR
runtime. So this lets us wait for the SSR runtime's animations to finish
before starting client ones. This could really be a more generic name
since this should ideally be shared across frameworks. It's kind of
strange that this property doesn't already exist in the DOM given that
there can only be one. It would be useful to be able to coordinate this
across libraries.
Stacked on #31975.
This is the primary way we recommend styling your View Transitions since
it allows for reusable styling such as a CSS library specializing in
View Transitions in a way that's composable and without naming
conflicts. E.g.
```js
<ViewTransition className="enter-slide-in exit-fade-out update-cross-fade">
```
This doesn't change the HTML `class` attribute. It's not a CSS class.
Instead it assign the `view-transition-class` style prop of the
underlying DOM node while it's transitioning.
You can also just use `<div style={{viewTransitionClass: ...}}>` on the
DOM node but it's convenient to control the Transition completely from
the outside and conceptually we're transitioning the whole fragment. You
can even make Transition components that just wraps existing components.
`<RevealTransition><Component /></RevealTransition>` this way.
Since you can also have multiple wrappers for different circumstances it
allows React's heuristics to use different classes for different
scenarios. We'll likely add more options like configuring different
classes for different `types` or scenarios that can't be described by
CSS alone.
## CSS Modules
```js
import transitions from './transitions.module.css';
<ViewTransition className={transitions.bounceIn}>...</ViewTransition>
```
CSS Modules works well with this strategy because you can have globally
unique namespaces and define your transitions in the CSS modules as a
library that you can import. [As seen in the fixture
here.](https://github.com/facebook/react/commit/8b91b37bb8b4add5f3f8be5ef8f49bb23966b13b#diff-b4d9854171ffdac4d2c01be92a5eff4f8e9e761e6af953094f99ca243b054a85R11)
I did notice an unfortunate bug in how CSS Modules (at least in Webpack)
generates class names. Sometimes the `+` character is used in the hash
of the class name which is not valid for `view-transition-class` and so
it breaks. I had to rename my class names until the hash yielded
something different to work around it. Ideally that bug gets fixed soon.
## className, rly?
`className` isn't exactly the most loved property name, however, I'm
using `className` here too for consistency. Even though in this case
there's no direct equivalent DOM property name. The CSS property is
named `viewTransitionClass`, but the "viewTransition" prefix is implied
by the Component it is on in this case. For most people the fact that
this is actually a different namespace than other CSS classes doesn't
matter. You'll most just use a CSS library anyway and conceptually
you're just assigning classes the same way as `className` on a DOM node.
But if we ever rename the `class` prop then we can do that for this one
as well.
This will provide the opt-in for using [View
Transitions](https://developer.mozilla.org/en-US/docs/Web/API/View_Transition_API)
in React.
View Transitions only trigger for async updates like `startTransition`,
`useDeferredValue`, Actions or `<Suspense>` revealing from fallback to
content. Synchronous updates provide an opt-out but also guarantee that
they commit immediately which View Transitions can't.
There's no need to opt-in to View Transitions at the "cause" side like
event handlers or actions. They don't know what UI will change and
whether that has an animated transition described.
Conceptually the `<ViewTransition>` component is like a DOM fragment
that transitions its children in its own isolate/snapshot. The API works
by wrapping a DOM node or inner component:
```js
import {ViewTransition} from 'react';
<ViewTransition><Component /></ViewTransition>
```
The default is `name="auto"` which will automatically assign a
`view-transition-name` to the inner DOM node. That way you can add a
View Transition to a Component without controlling its DOM nodes styling
otherwise.
A difference between this and the browser's built-in
`view-transition-name: auto` is that switching the DOM nodes within the
`<ViewTransition>` component preserves the same name so this example
cross-fades between the DOM nodes instead of causing an exit and enter:
```js
<ViewTransition>{condition ? <ComponentA /> : <ComponentB />}</ViewTransition>
```
This becomes especially useful with `<Suspense>` as this example
cross-fades between Skeleton and Content:
```js
<ViewTransition>
<Suspense fallback={<Skeleton />}>
<Content />
</Suspense>
</ViewTransition>
```
Where as this example triggers an exit of the Skeleton and an enter of
the Content:
```js
<Suspense fallback={<ViewTransition><Skeleton /></ViewTransition>}>
<ViewTransition><Content /></ViewTransition>
</Suspense>
```
Managing instances and keys becomes extra important.
You can also specify an explicit `name` property for example for
animating the same conceptual item from one page onto another. However,
best practices is to property namespace these since they can easily
collide. It's also useful to add an `id` to it if available.
```js
<ViewTransition name="my-shared-view">
```
The model in general is the same as plain `view-transition-name` except
React manages a set of heuristics for when to apply it. A problem with
the naive View Transitions model is that it overly opts in every
boundary that *might* transition into transitioning. This is leads to
unfortunate effects like things floating around when unrelated updates
happen. This leads the whole document to animate which means that
nothing is clickable in the meantime. It makes it not useful for smaller
and more local transitions. Best practice is to add
`view-transition-name` only right before you're about to need to animate
the thing. This is tricky to manage globally on complex apps and is not
compositional. Instead we let React manage when a `<ViewTransition>`
"activates" and add/remove the `view-transition-name`. This is also when
React calls `startViewTransition` behind the scenes while it mutates the
DOM.
I've come up with a number of heuristics that I think will make a lot
easier to coordinate this. The principle is that only if something that
updates that particular boundary do we activate it. I hope that one day
maybe browsers will have something like these built-in and we can remove
our implementation.
A `<ViewTransition>` only activates if:
- If a mounted Component renders a `<ViewTransition>` within it outside
the first DOM node, and it is within the viewport, then that
ViewTransition activates as an "enter" animation. This avoids inner
"enter" animations trigger when the parent mounts.
- If an unmounted Component had a `<ViewTransition>` within it outside
the first DOM node, and it was within the viewport, then that
ViewTransition activates as an "exit" animation. This avoids inner
"exit" animations triggering when the parent unmounts.
- If an explicitly named `<ViewTransition name="...">` is deep within an
unmounted tree and one with the same name appears in a mounted tree at
the same time, then both are activated as a pair, but only if they're
both in the viewport. This avoids these triggering "enter" or "exit"
animations when going between parents that don't have a pair.
- If an already mounted `<ViewTransition>` is visible and a DOM
mutation, that might affect how it's painted, happens within its
children but outside any nested `<ViewTransition>`. This allows it to
"cross-fade" between its updates.
- If an already mounted `<ViewTransition>` resizes or moves as the
result of direct DOM nodes siblings changing or moving around. This
allows insertion, deletion and reorders into a list to animate all
children. It is only within one DOM node though, to avoid unrelated
changes in the parent to trigger this. If an item is outside the
viewport before and after, then it's skipped to avoid things flying
across the screen.
- If a `<ViewTransition>` boundary changes size, due to a DOM mutation
within it, then the parent activates (or the root document if there are
no more parents). This ensures that the container can cross-fade to
avoid abrupt relayout. This can be avoided by using absolutely
positioned children. When this can avoid bubbling to the root document,
whatever is not animating is still responsive to clicks during the
transition.
Conceptually each DOM node has its own default that activates the parent
`<ViewTransition>` or no transition if the parent is the root. That
means that if you add a DOM node like `<div><ViewTransition><Component
/></ViewTransition></div>` this won't trigger an "enter" animation since
it was the div that was added, not the ViewTransition. Instead, it might
cause a cross-fade of the parent ViewTransition or no transition if it
had no parent. This ensures that only explicit boundaries perform coarse
animations instead of every single node which is really the benefit of
the View Transitions model. This ends up working out well for simple
cases like switching between two pages immediately while transitioning
one floating item that appears on both pages. Because only the floating
item transitions by default.
Note that it's possible to add manual `view-transition-name` with CSS or
`style={{ viewTransitionName: 'auto' }}` that always transitions as long
as something else has a `<ViewTransition>` that activates. For example a
`<ViewTransition>` can wrap a whole page for a cross-fade but inside of
it an explicit name can be added to something to ensure it animates as a
move when something relates else changes its layout. Instead of just
cross-fading it along with the Page which would be the default.
There's more PRs coming with some optimizations, fixes and expanded
APIs. This first PR explores the above core heuristic.
---------
Co-authored-by: Sebastian "Sebbie" Silbermann <silbermann.sebastian@gmail.com>
The public API has been deleted a long time ago so this should be unused
unless it's used by hacks. It should be replaced with an
effect/lifecycle that manually tracks this if you need it.
The problem with this API is how the timing implemented because it
requires Placement/Hydration flags to be cleared too early. In fact,
that's why we also have a separate PlacementDEV flag that works
differently.
https://github.com/facebook/react/blob/main/packages/react-reconciler/src/ReactFiberCommitWork.js#L2157-L2165
We should be able to remove this code now.
This is a follow up to #31930 and a prerequisite for #31975.
With View Transitions, the commit phase becomes async which means that
other work can sneak in between. We need to be resilient to that.
This PR first refactors the flushMutationEffects and flushLayoutEffects
to use module scope variables to track its arguments so we can defer
them. It shares these with how we were already doing it for
flushPendingEffects.
We also track how far along the commit phase we are so we know what we
have left to flush.
Then callers of flushPassiveEffects become flushPendingEffects. That
helper synchronously flushes any remaining phases we've yet to commit.
That ensure that things are at least consistent if that happens.
Finally, when we are using a scheduled task, we don't do any work. This
ensures that we're not flushing any work too early if we could've
deferred it. This still ensures that we always do flush it before
starting any new work on any root so new roots observe the committed
state.
There are some unfortunate effects that could happen from allowing
things to flush eagerly. Such as if a flushSync sneaks in before
startViewTransition, it'll skip the animation. If it's during a
suspensey font it'll start the transition before the font has loaded
which might be better than breaking flushSync. It'll also potentially
flush passive effects inside the startViewTransition which should
typically be ok.
Refs are basically just fancy Layout Effects. These are conceptually the
same thing and are always visited together so they don't need to be
different flags.
Whenever we disappear/reappear Offscreen content we need to do both Refs
and Layout Effects.
This is just indicating which phase needs to be visited and these are
always the same phase.
This is behind an unusual flag (enableCreateEventHandleAPI) that doesn't
serve a special return value. I'll be collecting other flags from this
phase too.
We can just use the global flag and reset it before the next mutation
phase. Unlike focusedInstanceHandle this doesn't leak any memory in the
meantime.
We're currently visiting the snapshot phase for every `Update` flag even
though we rarely have to do anything in the Snapshot phase.
The only flags that seem to use these wider visits is
`enableCreateEventHandleAPI` and `enableUseEffectEventHook` but really
neither of those should do that neither. They should schedule explicit
Snapshot phases if needed.