Commit Graph
568 Commits
Author SHA1 Message Date
5dc1b212c3 [Fizz] Support basic SuspenseList forwards/backwards revealOrder (#33306)
Basically we track a `SuspenseListRow` on the task. These keep track of
"pending tasks" that block the row. A row is blocked by:

- First itself completing rendering.
- A previous row completing.
- Any tasks inside the row and before the Suspense boundary inside the
row. This is mainly because we don't yet know if we'll discover more
SuspenseBoundaries.
- Previous row's SuspenseBoundaries completing.

If a boundary might get outlined, then we can't consider it completed
until we have written it because it determined whether other future
boundaries in the row can finish.

This is just handling basic semantics. Features not supported yet that
need follow ups later:

- CSS dependencies of previous rows should be added as dependencies of
future row's suspense boundary. Because otherwise if the client is
blocked on CSS then a previous row could be blocked but the server
doesn't know it.
- I need a second pass on nested SuspenseList semantics.
- `revealOrder="together"`
- `tail="hidden"`/`tail="collapsed"`. This needs some new runtime
semantics to the Fizz runtime and to allow the hydration to handle
missing rows in the HTML. This should also be future compatible with
AsyncIterable where we don't know how many rows upfront.
- Need to double check resuming semantics.

---------

Co-authored-by: Sebastian "Sebbie" Silbermann <silbermann.sebastian@gmail.com>
2025-05-19 15:16:42 -04:00
Sebastian MarkbågeandGitHub 6060367ef8 [Fizz] Wrap revealCompletedBoundaries in a ViewTransitions aware version (#33293)
When needed.

For the external runtime we always include this wrapper.

For others, we only include it if we have an ViewTransitions affecting.
If we discover the ViewTransitions late, then we can upgrade an already
emitted instruction.

This doesn't yet do anything useful with it, that's coming in a follow
up. This is just the mechanism for how it gets installed.
2025-05-17 18:18:24 -04:00
Sebastian MarkbågeandGitHub 3a5b326d81 [Fiber] Trigger default indicator for isomorphic async actions with no root associated (#33190)
Stacked on #33160, #33162, #33186 and #33188.

We have a special case that's awkward for default indicators. When you
start a new async Transition from `React.startTransition` then there's
not yet any associated root with the Transition because you haven't
necessarily `setState` on anything yet until the promise resolves.
That's what `entangleAsyncAction` handles by creating a lane that
everything entangles with until all async actions are done.

If there are no sync updates before the end of the event, we should
trigger a default indicator until either the async action completes
without update or if it gets entangled with some roots we should keep it
going until those roots are done.
2025-05-13 16:10:28 -04:00
Sebastian MarkbågeandGitHub 59440424d0 Implement Navigation API backed default indicator for DOM renderer (#33162)
Stacked on #33160.

By default, if `onDefaultTransitionIndicator` is not overridden, this
will trigger a fake Navigation event using the Navigation API. This is
intercepted to create an on-going navigation until we complete the
Transition. Basically each default Transition is simulated as a
Navigation.

This triggers the native browser loading state (in Chrome at least). So
now by default the browser spinner spins during a Transition if no other
loading state is provided. Firefox and Safari hasn't shipped Navigation
API yet and even in the flag Safari has, it doesn't actually trigger the
native loading state.

To ensures that you can still use other Navigations concurrently, we
don't start our fake Navigation if there's one on-going already.
Similarly if our fake Navigation gets interrupted by another. We wait
for on-going ones to finish and then start a new fake one if we're
supposed to be still pending.

There might be other routers on the page that might listen to intercept
Navigation Events. Typically you'd expect them not to trigger a refetch
when navigating to the same state. However, if they want to detect this
we provide the `"react-transition"` string in the `info` field for this
purpose.
2025-05-13 16:00:38 -04:00
Jack PopeandGitHub 8a8df5dbdd Add dispatchEvent to fragment instances (#32813)
`fragmentInstance.dispatchEvent(evt)` calls `element.dispatchEvent(evt)`
on the fragment's host parent. This mimics bubbling if the
`fragmentInstance` could receive an event itself.

If the parent is disconnected, there is a dev warning and no event is
dispatched.
2025-05-07 14:00:59 -04:00
Jack PopeandGitHub 4206fe4982 Allow fragment refs to attempt focus/focusLast on nested host children (#33058)
This enables `focus` and `focusLast` methods on FragmentInstances to
search nested host components, depth first. Attempts focus on each child
and bails if one is successful. Previously, only the first level of host
children would attempt focus.

Now if we have an example like

```
component MenuItem() {
  return (<div><a>{...}</a></div>)
}

component Menu() {
  return <Fragment>{items.map(i => <MenuItem i={i} />)}</Fragment>
}
```
We can target focus on the first or last a tag, rather than checking
each wrapping div and then noop.
2025-05-07 12:47:28 -04:00
Sebastian MarkbågeandGitHub 54a50729cc [Fiber] Replay events between commits (#33130)
Stacked on #33129. Flagged behind `enableHydrationChangeEvent`.

If you type into a controlled input before hydration and something else
rerenders like a setState in an effect, then the controlled input will
reset to whatever React thought it was. Even with event replaying that
this is stacked on, if the second render happens before event replaying
has fired in a separate task.

We don't want to flush inside the commit phase because then things like
flushSync in these events wouldn't work since they're inside the commit
stack.

This flushes all event replaying between renders by flushing it at the
end of `flushSpawned` work. We've already committed at that point and is
about to either do subsequent renders or yield to event loop for passive
effects which could have these events fired anyway. This just ensures
that they've already happened by the time subsequent renders fire. This
means that there's now a type of event that fire between sync render
passes.
2025-05-06 00:23:27 -04:00
Sebastian MarkbågeandGitHub 18212ca960 [Fizz] Outline if a boundary would add too many bytes to the next completion (#33029)
Follow up to #33027.

This enhances the heuristic so that we accumulate the size of the
currently written boundaries. Starting from the size of the root (minus
preamble) for the shell.

This ensures that if you have many small boundaries they don't all
continue to get inlined. For example, you can wrap each paragraph in a
document in a Suspense boundary to regain document streaming
capabilities if that's what you want.

However, one consideration is if it's worth producing a fallback at all.
Maybe if it's like `null` it's free but if it's like a whole alternative
page, then it's not. It's possible to have completely useless Suspense
boundaries such as when you nest several directly inside each other. So
this uses a limit of at least 500 bytes of the content itself for it to
be worth outlining at all. It also can't be too small because then for
example a long list of paragraphs can never be outlined.

In the fixture I straddle this limit so some paragraphs are too small to
be considered. An unfortunate effect of that is that you can end up with
some of them not being outlined which means that they appear out of
order. SuspenseList is supposed to address that but it's unfortunate.

The limit is still fairly high though so it's unlikely that by default
you'd start outlining anything within the viewport at all. I had to
reduce the `progressiveChunkSize` by an order of magnitude in my fixture
to try it out properly.
2025-04-29 19:13:28 -04:00
Sebastian MarkbågeandGitHub 8e9a5fc6c1 [Fizz] Enable the progressiveChunkSize option (#33027)
Since the very beginning we have had the `progressiveChunkSize` option
but we never actually took advantage of it because we didn't count the
bytes that we emitted. This starts counting the bytes by taking a pass
over the added chunks each time a segment completes.

That allows us to outline a Suspense boundary to stream in late even if
it is already loaded by the time that back-pressure flow and in a
`prerender`. Meaning it gets inserted with script.

The effect can be seen in the fixture where if you have large HTML
content that can block initial paint (thanks to
[`rel="expect"`](https://github.com/facebook/react/pull/33016) but also
nested Suspense boundaries). Before this fix, the paint would be blocked
until the large content loaded. This lets us paint the fallback first in
the case that the raw bytes of the content takes a while to download.

You can set it to `Infinity` to opt-out. E.g. if you want to ensure
there's never any scripts. It's always set to `Infinity` in
`renderToHTML` and the legacy `renderToString`.

One downside is that if we might choose to outline a boundary, we need
to let its fallback complete.

We don't currently discount the size of the fallback but really just
consider them additive even though in theory the fallback itself could
also add significant size or even more than the content. It should maybe
really be considered the delta but that would require us to track the
size of the fallback separately which is tricky.

One problem with the current heuristic is that we just consider the size
of the boundary content itself down to the next boundary. If you have a
lot of small boundaries adding up, it'll never kick in. I intend to
address that in a follow up.
2025-04-25 16:10:53 -04:00
Sebastian MarkbågeandGitHub 143d3e1b89 [Fizz] Emit link rel="expect" to block render before the shell has fully loaded (#33016)
The semantics of React is that anything outside of Suspense boundaries
in a transition doesn't display until it has fully unsuspended. With SSR
streaming the intention is to preserve that.

We explicitly don't want to support the mode of document streaming
normally supported by the browser where it can paint content as tags
stream in since that leads to content popping in and thrashing in
unpredictable ways. This should instead be modeled explictly by nested
Suspense boundaries or something like SuspenseList.

After the first shell any nested Suspense boundaries are only revealed,
by script, once they're fully streamed in to the next boundary. So this
is already the case there. However, for the initial shell we have been
at the mercy of browser heuristics for how long it decides to stream
before the first paint.

Chromium now has [an API explicitly for this use
case](https://developer.mozilla.org/en-US/docs/Web/API/View_Transition_API/Using#stabilizing_page_state_to_make_cross-document_transitions_consistent)
that lets us model the semantics that we want. This is always important
but especially so with MPA View Transitions.

After this a simple document looks like this:

```html
<!DOCTYPE html>
<html>
  <head>
     <link rel="expect" href="#«R»" blocking="render"/>
  </head>
  <body>
    <p>hello world</p>
    <script src="bootstrap.js" id="«R»" async=""></script>
    ...
  </body>
</html>
```

The `rel="expect"` tag indicates that we want to wait to paint until we
have streamed far enough to be able to paint the id `"«R»"` which
indicates the shell.

Ideally this `id` would be assigned to the root most HTML element in the
body. However, this is tricky in our implementation because there can be
multiple and we can render them out of order.

So instead, we assign the id to the first bootstrap script if there is
one since these are always added to the end of the shell. If there isn't
a bootstrap script then we emit an empty `<template
id="«R»"></template>` instead as a marker.

Since we currently put as much as possible in the shell if it's loaded
by the time we render, this can have some negative effects for very
large documents. We should instead apply the heuristic where very large
Suspense boundaries get outlined outside the shell even if they're
immediately available. This means that even prerenders can end up with
script tags.

We only emit the `rel="expect"` if you're rendering a whole document.
I.e. if you rendered either a `<html>` or `<head>` tag. If you're
rendering a partial document, then we don't really know where the
streaming parts are anyway and can't provide such guarantees. This does
apply whether you're streaming or not because we still want to block
rendering until the end, but in practice any serialized state that needs
hydrate should still be embedded after the completion id.
2025-04-25 11:52:28 -04:00
laurenandGitHub 2ed34eba0d Update @playwright/test (#32917)
Routine update.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/32917).
* #32918
* __->__ #32917
2025-04-15 12:52:43 -04:00
laurenandGitHub 58e9a4b74f Upgrade node.js to 20 LTS (#32855)
Try to upgrade our node version.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/32855).
* #32861
* #32860
* #32859
* __->__ #32855
2025-04-14 12:52:02 -04:00
Sebastian MarkbågeandGitHub ea05b750a5 Allow Passing Blob/File/MediaSource/MediaStream to src of <img>, <video> and <audio> (#32828)
Behind the `enableSrcObject` flag. This is revisiting a variant of what
was discussed in #11163.

Instead of supporting the [`srcObject`
property](https://developer.mozilla.org/en-US/docs/Web/API/HTMLMediaElement/srcObject)
as a separate name, this adds an overload of `src` to allow objects to
be passed. The DOM needs to add separate properties for the object forms
since you read back but it doesn't make sense for React's write-only API
to do that. Similar to how we'll like add an overload for
`popoverTarget` instead of calling it `popoverTargetElement` and how
`style` accepts an object and it's not `styleObject={{...}}`.

There are a number of reason to revisit this.

- It's just way more convenient to have this built-in and it makes
conceptual sense. We typically support declarative APIs and polyfill
them when necessary.
- RSC supports Blobs and by having it built-in you don't need a Client
Component wrapper to render it where as doing it with effects would
require more complex wrappers. By picking Blobs over base64,
client-navigations can use the more optimized binary encoding in the RSC
protocol.
- The timing aspect of coordinating it with Suspensey images and image
decoding is a bit tricky to get right because if you set it in an effect
it's too late because you've already rendered it.
- SSR gets complicated when done in user space because you have to
handle both branches. Likely with `useSyncExternalStore`.
- By having it built-in we could optimize the payloads shared between
RSC payloads embedded in the HTML and data URLs.

This does not support objects for `<source src>` nor `<img srcset>`.
Those don't really have equivalents in the DOM neither. They're mainly
for picking an option when you don't know programmatically. However, for
this use case you're really better off picking a variant before
generating the blobs.

We may support Response objects in the future too as per
https://github.com/whatwg/fetch/issues/49
2025-04-08 12:11:41 -04:00
Sebastian MarkbågeandGitHub 365c031fd2 Workaround against display: inline bug in Safari (#32822)
Safari has a bug where if you put a block element inside an inline
element and the inline element has a `view-transition-name` assigned it
finds it as duplicate names.

https://bugs.webkit.org/show_bug.cgi?id=290923

This adds a warning if we detect this scenario in dev mode.

For the case where it renders into a single block, we can model this by
making the parent either `block` or `inline-block` automatically to fix
the issue. So we do that to automatically cover simple cases like
`<a><div>...</div></a>`. This unfortunately causes layout/styling thrash
so we might want to delete it once the bug has been fixed in enough
Safari versions.
2025-04-07 10:08:07 -04:00
Sebastian MarkbågeandGitHub efb22d8850 Add Suspensey Images behind a Flag (#32819)
We've known we've wanted this for many years and most of the
implementation was already done for Suspensey CSS. This waits to commit
until images have decoded by default or up to 500ms timeout (same as
suspensey fonts).

It only applies to Transitions, Retries (Suspense), Gesture Transitions
(flag) and Idle (doesn't exist). Sync updates just commit immediately.

`<img loading="lazy" src="..." />` opts out since you explicitly want it
to load lazily in that case.

`<img onLoad={...} src="..." />` also opts out since that implies you're
ok with managing your own reveal.

In the future, we may add an opt in e.g. `<img blocking="render"
src="..." />` that opts into longer timeouts and re-suspends even sync
updates. Perhaps also triggering error boundaries on errors.

The rollout for this would have to go in a major and we may have to
relax the default timeout to not delay too much by default. However, we
can also make this part of `enableViewTransition` so that if you opt-in
by using View Transitions then those animations will suspend on images.
That we could ship in a minor.
2025-04-04 14:54:05 -04:00
Sebastian MarkbågeandGitHub 0b1a9e90c5 Support addTransitionType in startGestureTransition (#32792)
Stacked on #32788.

Normally we track `addTransitionType` globally because of the async gap
that can happen in Actions where we lack AsyncContext to associate it
with a particular Transition. This unfortunately also means it's
possible to call outside of `startTransition` which is something we want
to warn for.

We need to be able to distinguish whether `addTransitionType` is for a
regular Transition or a Gesture Transition though.

Since `startGestureTransition` is only synchronous we can track it
within that execution scope and move it to a separate set. Since we know
for sure which call owns it we can properly associate it with that
specific provider's `ScheduledGesture`.

This does not yet handle calling `addTransitionType` inside the render
phase of a gesture. That would currently still be associated with the
next Transition instead.
2025-04-01 12:08:55 -04:00
Sebastian MarkbågeandGitHub 8b2046d0ce Get rid of the directional gesture options (#32788)
Stacked on #32786.

`startGestureTransition` doesn't have a concept of two directions. It's
just a start and end range now.
2025-04-01 12:07:07 -04:00
Sebastian MarkbågeandGitHub b286430c8a Add startGestureTransition API (#32785)
Stacked on #32783. This will replace [the `useSwipeTransition`
API](https://github.com/facebook/react/pull/32373).

Instead, of a special Hook, you can make updates to `useOptimistic`
Hooks within the `startGestureTransition` scope.

```
import {unstable_startGestureTransition as startGestureTransition} from 'react';

const cancel = startGestureTransition(timeline, () => {
  setOptimistic(...);
}, options);
```

There are some downsides to this like you can't define two directions as
once and there's no "standard" direction protocol. It's instead up to
libraries to come up with their own conventions (although we can suggest
some).

The convention is still that a gesture recognizer has two props `action`
and `gesture`. The `gesture` prop is a Gesture concept which now behaves
more like an Action but 1) it can't be async 2) it shouldn't have
side-effects. For example you can't call `setState()` in it except on
`useOptimistic` since those can be reverted if needed. The `action` is
invoked with whatever side-effects you want after the gesture fulfills.

This is isomorphic and not associated with a specific renderer nor root
so it's a bit more complicated.

To implement this I unify with the `ReactSharedInternal.T` property to
contain a regular Transition or a Gesture Transition (the `gesture`
field). The benefit of this unification means that every time we
override this based on some scope like entering `flushSync` we also
override the `startGestureTransition` scope. We just have to be careful
when we read it to check the `gesture` field to know which one it is.
(E.g. I error for setState / requestFormReset.)

The other thing that's unique is the `cancel` return value to know when
to stop the gesture. That cancellation is no longer associated with any
particular Hook. It's more associated with the scope of the
`startGestureTransition`. Since the schedule of whether a particular
gesture has rendered or committed is associated with a root, we need to
somehow associate any scheduled gestures with a root.

We could track which roots we update inside the scope but instead, I
went with a model where I check all the roots and see if there's a
scheduled gesture matching the timeline. This means that you could
"retain" a gesture across roots. Meaning this wouldn't cancel until both
are cancelled:

```
const cancelA = startGestureTransition(timeline, () => {
  setOptimisticOnRootA(...);
}, options);

const cancelB = startGestureTransition(timeline, () => {
  setOptimisticOnRootB(...);
}, options);
```

It's more like it's a global transition than associated with the roots
that were updated.

Optimistic updates mostly just work but I now associate them with a
specific "ScheduledGesture" instance since we can only render one at a
time and so if it's not the current one, we leave it for later.

Clean up of optimistic updates is now lazy rather than when we cancel.
Allowing the cancel closure not to have to be associated with each
particular update.
2025-03-31 20:05:50 -04:00
Sebastian MarkbågeandGitHub 95671b4eb3 Mark the root as animating if any Portal mutates or resizes (#32772)
Portals and `<ViewTransition>` are tricky because they leave the React
tree. You might think of a Portal's container conceptually as also being
part of a React tree but that's not quite how they're modeled today.
They're more like their own roots. So instead, of trying to find a
conceptual place in the React tree we treat Portals as their own root.

We have two ways of tracking whether an update to a ViewTransition
boundary has occurred. Either a DOM mutation has happened within it, or
a resize of a child has caused it to potentially relayout its parent.
Normally that just follows the tree structure of React, but not when
it's a Portal.

When it's a Portal we don't know which DOM parent it might have
affected. For all we know it's at the root (and in fact, in most cases
that's where Portals go).

With this PR we mark the root as having been affected by a mutation or
resize. This means that the whole document will animate and we can't
optimize away from it. This ensures that a mutation to the root of a
Portal doesn't go unanimated with other things are animating such as its
parent.

You can regain this optimization by adding a `<ViewTransition>` boundary
directly inside the Portal itself so it owns its own animation. If that
DOM node is also absolutely positioned it doesn't leak.

Conversely this also means that a mutation inside a Portal doesn't
affect its React parent so it won't trigger its parent's animation if
this was the only thing animating. That could be unfortunate if this
container is actually inside the same React parent. However, because
this would have been an update we would've marked it for "maybe
animating" and updates can't only get their animations cancelled if the
root is cancelled, in practice this will actually animate anyway.
2025-03-31 15:13:11 -04:00
Sebastian MarkbågeandGitHub e0c99c4ea1 Rename <ViewTransition className="..."> to <ViewTransition default="..."> (#32734)
It was always confusing that this is not a CSS class but a
view-transition-class.

The `className` sticks out a bit among its siblings `enter`, `exit`,
`update` and `share`. The idea is that the most specific definition
override is the class name that gets applied and this prop is really
just the fallback, catch-all or "any" that is applied if you didn't
specify a more specific one.

It has also since evolved not just to take a string but also a map of
Transition Type to strings.

The "class" is really the type of the value. We could add a suffix to
all of them like `defaultClass`, `enterClass`, `exitClass`,
`updateClass` and `shareClass`. However, this doesn't necessarily make
sense with the mapping of Transition Type to string. It also makes it a
bit too DOM centric. In React Native this might still be called a
"class" but it might be represented by an object definition. We might
even allow some kind of inline style form for the DOM too. Really this
is about picking which "animation" that runs which can be a string or
instance. "Animation" is too broad because there's also a concept of a
CSS Animation and these are really sets of CSS animations (group,
image-pair, old, new). It could maybe be `defaultTransition`,
`enterTransition`, etc but that seems unnecessarily repetitive and still
doesn't say anything about it being a class.

We also already have the name "default" in the map of Transition Types.
In fact you can now specify a default for default:

```
<ViewTransition default={{"navigation-back": "slide-out", "default": "fade-in"}}>
```

One thing I don't like about the name `"default"` is that it might be
common to just apply a named class that does it matching to
enter/exit/update in the CSS selectors (such as the `:only-child` rule)
instead of doing that mapping to each one using React. In that can you
end up specifying only `default={...}` a lot and then what is it the
"default" for? It's more like "all". I think it's likely that you end up
with either "default" or the specific forms instead of both at once.
2025-03-26 15:02:05 -04:00
Sebastian MarkbågeandGitHub a5297ece62 Don't flush synchronous work if we're in the middle of a ViewTransition async sequence (#32760)
Starting a View Transition is an async sequence. Since React can get a
sync update in the middle of sequence we sometimes interrupt that
sequence.

Currently, we don't actually cancel the View Transition so it can just
run as a partial. This ensures that we fully skip it when that happens,
as well as warn.

However, it's very easy to trigger this with just a setState in
useLayoutEffect right now. Therefore if we're inside the preparing
sequence of a startViewTransition, this delays work that would've
normally flushed in a microtask. ~Maybe we want to do the same for
Default work already scheduled through a scheduler Task.~ Edit: This was
already done.

`flushSync` currently will still lead to an interrupted View Transition
(with a warning). There's a tradeoff here whether we want to try our
best to preserve the guarantees of `flushSync` or favor the animation.
It's already possible to suspend at the root with `flushSync` which
means it's not always 100% guaranteed to commit anyway. We could treat
it as suspended. But let's see how much this is a problem in practice.
2025-03-26 14:40:23 -04:00
4a9df08157 Stop creating Owner Stacks if many have been created recently (#32529)
Co-authored-by: Jack Pope <jackpope1@gmail.com>
2025-03-23 15:47:03 -07:00
Sebastian MarkbågeandGitHub c2a1961747 Minor Fixes to View Transition Fixture (#32664)
Follow up to #32656.

Remove touchAction from SwipeRecognizer. I was under the wrong
impression that this was only the touch-action applied to this
particular element, but that parents would still win but in fact this
blocks the parent from scrolling in the other direction. By specifying a
fixed direction it also blocked rage-swiping in the other direction
early on.

Disable pointer-events on view-transition so that the scroll can be hit.
This means that touches hit below the items animating above. This allows
swiping to happen again before momentum scroll has finished. Previously
they were ignored. This only works as long as the SwipeRecognizer is
itself not animating. This means you can now rage-swipe in both
directions quickly.
2025-03-18 19:20:34 -04:00
Jack PopeandGitHub 476f53879e Add getClientRects to fragment instances (#32660)
Adds `getClientRects()` to fragment instances with a fixture test case.
`Element.getClientRect` returns a collection of `DOMRect`s (see example
of multiline span returning two `DOMRect` boxes).
`fragmentInstance.getClientRects` here flattens those collections into
an array of rects.
2025-03-18 13:54:26 -04:00
Jack PopeandGitHub c69a5fc53a Add blur() and focusLast() to fragment instances (#32654)
`focus()` was added in https://github.com/facebook/react/pull/32465.
Here we add `focusLast()` and `blur()`. I also extended `focus` to take
options.

`focus` will focus the first focusable element. `focusLast` will focus
the last focusable element. We could consider a `focusFirst` naming or
even the `focusWithin` used by test selector APIs as well.

`blur` will only have an effect if the current `document.activeElement`
is one of the fragment children.
2025-03-18 11:58:12 -04:00
Sebastian MarkbågeandGitHub a35aaf704c Update ViewTransition fixture to include bigger buttons/swipe (#32656)
I made the button a bit bigger and moved the swipe recognizer around the
whole screen. Typically these are used around the whole content without
any affordances and not as a standalone scrubber. Ideally the swipe
would be able to be inside the animating content but it can't yet due to
[this Safari bug](https://bugs.webkit.org/show_bug.cgi?id=288795).

Added back some paragraphs so that scrolling can be tested properly. It
appears it's possible to get the swipe to be a bit misaligned if you
scroll enough on iOS.

<img width="437" alt="Screenshot 2025-03-17 at 10 27 42 PM"
src="https://github.com/user-attachments/assets/589dc828-717e-420c-83dc-94ae6ad59791"
/>
2025-03-18 09:24:31 -04:00
Sebastian MarkbågeandGitHub 3c3696d554 Measure Updated ViewTransition Boundaries (#32653)
This does the same thing for `measureUpdateViewTransition` that we did
for `measureNestedViewTransitions` in
https://github.com/facebook/react/pull/32612/commits/e3cbaffef05c7b476c07f7495e06788a9503e636.
If a boundary hasn't mutated and didn't change in size, we mark it for
cancellation. Otherwise we add names to it. The different from the
CommitViewTransition path is that the "old" names are added to the
clones so this is the first time the "new" names.

Now we also cancel any boundaries that were unchanged. So now the root
no longer animates. We still have to clone them. There are other
optimizations that can avoid cloning but once we've done all the layouts
we can still cancel the running animation and let them just be the
regular content if they didn't change. Just like the regular
fire-and-forget path.

This also fixes the measurement so that we measure clones by adjusting
their position back into the viewport.

This actually surfaces a bug in Safari that was already in #32612. It
turns out that the old names aren't picked up for some reason and so in
Safari they looked more like a cross-fade than what #32612 was supposed
to fix. However, now that bug is even more apparent because they
actually just disappear in Safari. I'm not sure what that bug is but
it's unrelated to this PR so will fix that separately.
2025-03-17 21:38:13 -04:00
Sebastian MarkbågeandGitHub 02372952e4 Don't auto-start browser in SSR fixtures (#32652)
I end up restarting these a lot and it's annoying to have it open
another tab each time.

The flight fixture already doesn't auto-start.
2025-03-17 17:26:00 -04:00
Sebastian MarkbågeandGitHub 9fde224a53 Materialize the tree ID when ViewTransition name=auto consumes one (#32651)
ViewTransition uses the `useId` algorithm to auto-assign names. This
ensures that we could animate between SSR content and client content by
ensuring that the names line up.

However, I missed that we need to bump the id (materialize it) when we
do that. This is what function components do if they use one or more
`useId()`. This caused duplicate names when two ViewTransitions were
nested without any siblings since they would share name.
2025-03-17 16:17:01 -04:00
Jack PopeandGitHub cd28a946d5 Add observer methods to fragment instances (#32619)
This implements `observeUsing(observer)` and `unobserverUsing(observer)`
on fragment instances. IntersectionObservers and ResizeObservers can be
passed to observe each host child of the fragment. This is the
equivalent to calling `observer.observe(child)` or
`observer.unobserve(child)` for each child target.

Just like the addEventListener, the observer is held on the fragment
instance and applied to any newly mounted child. So you can do things
like wrap a paginated list in a fragment and have each child
automatically observed as they commit in.

Unlike, the event listeners though, we don't `unobserve` when a child is
removed. If a removed child is currently intersecting, the observer
callback will be called when it is removed with an empty rect. This lets
you track all the currently intersecting elements by setting state from
the observer callback and either adding or removing them from your list
depending on the intersecting state. If you want to track the removal of
items offscreen, you'd have to maintain that state separately and append
intersecting data to it in the observer callback. This is what the
fixture example does.

There could be more convenient ways of managing the state of multiple
child intersections, but basic examples are able to be modeled with the
simple implementation. Let's see how the usage goes as we integrate this
with more advanced loggers and other features.

For now you can only attach one observer to an instance. This could
change based on usage but the fragments are composable and could be
stacked as one way to apply multiple observers to the same elements.

In practice, one pattern we expect to enable is more composable logging
such as

```javascript
function Feed({ items }) {
  return (
    <ImpressionLogger>
      {items.map((item) => (
        <FeedItem />
      ))}
    </ImpressionLogger>
  );
}
```

where `ImpressionLogger` would set up the IntersectionObserver using a
fragment ref with the required business logic and various components
could layer it wherever the logging is needed. Currently most callsites
use a hook form, which can require wiring up refs through the tree and
merging refs for multiple loggers.
2025-03-17 11:40:05 -04:00
5ccfcd17ff feat(eslint-plugin-react-hooks): merge rule from eslint-plugin-react-compiler into react-hooks plugin (#32416)
This change merges the `react-compiler` rule from
`eslint-plugin-react-compiler` into the `eslint-plugin-react-hooks`
plugin. In order to do the move in a way that keeps commit history with
the moved files, but also no remove them from their origin until a
future cleanup change can be done, I did the `git mv` first, and then
recreated the files that were moved in their original places, as a
separate commit. Unfortunately GH shows the moved files as new instead
of the ones that are truly new. But in the IDE and `git blame`, commit
history is intact with the moved files.

Since this change adds new dependencies, and one of those dependencies
has a higher `engines` declaration for `node` than what the plugin
currently has, this is technically a breaking change and will have to go
out as part of a major release.

### Related Changes
- https://github.com/facebook/react/pull/32458

---------

Co-authored-by: Lauren Tan <poteto@users.noreply.github.com>
2025-03-12 21:43:06 -04:00
0e2402eb20 Update eslint fixtures (#32589)
Extracting portions of #32416 for easier review.

This PR lightly updates the build scripts for the eslint fixtures.

Co-authored-by: michael faith <michaelfaith@users.noreply.github.com>
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/32589).
* #32592
* #32591
* #32590
* __->__ #32589
* #32588

---------

Co-authored-by: michael faith <michaelfaith@users.noreply.github.com>
2025-03-12 19:07:51 -04:00
Jack PopeandGitHub 5135f98795 Add DOM fixture page for Fragment Ref (#32527)
This adds a page to the DOM fixture to test Fragment Refs. The first
test case is for `addEventListener`/`removeEventListener`.

Setting `enableFragmentRefs` to `__EXPERIMENTAL__` and building is
required to run the fixture.

<img width="872" alt="Screenshot 2025-03-05 at 12 58 57 PM"
src="https://github.com/user-attachments/assets/fee498b7-fd96-4178-9e82-c46d4cb55c9b"
/>
2025-03-12 17:49:44 -04:00
Sebastian MarkbågeandGitHub e9252bcdcc During a Swipe Gesture Render a Clone Offscreen and Animate it Onscreen (#32500)
This is really the essence mechanism of the `useSwipeTransition`
feature.

We don't want to immediately switch to the destination state when
starting a gesture. The effects remain mounted on the current state. We
want the current state to be "live". This is important to for example
allow a video to keeping playing while starting a swipe (think
TikTok/Reels) and not stop until you've committed the action. The only
thing that can be live is the "new" state. Therefore we treat the
destination as the "old" state and perform a reverse animation from
there.

Ideally we could apply the old state to the DOM tree, take a snapshot
and then revert it back in the mutation of `startViewTransition`.
Unfortunately, the way `startViewTransition` was designed it always
paints one frame of the "old" state which would lead this to cause a
flicker.

To work around this, we need to create a clone of any View Transition
boundary that might be mutated and then render that offscreen. That way
we can render the "current" state on screen and the "destination" state
offscreen for the screenshots. Being mutated can be either due to React
doing a DOM mutation or if a child boundary resizes that causes the
parent to relayout. We don't have to do this for insertions or deletions
since they only appear on one side.

The worst case scenario is that we have to clone the whole root. That's
what this first PR implements. We clone the container and if it's not
absolutely positioned, we position it on top of the current one. If the
container is `document` or `<html>` we instead clone the `<body>` tag
since it's the only one we can insert a duplicate of. If the container
is deep in the tree we clone just that even though technically we should
probably clone the whole document in that case. We just keep the impact
smaller. Ideally though we'd never hit this case. In fact, if we clone
the document we issue a warning (always for now) since you probably
should optimize this. In the future I intend to add optimizations when
affected View Transition boundaries are absolutely positioned since they
cannot possibly relayout the parent. This would be the ideal way to use
this feature most efficiently but it still works without it.

Since we render the "old" state outside the viewport, we need to then
adjust the animation to put it back into the viewport. This is the
trickiest part to get right while still preserving any customization of
the View Transitions done using CSS. This current approach reapplies all
the animations with adjusted keyframes.

In the case of an "exit" the pseudo-element itself is positioned outside
the viewport but since we can't programmatically update the style of the
pseudo-element itself we instead adjust all the keyframes to put it back
into the viewport. If there is no animation on the group we add one.

In the case of an "update" the pseudo-element is positioned on the new
state which is already inside the viewport. However, the auto-generated
animation of the group has a starting keyframe that starts outside the
viewport. In this case we need to adjust that keyframe.

In the future I might explore a technique that inserts stylesheets
instead of mutating the animations. It might be simpler. But whatever
hacks work to maximize the compatibility is best.
2025-03-04 20:10:08 -05:00
ca12911d1f feat(eslint-plugin-react-hooks): make flat config the recommended config (#32457)
This change swaps which config `recommended` is aliasing. In 5.2.0, the
new flat config was introduced as `recommended-latest`, while
`recommended` still pointed at the legacy rc-based config, with a note
that in the next major version `recommended` would be updated to point
at `recommend-latest`. This change makes that swap, and make the default
`recommended` experience the flat config. To continue using the legacy
rc recommended config, please make the following change in your config

```diff
- extends: ['plugin:react-hooks/recommended']
+ extends: ['plugin:react-hooks/recommended-legacy']
```

This change also deprecates `recommended-latest` in favor of
`recommended`. `recommended-latest` will be removed in a future major
version.

The README has been updated to reflect the new usage, and to put the
flat config sections before the legacy config sections.

I also took the opportunity to change the v9 fixture to use a typescript
config, serving as a demonstration for usage as well as a way to
validate the types are correct.

BREAKING CHANGE

---------

Co-authored-by: lauren <poteto@users.noreply.github.com>
2025-02-28 11:22:08 -05:00
Sebastian MarkbågeandGitHub 3607f4838a Add Commit Scaffolding for Gestures (#32451)
This adds a `ReactFiberApplyGesture` which is basically intended to be a
fork of the phases in `ReactFiberCommitWork` except for the fake commit
that `useSwipeTransition` does. So far none of the phases are actually
implemented yet. This is just the scaffolding around them so I can fill
them in later.

The important bit is that we call `startViewTransition` (via the
`startGestureTransition` Config) when a gesture starts. We add a paused
animation to prevent the transition from committing (even if the
ScrollTimeline goes to 100%). This also locks the documents so that we
can't commit any other Transitions until it completes.

When the gesture completes (scroll end) then we stop the gesture View
Transition. If there's no new work scheduled we do that immediately but
if there was any new work already scheduled, then we assume that this
will potentially commit the new state. So we wait for that to finish.
This lets us lock the animation in its state instead of snapping back
and then applying the real update.

Using this technique we can't actually run a View Transition from the
current state to the actual committed state because it would snap back
to the beginning and then run the View Transition from there. Therefore
any new commit needs to skip View Transitions even if it should've
technically animated to that state. We assume that the new state is the
same as the optimistic state you already swiped to. An alternative to
this technique could be to commit the optimistic state when we cancel
and then apply any new updates o top of that. I might explore that in
the future.

Regardless it's important that the `action` associated with the swipe
schedules some work before we cancel. Otherwise it risks reverting
first. So I had to update this in the fixture.
2025-02-27 16:45:18 -05:00
Sebastian MarkbågeandGitHub 27ba5e8b1f Add Example of a SwipeRecognizer (#32422)
Stacked on #32412.

To effectively `useSwipeTransition` you need something to start and stop
the gesture as well as triggering an Action.

This adds an example Gesture Recognizer to the fixture. Instead of
having this built-in to React itself, instead the idea is to leave this
to various user space Component libraries. It can be done in different
ways for different use cases. It could use JS driven or native
ScrollTimeline or both.

This example uses a native scroll with scroll snapping to two edges. If
you swipe far enough to snap to the other edge, it triggers an Action at
the end.

This particular example uses a `position: sticky` to wrap the content of
the Gesture Recognizer. This means that it's inert by itself. It doesn't
scroll its content just like a plain JS recognizer using pointer events
would. This is useful because it means that scrolling doesn't affect
content before we start (the "scroll" event fires after scrolling has
already started) so we don't have to both trying to start it earlier. It
also means that scrolling doesn't affect the live content which can lead
to unexpected effects on the View Transition.

I find the inert recognizer the most useful pairing with
`useSwipeTransition` but it's not the only way to do it. E.g. you can
also have a scrollable surface that uses plain scrolling with snapping
and then just progressively enhances swiping between steps.
2025-02-21 11:27:05 -05:00
Sebastian MarkbågeandGitHub 88479c6fc3 Rerender useSwipeTransition when direction changes (#32379)
We can only render one direction at a time with View Transitions. When
the direction changes we need to do another render in the new direction
(returning previous or next).

To determine direction we store the position we started at and anything
moving to a lower value (left/up) is "previous" direction (`false`) and
anything else is "next" (`true`) direction.

For the very first render we won't know which direction you're going
since you're still on the initial position. It's useful to start the
render to allow the view transition to take control before anything
shifts around so we start from the original position. This is not
guaranteed though if the render suspends.

For now we start the first render by guessing the direction such as if
we know that prev/next are the same as current. With the upcoming auto
start mode we can guess more accurately there before we start. We can
also add explicit APIs to `startGesture` but ideally it wouldn't matter.
Ideally we could just start after the first change in direction from the
starting point.
2025-02-20 18:13:09 -05:00
michael faithandGitHub eb1f77dedf ci: add workflow for running the eslint plugin e2e tests (#32397)
This change adds a workflow for PR builds, that runs the e2e tests for
`eslint-plugin-react-hooks` created in #32396

![screenshot of ci tests
running](https://github.com/user-attachments/assets/307a878c-92b5-44cf-84f2-3b21979b262a)
2025-02-16 17:00:43 -05:00
michael faithandGitHub 037b25cfdc test(eslint): create eslint test fixtures (#32396) 2025-02-16 13:23:44 -05:00
Sebastian MarkbågeandGitHub a53da6abe1 Add useSwipeTransition Hook Behind Experimental Flag (#32373)
This Hook will be used to drive a View Transition based on a gesture.

```js
const [value, startGesture] = useSwipeTransition(prev, current, next);
```

The `enableSwipeTransition` flag will depend on `enableViewTransition`
flag but we may decide to ship them independently. This PR doesn't do
anything interesting yet. There will be a lot more PRs to build out the
actual functionality. This is just wiring up the plumbing for the new
Hook.

This first PR is mainly concerned with how the whole starts (and stops).
The core API is the `startGesture` function (although there will be
other conveniences added in the future). You can call this to start a
gesture with a source provider. You can call this multiple times in one
event to batch multiple Hooks listening to the same provider. However,
each render can only handle one source provider at a time and so it does
one render per scheduled gesture provider.

This uses a separate `GestureLane` to drive gesture renders by marking
the Hook as having an update on that lane. Then schedule a render. These
renders should be blocking and in the same microtask as the
`startGesture` to ensure it can block the paint. So it's similar to
sync.

It may not be possible to finish it synchronously e.g. if something
suspends. If so, it just tries again later when it can like any other
render. This can also happen because it also may not be possible to
drive more than one gesture at a time like if we're limited to one View
Transition per document. So right now you can only run one gesture at a
time in practice.

These renders never commit. This means that we can't clear the
`GestureLane` the normal way. Instead, we have to clear only the root's
`pendingLanes` if we don't have any new renders scheduled. Then wait
until something else updates the Fiber after all gestures on it have
stopped before it really clears.
2025-02-13 16:06:01 -05:00
Devon GovettandGitHub f82c662b8d [Flight Parcel] Implement findSourceMapURL (#32294)
This implements `findSourceMapURL` in react-server-dom-parcel, enabling
source maps for replayed server errors on the client. It utilizes a new
endpoint in the Parcel dev server that returns the source map for a
given bundle/file. The error overlay UI has also been updated to handle
these stacks. See https://github.com/parcel-bundler/parcel/pull/10082

Also updated the fixture to the latest Parcel canary. A few APIs have
changed. We do have a higher level library wrapper now (`@parcel/rsc`
added in https://github.com/parcel-bundler/parcel/pull/10074) but I left
the fixture using the lower level APIs directly here since it is easier
to see how react-server-dom-parcel is used.
2025-02-04 14:17:13 -05:00
Sebastian MarkbågeandGitHub 028c8e6cf5 Add Transition Types (#32105)
This adds an isomorphic API to add Transition Types, which represent the
cause, to the current Transition. This is currently mainly for View
Transitions but as a concept it's broader and we might expand it to more
features and object types in the future.

```js
import { unstable_addTransitionType as addTransitionType } from 'react';

startTransition(() => {
  addTransitionType('my-transition-type');
  setState(...);
});
```

If multiple transitions get entangled this is additive and all
Transition Types are collected. You can also add more than one type to a
Transition (hence the `add` prefix).

Transition Types are reset after each commit. Meaning that `<Suspense>`
revealing after a `startTransition` does not get any View Transition
types associated with it.

Note that the scoping rules for this is a little "wrong" in this
implementation. Ideally it would be scoped to the nearest outer
`startTransition` and grouped with any `setState` inside of it.
Including Actions. However, since we currently don't have AsyncContext
on the client, it would be too easy to drop a Transition Type if there
were no other `setState` in the same `await` task. Multiple Transitions
are entangled together anyway right now as a result. So this just tracks
a global of all pending Transition Types for the next Transition. An
inherent tricky bit with this API is that you could update multiple
roots. In that case it should ideally be associated with each root.
Transition Tracing solves this by associating a Transition with any
updates that are later collected but this suffers from the problem
mentioned above. Therefore, I just associate Transition Types with one
root - the first one to commit. Since the View Transitions across roots
are sequential anyway it kind of makes sense that only one really is the
cause and the other one is subsequent.

Transition Types can be used to apply different animations based on what
caused the Transition. You have three different ways to choose from for
how to use them:

## CSS

It integrates with [View Transition
Types](https://www.w3.org/TR/css-view-transitions-2/#active-view-transition-pseudo-examples)
so you can match different animations based on CSS scopes:

```css
:root:active-view-transition-type(my-transition-type) {
  &::view-transition-...(...) {
    ...
  }
}
```

This is kind of a PITA to write though and if you have a CSS library
that provide View Transition Classes it's difficult to import those into
these scopes.

## Class per Type

This PR also adds an object-as-map form that can be passed to all
`className` properties:

```js
<ViewTransition className={{
  'my-navigation-type': 'hello',
  'default': 'world',
}}>
```

If multiple types match, then they're joined together. If no types match
then the special `"default"` entry is used instead. If any type has the
value `"none"` then that wins and the ViewTransition is disabled (not
assigned a name).

These can be combined with `enter`/`exit`/`update`/`layout`/`share`
props to match based on kind of trigger and Transition Type.

```js
<ViewTransition enter={{
  'navigation-back': 'enter-right',
  'navigation-forward': 'enter-left',
}}
exit={{
  'navigation-back': 'exit-right',
  'navigation-forward': 'exit-left',
}}>
```

## Events

In addition, you can also observe the types in the View Transition Event
callbacks as the second argument. That way you can pick different
imperative Animations based on the cause.

```js
<ViewTransition onUpdate={(inst, types) => {
  if (types.includes('navigation-back')) {
    ...
  } else if (types.includes('navigation-forward')) {
    ...
  } else {
    ...
  }
}}>
```

## Future

In the future we might expose types to `useEffect` for more general
purpose usage. This would also allow non-View Transition based
Animations such as existing libraries to use this same feature to
coordinate the same concept.

We might also allow richer objects to be passed along here. Only the
strings would apply to View Transitions but the imperative code and
effects could do something else with them.
2025-01-21 15:00:02 -05:00
Jack PopeandGitHub 6093f1862a Fix local react usage in DOM fixture (#32080)
The DOM fixture hasn't worked on local builds since the UMD support was
removed in https://github.com/facebook/react/pull/28735

Here we update the fixture to set the local experimental builds to
window. Some of the pages are still broken, such as hydration. But these
bugs exist on other versions as well and can be cleaned up separately.
2025-01-16 10:33:24 -05:00
Sebastian "Sebbie" SilbermannandGitHub f0edf41e3e Fix Flight fixture CI (#32070) 2025-01-15 00:29:37 +01:00
Sebastian MarkbågeandGitHub cabd8a0e70 View Transition Class Names based on event kind (#32050)
This adds five props to `<ViewTransition>` that adds a specific
`view-transition-class` when React wants to animate it based on the
heuristic that triggers.

```js
<ViewTransition
  enter="slide-from-left"
  exit="slide-to-right"
  layout="slide"
  update="none"
  share="cross-fade"
>
```

- `enter`: The <ViewTransition> or its parent Component is mounted and
there's no other <ViewTransition> with the same name being deleted.
- `exit`: The <ViewTransition> or its parent Component is unmounted and
there's no other <ViewTransition> with the same name being deleted.
- `layout`: There are no updates to the content inside this
<ViewTransition> boundary itself but the boundary has resized or moved
due to other changes to siblings.
- `share`: This <ViewTransition> is being mounted and another
<ViewTransition> instance with the same name is being unmounted
elsewhere.
- `update`: The content of <ViewTransition> has changed either due to
DOM mutations or because an inner child <ViewTransition> has resized.

The existing `className` is the baseline and the others are added to it
to combine.

This is convenient to distinguish things like `enter` / `exit` but that
can already be expressed as CSS. The other cases can't be expressed as
purely CSS.

`"none"` is a special value that deactivates the view transition name
under that condition.

The most important feature of this is that you can now limit View
Transitions to only tigger when a particular DOM node is affected, not
when just any child updates, by opt-ing out a subtree. This is safer
when added to shared parent.

```js
<ViewTransition>
  <div>
     <ViewTransition className="none">
       {children}
     </ViewTransition>
  </div>
</ViewTransition>
```

This can't be fully expressed using neither just CSS nor the imperative
refs API since we need some way to have already removed the
`view-transition-name` when this happens. When you think about the
implementation details it might seem a bit strange that you specify the
`class` to `none` to remove the `name` but it's really about picking
which animation should happen for that case default (`undefined`), a
specific one (class) or none (`"none"`).
2025-01-13 09:45:53 -05:00
Sebastian MarkbågeandGitHub 540efebcc3 View Transition Events (#32041)
This adds five events to `<ViewTransition>` that triggers when React
wants to animate it.

- `onEnter`: The `<ViewTransition>` or its parent Component is mounted
and there's no other `<ViewTransition>` with the same name being
deleted.
- `onExit`: The `<ViewTransition>` or its parent Component is unmounted
and there's no other `<ViewTransition>` with the same name being
deleted.
- `onLayout`: There are no updates to the content inside this
`<ViewTransition>` boundary itself but the boundary has resized or moved
due to other changes to siblings.
- `onShare`: This `<ViewTransition>` is being mounted and another
`<ViewTransition>` instance with the same name is being unmounted
elsewhere.
- `onUpdate`: The content of `<ViewTransition>` has changed either due
to DOM mutations or because an inner child `<ViewTransition>` has
resized.

Only one of these events is fired per Transition. If you want to cover
all updates you have to listen to `onLayout`, `onShare` and `onUpdate`.
We could potentially do something like fire `onUpdate` if `onLayout` or
`onShare` isn't specified but it's a little sketchy to have behavior
based on if someone is listening since it limits adding wrappers that
may or may not need it.

Each takes a `ViewTransitionInstance` as an argument so you don't need a
ref to animate it.

```js
<ViewTransition onEnter={inst => inst.new.animate(keyframes, options)}>
```

The timing of this event is after the View Transition's `ready` state
which means that's too late to do any changes to the View Transition's
snapshots but now both the new and old pseudo-elements are ready to
animate.

The order of `onExit` is parent first, where as the others are child
first. This mimics effect mount/unmount.

I implement this by adding to a queue in the commit phase and then call
it while we're finishing up the commit. This is after layout effects but
before passive effects since passive effects fire after the animation is
`finished`.
2025-01-12 13:16:54 -05:00
Sebastian MarkbågeandGitHub 0bf1f39ec6 View Transition Refs (#32038)
This adds refs to View Transition that can resolve to an instance of:

```js
type ViewTransitionRef = {
  name: string,
  group: Animatable,
  imagePair: Animatable,
  old: Animatable,
  new: Animatable,
}
```

Animatable is a type that has `animate(keyframes, options)` and
`getAnimations()` on it. It's the interface that exists on Element that
lets you start animations on it. These ones are like that but for the
four pseudo-elements created by the view transition.

If a name changes, then a new ref is created. That way if you hold onto
a ref during an exit animation spawned by the name change, you can keep
calling functions on it. It will keep referring to the old name rather
than the new name.

This allows imperative control over the animations instead of using CSS
for this.

```js
const viewTransition = ref.current;
const groupAnimation = viewTransition.group.animate(keyframes, options);
const imagePairAnimation = viewTransition.imagePair.animate(keyframes, options);
const oldAnimation = viewTransition.old.animate(keyframes, options);
const newAnimation = viewTransition.new.animate(keyframes, options);
```

The downside of using this API is that it doesn't work with SSR so for
SSR rendered animations they'll fallback to the CSS. You could use this
for progressive enhancement though.

Note: In this PR the ref only controls one DOM node child but there can
be more than one DOM node in the ViewTransition fragment and they are
just left to their defaults. We could try something like making the
`animate()` function apply to multiple children but that could lead to
some weird consequences and the return value would be difficult to
merge. We could try to maintain an array of Animatable that updates with
how ever many things are currently animating but that makes the API more
complicated to use for the simple case. Conceptually this should be like
a fragment so we would ideally combine the multiple children into a
single isolate if we could. Maybe one day the same name could be applied
to multiple children to create a single isolate. For now I think I'll
just leave it like this and you're really expect to just use it with one
DOM node. If you have more than one they just get the default animations
from CSS.

Using this is a little tricky due timing. In this fixture I just use a
layout effect plus rAF to get into the right timing after the
startViewTransition is ready. In the future I'll add an event that fires
when View Transitions heuristics fire with the right timing.
2025-01-10 11:51:37 -05:00
Sebastian MarkbågeandGitHub 1506685f0e Suspensey Fonts for View Transition (#32031)
Fonts flickering in while loading can be disturbing to any transition
but especially View Transitions. Even if they don't cause layout thrash
- the paint thrash is bad enough. We might add Suspensey fonts to all
Transitions in the future but it's especially a no-brainer for View
Transitions.

We need to apply mutations to the DOM first to know whether that will
trigger new fonts to load. For general Suspensey fonts, we'd have to
revert the commit by applying mutations in reverse to return to the
previous state. For View Transitions, since a snapshot is already
frozen, we can freeze the screen while we're waiting for the font at no
extra cost. It does mean that the page isn't responsive during this time
but we should only block this for a short period anyway.

The timeout needs to be short enough that it doesn't cause too much of
an issue when it's a new load and slow, yet long enough that you have a
chance to load it. Otherwise we wait for no reason. The assumption here
is that you likely have either cached the font or preloaded it earlier -
or you're on an extremely fast connection. This case is for optimizing
the high end experience.

Before:


https://github.com/user-attachments/assets/e0acfffe-fa49-40d6-82c3-5b08760175fb

After:


https://github.com/user-attachments/assets/615a03d3-9d6b-4eb1-8bd5-182c4c37a628

Note that since the Navigation is blocked on the font now the browser
spinner shows up while the font is loading.
2025-01-09 10:33:44 -05:00
Sebastian MarkbågeandGitHub fd9cfa416f Execute layout phase before after mutation phase inside view transition (#32029)
This allows mutations and scrolling in the layout phase to be counted
towards the mutation. This would maybe not be the case for gestures but
it is useful for fire-and-forget.

This also avoids the issue that if you resolve navigation in
useLayoutEffect that it ends up dead locked.

It also means that useLayoutEffect does not observe the scroll
restoration and in fact, the scroll restoration would win over any
manual scrolling in layout effects. For better or worse, this is more in
line with how things worked before and how it works in popstate. So it's
less of a breaking change. This does mean that we can't unify the after
mutation phase with the layout phase though.

To do this we need split out flushSpawnedWork from the flushLayoutEffect
call.

Spawned work from setState inside the layout phase is done outside and
not counted towards the transition. They're sync updates and so are not
eligible for their own View Transitions. It's also tricky to support
this since it's unclear what things like exits in that update would
mean. This work will still be able to mutate the live DOM but it's just
not eligible to trigger new transitions or adjust the target of those.

One difference between popstate is that this spawned work is after
scroll restoration. So any scrolling spawned from a second pass would
now win over scroll restoration.

Another consequence of this change is that you can't safely animate
pseudo elements in useLayoutEffect. We'll introduce a better event for
that anyway.
2025-01-08 19:13:25 -05:00