Commit Graph
1334 Commits
Author SHA1 Message Date
Luna RuanandGitHub 6daf600609 add transistion callbacks to hydrateRoot (#24937)
This PR adds transition callbacks to hydrateRoot.
2022-07-18 10:22:47 -07:00
Luna RuanandGitHub f629495199 [Transition Tracing] Rename transitionCallbacks to unstable_transitionCallbacks (#24920)
Renaming transitionCallbacks to unstable_transitionCallbacks as per convention
2022-07-13 15:27:12 -04:00
Andrew ClarkandGitHub 95e22ff528 Delete Partial Renderer SSR implementation (#24868)
This removes the old server rendering implementation (the "Partial Renderer").
It was replaced in React 18 with a new streaming implementation (Fizz).

We hadn't removed it from the codebase yet because Facebook hadn't finished
rolling out Fizz in production; it's been behind a feature flag while we run
performance tests and migrate our internal infrastructure.

The diff to land Fizz will land imminently, and once it does, we can merge
this commit.
2022-07-07 16:57:42 -04:00
Josh StoryandGitHub 167853026c fix hydration warning suppression in text comparisons (#24784)
* fix hydration warning suppression in text comparisons

* lint

* lowercase test
2022-06-26 12:22:10 -07:00
Sebastian MarkbågeandGitHub 0f216ae31d Add entry points for "static" server rendering passes (#24752)
This will be used to add optimizations for static server rendering.
2022-06-18 22:34:31 -04:00
Sebastian MarkbågeandGitHub 0f0aca3ab3 Aborting early should not infinitely suspend (#24751)
Before this change we weren't calling onError nor onFatalError if you abort
before completing the shell.

This means that the render never completes and hangs.

Aborting early can happen before even creating the stream for AbortSignal,
before rendering starts in Node since there's an setImmediate atm, or
during rendering.
2022-06-18 11:01:58 -04:00
Andrew ClarkandGitHub 229c86af07 Revert "Land enableClientRenderFallbackOnTextMismatch" (#24738)
This reverts commit 327e4a1f96.

Turns out we hadn't rolled this out internally yet — I mistook
enableClientRenderFallbackOnHydrationMismatch for
said enableClientRenderFallbackOnTextMismatch. Need to revert
until we finish rolling out the change.
2022-06-16 11:38:37 -04:00
Sebastian MarkbågeandGitHub 522f47345f Move the Error creation to be lazy (#24728)
Creating an Error captures a stack trace which can be somewhat expensive.
We shouldn't do tthat always for every render.

This also ensures that the stack trace is more useful because you can
follow through the Node.js code to see the cause.
2022-06-14 20:16:42 -04:00
Sebastian MarkbågeandGitHub 6522179f43 Enable no-longer experimental (#24727) 2022-06-14 17:11:01 -04:00
Sebastian MarkbågeandGitHub 567500d710 Move renderToString tests out of the streamable API tests (#24724)
ReactDOMFizzServer(Browser/Node)-test file is really meant to just be a
very shallow tests of the Browser/Node specific streaming APIs.

Most of the general streaming tests are in ReactDOMFizzServer-test instead
of testing all streaming related things in each environment.

The legacy renderToString APIs are mostly covered by ReactServerRendering-test
et al for historical reasons.
2022-06-14 16:48:33 -04:00
Andrew Clark 327e4a1f96 [Follow-up] Land enableClientRenderFallbackOnTextMismatch
This was meant to land in the previous commit; forgot to stage the
changes when I was rebasing.
2022-06-13 12:01:44 -04:00
Josh StoryandGitHub b345523528 [Fizz] Support abort reasons (#24680)
* [Fizz] Support abort reasons

Fizz supports aborting the render but does not currently accept a reason. The various render functions that use Fizz have some automatic and some user-controlled abort semantics that can be useful to communicate with the running program and users about why an Abort happened.

This change implements abort reasons for renderToReadableStream and renderToPipeable stream as well as legacy renderers such as renderToString and related implementations.

For AbortController implementations the reason passed to the abort method is forwarded to Fizz and sent to the onError handler. If no reason is provided the AbortController should construct an AbortError DOMException and as a fallback Fizz will generate a similar error in the absence of a reason

For pipeable  streams, an abort function is returned alongside pipe which already accepted a reason. That reason is now forwarded to Fizz and the implementation described above.

For legacy renderers there is no exposed abort functionality but it is used internally and the reasons provided give useful context to, for instance to the fact that Suspense is not supported in renderToString-like renderers
2022-06-07 22:36:09 -07:00
Josh StoryandGitHub bcbeb52bf3 [Fizz] Disallow complex children in <title> elements (#24679)
* [Fizz] Disallow complex children in <title> elements

<title> Elements in the DOM can only have Text content. In Fizz if more than one text node is emitted an HTML comment node is used as a text separator. Unfortunately because of the content restriction of the DOM representation of the title element this separator is displayed as escaped text which is not what the component author intended.

This commit special cases title handling, primarily to issue warnings if you pass complex children to <title>. At the moment title expects to receive a single child or an array of length 1. In both cases the type of that child must be string or number. If anything more complex is provided a warning will be logged to the console explaining why this is problematic.

There is no runtime behavior change so broken things are still broken (e.g. returning two text nodes which will cause a separator or using Suspense inside title children) but they should at least be accompanied by warnings that are useful.

One edge case that will now warn but won't technically break an application is if you use a Component that returns a single string as a child of title. This is a form of indirection that works but becasue we cannot discriminate between a Component that will follow the rules and one that violates them the warning is issued regardless.

* fixup dev warning conditional logic

* lints

* fix bugs
2022-06-07 00:33:36 -07:00
Josh StoryandGitHub 4f29ba1cc5 support errorInfo in onRecoverableError (#24591)
* extend onRecoverableError API to support errorInfo

errorInfo has been used in Error Boundaries wiht componentDidCatch for a while now. To date this metadata only contained a componentStack. onRecoverableError only receives an error (type mixed) argument and thus providing additional error metadata was not possible without mutating user created mixed objects.

This change modifies rootConcurrentErrors rootRecoverableErrors, and hydrationErrors so all expect CapturedValue types. additionally a new factory function allows the creation of CapturedValues from a value plus a hash and stack.

In general, client derived CapturedValues will be created using the original function which derives a componentStack from a fiber and server originated CapturedValues will be created using with a passed in hash and optional componentStack.
2022-06-06 14:23:32 -07:00
Josh LarsonandGitHub 26a5b3c7f7 Explicitly set highWaterMark to 0 for ReadableStream (#24641)
* Explicitly set highWaterMark to 0 for ReadableStreams

This is because not all streaming implementations respect the
default behavior of settings highWaterMark to 0 for byte streams.
Being explicit guarantees the intended behavior across runtimes.

* Remove size methods and add FlowFixMe instead
2022-05-31 16:20:36 -04:00
aec575914a [Fizz] Send errors down to client (#24551)
* use return from onError

* export getSuspenseInstanceFallbackError

* stringToChunk

* return string from onError in downstream type signatures

* 1 more type

* support encoding errors in html stream and escape user input

This commit adds another way to get errors to the suspense instance by encoding them as dataset properties of a template element at the head of the boundary. Previously if there was an error before the boundary flushed there was no way to stream the error to the client because there would never be a client render instruction.

Additionally the error is sent in 3 parts

1) error hash - this is always sent (dev or prod) if one is provided
2) error message - Dev only
3) error component stack - Dev only, this now captures the stack at the point of error

Another item addressed in this commit is the escaping of potentially unsafe data. all error components are escaped as test for browers when written into the html and as javascript strings when written into a client render instruction.

* nits

Co-authored-by: Marco Salazar <salazarm@fb.com>
2022-05-29 23:07:10 -07:00
Josh StoryandGitHub a2766387ef [Fizz] Improve text separator byte efficiency (#24630)
* [Fizz] Improve text separator byte efficiency

Previously text separators were inserted following any Text node in Fizz. This increases bytes sent when streaming and in some cases such as title elements these separators are not interpreted as comment nodes and leak into the visual aspects of a page as escaped text.

The reason simple tracking on the last pushed type doesn't work is that Segments can be filled in asynchronously later and so you cannot know in a single pass whether the preceding content was a text node or not. This commit adds a concept of TextEmbedding which provides a best effort signal to Segments on whether they are embedded within text. This allows the later resolution of that Segment to add text separators when possibly necessary but avoid them when they are surely not.

The current implementation can only "peek" head if the segment is a the Root Segment or a Suspense Boundary Segment. In these cases we know there is no trailing text embedding and we can eliminate the separator at the end of the segment if the last emitted element was Text. In normal Segments we cannot peek and thus have to assume there might be a trailing text embedding and we issue a separator defensively. This should be rare in practice as it is assumed most components that will cause segment creation will also emit some markup at the edges.

* [Fizz] Improve separator efficiency when flushing delayed segments

The method by which we get segment markup into the DOM differs depending on when the Segment resolves.

If a Segment resolves before flushing begins for it's parent it will be emitted inline with the parent markup. In these cases separators may be necessary because they are how we clue the browser into breakup up text into distinct nodes that will later match up with what will be hydrated on the client.

If a Segment resolves after flushing has happened a script will be used to patch up the DOM in the client. when this happens if there are any text nodes on the boundary of the patch they won't be "merged" and thus will continue to have distinct representation as Nodes in the DOM. Thus we can avoid doing any separators at the boundaries in these cases.

After applying these changes the only time you will get text separators as follows

* in between serial text nodes that emit at the same time - these are necessary and cannot be eliminated unless we stop relying on the browser to automatically parse the correct text nodes when processing this HTML
* after a final text node in a non-boundary segment that resolves before it's parent has flushed - these are sometimes extraneous, like when the next emitted thing is a non-Text node.

In all other cases text separators should be omitted which means the general byte efficiency of this approach should be pretty good
2022-05-28 08:30:38 -07:00
Josh StoryandGitHub 05c34dea91 [Test] Outer boundary should not report errors from an inner boundary (#24618)
* Test to assert that hydration errors of an inner suspended boundary are not retained by an unsuspended outer boundary

* lints
2022-05-25 14:10:50 -07:00
Sebastian SilbermannandGitHub 82c64e1a49 Match Preact behavior for boolean props on custom elements (#24541)
* Log unexpected warnings when testing with ReactDOMServerIntegrationTestUtils

* Add test

Following https://github.com/facebook/react/issues/9230#issuecomment-322007671 except that `foo={true}` renders an empty string.
See https://github.com/facebook/react/issues/9230#issuecomment-1123464720 for rationale.

* Match Preact behavior for boolean props on custom elements

* Poke CircleCI
2022-05-20 18:10:43 +01:00
danandGitHub 2c8a1452b8 Fix ignored setState in Safari when iframe is touched (#24459) 2022-05-12 17:58:18 +01:00
Josh StoryandGitHub 8197c73ec3 Support document rendering (#24523)
* Support Document as a container for hydration and rendering

Previously Document was not handled effectively as a container. in particual when hydrating if there was a fallback to client rendering React would attempt to append a new <html> element into the document before clearing out the existing one which errored leaving the application in brokent state.

The initial approach I took was to recycle the documentElement and never remove or append it, always just moving it to the right fiber and appending the right children (heady/body) as needed. However in testing a simple approach in modern browsers it seems like treating the documentElement like any other element works fine. This change modifies the clearContainer method to remove the documentElement if the container is a DOCUMENT_NODE. Once the container is cleared React can append a new documentElement via normal means.

* Allow Document as container for createRoot

previously rendering into Document was broken and only hydration worked because React did not properly deal with the documentElement and would error in a broken state if used that way. With the previous commit addressing this limitation this change re-adds Document as a valid container for createRoot.

It should be noted that if you use document with createRoot it will drop anything a 3rd party scripts adds the page before rendering for the first time.
2022-05-10 10:17:36 -07:00
Sebastian MarkbågeandGitHub 024a7274fb Constrain the container type of createPortal (#24496)
We already constrained the type of createRoot (can't take document) and hydrateRoot (can't take fragments).
2022-05-04 23:05:37 -04:00
Josh StoryandGitHub b4eb0ad71f Do not replay erroring beginWork with invokeGuardedCallback when suspended or previously errored (#24480)
When hydrating a suspense boundary an error or a suspending fiber can often lead to a cascade of hydration errors. While in many cases these errors are simply discarded (e.g. when teh root does not commit and we fall back to client rendering) the use of invokeGuardedCallback can lead to many of these errors appearing as uncaught in the browser console. This change avoids error replaying using invokeGuardedCallback when we are hydrating a suspense boundary and have either already suspended or we have one previous error which was replayed.
2022-05-03 11:07:47 -07:00
danandGitHub bd4784c8f8 Revert #24236 (Don't recreate the same fallback on the client if hydrating suspends) (#24434)
* Revert #24236 (Don't recreate the same fallback on the client if hydrating suspends)

* Use @gate FIXME
2022-04-25 16:16:32 +01:00
Josh StoryandGitHub 9ae80d6a2b Suppress hydration warnings when a preceding sibling suspends (#24404)
* Add failing test case for #24384

If a components suspends during hydration we expect there to be mismatches with server rendered HTML but we were not always supressing warning messages related to these expected mismatches

* Mark hydration as suspending on every thrownException

previously hydration would only be marked as supsending when a genuine error was thrown. This created an opportunity for a hydration mismatch that would warn after which later hydration mismatches would not lead to warnings. By moving the marker check earlier in the thrownException function we get the hydration context to enter the didSuspend state on both error and thrown promise cases which eliminates this gap.

* Fix failing test related to client render fallbacks

This test was actually subject to the project identified in the issue fixed in this branch. After fixing the underlying issue the assertion logic needed to change to pick the right warning which now emits after hydration successfully completes on promise resolution. I changed the container type to 'section' to make the error message slightly easier to read/understand (for me)

* Only mark didSuspend on suspense path

For unknown reasons the didSuspend was being set only on the error path and nto the suspense path. The original change hoisted this to happen on both paths. This change moves the didSuspend call to the suspense path only. This appears to be a noop because if the error path marked didSuspend it would suppress later warnings but if it does not the warning functions themsevles do that suppression (after the first one which necessarily already happened)

* gate test on hydration fallback flags

* refactor didSuspend to didSuspendOrError

the orignial behavior applied the hydration warning bailout to error paths only. originally I moved it to Suspense paths only but this commit restores it to both paths and renames the marker function as didThrow rather than didSuspend

The logic here is that for either case if we get a mismatch in hydration we want to warm up components but effectively consider the hydration for this boundary halted

* factor tests to assert different behavior between prod and dev

* add DEV suffix to didSuspendOrError to better indicate this feature should only affect dev behavior

* move tests back to ReactDOMFizzServer-test

* fix comment casing

* drop extra flag gates in tests

* add test for user error case

* remove unnecessary gate

* Make test better

it now has an intentional client mismatch that would error if there wasn't suppression brought about by the earlier error. when it client renders it has the updated value not found in the server response but we do not see a hydration warning because it was superseded by the thrown error in that render
2022-04-20 14:52:54 -07:00
Andrew ClarkandGitHub 0dc4e6663d Land enableClientRenderFallbackOnHydrationMismatch (#24410)
This flag is already enabled on all relevant surfaces. We can remove it.
2022-04-20 14:09:11 -04:00
Andrew ClarkandGitHub 354772952a Land enableSelectiveHydration flag (#24406)
This flag is already enabled on all relevant surfaces. We can remove it.
2022-04-20 10:26:25 -04:00
Andrew ClarkandGitHub 392808a1f7 Land enableClientRenderFallbackOnTextMismatch flag (#24405)
This flag is already enabled on all relevant surfaces. We can remove it.
2022-04-20 10:21:36 -04:00
RickyandGitHub a6d53f3468 Revert "Clean up Selective Hydration / Event Replay flag (#24156)" (#24402)
This reverts commit b5cca182ff.
2022-04-19 17:34:30 -04:00
Josh StoryandGitHub 2bf5eba724 explain the rationale for the chosen escaping implemenation in a comment (#24389) 2022-04-16 14:29:12 -07:00
Josh StoryandGitHub d40dc73cf9 Escape bootstrapScriptContent for javascript embedding into HTML (#24385)
The previous escape was for Text into HTML and breaks script contents. The new escaping ensures that the script contents cannot prematurely close the host script tag by escaping script open and close string sequences using a unicode escape substitution.
2022-04-16 10:47:46 -07:00
Andrew Clark ea7b2ec289 Remove wrong return pointer warning
I'm about to refactor part of the commit phase to use recursion instead
of iteration. As part of that change, we will no longer assign the
`return` pointer when traversing into a subtree. So I'm disabling
the internal warning that fires if the return pointer is not consistent
with the parent during the commit phase.

I had originally added this warning to help prevent mistakes when
traversing the tree iteratively, but since we're intentionally switching
to recursion instead, we don't need it.
2022-04-08 17:58:52 -04:00
RickyandGitHub 8dcedba15a Add fallback shim for AbortController (#24285)
* Add fallback shim for AbortController

* Replace shim with a minimal stub

* replace-fork

* Better minification

* Fix flow

* Even smaller

* replace-fork

* Revert back to object constructor

* replace-fork
2022-04-08 15:53:40 -04:00
Sebastian SilbermannandGitHub 548b542b41 Update renderToPipeableStream#options.onShellError to match usage (#24299) 2022-04-07 20:06:54 +01:00
Sebastian MarkbågeandGitHub 4bc465a16f Rename Controls to PipeableStream (#24286)
This type isn't exported so it's technically not public.

This object mimics a ReadableStream.

Currently this is safe to destructure and call separately but I'm not sure
that's even guaranteed. It should probably be treated as a class in docs.
2022-04-06 19:27:38 -04:00
alireza molaeeandGitHub 1d1fa94a66 Fix false positive warning about react-dom/client with UMD builds (#24274) 2022-04-05 02:56:18 +01:00
danandGitHub 9ededef945 Don't mute hydration errors forcing client render (#24276)
* Don't mute hydration errors forcing client render

* Nits
2022-04-05 02:11:22 +01:00
danandGitHub 5f7f528083 Add more tests for suppressHydrationWarning (#24275)
* More tests for suppressHydrationWarning

* Move suppressHydration tests to new file

* Extract more tests

* Test name

* Test legacy behavior too
2022-04-05 00:04:15 +01:00
danandGitHub fc47cb1b61 Fix suppressHydrationWarning not working in production (#24271) 2022-04-04 16:23:58 +01:00
danandGitHub ebd7ff65b6 Don't recreate the same fallback on the client if hydrating suspends (#24236)
* Delay showing fallback if hydrating suspends

* Fix up

* Include all non-urgent lanes

* Moar tests

* Add test for transitions
2022-04-01 02:49:54 +01:00
danandGitHub 4db3ff6c1a Test suite for hydration diff warnings (#24229)
* Test suite for hydration diff warnings

* Test both variants

* Add more edge cases
2022-03-31 17:35:51 +01:00
Yash SrivastavandGitHub fe6e074128 Fix usage of console.error to prevent transform (#24188)
We were suppressing the `react-internals/warning-args` lint rule
for the call to `console.error` in `defaultOnRecoverableError`.

As far as I could tell, the lint rule exists because on dev builds,
we replace all calls to `console.error` with [this error
function](https://github.com/facebook/react/blob/main/packages/shared/consoleWithStackDev.js#L31-L37)
which expects a format string + args and nothing else. We were trying
to pass in an `Error` object directly. After this commit's change,
we will still be passing an `Error` but the transform won't occur.
2022-03-29 10:45:14 +01:00
salazarmandGitHub e7d0053e65 [fizz] Fix validateIterable call (#24166)
* fix validate iterable call

* supports iterable

* gate test by experimental
2022-03-25 14:03:06 -04:00
salazarmandGitHub 6b85823b35 Clean up Selective Hydration / Event Replay flag (#24156)
* clean up selective hydration / replay flag

* dont export return_targetInst
2022-03-24 14:12:43 -04:00
Andrew ClarkandGitHub 2e0d86d221 Allow updating dehydrated root at lower priority without forcing client render (#24082)
* Pass children to hydration root constructor

I already made this change for the concurrent root API in #23309. This
does the same thing for the legacy API.

Doesn't change any behavior, but I will use this in the next steps.

* Add isRootDehydrated function

Currently this does nothing except read a boolean field, but I'm about
to change this logic.

Since this is accessed by React DOM, too, I put the function in a
separate module that can be deep imported. Previously, it was accessing
the FiberRoot directly. The reason it's a separate module is to break a
circular dependency between React DOM and the reconciler.

* Allow updates at lower pri without forcing client render

Currently, if a root is updated before the shell has finished hydrating
(for example, due to a top-level navigation), we immediately revert to
client rendering. This is rare because the root is expected is finish
quickly, but not exceedingly rare because the root may be suspended.

This adds support for updating the root without forcing a client render
as long as the update has lower priority than the initial hydration,
i.e. if the update is wrapped in startTransition.

To implement this, I had to do some refactoring. The main idea here is
to make it closer to how we implement hydration in Suspense boundaries:

- I moved isDehydrated from the shared FiberRoot object to the
HostRoot's state object.
- In the begin phase, I check if the root has received an by comparing
the new children to the initial children. If they are different, we
revert to client rendering, and set isDehydrated to false using a
derived state update (a la getDerivedStateFromProps).
- There are a few places where we used to set root.isDehydrated to false
as a way to force a client render. Instead, I set the ForceClientRender
flag on the root work-in-progress fiber.
- Whenever we fall back to client rendering, I log a recoverable error.

The overall code structure is almost identical to the corresponding
logic for Suspense components.

The reason this works is because if the update has lower priority than
the initial hydration, it won't be processed during the hydration
render, so the children will be the same.

We can go even further and allow updates at _higher_ priority (though
not sync) by implementing selective hydration at the root, like we do
for Suspense boundaries: interrupt the current render, attempt hydration
at slightly higher priority than the update, then continue rendering the
update. I haven't implemented this yet, but I've structured the code in
anticipation of adding this later.

* Wrap useMutableSource logic in feature flag
2022-03-20 16:18:51 -04:00
Sebastian MarkbågeandGitHub 1c44437355 Fix createRoot container signature (#24110)
The internal Container type represents the types of containers that React
can support in its internals that deal with containers.

This didn't include DocumentFragment which we support specifically for
rendering into shadow roots.

However, not all types makes sense to pass into the createRoot API.

One of those is comment nodes that is deprecated and we don't really fully
support. It really only exists for FB legacy.

For createRoot it doesn't make sense to pass a Document since that will try
to empty the document which removes the HTML tag which doesn't work.
Documents can only be passed to hydrateRoot.

Conversely I'm not sure we actually support hydrating a shadow root properly
so I excluded DocumentFragment from hydrateRoot.
2022-03-16 20:06:00 -04:00
salazarmandGitHub ef23a9ee81 Flag for text hydration mismatch (#24107)
* flag for text hydration mismatch

* rm unused import
2022-03-16 10:12:59 -04:00
Sebastian MarkbågeandGitHub 796724086a Match select value against primitives to string but not undefined (#24077) 2022-03-12 13:34:55 -05:00
Andrew ClarkandGitHub 832e2987e0 Revert accdientally merged PR (#24081) 2022-03-11 21:31:23 -05:00
Andrew Clark 02b65fd8c5 Allow updates at lower pri without forcing client render
Currently, if a root is updated before the shell has finished hydrating
(for example, due to a top-level navigation), we immediately revert to
client rendering. This is rare because the root is expected is finish
quickly, but not exceedingly rare because the root may be suspended.

This adds support for updating the root without forcing a client render
as long as the update has lower priority than the initial hydration,
i.e. if the update is wrapped in startTransition.

To implement this, I had to do some refactoring. The main idea here is
to make it closer to how we implement hydration in Suspense boundaries:

- I moved isDehydrated from the shared FiberRoot object to the
HostRoot's state object.
- In the begin phase, I check if the root has received an by comparing
the new children to the initial children. If they are different, we
revert to client rendering, and set isDehydrated to false using a
derived state update (a la getDerivedStateFromProps).
- There are a few places where we used to set root.isDehydrated to false
as a way to force a client render. Instead, I set the ForceClientRender
flag on the root work-in-progress fiber.
- Whenever we fall back to client rendering, I log a recoverable error.

The overall code structure is almost identical to the corresponding
logic for Suspense components.

The reason this works is because if the update has lower priority than
the initial hydration, it won't be processed during the hydration
render, so the children will be the same.

We can go even further and allow updates at _higher_ priority (though
not sync) by implementing selective hydration at the root, like we do
for Suspense boundaries: interrupt the current render, attempt hydration
at slightly higher priority than the update, then continue rendering the
update. I haven't implemented this yet, but I've structured the code in
anticipation of adding this later.
2022-03-11 20:44:32 -05:00