Commit Graph
1326 Commits
Author SHA1 Message Date
Andrew Clark d3e0869324 Make root.unmount() synchronous (#22444)
* Move flushSync warning to React DOM

When you call in `flushSync` from an effect, React fires a warning. I've
moved the implementation of this warning out of the reconciler and into
React DOM.

`flushSync` is a renderer API, not an isomorphic API, because it has
behavior that was designed specifically for the constraints of React
DOM. The equivalent API in a different renderer may not be the same.
For example, React Native has a different threading model than the
browser, so it might not make sense to expose a `flushSync` API to the
JavaScript thread.

* Make root.unmount() synchronous

When you unmount a root, the internal state that React stores on the
DOM node is immediately cleared. So, we should also synchronously
delete the React tree. You should be able to create a new root using
the same container.
2021-09-27 14:04:39 -07:00
Sebastian Markbåge 2cc6d79c98 Rename onReadyToStream to onCompleteShell (#22443) 2021-09-27 12:38:22 -07:00
Justin Grant c88fb49d37 Improve DEV errors if string coercion throws (Temporal.*, Symbol, etc.) (#22064)
* Revise ESLint rules for string coercion

Currently, react uses `'' + value` to coerce mixed values to strings.
This code will throw for Temporal objects or symbols.

To make string-coercion safer and to improve user-facing error messages,
This commit adds a new ESLint rule called `safe-string-coercion`.

This rule has two modes: a production mode and a non-production mode.
* If the `isProductionUserAppCode` option is true, then `'' + value`
  coercions are allowed (because they're faster, although they may
  throw) and `String(value)` coercions are disallowed. Exception:
  when building error messages or running DEV-only code in prod
  files, `String()` should be used because it won't throw.
* If the `isProductionUserAppCode` option is false, then `'' + value`
  coercions are disallowed (because they may throw, and in non-prod
  code it's not worth the risk) and `String(value)` are allowed.

Production mode is used for all files which will be bundled with
developers' userland apps. Non-prod mode is used for all other React
code: tests, DEV blocks, devtools extension, etc.

In production mode, in addiiton to flagging `String(value)` calls,
the rule will also flag `'' + value` or `value + ''` coercions that may
throw. The rule is smart enough to silence itself in the following
"will never throw" cases:
* When the coercion is wrapped in a `typeof` test that restricts to safe
  (non-symbol, non-object) types. Example:
    if (typeof value === 'string' || typeof value === 'number') {
      thisWontReport('' + value);
    }
* When what's being coerced is a unary function result, because unary
   functions never return an object or a symbol.
* When the coerced value is a commonly-used numeric identifier:
  `i`, `idx`, or `lineNumber`.
* When the statement immeidately before the coercion is a DEV-only
  call to a function from shared/CheckStringCoercion.js. This call is a
  no-op in production, but in DEV it will show a console error
  explaining the problem, then will throw right after a long explanatory
  code comment so that debugger users will have an idea what's going on.
  The check function call must be in the following format:
    if (__DEV__) {
      checkXxxxxStringCoercion(value);
    };

Manually disabling the rule is usually not necessary because almost all
prod use of the `'' + value` pattern falls into one of the categories
above. But in the rare cases where the rule isn't smart enough to detect
safe usage (e.g. when a coercion is inside a nested ternary operator),
manually disabling the rule will be needed.

The rule should also be manually disabled in prod error handling code
where `String(value)` should be used for coercions, because it'd be
bad to throw while building an error message or stack trace!

The prod and non-prod modes have differentiated error messages to
explain how to do a proper coercion in that mode.

If a production check call is needed but is missing or incorrect
(e.g. not in a DEV block or not immediately before the coercion), then
a context-sensitive error message will be reported so that developers
can figure out what's wrong and how to fix the problem.

Because string coercions are now handled by the `safe-string-coercion`
rule, the `no-primitive-constructor` rule no longer flags `String()`
usage. It still flags `new String(value)` because that usage is almost
always a bug.

* Add DEV-only string coercion check functions

This commit adds DEV-only functions to check whether coercing
values to strings using the `'' + value` pattern will throw. If it will
throw, these functions will:
1. Display a console error with a friendly error message describing
   the problem and the developer can fix it.
2. Perform the coercion, which will throw. Right before the line where
   the throwing happens, there's a long code comment that will help
   debugger users (or others looking at the exception call stack) figure
   out what happened and how to fix the problem.

One of these check functions should be called before all string coercion
of user-provided values, except when the the coercion is guaranteed not
to throw, e.g.
* if inside a typeof check like `if (typeof value === 'string')`
* if coercing the result of a unary function like `+value` or `value++`
* if coercing a variable named in a whitelist of numeric identifiers:
  `i`, `idx`, or `lineNumber`.

The new `safe-string-coercion` internal ESLint rule enforces that
these check functions are called when they are required.

Only use these check functions in production code that will be bundled
with user apps.  For non-prod code (and for production error-handling
code), use `String(value)` instead which may be a little slower but will
never throw.

* Add failing tests for string coercion

Added failing tests to verify:
* That input, select, and textarea elements with value and defaultValue
  set to Temporal-like objects which will throw when coerced to string
  using the `'' + value` pattern.
* That text elements will throw for Temporal-like objects
* That dangerouslySetInnerHTML will *not* throw for Temporal-like
  objects because this value is not cast to a string before passing to
  the DOM.
* That keys that are Temporal-like objects will throw

All tests above validate the friendly error messages thrown.

* Use `String(value)` for coercion in non-prod files

This commit switches non-production code from `'' + value` (which
throws for Temporal objects and symbols) to instead use `String(value)`
which won't throw for these or other future plus-phobic types.

"Non-produciton code" includes anything not bundled into user apps:
* Tests and test utilities. Note that I didn't change legacy React
  test fixtures because I assumed it was good for those files to
  act just like old React, including coercion behavior.
* Build scripts
* Dev tools package - In addition to switching to `String`, I also
  removed special-case code for coercing symbols which is now
  unnecessary.

* Add DEV-only string coercion checks to prod files

This commit adds DEV-only function calls to to check if string coercion
using `'' + value` will throw, which it will if the value is a Temporal
object or a symbol because those types can't be added with `+`.

If it will throw, then in DEV these checks will show a console error
to help the user undertsand what went wrong and how to fix the
problem. After emitting the console error, the check functions will
retry the coercion which will throw with a call stack that's easy (or
at least easier!) to troubleshoot because the exception happens right
after a long comment explaining the issue. So whether the user is in
a debugger, looking at the browser console, or viewing the in-browser
DEV call stack, it should be easy to understand and fix the problem.

In most cases, the safe-string-coercion ESLint rule is smart enough to
detect when a coercion is safe. But in rare cases (e.g. when a coercion
is inside a ternary) this rule will have to be manually disabled.

This commit also switches error-handling code to use `String(value)`
for coercion, because it's bad to crash when you're trying to build
an error message or a call stack!  Because `String()` is usually
disallowed by the `safe-string-coercion` ESLint rule in production
code, the rule must be disabled when `String()` is used.
2021-09-27 10:05:07 -07:00
Andrew Clark 04ccc01d96 Hydration errors should force a client render (#22416)
* Refactor throwException control flow

I'm about to add more branches to the Suspense-related logic in
`throwException`, so before I do, I split some of the steps into
separate functions so that later I can use them in multiple places.

This commit does not change any program behavior, only the control flow
surrounding existing code.

* Hydration errors should force a client render

If something errors during hydration, we should try rendering again
without hydrating.

We'll find the nearest Suspense boundary and force it to client render,
discarding the server-rendered content.
2021-09-24 10:47:19 -07:00
Andrew Clark 029fdcebbf root.hydrate -> root.isDehydrated (#22420)
I think this naming is a bit clearer. It means the root is currently
showing server rendered content that needs to be hydrated.

A dehydrated root is conceptually the same as what we call dehydrated
Suspense boundary, so this makes the naming of the root align with the
naming of subtrees.
2021-09-24 10:45:46 -07:00
Sebastian Markbåge d47339ea36 [Fizz] Remove assignID mechanism (#22410)
* Remove pushEmpty

This is only used to support the assignID mechanism.

* Remove assignID mechanism

This effectively isn't used anyway because we always insert a dummy tag
into the fallback.

* Emit the template tag with an ID directly in pending boundaries

This ensures that assigning the ID is deterministic since it's done during
writing.

This also avoids emitting it for client rendered boundaries that start as
client rendered since we never need to refer to them.

* Move lazy ID initialization to the core implementation

We never need an ID before we write a pending boundary. This also ensures
that ID generation is deterministic by moving it to the write phase.

* Simplify the inserted scripts

We can assume that there are no text nodes before the template tag so this
simplifies the script that finds the comment node. It should be the direct
previous child.
2021-09-24 10:22:02 -04:00
Andrew Clark 51e017c523 Revert "[Old server renderer] Retry error on client (#22399)"
Going to revert this until we figure out error reporting. It looks like
our downstream infra already supports some type of error recovery so
we might not need it here.
2021-09-22 12:32:28 -04:00
Andrew Clark 5a06072780 [Old server renderer] Retry error on client (#22399)
We're still in the process of migrating to the Fizz server renderer. In
the meantime, this makes the error semantics on the old server renderer
match the behavior of the new one: if an error is thrown, it triggers a
Suspense fallback, just as if it suspended (this part was already
implemented). Then the errored tree is retried on the client, where it
may recover and finish successfully.
2021-09-22 08:45:55 -07:00
Andrew Clark 82c8fa90be Add back useMutableSource temporarily (#22396)
Recoil uses useMutableSource behind a flag. I thought this was fine
because Recoil isn't used in any concurrent roots, so the behavior
would be the same, but it turns out that it is used by concurrent
roots in a few places.

I'm not expecting it to be hard to migrate to useSyncExternalStore, but
to de-risk the change I'm going to roll it out gradually with a flag. In
the meantime, I've added back the useMutableSource API.
2021-09-21 20:38:24 -07:00
salazarm 64e70f82e9 [Fizz] add avoidThisFallback support (#22318) 2021-09-20 15:44:48 -04:00
Andrew Clark 86b3e2461d Implement useSyncExternalStore on server (#22347)
Adds a third argument called `getServerSnapshot`.

On the server, React calls this one instead of the normal `getSnapshot`.
We also call it during hydration.

So it represents the snapshot that is used to generate the initial,
server-rendered HTML. The purpose is to avoid server-client mismatches.
What we render during hydration needs to match up exactly with what we
render on the server.

The pattern is for the server to send down a serialized copy of the
store that was used to generate the initial HTML. On the client, React
will call either `getSnapshot` or `getServerSnapshot` on the client as
appropriate, depending on whether it's currently hydrating.

The argument is optional for fully client rendered use cases. If the
user does attempt to omit `getServerSnapshot`, and the hook is called
on the server, React will abort that subtree on the server and
revert to client rendering, up to the nearest Suspense boundary.

For the userspace shim, we will need to use a heuristic (canUseDOM)
to determine whether we are in a server environment. I'll do that in
a follow up.
2021-09-20 08:31:02 -07:00
Andrew Clark 8209de2695 Delete useMutableSource implementation (#22292)
This API was replaced by useSyncExternalStore
2021-09-19 21:11:50 -07:00
Dan Abramov 67222f044c [Experiment] Warn if callback ref returns a function (#22313) 2021-09-15 13:51:39 +01:00
Ricky 263cfa6ecb [Experimental] Add useInsertionEffect (#21913) 2021-09-14 10:27:09 -04:00
Andrew Clark 8f96c6b2ac [Bugfix] Prevent infinite update loop caused by a synchronous update in a passive effect (#22277)
* Add test that triggers infinite update loop

In 18, passive effects are flushed synchronously if they are the
result of a synchronous update. We have a guard for infinite update
loops that occur in the layout phase, but it doesn't currently work for
synchronous updates from a passive effect.

The reason this probably hasn't come up yet is because synchronous
updates inside the passive effect phase are relatively rare: you either
have to imperatively dispatch a discrete event, like `el.focus`, or you
have to call `ReactDOM.flushSync`, which triggers a warning. (In
general, updates inside a passive effect are not encouraged.)

I discovered this because `useSyncExternalStore` does sometimes
trigger updates inside the passive effect phase.

This commit adds a failing test to prove the issue exists. I will fix
it in the next commit.

* Fix failing test added in previous commit

The way we detect a "nested update" is if there's synchronous work
remaining at the end of the commit phase.

Currently this check happens before we synchronously flush the passive
effects. I moved it to after the effects are fired, so that it detects
whether synchronous work was scheduled in that phase.
2021-09-09 08:14:30 -07:00
Riley Shaw fbce2d5274 Fix #21972: Add onResize event to video elements (#21973)
* Fix #21972: Add `onResize` event to video elements

This is a simple fix for #21972 that adds support for the `onResize` media event.

I created a separate `videoEventTypes` array since I doubt anyone will want to add `onResize` to an audio event. It would simplify the code a bit to just add `resize` to the `mediaEventTypes` array, if that’s preferred.

Pre-commit checklist ([source](https://reactjs.org/docs/how-to-contribute.html#sending-a-pull-request))

✅ Fork the repository and create your branch from `main`.
✅ Run `yarn` in the repository root.
✅ If you’ve fixed a bug or added code that should be tested, add tests!
✅ Ensure the test suite passes (`yarn test`). Tip: `yarn test --watch TestName` is helpful in development.
✅ Run `yarn test --prod` to test in the production environment.
✅ If you need a debugger, run `yarn debug-test --watch TestName`, open chrome://inspect, and press “Inspect”.
✅ Format your code with prettier (`yarn prettier`).
✅ Make sure your code lints (`yarn lint`). Tip: `yarn linc` to only check changed files.
✅ Run the Flow typechecks (`yarn flow`).
✅ If you haven’t already, complete the CLA.

* Consolidate `videoEventTypes` array into `mediaEventTypes`
2021-09-07 23:28:19 +01:00
Andrew Clark 77912d9a05 Wire up the native API for useSyncExternalStore (#22237)
Adds useSyncExternalStore to the internal dispatcher, and exports
the native API from the React package without yet implementing it.
2021-09-07 10:20:24 -07:00
Ryota MurakamiandDan Abramov d1f51f3453 [package:react-dom] updateREADME's Class Component to Function Component (#21829)
* [package:react-dom] updateREADME's Class Component to Function Component

* Update README.md

Co-authored-by: Dan Abramov <dan.abramov@gmail.com>
2021-09-06 21:23:13 +01:00
Mahyar EbadiandDan Abramov 380284a2b4 Add aria-description to the list of known ARIA attributes (#22142)
* Update validAriaProperties.js

https://w3c.github.io/aria/#aria-description is a valid aria property.

* Sort alphabetically

Co-authored-by: Dan Abramov <dan.abramov@gmail.com>
2021-09-06 20:12:51 +01:00
Konstantin Popov 99f9de9a6a Fix typo in ReactDOMServerFormatConfig.js (#22203)
Fix typo:

TOOD -> TODO
2021-09-06 19:58:46 +01:00
Dan Abramov 7ed0706d7e Remove the warning for setState on unmounted components (#22114)
* Remove warning for setState on unmounted components

* Trigger CI
2021-08-18 21:50:02 +01:00
Sebastian Markbåge 321087d134 [Fizz] Don't add aborted segments to the completedSegments list (#21976)
* Don't add aborted segments to the completedSegments list

* Update error message to include aborted status
2021-07-27 21:53:37 -04:00
Andrew Clark 5c6543771b Fix global reference to Promise (#21926)
Referencing Promise without a type check will throw in environments
where Promise is not defined.

We will follow up with a lint rule that restricts access to all globals
except in dedicated module indirections.
2021-07-20 15:39:57 -07:00
Ricky 310187264d Clean up flushSync flow types (#21887) 2021-07-16 10:37:57 -04:00
Ricky 682bbd0e72 Cache local reference to global Promise (#21886) 2021-07-15 12:39:56 -04:00
Sebastian Silbermann 9090257e6e fix: restore execution context after RetryAfterError completed (#21766)
* test: Add failing test due to executionContext not being restored

* fix: restore execution context after RetryAfterError completed

* Poke codesandbox/ci

* Completely restore executionContext

* expect a specific error
2021-07-13 22:38:25 +01:00
Ricky 14bac6193a Allow components to render undefined (#21869) 2021-07-13 15:48:11 -04:00
Andrew Clark a4ecd85e86 act: Batch updates, even in legacy roots (#21797)
In legacy roots, if an update originates outside of `batchedUpdates`,
check if it's inside an `act` scope; if so, treat it as if it were
batched. This is only necessary in legacy roots because in concurrent
roots, updates are batched by default.

With this change, the Test Utils and Test Renderer versions of `act` are
nothing more than aliases of the isomorphic API (still not exposed, but
will likely be the recommended API that replaces the others).
2021-07-12 17:15:20 -07:00
Ricky c2c6ea1fde Capture suspense boundaries with undefined fallbacks (#21854) 2021-07-12 14:50:33 -04:00
Andrew Clark bfa50f8272 Inline discreteUpdates (#21784)
This API is only used by the event system, to set the event priority for
the scope of a function. We don't need it anymore because we can modify
the priority directly, like we already do for continuous input events.
2021-07-12 07:55:09 -07:00
Andrew Clark 54e88ed12c Bugfix: Flush legacy sync passive effects at beginning of event (#21846)
* Re-land recent flushSync changes

Adds back #21776 and #21775, which were removed due to an internal
e2e test failure.

Will attempt to fix in subsequent commits.

* Failing test: Legacy mode sync passive effects

In concurrent roots, if a render is synchronous, we flush its passive
effects synchronously. In legacy roots, we don't do this because all
updates are synchronous — so we need to flush at the beginning of the
next event. This is how `discreteUpdates` worked.

* Flush legacy passive effects at beginning of event

Fixes test added in previous commit.
2021-07-10 11:15:11 -07:00
Brian Vaughn 9ccc25a0ea Reverting recent flushSync changes (#21816) 2021-07-07 15:07:55 -04:00
Andrew Clark ed6c091fe9 Replace unbatchedUpdates with flushSync (#21776)
There's a weird quirk leftover from the old Stack (pre-Fiber)
implementation where the initial mount of a leagcy (ReactDOM.render)
root is flushed synchronously even inside `batchedUpdates`.

The original workaround for this was an internal method called
`unbatchedUpdates`. We've since added another API that works almost the
same way, `flushSync`.

The only difference is that `unbatchedUpdates` would not cause other
pending updates to flush too, only the newly mounted root. `flushSync`
flushes all pending sync work across all roots. This was to preserve
the exact behavior of the Stack implementation.

But since it's close enough, let's just use `flushSync`. It's unlikely
anyone's app accidentally relies on this subtle difference, and the
legacy API is deprecated in 18, anyway.
2021-07-01 15:14:07 -07:00
Andrew Clark 32eefcb3c5 Replace flushDiscreteUpdates with flushSync (#21775)
* Replace flushDiscreteUpdates with flushSync

flushDiscreteUpdates is almost the same as flushSync. It forces passive
effects to fire, because of an outdated heuristic, which isn't ideal but
not that important.

Besides that, the only remaining difference between flushDiscreteUpdates
and flushSync is that flushDiscreteUpdates does not warn if you call it
from inside an effect/lifecycle. This is because it might get triggered
by a nested event dispatch, like `el.focus()`.

So I added a new method, flushSyncWithWarningIfAlreadyRendering, which
is used for the public flushSync API. It includes the warning. And I
removed the warning from flushSync, so the event system can call that
one. In production, flushSyncWithWarningIfAlreadyRendering gets inlined
to flushSync, so the behavior is identical.

Another way of thinking about this PR is that I renamed flushSync to
flushSyncWithWarningIfAlreadyRendering and flushDiscreteUpdates to
flushSync (and fixed the passive effects thing). The point is to prevent
these from subtly diverging in the future.

* Invert so the one with the warning is the default one

To make Seb happy
2021-07-01 15:13:00 -07:00
Andrew Clark c96761c7b2 Delete batchedEventUpdates (#21774)
No longer used anywhere.
2021-06-30 15:09:14 -07:00
Andrew Clark ae5afb3b9d Simplify discreteUpdates (#21773)
Now that discrete updates are flushed synchronously in a microtask,
the `discreteUpdates` method used by our event system is only a
optimization to save us from having to check `window.event.type` on
every update. So we should be able to remove the extra logic.

Assuming this lands successfully, we can remove `batchedEventUpdates`
and probably inline `discreteUpdates` into the renderer, like we do
for continuous updates.
2021-06-30 11:29:31 -07:00
Dan Abramov 534c9c52ec Move error logging to update callback (#21737)
* Move error logging to update callback

This prevents double logging for gDSFE boundaries with createRoot.

* Add an explanation for the rest of duplicates
2021-06-24 20:57:10 +01:00
Dan Abramov 7fec38041f Log and show error overlay for commit phase errors (#21723)
* Enable skipped tests from #21723

* Report uncaught errors in DEV

* Clear caught error

This is not necessary (as proven by tests) because next invokeGuardedCallback clears it anyway. But I'll keep it for consistency with other calls.
2021-06-24 15:48:28 +01:00
Dan Abramov e577bfb1ce Add tests for invokeGuardedCallback (#21734)
* Add tests for invokeGuardedCallback

* Add skipped failing tests

* Check next render works

* Mirror tests for createRoot

* Move comments around
2021-06-23 21:47:47 +01:00
Andrew Clark d7dce572c7 Remove internal act builds from public modules (#21721)
* Move internal version of act to shared module

No reason to have three different copies of this anymore.

I've left the the renderer-specific `act` entry points because legacy
mode tests need to also be wrapped in `batchedUpdates`. Next, I'll update
the tests to use `batchedUpdates` manually when needed.

* Migrates tests to use internal module directly

Instead of the `unstable_concurrentAct` exports. Now we can drop those
from the public builds.

I put it in the jest-react package since that's where we put our other
testing utilities (like `toFlushAndYield`). Not so much so it can be
consumed publicly (nobody uses that package except us), but so it works
with our build tests.

* Remove unused internal fields

These were used by the old act implementation. No longer needed.
2021-06-22 14:29:35 -07:00
Andrew Clark 06f7b4f43a act should work without mock Scheduler (#21714)
Currently, in a React 18 root, `act` only works if you mock the
Scheduler package. This was because we didn't want to add additional
checks at runtime.

But now that the `act` testing API is dev-only, we can simplify its
implementation.

Now when an update is wrapped with `act`, React will bypass Scheduler
entirely and push its tasks onto a special internal queue. Then, when
the outermost `act` scope exists, we'll flush that queue.

I also removed the "wrong act" warning, because the plan is to move
`act` to an isomorphic entry point, simlar to `startTransition`. That's
not directly related to this PR, but I didn't want to bother
re-implementing that warning only to immediately remove it.

I'll add the isomorphic API in a follow up.

Note that the internal version of `act` that we use in our own tests
still depends on mocking the Scheduler package, because it needs to work
in production. I'm planning to move that implementation to a shared
(internal) module, too.
2021-06-22 14:25:07 -07:00
Andrew Clark 422e0bb360 Delete test-utils implementation of act (#21703)
* Delete test-utils implementation of `act`

Since it's dev-only now, we can use the one provided by the reconciler.

* Move act related stuff out of EventInternals
2021-06-22 14:21:22 -07:00
Sebastian Markbåge 568dc3532e Remove unstable_createRoot from internal builds (#21698)
These callsites were already removed as far as I can tell.
2021-06-17 11:29:30 -07:00
Andrew Clark bd0a963445 Throw when act is used in production (#21686)
Upgrades the deprecation warning to a runtime error.

I did it this way instead of removing the export so the type is the same
in both builds. It will get dead code eliminated regardless.
2021-06-16 16:29:51 -04:00
Sebastian Markbåge 7ec4c55971 createRoot(..., {hydrate:true}) -> hydrateRoot(...) (#21687)
This adds a new top level API for hydrating a root. It takes the initial
children as part of its constructor. These are unlike other render calls
in that they have to represent what the server sent and they can't be
batched with other updates.

I also changed the options to move the hydrationOptions to the top level
since now these options are all hydration options.

I kept the createRoot one just temporarily to make it easier to codemod
internally but I'm doing a follow up to delete.

As part of this I un-dried a couple of paths. ReactDOMLegacy was intended
to be built on top of the new API but it didn't actually use those root
APIs because there are special paths. It also doesn't actually use most of
the commmon paths since all the options are ignored. It also made it hard
to add only warnings for legacy only or new only code paths.

I also forked the create/hydrate paths because they're subtly different
since now the options are different. The containers are also different
because I now error for comment nodes during hydration which just doesn't
work at all but eventually we'll error for all createRoot calls.

After some iteration it might make sense to break out some common paths but
for now it's easier to iterate on the duplicates.
2021-06-15 13:37:53 -07:00
Sebastian Markbåge 9212d994ba Merge /unstable-fizz entry point into /server (#21684) 2021-06-14 18:37:44 -07:00
Sebastian Markbåge 9343f87203 Use the server src files as entry points for the builds/tests (#21683)
* Use the server src files as entry points for the builds/tests

We need one top level entry point to target two builds so we can't have
the top level one be the entry point for the builds.

* Same thing but with the modern entry point
2021-06-14 16:23:19 -07:00
Sebastian Markbåge e601854f07 Clean up partial renderer entry points (#21682)
* Clean up partial renderer entry points

I made a mistake by leaving server.browser.stable in which is the partial
renderer for the browser build of stable. That should use the legacy fizz
one.

Since the only usage of the partial renderer now is at FB and we don't use
it with Node, I removed the Node build of partial renderer too.

* Remove GC test

No code is running this path anymore. Ideally this should be ported to
a Fizz form.
2021-06-14 15:44:46 -07:00
Sebastian Markbåge 502f8a2a07 [Fizz/Flight] Don't use default args (#21681)
* Don't use default args

* Hoist out creation for better inlining

The closures prevent inlining otherwise.
2021-06-14 15:28:20 -07:00
Sebastian Markbåge bd45ad05dc Add a DOCTYPE to the stream if the <html> tag is rendered (#21680)
This makes it a lot easier to render the whole document using React without
needing to patch into the stream.

We expect that currently people will still have to patch into the stream
to do advanced things but eventually the goal is that you shouldn't
need to.
2021-06-14 13:57:17 -07:00