* The exported '<React.StrictMode>' tag remains the same and opts legacy subtrees into strict mode level one ('mode == StrictModeL1'). This mode enables DEV-only double rendering, double component lifecycles, string ref warnings, legacy context warnings, etc. The primary purpose of this mode is to help detected render phase side effects. No new behavior. Roots created with experimental 'createRoot' and 'createBlockingRoot' APIs will also (for now) continue to default to strict mode level 1.
In a subsequent commit I will add support for a 'level' attribute on the '<React.StrictMode>' tag (as well as a new option supported by ). This will be the way to opt into strict mode level 2 ('mode == StrictModeL2'). This mode will enable DEV-only double invoking of effects on initial mount. This will simulate future Offscreen API semantics for trees being mounted, then hidden, and then shown again. The primary purpose of this mode is to enable applications to prepare for compatibility with the new Offscreen API (more information to follow shortly).
For now, this commit changes no public facing behavior. The only mechanism for opting into strict mode level 2 is the pre-existing 'enableDoubleInvokingEffects' feature flag (only enabled within Facebook for now).
* Renamed strict mode constants
StrictModeL1 -> StrictLegacyMode and StrictModeL2 -> StrictEffectsMode
* Renamed tests
* Split strict effects mode into two flags
One flag ('enableStrictEffects') enables strict mode level 2. It is similar to 'debugRenderPhaseSideEffectsForStrictMode' which enables srtict mode level 1.
The second flag ('createRootStrictEffectsByDefault') controls the default strict mode level for 'createRoot' trees. For now, all 'createRoot' trees remain level 1 by default. We will experiment with level 2 within Facebook.
This is a prerequisite for adding a configurable option to 'createRoot' that enables choosing a different StrictMode level than the default.
* Add StrictMode 'unstable_level' prop and createRoot 'unstable_strictModeLevel' option
New StrictMode 'unstable_level' prop allows specifying which level of strict mode to use. If no level attribute is specified, StrictLegacyMode will be used to maintain backwards compatibility. Otherwise the following is true:
* Level 0 does nothing
* Level 1 selects StrictLegacyMode
* Level 2 selects StrictEffectsMode (which includes StrictLegacyMode)
Levels can be increased with nesting (0 -> 1 -> 2) but not decreased.
This commit also adds a new 'unstable_strictModeLevel' option to the createRoot and createBatchedRoot APIs. This option can be used to override default behavior to increase or decrease the StrictMode level of the root.
A subsequent commit will add additional DEV warnings:
* If a nested StrictMode tag attempts to explicitly decrease the level
* If a level attribute changes in an update
Because we don't cancel synchronous tasks, sometimes more than one
synchronous task ends up being scheduled. This is an artifact of the
fact that we have two different lanes that schedule sync tasks: discrete
and sync. So what can happen is that a discrete update gets scheduled,
then a sync update right after that. Because sync is encoded as higher
priority than discrete, we schedule a second sync task. And since we
don't cancel the first one, there are now two separate sync tasks.
As a next step, what we should do is merge InputDiscreteLane with
SyncLane, then (I believe) this extra bailout wouldn't be necessary,
because there's nothing higher priority than sync that would cause us to
cancel it. Though we may want to add logging to be sure.
* Add `supportsMicrotasks` to the host config
Only certain renderers support scheduling a microtask, so we need a
renderer specific flag that we can toggle. That way it's off for some
renderers and on for others.
I copied the approach we use for the other optional parts of the host
config, like persistent mode and test selectors.
Why isn't the feature flag sufficient?
The feature flag modules, confusingly, are not renderer-specific, at
least when running the our tests against the source files. They are
meant to correspond to a release channel, not a renderer, but we got
confused at some point and haven't cleaned it up.
For example, when we run `yarn test`, Jest loads the flags from the
default `ReactFeatureFlags.js` module, even when we import the React
Native renderer — but in the actual builds, we load a different feature
flag module, `ReactFeatureFlags.native-oss.js.` There's no way in our
current Jest load a different host config for each renderer, because
they all just import the same module. We should solve this by creating
separate Jest project for each renderer, so that the flags loaded when
running against source are the same ones that we use in the
compiled bundles.
The feature flag (`enableDiscreteMicrotasks`) still exists — it's used
to set the React DOM host config's `supportsMicrotasks` flag to `true`.
(Same for React Noop) The important part is that turning on the feature
flag does *not* affect the other renderers, like React Native.
The host config will likely outlive the feature flag, too, since the
feature flag only exists so we can gradually roll it out and measure the
impact in production; once we do, we'll remove it. Whereas the host
config flag may continue to be used to disable the discrete microtask
behavior for RN, because RN will likely use a native (non-JavaScript)
API to schedule its tasks.
* Add `supportsMicrotask` to react-reconciler README
* Apply #20778 to new fork, too
* Fix tests that use runWithPriority
Where possible, I tried to rewrite in terms of an idiomatic API.
For DOM tests, we should be dispatching an event with the desired
priority level.
For Idle updates (very unstable feature), probably need an unstable
API like ReactDOM.unstable_IdleUpdates.
Some of these fixes are not great, but we can replace them once we've
landed the more of our planned changes to the layering between
Scheduler, the reconciler, and the renderer.
* Convert some old discrete tests to Hooks
I'm planning to copy paste so why not update them anyway.
* Copy paste discrete tests into another file
These are still using React events. I'll change that next.
* Convert the test to use native events
* Add the feature flag
* Add a host config method
* Wire it up to the work loop
* Export constants for third-party renderers
* Document for third-party renderers
A passive effect's cleanup function may throw after an unmount. Prior to this commit, such an error would be ignored. (React would not notify any error boundaries.)
After this commit, React will skip any unmounted boundaries and look for a still-mounted boundary. If one is found, it will call getDerivedStateFromError and/or componentDidCatch (depending on the type of boundary). Unmounted boundaries will be ignored, but as they have been unmounted– this seems appropriate.
This wasn't forked previously because Lane and associated types are
opaque, and they leak into non-reconciler packages. So forking the type
would also require forking all those other packages.
But I really want to use the reconciler fork infra for lanes changes.
So I made them no longer opaque.
Another possible solution would be to add separate `new` and `old`
fields to the Fiber type, like I did when migrating from expiration
times. But that seems so excessive. This seems fine.
But we should still treat them like they're opaque and only do lanes
manipulation in the ReactFiberLane module. At least until the model
stabilizes more. We'll just need to enforce this with discipline
instead of with the type system.
* Remove react/unstable_cache
We're probably going to make it available via the dispatcher. Let's remove this for now.
* Add readContext() to the dispatcher
On the server, it will be per-request.
On the client, there will be some way to shadow it.
For now, I provide it on the server, and throw on the client.
* Use readContext() from react-fetch
This makes it work on the server (but not on the client until we implement it there.)
Updated the test to use Server Components. Now it passes.
* Fixture: Add fetch from a Server Component
* readCache -> getCacheForType<T>
* Add React.unstable_getCacheForType
* Add a feature flag
* Fix Flow
* Add react-suspense-test-utils and port tests
* Remove extra Map lookup
* Unroll async/await because build system
* Add some error coverage and retry
* Add unstable_getCacheForType to Flight entry
Until `skipUnmountedBoundaries` lands again, we need some way to detect
when errors are thrown inside a deleted tree. I've added a warning to
`captureCommitPhaseError` that fires when we reach the root of a subtree
without finding either a boundary or a HostRoot.
Even after `skipUnmountedBoundaries` lands, this warning could be a
useful guard against internal bugs, like a bug in the
`skipUnmountedBoundaries` implementation itself.
In the meantime, do not add this warning to the allowlist; this is only
for our internal use. For this reason, I've also only added it to the
new fork, not the old one, to prevent this from accidentally leaking
into the open source build.
* Fix typo
This typo was fixed in the new fork but not the old.
* Reset new fork to old fork
Something in the new fork is causing a topline metrics regression. We're
not sure what it is, so we're going to split it into steps and bisect.
As a first step, this resets the new fork back to the contents of the
old fork. We will land this to confirm that the fork infra itself is
not causing a regression.
* Fix tests: Add `dfsEffectsRefactor` flag
Some of the tests that gated on the effects refactor used the `new`
flag. In order to bisect, we'll need to decompose the new fork changes
into multiple steps.
So I added a hardcoded test flag called `dfsEffectsRefactor` and set it
to false. Will turn back on when we switch back to traversing the
finished tree using DFS and `subtreeTag`.
Bugs caused by inconsistent return pointers are tricky to diagnose
because the source of the error is often in a different part of the
codebase from the actual mistake. For example, you might forget to set a
return pointer during the render phase, which later causes a crash in
the commit phase.
This adds a dev-only invariant to the commit phase to check for
inconsistencies. With this in place, we'll hopefully catch return
pointer errors quickly during local development, when we have the most
context for what might have caused it.
This reverts commits bcca5a6ca7 and ffb749c95e, although neither revert cleanly since methods have been moved between the work-loop and commit-work files. This commit is a mostly manual effort of undoing the changes.
Reading or writing a ref value during render is only safe if you are implementing the lazy initialization pattern.
Other types of reading are unsafe as the ref is a mutable source.
Other types of writing are unsafe as they are effectively side effects.
This change also refactors useTransition to no longer use a ref hook, but instead manage its own (stable) hook state.
* Remove dead code branch
This function is only called when initializing roots/containers (where we skip non-delegated events) and in the createEventHandle path for non-DOM nodes (where we never hit this path because targetElement is null).
* Move related functions close to each other
* Fork listenToNativeEvent for createEventHandle
It doesn't need all of the logic that's needed for normal event path.
And the normal codepath doesn't use the last two arguments.
* Expand test coverage for non-delegated events
This changes a test to fail if we removed the event handler Sets. Previously, we didn't cover that.
* Add DEV-level check that top-level events and non-delegated events do not overlap
This makes us confident that they're mutually exclusive and there is no duplication between them.
* Add a test verifying selectionchange deduplication
This is why we still need the Set bookkeeping. Adding a test for it.
* Remove Set bookkeeping for root events
Root events don't intersect with non-delegated bubbled events (so no need to deduplicate there). They also don't intersect with createEventHandle non-managed events (because those don't go on the DOM elements). So we can remove the bookeeping because we already have code ensuring the eager subscriptions only run once per element.
I've moved the selectionchange special case outside, and added document-level deduplication for it alone.
Technically this might change the behavior of createEventHandle with selectionchange on the document, but we're not using that, and I'm not sure that behavior makes sense anyway.
* Flow
<time> tag has been supported by Chrome since Chrome 62.0.
Remove workarounds which were in place to avoid friction with
versions before Chrome 62.
Signed-off-by: Shivam Sandbhor <shivam.sandbhor@gmail.com>
Adds back the `TestUtils.act` implementation that I had removed
in #19745. This version of `act` is implemented in "userspace" (i.e. not
the reconciler), so it doesn't add to the production bundle size.
I had removed this in #19745 in favor of the `act` exported by the
reconciler because I thought we would remove support for `act` in
production in the impending major release. (It currently warns.)
However, we've since decided to continue supporting `act` in prod for
now, so that it doesn't block people from upgrading to v17. We'll drop
support in a future major release.
So, to avoid bloating the production bundle size, we need to move the
public version of `act` back to "userspace", like it was before.
This doesn't negate the main goal of #19745, though, which was to
decouple the public version(s) of `act` from the internal one that we
use to test React itself.
If there are any suspended fallbacks at the end of the `act` scope,
force them to display by running the pending timers (i.e. `setTimeout`).
The public implementation of `act` achieves the same behavior with an
extra check in the work loop (`shouldForceFlushFallbacks`). Since our
internal `act` needs to work in both development and production, without
additional runtime checks, we instead rely on Jest's mock timers.
This doesn't not affect refresh transitions, which are meant to delay
indefinitely, because in that case we exit the work loop without
posting a timer.
In the next major release, we intend to drop support for using the `act`
testing helper in production. (It already fires a warning.) The
rationale is that, in order for `act` to work, you must either mock the
testing environment or add extra logic at runtime. Mocking the testing
environment isn't ideal because it requires extra set up for the user.
Extra logic at runtime is fine only in development mode — we don't want
to slow down the production builds.
Since most people only run their tests in development mode, dropping
support for production should be fine; if there's demand, we can add it
back later using a special testing build that is identical to the
production build except for the additional testing logic.
One blocker for removing production support is that we currently use
`act` to test React itself. We must test React in both development and
production modes.
So, the solution is to fork `act` into separate public and
internal implementations:
- *public implementation of `act`* – exposed to users, only works in
development mode, uses special runtime logic, does not support partial
rendering
- *internal implementation of `act`* – private, works in both
development and productionm modes, only used by the React Core test
suite, uses no special runtime logic, supports partial rendering (i.e.
`toFlushAndYieldThrough`)
The internal implementation should mostly match the public
implementation's behavior, but since it's a private API, it doesn't have
to match exactly. It works by mocking the test environment: it uses a
mock build of Scheduler to flush rendering tasks, and Jest's mock timers
to flush Suspense placeholders.
---
In this first commit, I've added the internal forks of `act` and
migrated our tests to use them. The public `act` implementation is
unaffected for now; I will leave refactoring/clean-up for a later step.