Commit Graph

836 Commits

Author SHA1 Message Date
Laura González 341faaf4e3 fire away 2019-12-06 15:25:07 +00:00
Laura González d84332c4f7 Revert "test this"
This reverts commit fafc2e1889.
2019-12-05 17:11:44 +00:00
Laura González fafc2e1889 test this 2019-12-05 17:02:10 +00:00
Dominic Gannaway acfe4b21b2 [react-interactions] Upgrade passive event listeners to active listeners (#17513) 2019-12-04 19:30:50 +00:00
Dominic Gannaway 007a276b65 [react-interactions] Fix memory leak in event responder system (#17421) 2019-11-21 13:15:37 +00:00
Dominic Gannaway a7d07ff24d [react-interactions] Rename Flare listeners prop to DEPRECATED_flareListeners (#17394) 2019-11-18 13:32:50 +00:00
Sebastian Markbåge 39dbb14da3 [Flight] Move Flight DOM to a Webpack Specific Package (#17372)
* Move Flight DOM to Webpack Specific Packagee

We'll have Webpack specific coupling so we need to ensure that it can be
versioned separately from various Webpack versions. We'll also have builds
for other bundlers in the future.

* Move to peerDep

* Move DOM Flight Tests

* Merge ReactFlightIntegration into ReactFlightDOM

This was an integration test. We can add to it.

* Fix fixture paths
2019-11-15 11:46:07 -08:00
Dominic Gannaway f30ccb9ed9 [react-interactions] Fix unatached fiber bug (#17371) 2019-11-15 00:47:33 +00:00
Luna Ruan 9a5f28dbed update version numbers for 16.12 2019-11-14 16:02:18 -08:00
Dominic Gannaway df8db4e005 [react-interactions] Enable event system before dispatching blur (#17365) 2019-11-14 13:47:39 +00:00
Dominic Gannaway fc43644eba [react-interactions] Follow up active element blur logic (#17364) 2019-11-14 11:55:50 +00:00
Dominic Gannaway a61886b16b [react-interactions] Refine custom active element blur logic (#17354) 2019-11-13 20:46:00 +00:00
Andrew Clark b53ea6ca05 [Bugfix] Passive effects triggered by synchronous renders in a multi-root app (#17347)
* Regression test: Effects dropped across roots

See #17066

* [Bugfix] Passive effects loop

The bug
-------

In a multi-root app, certain passive effects (`useEffect`) are never
fired. See #17066.

The underlying problem
----------------------

The implicit contract of `flushPassiveEffects` is that, right after
calling it, there should be no pending passive effects. In the normal
case, in concurrent mode, this is true. But the current implementation
fails to account for the case where a passive effect schedules
synchronous work, which in turn schedules additional passive effects.

This led to `rootWithPendingPassiveEffects` being overwritten in the
commit phase, because an assignment that assumed it was replacing null
was actually replacing a reference to another root, which has the
consequence of dropping passive effects on that root.

The fix
-------

The fix I've chosen here is, at the beginning of the commit phase, keep
flushing passive effects in a loop until there are no more.

This doesn't not change the "public" implementation of
`flushPassiveEffects`, though it arguably should work this way, too. I
say "public" because it's only used by implementation layers on top of
React which we control: mainly, the legacy version of `act` that does
not use the mock Scheduler build. So there's probably still a bug
in that `act` implementation.

I will address `act` in a follow-up. The ideal solution is to replace
the legacy `act` with one implemented directly in the renderer, using a
special testing-only build of React DOM. Since that requires a breaking
change, we'll need an interim solution. We could make the "public" `act`
recursively flush effects in a loop, as I've done for the commit phase.
However, I think a better solution is to stop automatically flushing the
synchronous update queue at the end of `flushPassiveEffects`, and
instead require the caller to explicitly call `flushSyncUpdateQueue` (or
the equivalent) if needed. This follows the same pattern we use
internally in the work loop, which is designed to avoid factoring
hazards like the one that resulted in this bug.
2019-11-12 10:41:07 -08:00
Eli White 01bce8c248 Change legacy-events plugin nativeEventTarget to allow null (#17344) 2019-11-11 11:22:41 -08:00
Dan Abramov b8f8258775 Split ReactDOM entry point (#17331)
* Split ReactDOM entry point

* BatchedRoot -> BlockingRoot
2019-11-10 13:43:29 +00:00
Dan Abramov a7b4d51a20 Warn when doing createRoot twice on the same node (another approach) (#17329)
* Unify fields used for createRoot warning and event system

* Warn when doing createRoot twice on the same node

* Stricter check for modern roots

* Unmark asynchronously

* Fix Flow
2019-11-10 00:54:13 +00:00
Dan Abramov be3bfa6fab [Flight] Basic Integration Test (#17307)
* [Flight] Basic Integration Test

* Just act()

* Lint

* Remove unnecessary acts

* Use Concurrent Mode

* it.experimental

* Fix prod test by advancing time

* Don't observe initial state
2019-11-09 02:56:03 +00:00
Dominic Gannaway e701632ad4 [react-interactions] Change unmount blur logic to a dedicated event (#17291) 2019-11-07 10:27:02 +00:00
Sebastian Markbåge dee03049f5 [Flight] Basic Streaming Suspense Support (#17285)
* Return whether to keep flowing in Host config

* Emit basic chunk based streaming in the Flight server

When something suspends a new chunk is created.

* Add reentrancy check

The WHATWG API is designed to be pulled recursively.

We should refactor to favor that approach.

* Basic streaming Suspense support on the client

* Add basic suspense in example

* Add comment describing the protocol that the server generates
2019-11-06 09:48:34 -08:00
Dominic Gannaway cb09dbe0ab [react-interactions] Add handleSimulateChildBlur upon DOM node removal (#17225)
* [react-interactions] Add handleSimulateChildBlur upon DOM node removal
2019-11-04 20:02:45 +00:00
Sebastian Markbåge f4148b2561 [Flight] Move around the Server side a bit (#17251)
* Rename ReactFlightStreamer -> ReactFlightServer

* Unify Browser/Node stream tests into one file and use the client reader

* Defer to the actual ReactDOM for HTML rendering for now

This will need to use a variant of Fizz to do inline SSR in Flight.
However, I don't want to build the whole impl right now but also don't
want to exclude the use case yet. So I outsource it to the existing
renderer. Ofc, this doesn't work with Suspense atm.
2019-11-01 17:39:24 -07:00
Sebastian Markbåge fadc97167f [Flight] Add Client Infrastructure (#17234)
* Change demo to server

* Expose client in package.json

* Reorganize tests

We don't want unit tests but instead test how both server and clients work
together. So this merges server/client test files.

* Fill in the client implementation a bit

* Use new client in fixture

* Add Promise/Uint8Array to lint rule

I'll probably end up deleting these deps later but they're here for now.
2019-11-01 16:05:07 -07:00
Andrew Clark 6dc2734b41 Codemod tests to it.experimental (#17243)
`it.experimental` marks that a test only works in Experimental builds.

It also asserts that a test does *not* work in the stable builds. The
main benefit is that we're less likely to accidentally expose an
experimental API before we intend. It also forces us to un- mark an
experimental test once it become stable.
2019-11-01 10:20:08 -07:00
Sebastian Markbåge f4e974d26e Add Experimental Flight Infrastructure (#16398)
* Add Flight Build and Unify HostFormat Config between Flight and Fizz

* Add basic resolution of models

* Add basic Flight fixture

Demonstrates the streaming protocol.

* Rename to flight-server to distinguish from the client parts

* Add Flight Client package and entry point

* Fix fixture
2019-10-29 14:45:47 -07:00
Deniz Susman 3f9c036758 Typo fix in comment (#17111) 2019-10-26 08:33:05 -07:00
Dan Abramov f6b8d31a76 Rename createSyncRoot to createBlockingRoot (#17165)
* Rename createSyncRoot to createBlockingRoot

* Fix up
2019-10-23 15:04:39 -07:00
Andrew Clark 8075c8505b Update local package versions for 16.10 release 2019-10-22 14:30:06 -07:00
Andrew Clark 349cf5acc3 Experimental test helper: it.experimental (#17149)
Special version of Jest's `it` for experimental tests. Tests marked as
experimental will run **both** stable and experimental modes. In
experimental mode, they work the same as the normal Jest methods. In
stable mode, they are **expected to fail**. This means we can detect
when a test previously marked as experimental can be un-marked when the
feature becomes stable. It also reduces the chances that we accidentally
add experimental APIs to the stable builds before we intend.

I added corresponding methods for the focus and skip APIs:

- `fit` -> `fit.experimental`
- `it.only` -> `it.only.experimental` or `it.experimental.only`
- `xit` -> `xit.experimental`
- `it.skip` -> `it.skip.experimental` or `it.experimental.skip`

Since `it` is an alias of `test`, `test.experimental` works, too.
2019-10-19 16:08:08 -07:00
Sebastian Markbåge 68fb58029d Remove unstable_ prefix in various internal uses (#17146)
* Rename unstable_createRoot in DevTools

* Rename createSyncRoot in warning
2019-10-18 17:18:10 -07:00
Andrew Clark c47f59331e Move SuspenseList to experimental package (#17130)
Also moves `withSuspenseConfig`
2019-10-18 14:24:13 -07:00
Luna Ruan 685ed561f2 Migrate useDeferredValue and useTransition (#17058)
Migrated useDeferredValue and useTransition from Facebook's www repo into ReactFiberHooks.
2019-10-18 12:48:43 -07:00
Andrew Clark 7cec15155a Remove prefixed concurrent APIs from www build (#17108)
The downstream callers have been updated, so we can remove these.
2019-10-16 18:58:33 -07:00
Sebastian Markbåge ed5f010ae5 Client render Suspense content if there's no boundary match (#16945)
Without the enableSuspenseServerRenderer flag there will never be a boundary match. Also when it is enabled, there might not be a boundary match if something was conditionally rendered by mistake.

With this PR it will now client render the content of a Suspense boundary in that case and issue a DEV only hydration warning. This is the only sound semantics for this case.

Unfortunately, landing this will once again break #16938. It will be less bad though because at least it'll just work by client rendering the content instead of hydrating and issue a DEV only warning.

However, we must land this before enabling the enableSuspenseServerRenderer flag since it does this anyway.

I did notice that we special case fallback={undefined} due to our unfortunate semantics for that. So technically a workaround that works is actually setting the fallback to undefined on the server and during hydration. Then flip it on only after hydration. That could be a workaround if you want to be able to have a Suspense boundary work only after hydration for some reason.

It's kind of unfortunate but at least those semantics are internally consistent. So I added a test for that.
2019-10-16 16:23:12 -07:00
Andrew Clark d7feeb25ac unstable_createRoot -> createRoot in test (#17107)
Fixes test added in #17105, which was based on an earler commit than the
one that removed the `unstable_` prefix from `createRoot`.
2019-10-15 21:37:54 -07:00
Sebastian Markbåge 6ff23f2a5d Change retry priority to "Never" for dehydrated boundaries (#17105)
This changes the "default" retryTime to NoWork which schedules at Normal
pri.

Dehydrated bouundaries normally hydrate at Never priority except when they
retry where we accidentally increased them to Normal because Never was used
as the default value. This changes it so NoWork is the default.

Dehydrated boundaries however get initialized to Never as the default.

Therefore they now hydrate as Never pri unless their priority gets
increased by a forced rerender or selective hydration.

This revealed that erroring at this Never priority can cause an infinite
rerender. So I fixed that too.
2019-10-15 19:53:20 -07:00
Andrew Clark 43562455c9 Temporary patch www fork with prefixed APIs (#17103)
I'm doing this here instead of in the downstream repo so that if the
sync diff gets reverted, it doesn't revert this, too.

Once the sync has landed, and the callers are updated in www, I will
remove this.
2019-10-15 16:44:33 -07:00
Andrew Clark 30c5daf943 Remove concurrent apis from stable (#17088)
* Tests run in experimental mode by default

For local development, you usually want experiments enabled. Unless
the release channel is set with an environment variable, tests will
run with __EXPERIMENTAL__ set to `true`.

* Remove concurrent APIs from stable builds

Those who want to try concurrent mode should use the experimental
builds instead.

I've left the `unstable_` prefixed APIs in the Facebook build so we
can continue experimenting with them internally without blessing them
for widespread use.

* Turn on SSR flags in experimental build

* Remove prefixed concurrent APIs from www build

Instead we'll use the experimental builds when syncing to www.

* Remove "canary" from internal React version string
2019-10-15 15:09:19 -07:00
Krzysztof Kotowicz fdba0e5ce7 Fixed a bug with illegal invocation for Trusted Types (#17083)
* Fixed a bug with illegal invocation.

* Fixed the test.
2019-10-15 11:41:42 +01:00
Andrew Clark d364d8555f Set up experimental builds (#17071)
* Don't bother including `unstable_` in error

The method names don't get stripped out of the production bundles
because they are passed as arguments to the error decoder.

Let's just always use the unprefixed APIs in the messages.

* Set up experimental builds

The experimental builds are packaged exactly like builds in the stable
release channel: same file structure, entry points, and npm package
names. The goal is to match what will eventually be released in stable
as closely as possible, but with additional features turned on.

Versioning and Releasing
------------------------

The experimental builds will be published to the same registry and
package names as the stable ones. However, they will be versioned using
a separate scheme. Instead of semver versions, experimental releases
will receive arbitrary version strings based on their content hashes.
The motivation is to thwart attempts to use a version range to match
against future experimental releases. The only way to install or depend
on an experimental release is to refer to the specific version number.

Building
--------

I did not use the existing feature flag infra to configure the
experimental builds. The reason is because feature flags are designed
to configure a single package. They're not designed to generate multiple
forks of the same package; for each set of feature flags, you must
create a separate package configuration.

Instead, I've added a new build dimension called the **release
channel**. By default, builds use the **stable** channel. There's
also an **experimental** release channel. We have the option to add more
in the future.

There are now two dimensions per artifact: build type (production,
development, or profiling), and release channel (stable or
experimental). These are separate dimensions because they are
combinatorial: there are stable and experimental production builds,
stable and experimental developmenet builds, and so on.

You can add something to an experimental build by gating on
`__EXPERIMENTAL__`, similar to how we use `__DEV__`. Anything inside
these branches will be excluded from the stable builds.
This gives us a low effort way to add experimental behavior in any
package without setting up feature flags or configuring a new package.
2019-10-14 10:46:42 -07:00
Dominic Gannaway b71ab61c8f [react-interactions] Adds more experimental Scope API methods (#17042) 2019-10-08 19:32:53 +02:00
Andrew Clark 71d012ecd0 Remove dormant createBatch experiment (#17035)
* Remove dormant createBatch experiment

In a hybrid React app with multiple roots, `createBatch` is used to
coordinate an update to a root with its imperative container.

We've pivoted away from multi-root, hybrid React apps for now to focus
on single root apps.

This PR removes the API from the codebase. It's possible we'll add back
some version of this feature in the future.

* Remove unused export
2019-10-07 14:15:15 -07:00
Luna Ruan 4bc52ef0df Revert "update hideOrUnhideAllChildren to hide portals that aren't wrapped in a host component (#16992)" (#17011)
This reverts commit de2edc268d.
2019-10-03 17:22:22 -07:00
Sebastian Markbåge 3a2b5f148d [Selective Hydration] ReactDOM.unstable_scheduleHydration(domNode) (#17004)
Adds an API to explicitly prioritize hydrating the path to a particular DOM node without relying on events to do it.

The API uses the current scheduler priority to schedule it. For the same priority, the last one wins. This allows a similar effect as continuous events. This is useful for example to hydrate based on scroll position, or prioritize components that will upgrade to client-rendered-only content.

I considered having an API that explicitly overrides the current target(s). However that makes it difficult to coordinate across components in an app.

This just hydrates one target at a time but if it is blocked on I/O we could consider increasing priority of later targets too.
2019-10-03 14:48:28 -07:00
Dominic Gannaway 26ba38ae4b [EnterLeaveEventPlugin] Fix bug when dealing with unhandled DOM nodes (#17006) 2019-10-03 23:35:09 +02:00
Andrew Clark d256f88ac6 Update local version numbers for 16.10.2 release 2019-10-03 14:14:10 -07:00
Dominic Gannaway 4c5698400f [react-interactions] Remove context.setTimeout & context.clearTimeout (#17000) 2019-10-03 13:37:37 +02:00
Luna Ruan de2edc268d update hideOrUnhideAllChildren to hide portals that aren't wrapped in a host component (#16992)
Currently, when a node suspends, if its subtree contains a portal, the portal is not hidden. This hides portals in the subtree when it's not wrapped in a host component .
2019-10-02 15:30:55 -07:00
Sebastian Markbåge bb680a0905 [Selective Hydration] Prioritize the last continuous target (#16937)
* Prioritize the last continuous target

This ensures that the current focus target is always hydrated first.

Slightly higher than the usual Never expiration time used for hydration.
The priority increases with each new queued item so that the last always
wins.

* Don't export the moving target

It's not useful for comparison purposes anyway.
2019-10-02 14:52:23 -07:00
Nicolas Gallagher ab1a4f249e Move eventSystemFlags to last argument in event plugin extractors (#16978)
Fix for necolas/react-native-web#1443
2019-10-02 10:31:15 -07:00
Rango Yuan b34f042e5b Fix mouseenter handlers fired twice (#16928) 2019-10-01 14:03:14 +02:00