Commit Graph
6069 Commits
Author SHA1 Message Date
Ricky 08dfd0b805 Remove enableBinaryflight (#31759)
Based off https://github.com/facebook/react/pull/31757

This has landed everywhere.
2024-12-13 14:50:13 -05:00
Ricky ef63718a27 Remove enableAsyncActions (#31757)
Based on https://github.com/facebook/react/pull/31756

This is landed everywhere
2024-12-13 13:58:18 -05:00
Ricky fb12845d77 Remove disableIEWorkarounds (#31756)
Based off https://github.com/facebook/react/pull/31755

This is landed everywhere.
2024-12-13 12:26:40 -05:00
Jack Pope 17ca4b157f Fix useResourceEffect in Fizz (#31758)
We're seeing errors when testing useResourceEffect in SSR and it turns
out we're missing the noop dispatcher function on Fizz.

I tested a local build with this change and it resolved the late
mutation errors in the e2e tests.
2024-12-13 11:26:44 -05:00
Ricky 4dff0e62b2 Remove consoleManagedByDevToolsDuringStrictMode (#31755)
This is enabled everywhere except the test renderers, which don't use
it.
2024-12-13 11:05:10 -05:00
Piotr TomczewskiandRuslan Lesiutin a7b829524b [DevTools] Show component names while highlighting renders (#31577)
## Summary
This PR improves the Trace Updates feature by letting developers see
component names directly on the update overlay. Before this change, the
overlay only highlighted updated regions, leaving it unclear which
components were involved. With this update, you can now match visual
updates to their corresponding components, making it much easier to
debug rendering performance.

### New Feature: Show component names while highlighting
When the new **"Show component names while highlighting"** setting is
enabled, the update overlay display the names of affected components
above the rectangles, along with the update count. This gives immediate
context about what’s rendering and why. The preference is stored in
local storage and synced with the backend, so it’s remembered across
sessions.

### Improvements to Drawing Logic
The drawing logic has been updated to make the overlay sharper and
easier to read. Overlay now respect device pixel ratios, so they look
great on high-DPI screens. Outlines have also been made crisper, which
makes it easier to spot exactly where updates are happening.

> [!NOTE]
> **Grouping Logic and Limitations**
> Updates are grouped by their screen position `(left, top coordinates)`
to combine overlapping or nearby regions into a single group. Groups are
sorted by the highest update count within each group, making the most
frequently updated components stand out.
> Overlapping labels may still occur when multiple updates involve
components that overlap but are not in the exact same position. This is
intentional, as the logic aims to maintain a straightforward mapping
between update regions and component names without introducing
unnecessary complexity.

### Testing
This PR also adds tests for the new `groupAndSortNodes` utility, which
handles the logic for grouping and sorting updates. The tests ensure the
behavior is reliable across different scenarios.

## Before & After


https://github.com/user-attachments/assets/6ea0fe3e-9354-44fa-95f3-9a867554f74c


https://github.com/user-attachments/assets/32af4d98-92a5-47dd-a732-f05c2293e41b

---------

Co-authored-by: Ruslan Lesiutin <rdlesyutin@gmail.com>
2024-12-13 11:53:05 +00:00
Sebastian Markbåge 56ae4b8d22 Remove unused field _debugIsCurrentlyTiming (#31753)
This field is unused. It's not there at runtime. It's just legacy from
the type.
2024-12-12 23:53:37 -05:00
Sebastian Markbåge d5e8f79cf4 [Fiber] Use hydration lanes when scheduling hydration work (#31751)
When scheduling the initial root and when using
`unstable_scheduleHydration` we should use the Hydration Lanes rather
than the raw update lane. This ensures that we're always hydrating using
a Hydration Lane or the Offscreen Lane rather than other lanes getting
some random hydration in it.

This fixes an issue where updating a root while it is still hydrating
causes it to trigger client rendering when it could just hydrate and
then apply the update on top of that.

It also fixes a potential performance issue where
`unstable_scheduleHydration` gets batched with an update that then ends
up forcing an update of a boundary that requires it to rewind to do the
hydration lane anyway. Might as well just start with the hydration
without the update applied first.

I added a kill switch (`enableHydrationLaneScheduling`) just in case but
seems very safe given that using `unstable_scheduleHydration` at all is
very rare and updating the root before the shell hydrates is extremely
rare (and used to trigger a recoverable error).
2024-12-12 23:06:07 -05:00
Sebastian Markbåge 7130d0c6cf [Flight Parcel] Remove private package (#31746)
We'll start publishing these.
2024-12-12 15:26:03 -05:00
Sebastian Markbåge 130095f76b [Flight Parcel] Align with more recent changes (#31741)
Follow up to #31725.

I diffed against the Turbopack one to find any unexpected discrepancies.
Some parts are forked enough that it's hard to diff but I think I got
most of it.
2024-12-12 14:39:25 -05:00
Andrew ClarkandJack Pope c86542b240 Bump next prerelease version numbers (#31676)
Updates the version numbers in the prerelease (canary and experimental)
channels.

---------

Co-authored-by: Jack Pope <jackpope1@gmail.com>
2024-12-12 14:10:46 -05:00
Sebastian Markbåge 6928bf2f7c [Flight] Log Server Component into Performance Track (#31729)
<img width="966" alt="Screenshot 2024-12-10 at 10 49 19 PM"
src="https://github.com/user-attachments/assets/27a21bdf-86b9-4203-893b-89523e698138">

This emits a tree view visualization of the timing information for each
Server Component provided in the RSC payload.

The unique thing about this visualization is that the end time of each
Server Component spans the end of the last child. Now what is
conceptually a blocking child is kind of undefined in RSC. E.g. if
you're not using a Promise on the client, or if it is wrapped in
Suspense, is it really blocking the parent?

Here I reconstruct parent-child relationship by which chunks reference
other chunks. A child can belong to more than one parent like when we
dedupe the result of a Server Component.

Then I wait until the whole RSC payload has streamed in, and then I
traverse the tree collecting the end time from children as I go and emit
the `performance.measure()` calls on the way up.

There's more work for this visualization in follow ups but this is the
basics. For example, since the Server Component time span includes async
work it's possible for siblings to execute their span in parallel (Foo
and Bar in the screenshot are parallel siblings). To deal with this we
need to spawn parallel work into separate tracks. Each one can be deep
due to large trees. This can makes this type of visualization unwieldy
when you have a lot of parallelism. Therefore I also plan another
flatter Timeline visualization in a follow up.
2024-12-12 14:03:18 -05:00
Devon GovettandSebastian Markbage ca587425fe Implement react-server-dom-parcel (#31725)
This adds a new `react-server-dom-parcel-package`, which is an RSC
integration for the Parcel bundler. It is mostly copied from the
existing webpack/turbopack integrations, with some changes to utilize
Parcel runtime APIs for loading and executing bundles/modules.

See https://github.com/parcel-bundler/parcel/pull/10043 for the Parcel
side of this, which includes the plugin needed to generate client and
server references. https://github.com/parcel-bundler/rsc-examples also
includes examples of various ways to use RSCs with Parcel.

Differences from other integrations:

* Client and server modules are all part of the same graph, and we use
Parcel's
[environments](https://parceljs.org/plugin-system/transformer/#the-environment)
to distinguish them. The server is the Parcel build entry point, and it
imports and renders server components in route handlers. When a `"use
client"` directive is seen, the environment changes and Parcel creates a
new client bundle for the page, combining all client modules together.
CSS from both client and server components are also combined
automatically.
* There is no separate manifest file that needs to be passed around by
the user. A [Runtime](https://parceljs.org/plugin-system/runtime/)
plugin injects client and server references as needed into the relevant
bundles, and registers server action ids using `react-server-dom-parcel`
automatically.
* A special `<Resources>` component is also generated by Parcel to
render the `<script>` and `<link rel="stylesheet">` elements needed for
a page, using the relevant info from the bundle graph.

Note: I've already published a 0.0.x version of this package to npm for
testing purposes but happy to add whoever needs access to it as well.

### Questions

* How to test this in the React repo. I'll have integration tests in
Parcel, but setting up all the different mocks and environments to
simulate that here seems challenging. I could try to copy how
Webpack/Turbopack do it but it's a bit different.
* Where to put TypeScript types. Right now I have some ambient types in
my [example
repo](https://github.com/parcel-bundler/rsc-examples/blob/main/types.d.ts)
but it would be nice for users not to copy and paste these. Can I
include them in the package or do they need to maintained separately in
definitelytyped? I would really prefer not to have to maintain code in
three different repos ideally.

---------

Co-authored-by: Sebastian Markbage <sebastian@calyptus.eu>
2024-12-11 22:58:51 -05:00
Noah LemenandRick Hanlon a4964987dc Make enableOwnerStacks dynamic (#31661)
following up on https://github.com/facebook/react/pull/31287, fixing
tests

---------

Co-authored-by: Rick Hanlon <rickhanlonii@fb.com>
2024-12-11 12:00:25 -05:00
Alex Hunt 92b62f500c Remove comment syntax from ReactNativeTypes (#31457)
# Summary

I'm working to get the main `react-native` package parsable by modern
Flow tooling (both `flow-bundler`, `flow-api-translator`).

This diff trivially removes some redundant Flow comment syntax in
`ReactNativeTypes.js`, which fixes parsing under these newer tools.

## How did you test this change?

Files were pasted into `react-native-github` under fbsource, where Flow
validates .
2024-12-11 16:55:11 +00:00
Sebastian Markbåge 79ddf5b574 [Flight] Track Timing Information (#31716)
Stacked on #31715.

This adds profiling data for Server Components to the RSC stream (but
doesn't yet use it for anything). This is on behind
`enableProfilerTimer` which is on for Dev and Profiling builds. However,
for now there's no Profiling build of Flight so in practice only in DEV.
It's gated on `enableComponentPerformanceTrack` which is experimental
only for now.

We first emit a timeOrigin in the beginning of the stream. This provides
us a relative time to emit timestamps against for cross environment
transfer so that we can log it in terms of absolute times. Using this as
a separate field allows the actual relative timestamps to be a bit more
compact representation and preserves floating point precision.

We emit a timestamp before emitting a Server Component which represents
the start time of the Server Component. The end time is either when the
next Server Component starts or when we finish the task.

We omit the end time for simple tasks that are outlined without Server
Components.

By encoding this as part of the debugInfo stream, this information can
be forwarded between Server to Server RSC.
2024-12-10 20:46:19 -05:00
Marin Atanasov 7c4a7c9ddf react-hooks/rules-of-hooks: Improve support for do/while loops (#31720) 2024-12-10 22:46:33 +01:00
Josh Story 7cb356e862 [Flight] rename prerender to unstable_prerender and include in stable channel (#31724)
We added an experimental `prerender` API to flight. This change exposes
this API in stable channels prefixed as `unstable_prerender`. We have
high confidence this API should exist but because we have not yet
settled on how to handle resuming/replaying of RSC streams we may need
to change the API contract to suit future needs. This release will allow
us to get more usage out of the existing implemented functionality
without requiring you to use experimental builds which will open up
greater adoption and opportunity for feedback.

the `prerender` implementation is documented in the `react-server`
package. As with all RSC APIs implemented in bundler specific binding
packages these aren't intended to be called by end users but instead be
used by frameworks implementing React Server Components.

Previously `prerender` was exposed unprefixed and only in the
experimental channel. This PR renames the export across all channels to
`unstable_prerender` so users of this previously unprefixed api will
need to update to the unstable form. This isn't a breaking change
because it was only exposed in the experimental channel which does not
follow semver. The reason we don't expose it under both names is that
users may feature detect the unprefixed form and then when we finally do
ship it as unprefixed we may change the function signature and break
this code. Changing the name now is much safer.
2024-12-10 11:51:39 -08:00
Sebastian Markbåge 4a8fc0f92e [Flight] Don't call onError/onPostpone when halting and unify error branches (#31715)
We shouldn't call onError/onPostpone when we halt a stream because that
node didn't error yet. Its digest would also get lost.

We also have a lot of error branches now for thenables and streams. This
unifies them under erroredTask. I'm not yet unifying the cases that
don't allocate a task for the error when those are outlined.
2024-12-10 11:59:50 -05:00
Sebastian Markbåge 3b597c0576 Clean up findFiberByHostInstance from DevTools Hook (#31711)
The need for this was removed in
https://github.com/facebook/react/pull/30831

Since the new DevTools version has been released for a while and we
expect people to more or less auto-update. Future versions of React
don't need this.

Once we remove the remaining uses of `getInstanceFromNode` e.g. in the
deprecated internal `findDOMNode`/`findNodeHandle` and the event system,
we can completely remove the tagging of DOM nodes.
2024-12-10 11:24:59 -05:00
Sebastian Markbågeandeps1lon 372ec00c03 Update ReactDebugInfo types to declare timing info separately (#31714)
This clarifies a few things by ensuring that there is always at least
one required field. This can be used to refine the object to one of the
specific types. However, it's probably just a matter of time until we
make this tagged unions instead. E.g. it would be nice to rename the
`name` field `ReactComponentInfo` to `type` and tag it with the React
Element symbol because then it's just the same as a React Element.

I also extract a time field. The idea is that this will advance (or
rewind) the time to the new timestamp and then anything below would be
defined as happening within that time stamp. E.g. to model the start and
end for a server component you'd do something like:

```
[
  {time: 123},
  {name: 'Component', ... },
  {time: 124},
]
```

The reason this needs to be in the `ReactDebugInfo` is so that timing
information from one environment gets transferred into the next
environment. It lets you take a Promise from one world and transfer it
into another world and its timing information is preserved without
everything else being preserved.

I've gone back and forth on if this should be part of each other Info
object like `ReactComponentInfo` but since those can be deduped and can
change formats (e.g. this should really just be a React Element) it's
better to store this separately.

The time format is relative to a `timeOrigin` which is the current
environment's `timeOrigin`. When it's serialized between environments
this needs to be considered.

Emitting these timings is not yet implemented in this PR.

---------

Co-authored-by: eps1lon <sebastian.silbermann@vercel.com>
2024-12-09 19:47:43 -05:00
Sebastian Markbåge 3d2ab01a55 [Flight] Extract special cases for Server Component return value position (#31713)
This is just moving some code into a helper.

We have a bunch of special cases for the return value slot of a Server
Component that's different from just rendering that inside an object.
This was getting a little tricky to reason about inline with the rest of
rendering.
2024-12-09 17:20:46 -05:00
Sebastian Markbåge 1c9b138714 Don't serialize chunk ids for Hint and Console rows (#31671)
Hints and Console logs are side-effects and don't belong to any
particular value. They're `void`. Therefore they don't need a row ID.

In the current parsing scheme it's ok to omit the id. It just becomes
`0` which is the initial value which is then unused for these row types.

So it looks like:

```
:HP[...]
:W[...]
0:{...}
```

We could patch the parsing to encode the tag in the ID so it's more like
the ID is the target of the side-effect.

```
H:P[...]
W:[...]
0:{...}
```

Or move the tagging to the beginning like it used to be.

But this seems simple enough for now.
2024-12-04 19:53:20 -05:00
Josh Story de68d2f4a2 Register Suspense retry handlers in commit phase (#31667)
To avoid GC pressure and accidentally hanging onto old trees Suspense
boundary retries are now implemented in the commit phase. I used the
Callback flag which was previously only used to schedule callbacks for
Class components. This isn't quite semantically equivalent but it's
unused and seemingly compatible.
2024-12-04 07:58:43 -08:00
Josh Story 16d2bbbd1f Client render dehydrated Suspense boundaries on document load (#31620)
When streaming SSR while hydrating React will wait for Suspense
boundaries to be revealed by the SSR stream before attempting to hydrate
them. The rationale here is that the Server render is likely further
ahead of whatever the client would produce so waiting to let the server
stream in the UI is preferable to retrying on the client and possibly
delaying how quickly the primary content becomes available. However If
the connection closes early (user hits stop for instance) or there is a
server error which prevents additional HTML from being delivered to the
client this can put React into a broken state where the boundary never
resolves nor errors and the hydration never retries that boundary
freezing it in it's fallback state.

Once the document has fully loaded we know there is not way any
additional Suspense boundaries can arrive. This update changes react-dom
on the client to schedule client renders for any unfinished Suspense
boundaries upon document loading.

The technique for client rendering a fallback is pretty straight
forward. When hydrating a Suspense boundary if the Document is in
'complete' readyState we interpret pending boundaries as fallback
boundaries. If the readyState is not 'complete' we register an event to
retry the boundary when the DOMContentLoaded event fires.

To test this I needed JSDOM to model readyState. We previously had a
temporary implementation of readyState for SSR streaming but I ended up
implementing this as a mock of JSDOM that implements a fake readyState
that is mutable. It starts off in 'loading' readyState and you can
advance it by mutating document.readyState. You can also reset it to
'loading'. It fires events when changing states.

This seems like the least invasive way to get closer-to-real-browser
behavior in a way that won't require remembering this subtle detail
every time you create a test that asserts Suspense resolution order.
2024-12-03 13:13:35 -08:00
Ricky 5b0ef217ef s/server action/server function (#31005)
## Overview

Changes the error message to say "Server Functions" instead of "Server
Actions" since this error can fire in cases like:

```
<button onClick={serverFunction} />
```

Which is calling a server function, not a server action.
2024-12-02 10:02:31 -05:00
lauren e3b7ef32be [crud] Only export uRC when flag is enabled (#31617)
It's tricky to do feature detection of uRC currently because it's always
present on the export. Let's conditionally export it instead.
2024-11-22 16:13:42 -05:00
Sebastian Markbåge aba370f1e4 Add moveBefore Experiment (#31596)
A long standing issue for React has been that if you reorder stateful
nodes, they may lose their state and reload. The thing moving loses its
state. There's no way to solve this in general where two stateful nodes
swap.

The [`moveBefore()`
proposal](https://chromestatus.com/feature/5135990159835136?gate=5177450351558656)
has now moved to
[intent-to-ship](https://groups.google.com/a/chromium.org/g/blink-dev/c/YE_xLH6MkRs/m/_7CD0NYMAAAJ).
This function is kind of like `insertBefore` but preserves state.

There's [a demo here](https://state-preserving-atomic-move.glitch.me/).
Ideally we'd port this demo to a fixture so we can try it.

Currently this flag is always off - even in experimental. That's because
this is still behind a Chrome flag so it's a little early to turn it on
even in experimental. So you need a custom build. It's on in RN but only
because it doesn't apply there which makes it easier to tell that it's
safe to ship once it's on everywhere else.

The other reason it's still off is because there's currently a semantic
breaking change. `moveBefore()` errors if both nodes are disconnected.
That happens if we're inside a completely disconnected React root.
That's not usually how you should use React because it means effects
can't read layout etc. However, it is currently supported. To handle
this we'd have to try/catch the `moveBefore` to handle this case but we
hope this semantic will change before it ships. Before we turn this on
in experimental we either have to wait for the implementation to not
error in the disconnected-disconnected case in Chrome or we'd have to
add try/catch.
2024-11-22 13:24:29 -05:00
Sebastian Markbåge 1345c37941 Mark all lanes in order on every new render (#31615)
This is a hack that ensures that all four lanes as visible whether you
have any tracks in them or not, and that they're in the priority order
within the Scheduler track group. We do want to show all even if they're
not used because it shows what options you're missing out on.

<img width="1035" alt="Screenshot 2024-11-22 at 12 38 30 PM"
src="https://github.com/user-attachments/assets/f30ab0b9-af5e-48ed-b042-138444352575">

In Chrome, the order of tracks within a group are determined by the
earliest start time. We add fake markers at start time zero in that
order eagerly. Ideally we could do this only once but because calls that
aren't recorded aren't considered for ordering purposes, we need to keep
adding these over and over again in case recording has just started. We
can't tell when recording starts.

Currently performance.mark() are in first insertion order but
performance.measure() are in the reverse order. I'm not sure that's
intentional. We can always add the 0 time slot even if it's in the past.
That's still considered for ordering purposes as long as the measurement
is recorded at the time we call it.
2024-11-22 13:04:05 -05:00
Sebastian Markbåge 91061073d5 Mark ping time as update (#31611)
This ensures that we mark the time from ping until we render as
"Blocked".

We intentionally don't want to show the event time even if it's
something like "load" because it draws attention away from interactions
etc.

<img width="577" alt="Screenshot 2024-11-21 at 7 22 39 PM"
src="https://github.com/user-attachments/assets/70cca2e8-bd5e-489f-98f0-b4dfee5940af">
2024-11-21 19:36:38 -05:00
Sebastian Markbåge a9f14cb44e Fix Logging of Immediately Resolved Promises (#31610)
This avoid re-emitting the yellow "Event" log when we ping inside the
original event. Instead of treating events as repeated when we get
repeated updates, we treat them as repeated if we've ever logged out
this event before.

Additionally, in the case the prerender sibling flag is on we need to
ensure that if a render gets interrupted when it has been suspended we
treat that as "Prewarm" instead of "Interrupted Render".

Before:
<img width="539" alt="Screenshot 2024-11-19 at 2 39 44 PM"
src="https://github.com/user-attachments/assets/190ca50c-5168-40d8-a6fd-6b9a583af1f0">

After:

<img width="1004" alt="Screenshot 2024-11-21 at 4 53 16 PM"
src="https://github.com/user-attachments/assets/0c441ada-1ed1-412c-8935-aaf040c25dfe">
2024-11-21 17:16:54 -05:00
lauren c11c9510fa [crud] Fix deps comparison bug (#31599)
Fixes a bug with the experimental `useResourceEffect` hook where we
would compare the wrong deps when there happened to be another kind of
effect preceding the ResourceEffect. To do this correctly we need to add
a pointer to the ResourceEffect's identity on the update.

I also unified the previously separate push effect impls for resource
effects since they are always pushed together as a unit.
2024-11-20 16:54:41 -05:00
lauren 64f89510af [crud] Enable on RTR FB builds (#31590) 2024-11-19 17:25:11 -05:00
lauren 7558ffe84d [crud] Fix copy paste typo (#31588)
Happens to the best of us.
2024-11-19 17:13:01 -05:00
Sebastian Markbåge 7c254b6576 Log yielded time in the Component Track (#31563)
Stacked on #31552. Must be tested with `enableSiblingPrerendering` off
since the `use()` optimization is not on there yet.

This adds a span to the Components track when we yield in the middle of
the event loop. In this scenario, the "Render" span continues through
out the Scheduler track. So you can see that the Component itself might
not take a long time but yielding inside of it might.

This lets you see if something was blocking the React render loop while
yielding. If we're blocked 1ms or longer we log that as "Blocked".

If we're yielding due to suspending in the middle of the work loop we
log this as "Suspended".

<img width="837" alt="Screenshot 2024-11-16 at 1 15 14 PM"
src="https://github.com/user-attachments/assets/45a858ea-17e6-416c-af1a-78c126e033f3">

If the render doesn't commit because it restarts due to some other
prewarming or because some non-`use()` suspends, it doesn't have from
context components.

<img width="971" alt="Screenshot 2024-11-16 at 1 13 55 PM"
src="https://github.com/user-attachments/assets/a67724f8-702e-4e7d-9499-9ffc09541a61">

The `useActionState` path doesn't work yet because the `use()`
optimization doesn't work there for some reason. But the idea is that it
should mark the time that the component is blocked as Action instead of
Suspended.
2024-11-19 13:56:22 -05:00
Sebastian Markbåge 6177b18c66 Track suspended time when the render doesn't commit because it suspended (#31552)
When we suspend the render with delay, we won't do any more work until
we get some kind of another update/ping. It's because conceptually
something is suspended and then will update later. We need to highlight
this period to show why it's not doing any work. We fill the empty space
with "Suspended". This stops whenever the same lane group starts
rendering again. Clamped by the preceeding start time/event time/update
time.

<img width="902" alt="Screenshot 2024-11-15 at 1 01 29 PM"
src="https://github.com/user-attachments/assets/acf9dc9a-8fc3-4367-a8b0-d19f9c9eac73">

Ideally we would instead start the next render and suspend the work loop
at all places we suspend. In that mode this will instead show up as a
very long "Render" with a "Suspended" period instead highlighted in the
Components track as one component is suspended. We'll soon have that for
`use()` but not all updates so this covers the rest.

One issue with `useActionState` is that it is implemented as suspending
at the point of the `useActionState` which means that the period of the
Action shows up as a suspended render instead of as an Action which
happens for raw actions. This is not really how you conceptually think
about it so we need some special case for `useActionState`. In the
screenshot above, the first "Suspended" is actually awaiting an Action
and the second "Suspended" is awaiting the data from it.
2024-11-19 13:42:44 -05:00
Mark Skelton eaf2d5c670 fix[eslint-plugin-react-hooks]: Fix error when callback argument is an identifier with an as expression (#31119) 2024-11-19 10:36:30 +01:00
lauren 047d95e85f [crud] Basic implementation (#31523)
This PR introduces a new experimental hook `useResourceEffect`, which is
something that we're doing some very early initial tests on.

This may likely not pan out and will be removed or modified if so.
Please do not rely on it as it will break.
2024-11-18 10:16:37 -05:00
Sebastian Markbåge 92c0f5f85f Track separate SuspendedOnAction flag by rethrowing a separate SuspenseActionException sentinel (#31554)
This lets us track separately if something was suspended on an Action
using useActionState rather than suspended on Data.

This approach feels quite bloated and it seems like we'd eventually
might want to read more information about the Promise that suspended and
the context it suspended in. As a more general reason for suspending.

The way useActionState works in combination with the prewarming is quite
unfortunate because 1) it renders blocking to update the isPending flag
whether you use it or not 2) it prewarms and suspends the useActionState
3) then it does another third render to get back into the useActionState
position again.
2024-11-15 17:52:24 -05:00
lauren 053b3cb050 [crud] Rename Effect type (#31557)
Adds a new `Effect` type which for now just points to the `SimpleEffect`
type, in prepartion for later in the stack where we add more.

---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/31557).
* #31523
* __->__ #31557
* #31556
* #31555
2024-11-15 17:50:50 -05:00
lauren 7dd6b9e68a [crud] Add enableUseResourceEffectHook flag (#31556)
Adds a new feature flag for `enableUseResourceEffectHook`.

---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/31556).
* #31523
* #31557
* __->__ #31556
* #31555
2024-11-15 17:49:42 -05:00
lauren d8afd1c82e [crud] Scaffold initial types (#31555)
Scaffolds the initial `useResourceEffect` dispatcher type. This will
eventually be folded into `useEffect` et al as an overload.

---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/31555).
* #31523
* #31557
* #31556
* __->__ #31555
2024-11-15 17:49:31 -05:00
Sebastian Markbåge 3720870a97 Log Render Phases that Never Committed (#31548)
This includes:

- `Interrupted Render`: Interrupted Renders (setState or ping at higher
priority)
- `Prewarm`: Suspended Renders outside a Suspense boundary
(RootSuspendedWithDelay/RootSuspendedAtTheShell)
- `Errored Render`: Render that errored somewhere in the tree (Fatal or
Not) (which may or may not be retried and then complete)
- `Teared Render`: Due to useSyncExternalStore not matching (which will
do another sync attempt)

Suspended Commit:

<img width="893" alt="Screenshot 2024-11-14 at 11 47 40 PM"
src="https://github.com/user-attachments/assets/b25a6a8b-a5e9-4d66-b325-57aef4bf9dad">

Errored with a second recovery attempt that also errors:

<img width="976" alt="Screenshot 2024-11-15 at 12 09 06 AM"
src="https://github.com/user-attachments/assets/9ce52cbb-b587-4f1e-8b67-e51d9073ae5b">
2024-11-15 12:13:24 -05:00
Sebastian Markbåge 8a41d6ceab Unify RootDidNotComplete and RootSuspendedWithDelay exit path (#31547)
Also rename RootDidNotComplete to RootSuspendedAtTheShell since it
specifically means something suspended in the shell during hydration.
2024-11-14 23:51:51 -05:00
Zack Tanner 63cde684f5 (chore): copy fix in <style> precedence error (#31524)
## Summary

This fixes a typo in the error that gets reported when Float errors
while hoisting a style tag that does not contain both `precedence` and
`href`. There was a typo in _conflict_ and the last part of the sentence
doesn't make sense. I assume it wasn't needed since the message already
suggests moving the style tag to the head manually.
2024-11-14 14:03:59 -08:00
Sebastian Markbåge b01722d585 Format event with "warning" yellow and prefix with "Event: " (#31536)
It's useful to quickly see where new events are kicking off new
rendering. This uses the new "warning" color (yellow) to do that. This
is to help distinguish it from the purple (secondary color) which is
used for the commit phase which is more of a follow up and it's often
that you have several rerenders within one event which makes it hard to
tell a part where it starts and event otherwise.

For the span marking between previous render within the same event and
the next setState, I use secondary-light (light purple) since it's kind
of still part of the same sequence at that point. It's usually a spawned
render (e.g. setState in useEffect or microtask) but it can also be
sequential flushSync.

I was bothered by that the event name is the only thing that's lower
case so I prefixed it with `Event: ` like the JS traces are.

<img width="1499" alt="Screenshot 2024-11-13 at 7 15 45 PM"
src="https://github.com/user-attachments/assets/0c81c810-6b5d-4fc7-9bc0-d15b53844ade">

It might be a little confusing why our track starts earlier than the JS
one below in the "Main Thread" flamegraph which looks the same. That's
because ours is the start of the event time which is when the click
happens where as the Main Thread one is when the JS event loop gets
around to processing the event.
2024-11-14 16:44:29 -05:00
Sebastian Markbåge c13986da78 Fix Overlapping "message" Bug in Performance Track (#31528)
When you schedule a microtask from render or effect and then call
setState (or ping) from there, the "event" is the event that React
scheduled (which will be a postMessage). The event time of this new
render will be before the last render finished.

We usually clamp these but in this scenario the update doesn't happen
while a render is happening. Causing overlapping events.

Before:

<img width="1229" alt="Screenshot 2024-11-12 at 11 01 30 PM"
src="https://github.com/user-attachments/assets/9652cf3b-b358-453c-b295-1239cbb15952">

Therefore when we finalize a render we need to store the end of the last
render so when we a new update comes in later with an event time earlier
than that, we know to clamp it.

There's also a special case here where when we enter the
`RootDidNotComplete` or `RootSuspendedWithDelay` case we neither leave
the root as in progress nor commit it. Those needs to finalize too.
Really this should be modeled as a suspended track that we haven't added
yet. That's the gap between "Blocked" and "message" below.

After:

<img width="1471" alt="Screenshot 2024-11-13 at 12 31 34 AM"
src="https://github.com/user-attachments/assets/b24f994e-9055-4b10-ad29-ad9b36302ffc">

I also fixed an issue where we may log the same event name multiple
times if we're rendering more than once in the same event. In this case
I just leave a blank trace between the last commit and the next update.

I also adding ignoring of the "message" event at all in these cases when
the event is from React's scheduling itself.
2024-11-14 16:35:08 -05:00
Sebastian Markbåge 4686872159 Log passive commit phase when it wasn't delayed (#31526)
Fixes a bug.

We're supposed to not log "Waiting for Paint" if the passive effect
phase was forced since we weren't really waiting until the paint.
Instead we just log an empty string when we force it to still ensure
continuity.

We should always log the passive phase. This check was in the wrong
place.
2024-11-14 16:30:05 -05:00
lauren 5d89471ca6 Export __COMPILER_RUNTIME in stable (#31540)
In order to make use of the compiler in stable releases (eg React 19 RC,
canary), we need to export the compiler runtime in the stable channel as
well.
2024-11-14 15:46:35 -05:00
Sebastian Markbåge 3644f0bd21 Use completedRenderEndTime as the start of the commit phase if it's an immediate commit (#31527)
We don't log a phase like "Throttled" or "Suspended" for this case so it
can leave a tiny gap otherwise.

This ensures it connects without a seam.

<img width="1059" alt="Screenshot 2024-11-12 at 9 34 17 PM"
src="https://github.com/user-attachments/assets/7ed4a3c7-b508-4fc1-b956-44c4e31faa4d">
2024-11-14 13:05:38 -05:00