* reset scope depth on synchronous errors
we weren't resetting the acting scope depth on sync errors thrown in the callback. this fixes that.
* typos
* add a test to make sure sync error propagate
* Add SuspenseList component type
* Push SuspenseContext for SuspenseList
* Force Suspense boundaries into their fallback state
In the "together" mode, we do a second render pass that forces the
fallbacks to stay in place, if not all can unsuspend at once.
* Add test
* Transfer thennables to the SuspenseList
This way, we end up retrying the SuspenseList in case the nested boundary
that just suspended doesn't actually get mounted with this set of
thennables. This happens when the second pass renders the fallback
directly without first attempting to render the content.
* Add warning for unsupported displayOrder
* Add tests for nested sibling boundaries and nested lists
* Fix nested SuspenseList forwarding thennables
* Rename displayOrder to revealOrder
Display order has some "display list" connotations making it sound like
a z-index thing.
Reveal indicates that this isn't really about when something gets rendered
or is ready to be rendered. It's about when content that is already there
gets to be revealed.
* Add test for avoided boundaries
* Make SuspenseList a noop in legacy mode
* Use an explicit suspense list state object
This will be used for more things in the directional case.
* Track mounted roots via DevTools Hook
* Add helper utilities to the runtime
These utilities will likely be needed by all module systems, so let's just put them here.
* Wrap more things in __DEV__
* Fix tests to also be DEV-only
Adds a `delay` option to `scheduleCallback`. When specified, the task is
not scheduled until after the delay has elapsed.
Delayed tasks are scheduled on a timer queue maintained by Scheduler,
instead of directly with the browser. The main benefit is to reduce the
number of native browser timers that Scheduler's `message` event handler
has to contend with; so, after yielding to the browser at the end of the
frame, Scheduler will more quickly regain control of the main thread.
Because we're able to flush the timer queue without yielding to browser
timer events, there's also less task switching overhead (though in the
absence of `isInputPending`, this is mostly a theoretical win since we
yield every frame regardless).
If the queue of non-delayed tasks is non-empty — that is, if there is
pending CPU bound work — Scheduler is able to avoid a browser timer
entirely by periodically checking its own timer queue while flushing
tasks (inside the `message` event handler). Once the CPU-bound work is
complete, if there are still pending delayed tasks, Scheduler will
schedule a single browser timer that fires once the earliest delay
has elapsed.
* [scheduler] Internal rename: Callback -> Task
Rename Callback type to Task. Does not affect the public API, only
internal names, though eventually we'll probably want to align with the
WICG Main-thread Scheduling proposal
(https://github.com/WICG/main-thread-scheduling).
* [scheduler] flushFirstTask() -> flushTask(task)
Pass task as an argument to `flushTask` instead of using a module-
level variable.
* [scheduler] Add startTime field
This does not change any semantics, but in the future `startTime` may
represent a future time, to support delayed tasks.
* [Scheduler] Use continuation pattern for host cb
As I prepare to implement integrated timers, I noticed some
peculiarities in the Scheduler implementation that could afford to be
cleaned up.
This is a refactor and shouldn't affect any observable behavior; mostly
it removes some concepts that existed in earlier iterations of Scheduler
and are no longer needed.
The main change is to how the DOM implementation schedules an additional
callback before yielding to the main thread. It used to follow the same
code path for scheduling task; now it has its own branch directly
inside the message event handler. The special case for error handling
— where we call `postMessage` immediately without waiting for rAF —
has similarly been localized inside the catch block of the message
event handler.
* Rename `disableContextMenu` to `preventContextMenu`
* Change the behaviour of `preventContextMenu` so that `onContextMenu` is still called when the native context menu is prevented.
* Run Fresh tests in two modes: with and without destructuring
Destructuring transform messes up the way we collect signatures for Hooks. This adds failing tests.
* Extract collecting calls to Hooks into a separate visitor
This introduces a bit of a perf penalty but makes our plugin resilient to presence of destructuring transform and their order. Fixes new tests.
* Inline some logic into the call visitor
Follow up to #15861.
Turns out you can't set `!important` using a normal property assignment.
You have to use `style.setProperty`.
Maybe Andrew *should* just learn CSS.
IE9 doesn't support `style.setProperty` so we'll fall back to setting
`display: none` without `important`, like we did before #15861 Our
advice for apps that need to support IE9 will be to avoid using
`!important`. Which seems like good advice in general, but IANACSSE.
Tested on FB and using our Suspense DOM fixture.