When React moved to attaching top-level event listeners on-demand, not all of the dependencies for `ChangeEventPlugin` were set. This led to `onChange` events not firing under certain circumstances. For example, listening to `onChange` on a checkbox will not work because it relies on `onClick` (unless something else on the page was listening to `onClick`).
The intention of the `npm-react/**/*` rule was to copy recursively but it would have flattened any nested directory structure. I changed the `build/modules` rule to copy recursively as well, which is necessary for `ReactTestUtils` to be able to require `test/mock-modules.js` successfully. (`ReactTestUtils` isn't included in a clean `npm-react` build currently but it will be in the future.)
This also makes running ART tests more practical.
It's only used here, so let's just inline this and get rid of the additional module.
Also it will make people like this guy happy: https://github.com/facebook/react/issues/900
(of course he might be even more happy if he wasn't using MS TFS....but that's a much bigger diff, and not one I can write...)
This diff introduces PropType.shape which lets you type an object. PropType.object was already defined and since it isn't a function I couldn't really overload the meaning to also accept a type list. Instead of doing hackery, I decided to name it `shape`.
An example where this could be used is style:
```
propTypes: {
style: PropTypes.shape({
color: PropStyle.string,
fontSize: PropTypes.number
})
}
```
Fixes#208. If you attempt a state update with a bad state then the render will fail (and the DOM won't change) but if you switch back to a valid state later then it'll rerender properly.
This is an alternative, less-invasive, fix for #891.
Test Plan:
On http://jsbin.com/OqOJidIQ/2/edit, got timings like
[75, 56, 30, 36, 27, 27, 28, 32, 27, 27, 28, 31]
instead of the old
[75, 729, 46, 32, 28, 34, 26, 27, 27, 30, 26, 26].
I also added a counter to getID and saw it was called 3014 times instead of the old 636264. (3014 is the number of nodes (3000) plus 3 calls that happen for the initial render and 1 for each of the 11 renders after that.)