Commit Graph

7 Commits

Author SHA1 Message Date
Sebastian Markbåge 9a5b6bd84f [Flight] Instrument the Console in the RSC Environment and Replay Logs on the Client (#28384)
When developing in an RSC environment, you should be able to work in a
single environment as if it was a unified environment. With thrown
errors we already serialize them and then rethrow them on the client.

Since by default we log them via onError both in Flight and Fizz, you
can get the same log in the RSC runtime, the SSR runtime and on the
client.

With console logs made in SSR renders, you typically replay the same
code during hydration on the client. So for example warnings already
show up both in the SSR logs and on the client (although not guaranteed
to be the same). You could just spend your time in the client and you'd
be fine.

Previously, RSC logs would not be replayed because they don't hydrate.
So it's easy to miss warnings for example.

With this approach, we replay RSC logs both during SSR so they end up in
the SSR logs and on the client. That way you can just stay in the
browser window during normal development cycles. You shouldn't have to
care if your component is a server or client component when working on
logical things or iterating on a product.

With this change, you probably should mostly ignore the Flight log
stream and just look at the client or maybe the SSR one. Unless you're
digging into something specific. In particular if you just naively run
both Flight and Fizz in the same terminal you get duplicates. I like to
run out fixtures `yarn dev:region` and `yarn dev:global` in two separate
terminals.

Console logs may contain complex objects which can be inspected. Ideally
a DevTools inspector could reach into the RSC server and remotely
inspect objects using the remote inspection protocol. That way complex
objects can be loaded on demand as you expand into them. However, that
is a complex environment to set up and the server might not even be
alive anymore by the time you inspect the objects. Therefore, I do a
best effort to serialize the objects using the RSC protocol but limit
the depth that can be rendered.

This feature is only own in dev mode since it can be expensive.

In a follow up, I'll give the logs a special styling treatment to
clearly differentiate them from logs coming from the client. As well as
deal with stacks.
2024-02-21 14:47:55 -05:00
Sebastian Markbåge 8b8d265bd9 [Flight] Wire up async_hooks in Node.js DEV for inspecting Promises (#27840)
This wires up the use of `async_hooks` in the Node build (as well as the
Edge build when a global is available) in DEV mode only. This will be
used to track debug info about what suspended during an RSC pass.

Enabled behind a flag for now.
2023-12-15 21:38:01 -05:00
Sebastian Markbåge 5309f10285 Remove Flight Relay DOM/Native (#26828)
The bindings upstream in Relay has been removed so we don't need these
builds anymore. The idea is to revisit an FB integration of Flight but
it wouldn't use the Relay specific bindings. It's a bit unclear how it
would look but likely more like the OSS version so not worth keeping
these around.

The `dom-relay` name also included the FB specific Fizz implementation
of the streaming config so I renamed that to `dom-fb`. There's no Fizz
implementation for Native yet so I just removed `native-relay`.

We created a configurable fork for how to encode the output of Flight
and the Relay implementation encoded it as JSON objects instead of
strings/streams. The new implementation would likely be more stream-like
and just encode it directly as string/binary chunks. So I removed those
indirections so that this can just be declared inline in
ReactFlightServer/Client.
2023-05-17 20:33:25 -04:00
Josh Story 36e4cbe2e9 [Float][Flight] Flight support for Float (#26502)
Stacked on #26557 

Supporting Float methods such as ReactDOM.preload() are challenging for
flight because it does not have an easy means to convey direct
executions in other environments. Because the flight wire format is a
JSON-like serialization that is expected to be rendered it currently
only describes renderable elements. We need a way to convey a function
invocation that gets run in the context of the client environment
whether that is Fizz or Fiber.

Fiber is somewhat straightforward because the HostDispatcher is always
active and we can just have the FlightClient dispatch the serialized
directive.

Fizz is much more challenging becaue the dispatcher is always scoped but
the specific request the dispatch belongs to is not readily available.
Environments that support AsyncLocalStorage (or in the future
AsyncContext) we will use this to be able to resolve directives in Fizz
to the appropriate Request. For other environments directives will be
elided. Right now this is pragmatic and non-breaking because all
directives are opportunistic and non-critical. If this changes in the
future we will need to reconsider how widespread support for async
context tracking is.

For Flight, if AsyncLocalStorage is available Float methods can be
called before and after await points and be expected to work. If
AsyncLocalStorage is not available float methods called in the sync
phase of a component render will be captured but anything after an await
point will be a noop. If a float call is dropped in this manner a DEV
warning should help you realize your code may need to be modified.

This PR also introduces a way for resources (Fizz) and hints (Flight) to
flush even if there is not active task being worked on. This will help
when Float methods are called in between async points within a function
execution but the task is blocked on the entire function finishing.

This PR also introduces deduping of Hints in Flight using the same
resource keys used in Fizz. This will help shrink payload sizes when the
same hint is attempted to emit over and over again
2023-04-21 20:45:51 -07:00
Josh Story f4f873f628 Implements wiring for Flight to have it's own "HostConfig" (#26590)
Part of https://github.com/facebook/react/pull/26571

Implements wiring for Flight to have it's own "HostConfig" from Fizz.

Historically the ServerFormatConfigs were supposed to be generic enough
to be used by Fizz and Flight. However with the addition of features
like Float the configs have evolved to be more specific to the renderer.
We may want to get back to a place where there is a pure FormatConfig
which can be shared but for now we are embracing the fact that these
runtimes need very different things and DCE cannot adequately remove the
unused stuff for Fizz when pulling this dep into Flight so we are going
to fork the configs and just maintain separate ones.

At first the Flight config will be almost empty but once Float support
in Flight lands it will have a more complex implementation

Additionally this commit normalizes the component files which make up
FlightServerConfig and FlightClientConfig. Now each file that
participates starts with ReactFlightServerConfig... and
ReactFlightClientConfig...
2023-04-10 14:51:54 -07:00
Josh Story 44db16afc6 Normalize ReactFlightServerConfig and related files (#26589)
First part of https://github.com/facebook/react/pull/26571

merging separately to help with git history with a lot of file renames
2023-04-10 14:47:23 -07:00
Sebastian Markbåge 03a216070d Rename "dom" fork to "dom-node" and "bun" fork to "dom-bun" (#26117)
The "dom" configuration is actually the node specific configuration. It
just happened to be that this was the mainline variant before so it was
implied but with so many variants, this is less obvious now.

The "bun" configuration is specifically for "bun". There's no "native"
renderer for "bun" yet.
2023-02-06 15:54:14 -05:00