This function was modeled after Node streams where write returns a boolean
whether to keep writing or not. I think we should probably switch this
up and read desired size explicitly in appropriate places.
However, in the meantime, we don't have to return a value where we're
not going to use it. So I split this so that we call writeChunkAndReturn
if we're going to return the boolean.
This should help with the compilation so that they can be inlined.
When an `identifierPrefix` option is given, React will add it to the
beginning of ids generated by `useId`.
The main use case is to avoid conflicts when there are multiple React
roots on a single page.
The server API already supported an `identifierPrefix` option. It's not
only used by `useId`, but also for React-generated ids that are used to
stitch together chunks of HTML, among other things. I added a
corresponding option to the client.
You must pass the same prefix option to both the server and client.
Eventually we may make this automatic by sending the prefix from the
server as part of the HTML stream.
* Add option to inject bootstrap scripts
These are emitted right after the shell as flushed.
* Update ssr fixtures to use bootstrapScripts instead of manual script tag
* Add option to FB renderer too
* Hoist error codes import to module scope
When this code was written, the error codes map (`codes.json`) was
created on-the-fly, so we had to lazily require from inside the visitor.
Because `codes.json` is now checked into source, we can import it a
single time in module scope.
* Minify error constructors in production
We use a script to minify our error messages in production. Each message
is assigned an error code, defined in `scripts/error-codes/codes.json`.
Then our build script replaces the messages with a link to our
error decoder page, e.g. https://reactjs.org/docs/error-decoder.html/?invariant=92
This enables us to write helpful error messages without increasing the
bundle size.
Right now, the script only works for `invariant` calls. It does not work
if you throw an Error object. This is an old Facebookism that we don't
really need, other than the fact that our error minification script
relies on it.
So, I've updated the script to minify error constructors, too:
Input:
Error(`A ${adj} message that contains ${noun}`);
Output:
Error(formatProdErrorMessage(ERR_CODE, adj, noun));
It only works for constructors that are literally named Error, though we
could add support for other names, too.
As a next step, I will add a lint rule to enforce that errors written
this way must have a corresponding error code.
* Minify "no fallback UI specified" error in prod
This error message wasn't being minified because it doesn't use
invariant. The reason it didn't use invariant is because this particular
error is created without begin thrown — it doesn't need to be thrown
because it's located inside the error handling part of the runtime.
Now that the error minification script supports Error constructors, we
can minify it by assigning it a production error code in
`scripts/error-codes/codes.json`.
To support the use of Error constructors more generally, I will add a
lint rule that enforces each message has a corresponding error code.
* Lint rule to detect unminified errors
Adds a lint rule that detects when an Error constructor is used without
a corresponding production error code.
We already have this for `invariant`, but not for regular errors, i.e.
`throw new Error(msg)`. There's also nothing that enforces the use of
`invariant` besides convention.
There are some packages where we don't care to minify errors. These are
packages that run in environments where bundle size is not a concern,
like react-pg. I added an override in the ESLint config to ignore these.
* Temporarily add invariant codemod script
I'm adding this codemod to the repo temporarily, but I'll revert it
in the same PR. That way we don't have to check it in but it's still
accessible (via the PR) if we need it later.
* [Automated] Codemod invariant -> Error
This commit contains only automated changes:
npx jscodeshift -t scripts/codemod-invariant.js packages --ignore-pattern="node_modules/**/*"
yarn linc --fix
yarn prettier
I will do any manual touch ups in separate commits so they're easier
to review.
* Remove temporary codemod script
This reverts the codemod script and ESLint config I added temporarily
in order to perform the invariant codemod.
* Manual touch ups
A few manual changes I made after the codemod ran.
* Enable error code transform per package
Currently we're not consistent about which packages should have their
errors minified in production and which ones should.
This adds a field to the bundle configuration to control whether to
apply the transform. We should decide what the criteria is going
forward. I think it's probably a good idea to minify any package that
gets sent over the network. So yes to modules that run in the browser,
and no to modules that run on the server and during development only.
* Remove pushEmpty
This is only used to support the assignID mechanism.
* Remove assignID mechanism
This effectively isn't used anyway because we always insert a dummy tag
into the fallback.
* Emit the template tag with an ID directly in pending boundaries
This ensures that assigning the ID is deterministic since it's done during
writing.
This also avoids emitting it for client rendered boundaries that start as
client rendered since we never need to refer to them.
* Move lazy ID initialization to the core implementation
We never need an ID before we write a pending boundary. This also ensures
that ID generation is deterministic by moving it to the write phase.
* Simplify the inserted scripts
We can assume that there are no text nodes before the template tag so this
simplifies the script that finds the comment node. It should be the direct
previous child.
* Wire up DOM legacy build
* Hack to filter extra comments for testing purposes
* Use string concat in renderToString
I think this might be faster. We could probably use a combination of this
technique in the stream too to lower the overhead.
* Error if we can't complete the root synchronously
Maybe this should always error but in the async forms we can just delay
the stream until it resolves so it does have some useful semantics.
In the synchronous form it's never useful though. I'm mostly adding the
error because we're testing this behavior for renderToString specifically.
* Gate memory leak tests of internals
These tests don't translate as is to the new implementation and have been
ported to the Fizz tests separately.
* Enable Fizz legacy mode in stable
* Add wrapper around the ServerFormatConfig for legacy mode
This ensures that we can inject custom overrides without negatively
affecting the new implementation.
This adds another field for static mark up for example.
* Wrap pushTextInstance to avoid emitting comments for text in static markup
* Don't emit static mark up for completed suspense boundaries
Completed and client rendered boundaries are only marked for the client
to take over.
Pending boundaries are still supported in case you stream non-hydratable
mark up.
* Wire up generateStaticMarkup to static API entry points
* Mark as renderer for stable
This shouldn't affect the FB one ideally but it's done with the same build
so let's hope this works.
* Add NewContext module
This implements a reverse linked list tree containing the previous
contexts.
* Implement recursive algorithm
This algorithm pops the contexts back to a shared ancestor on the way down
the stack and then pushes new contexts in reverse order up the stack.
* Move isPrimaryRenderer to ServerFormatConfig
This is primarily intended to be used to support renderToString with a
separate build than the main one. This allows them to be nested.
* Wire up more element type matchers
* Wire up Context Provider type
* Wire up Context Consumer
* Test
* Implement reader in class
* Update error codez
* Implement DOM format config structure
* Styles
* Input warnings
* Textarea special cases
* Select special cases
* Option special cases
We read the currently selected value from the FormatContext.
* Warning for non-lower case HTML
We don't change to lower case at runtime anymore but keep the warning.
* Pre tags innerHTML needs to be prefixed
This is because if you do the equivalent on the client using innerHTML,
this is the effect you'd get.
* Extract errors
* Encode tables as a special insertion mode
The table modes are special in that its children can't be created outside
a table context so we need the segment container to be wrapped in a table.
* Move formatContext from Task to Segment
It works the same otherwise. It's just that this context needs to outlive
the task so that I can use it when writing the segment.
* Use template tag for placeholders and inserted dummy nodes with IDs
These can be used in any parent. At least outside IE11. Not sure yet what
happens in IE11 to these.
Not sure if these are bad for perf since they're special nodes.
* Add special wrappers around inserted segments depending on their insertion mode
* Allow the root namespace to be configured
This allows us to insert the correct wrappers when streaming into an
existing non-HTML tree.
* Add comment
* Add format context
* Let the Work node hold all working state for the recursive loop
Stacks are nice and all but there's a cost to maintaining each frame
both in terms of stack size usage and writing to it.
* Move current format context into work
* Synchronously render children of a Suspense boundary
We don't have to spawn work and snapshot the context. Instead we can try
to render the boundary immediately in case it works.
* Lazily create the fallback work
Instead of eagerly create the fallback work and then immediately abort it.
We can just avoid creating it if we finish synchronously.
* Use identifierPrefix to avoid conflicts within the same response
identifierPrefix as an option exists to avoid useOpaqueIdentifier conflicting
when different renders are used within one HTML response.
This lets this be configured for the DOM renderer specifically since it's DOM
specific whether they will conflict across trees or not.
* Add test for using multiple containers in one HTML document
Some legacy environments can not encode non-strings. Those would specify
both as strings. They'll throw for binary data.
Some environments have to encode strings (like web streams). Those would
encode both as uint8array.
Some environments (like Node) can do either. It can be beneficial to leave
things as strings in case the native stream can do something smart with it.
* Move DOM/Native format configs to their respective packages
The streaming configs (Node/Browser) are different because they operate at
another dimension that exists in each package.
* Use escapeTextForBrowser to encode dynamic strings
We can now use local dependencies