Commit Graph

222 Commits

Author SHA1 Message Date
Sebastian Markbåge 13645d224d Deal with fallback content in Partial Hydration (#14884)
* Replace SSR fallback content with new suspense content

* The three states of a Dehydrated Suspense

This introduces three states for dehydrated suspense boundaries

Pending - This means that the tree is still waiting for additional data or
to be populated with its final content.

Fallback - This means that the tree has entered a permanent fallback state
and no more data from the server is to be expected. This means that the
client should take over and try to render instead. The fallback nodes will
be deleted.

Normal - The node has entered its final content and is now ready to be
hydrated.

* Rename retryTimedOutBoundary to resolveRetryThenable

This doesn't just retry. It assumes that resolving a thenable means that
it is ok to clear it from the thenable cache.

We'll reuse the retryTimedOutBoundary logic separately.

* Register a callback to be fired when a boundary changes away from pending

It's now possible to switch from a pending state to either hydrating
or replacing the content.
2019-02-19 13:07:41 -08:00
Dan Abramov 3e55560438 Release 16.8.2 2019-02-14 19:13:15 +00:00
Sebastian Markbåge 08e9554357 Statically enable suspense/partial hydration flag in www (#14842)
It doesn't hurt to have this always on since it is only when we use
Suspense that it matters. This saves some code/checks.
2019-02-13 10:55:13 -08:00
Sebastian Markbåge f3a14951ab Partial Hydration (#14717)
* Basic partial hydration test

* Render comments around Suspense components

We need this to be able to identify how far to skip ahead if we're not
going to hydrate this subtree yet.

* Add DehydratedSuspenseComponent type of work

Will be used for Suspense boundaries that are left with their server
rendered content intact.

* Add comment node as hydratable instance type as placeholder for suspense

* Skip past nodes within the Suspense boundary

This lets us continue hydrating sibling nodes.

* A dehydrated suspense boundary comment should be considered a sibling

* Retry hydrating at offscreen pri or after ping if suspended

* Enter hydration state when retrying dehydrated suspense boundary

* Delete all children within a dehydrated suspense boundary when it's deleted

* Delete server rendered content when props change before hydration completes

* Make test internal

* Wrap in act

* Change SSR Fixture to use Partial Hydration

This requires the enableSuspenseServerRenderer flag to be manually enabled
for the build to work.

* Changes to any parent Context forces clearing dehydrated content

We mark dehydrated boundaries as having child work, since they might have
components that read from the changed context.

We check this in beginWork and if it does we treat it as if the input
has changed (same as if props changes).

* Wrap in feature flag

* Treat Suspense boundaries without fallbacks as if not-boundaries

These don't come into play for purposes of hydration.

* Fix clearing of nested suspense boundaries

* ping -> retry

Co-Authored-By: sebmarkbage <sebastian@calyptus.eu>

* Typo

Co-Authored-By: sebmarkbage <sebastian@calyptus.eu>

* Use didReceiveUpdate instead of manually comparing props

* Leave comment for why it's ok to ignore the timeout
2019-02-11 21:25:44 -08:00
zhuoli99 c11015ff4f fix spelling mistakes (#14805) 2019-02-09 16:43:49 -08:00
Brian Vaughn 45fc46bfa0 16.8.1 packages 2019-02-06 18:21:33 +00:00
Brian Vaughn f2e2637c8e Backwards compat fix for ReactCurrentDispatcher on older react versions (#14770)
* Add current owner ref fallback for newer renderers with older react versions
* Replaced current owner forward with current:null
2019-02-06 17:02:14 +00:00
Andrew Clark bc9818f24d Scheduler.unstable_next (#14756)
* Add Scheduler.unstable_next

* Use Scheduler to prioritize updates

Changes the implementation of syncUpdates, deferredUpdates, and
interactiveUpdates to use runWithPriority, so

This is the minimum integration between Scheduler and React needed to
unblock use of the Scheduler.next API.

* Add Scheduler.unstable_next

* Use Scheduler to prioritize updates

Changes the implementation of syncUpdates, deferredUpdates, and
interactiveUpdates to use runWithPriority, so

This is the minimum integration between Scheduler and React needed to
unblock use of the Scheduler.next API.
2019-02-06 08:16:41 +00:00
Brian Vaughn 008a2ab9cd 16.8.0 2019-02-06 08:04:00 +00:00
Brian Vaughn 6cb26774e2 Enable hooks! (#14679)
* Turned enableHooks feature flag on everywhere
* Removed useHooks feature flag from tests (now that it's on by default)
* Remove useHooks feature flag entirely
2019-01-23 13:28:09 -08:00
Andrew Clark 1454a8be03 Don't bother comparing constructor when deps are not provided (#14594)
* Don't bother comparing constructor when deps are not provided

When no dependencies are passed to an effect hook, what we used to do is
compare the effect constructor. If there was no change, then we would
skip firing the effect. In practice, this is a useless optimization
because the constructor will always be different when you pass an inline
closure. And if you don't pass an inline closure, then you can't access
any props or state.

There are some edge cases where an effect that doesn't close over props
or state could be useful, like reference counting the number of mounted
components. But those are rare and can be addressed by passing an empty
array of dependencies.

By removing this "optimization," we can avoid retaining the constructor
in the majority of cases where it's a closure that changes on
every render.

I made corresponding changes to the other hooks that accept
dependencies, too (useMemo, useCallback, and useImperativeHandle).

* Improve hook dependencies warning

It now includes the name of the hook in the message.

* Nits
2019-01-16 17:53:48 -08:00
Maksim Markelov a9b035b0c2 Separate Object.is polyfill (#14334)
* Separate_Object_Is_Polyfill
2019-01-08 14:21:12 +00:00
Andrew Clark c695b2384f React v16.7.0 2018-12-19 17:23:14 -08:00
Andrew Clark 8bfef0da55 Make scheduler debugging feature flag static 2018-12-17 16:50:38 -08:00
Brian Vaughn 535804f5c8 Removed Fabric-specific feature flag files and updated Rollup to use the (non-Fabric) React Native flag files. (#14437) 2018-12-14 07:54:46 -08:00
Brian Vaughn 2743fb7b23 Enable hooks by default for FB React Native renderer (#14435)
* Enable hooks by default for FB React Native renderer
* Updated RN+FB feature flags to make some of the dynamic ones static
2018-12-13 13:20:23 -08:00
Kevin Chavez 8df4d59be5 Implement pauseExecution, continueExecution, dumpQueue for Scheduler (#14053)
* Implement pauseExecution, continueExecution, dumpQueue

* Expose firstCallbackNode. Fix tests. Revert results.json

* Put scheduler pausing behind a feature flag
2018-12-06 13:57:23 -08:00
Spencer Ahrens 39489e7674 Enable hooks in fabric (#14301)
because hooks are awesome.
2018-12-04 19:34:52 -08:00
Brian Vaughn 52bea95cfc Fixed scheduler setTimeout fallback (#14358)
* Fixed scheduler setTimeout fallback
* Moved unit-test-specific setTimeout code into a new NPM package, jest-mock-scheduler.
2018-12-01 13:03:19 -08:00
Andrew Clark 21d5f7d32d Wrap shorthand CSS property collision warning in feature flag (#14245)
Disables the recently introduced (#14181) warning for shorthand
CSS property collisions by wrapping in a feature flag. Let's hold off
shipping this until at least the next minor.
2018-11-15 13:36:52 -08:00
Andrew Clark 8feeed10d8 [scheduler] Remove window.postMessage fallback
Every browser we can about supports MessageChannel. The ones we don't
care about will fallback to the setTimeout implementation.
2018-11-14 14:44:26 -08:00
Sebastian Markbåge 961eb65b4b Use unique thread ID for each partial render to access Context (#14182)
* BUG: ReactPartialRenderer / New Context polutes mutable global state

The new context API stores the provided values on the shared context instance. When used in a synchronous context, this is not an issue. However when used in an concurrent context this can cause a "push provider" from one react render to have an effect on an unrelated concurrent react render.

I've encountered this bug in production when using renderToNodeStream, which asks ReactPartialRenderer for bytes up to a high water mark before yielding. If two Node Streams are created and read from in parallel, the state of one can polute the other.

I wrote a failing test to illustrate the conditions under which this happens.

I'm also concerned that the experimental concurrent/async React rendering on the client could suffer from the same issue.

* Use unique thread ID for each partial render to access Context

This first adds an allocator that keeps track of a unique ThreadID index
for each currently executing partial renderer. IDs are not just growing
but are reused as streams are destroyed.

This ensures that IDs are kept nice and compact.

This lets us use an "array" for each Context object to store the current
values. The look up for these are fast because they're just looking up
an offset in a tightly packed "array".

I don't use an actual Array object to store the values. Instead, I rely
on that VMs (notably V8) treat storage of numeric index property access
as a separate "elements" allocation.

This lets us avoid an extra indirection.

However, we must ensure that these arrays are not holey to preserve this
feature.

To do that I store the _threadCount on each context (effectively it takes
the place of the .length property on an array).

This lets us first validate that the context has enough slots before we
access the slot. If not, we fill in the slots with the default value.
2018-11-09 15:38:20 -08:00
Bartosz Gordon 5618da49d8 Fix comment typo (#14156) 2018-11-09 10:17:19 -08:00
Andrew Clark b50e63ef53 Updating package versions for release 16.6.1 2018-11-06 18:19:57 -08:00
Andrew Clark affb2b50ca Enable hooks in www test renderer, too 2018-11-05 18:50:00 -08:00
Andrew Clark 0a0f503d57 Enable hooks in www build (#14116)
The `enableHooks` feature flag used to only control whether the API
was exposed on the React package. But now it also determines if the
dispatcher and implementation are included in the bundle.

We're using hooks in www, so I've switched the feature flag to `true`
in the www build.

(Alternatively, we could have two feature flags: one for the
implementation and dispatcher, and one for exposing the API on the
React package.)
2018-11-05 17:48:54 -08:00
Sophie Alpert da04058a91 Use Function.prototype.apply in warningWithoutStack (#14107)
console.error.apply() fails in IE9, but I verified this works (and it works everywhere else too). :)
2018-11-05 11:11:33 -08:00
Mateusz Burzyński ae196e84b6 Rename inputsAreEqual to areHookInputsEqual & move it to shared (#14036) 2018-11-02 12:50:23 -07:00
Jordan Harband cdbfa6b5dd [react-is] add back proper AsyncMode symbol, for back compat (#13959)
- Partial revert of #13732
 - Fixes #13958.
2018-10-31 19:03:50 +00:00
Andrew Clark bf9fadfcf4 [Hooks] Remove dispatch callbacks (#14037)
Removes the `enableDispatchCallback` feature flag and deletes the
associated code. An earlier version of the Hooks proposal included this
feature but we've since decided to remove it.
2018-10-30 14:14:20 -07:00
Andrew Clark 8c67bbf183 [scheduler] Deadline object -> shouldYield (#14025)
* [scheduler] Deadline object -> shouldYield

Instead of using a requestIdleCallback-style deadline object, expose a
method Scheduler.shouldYield that returns true if there's a higher
priority event in the queue.

* Nits
2018-10-30 13:47:51 -07:00
Andrew Clark 933b64710a Disable hook update callback (2nd arg to setState/dispatch)
I put the feature behind a feature flag, along with a warning, so
we can phase it out in www.
2018-10-29 11:26:54 -07:00
Andrew Clark 11d0781eea Defer useEffect until after paint
Effects scheduled by useEffect should not fire until after the browser
has had a chance to paint. However, they should be fired before any
subsequent mutations.

Also adds useMutationEffect and useLayoutEffect. useMutationEffect fires
during the host update phase. useLayoutEffect fires during the post-
update phase (the same phase as componentDidMount
and componentDidUpdate).
2018-10-29 11:26:53 -07:00
Andrew Clark 105f2de545 Put hooks behind feature flag 2018-10-29 11:26:53 -07:00
Joseph 95f98a1873 fix typo (#13955) 2018-10-27 09:59:00 -07:00
Brian Vaughn 275e76e83b Enable stable concurrent APIs flag for 16.7 alpha (#13928)
* Add enableStableConcurrentModeAPIs feature flag

* Conditionally name concurrent API based on enableStableConcurrentModeAPIs flag
2018-10-24 13:45:07 -07:00
Dan Abramov 6c29eabf78 Updating package versions for release 16.6.0 2018-10-23 16:23:41 -07:00
Dan Abramov d520b358d6 Revert all package versions to 16.5.2 state
Our release script is getting really confused so I'm resetting to last working state.
2018-10-23 16:18:28 -07:00
Andrew Clark cbbc2b6c4d [Synchronous Suspense] Suspending a class outside concurrent mode (#13926)
* [Synchronous Suspense] Suspending a class outside concurrent mode

When a class component suspends during mount outside concurrent mode,
change the tag so it's not mistaken for a completed component. For
example, we should not call componentWillUnmount if it is deleted.

* PR nits
2018-10-23 11:36:56 -07:00
Dan Abramov b5c0852fdd Bump version to 16.6.0-beta.0 (#13906)
* Bump version to 16.6.0-beta.0

* Root too
2018-10-20 13:03:15 -04:00
Dan Abramov 769b1f270e pure -> memo (#13905) 2018-10-20 12:46:23 -04:00
Sebastian Markbåge 15b11d23f9 Allow arbitrary types to be wrapped in pure (#13903)
* Allow arbitrary types to be wrapped in pure

This creates an outer fiber that container the pure check and an inner
fiber that represents which ever type of component.

* Add optimized fast path for simple pure function components

Special cased when there are no defaultProps and it's a simple function
component instead of class. This doesn't require an extra fiber.

We could make it so that this also works with custom comparer but that
means we have to go through one extra indirection to get to it.
Maybe it's worth it, donno.
2018-10-20 00:32:16 -07:00
Sebastian Markbåge 95a313ec0b Unfork Lazy Component Branches (#13902)
* Introduce elementType field

This will be used to store the wrapped type of an element. E.g. pure and
lazy.

The existing type field will be used for the unwrapped type within them.

* Store the unwrapped type on the type field of lazy components

* Use the raw tags for lazy components

Instead, we check if the elementType and type are equal to test if
we need to resolve props. This is slightly slower in the normal case
but will yield less code and branching.

* Clean up lazy branches

* Collapse work tag numbering

* Split IndeterminateComponent out from Lazy

This way we don't have to check the type in a hacky way in the
indeterminate path. Also, lets us deal with lazy that resolves to
indeterminate and such.

* Missing clean up in rebase
2018-10-19 22:22:45 -07:00
Andrew Clark d9a3cc070c React.lazy constructor must return result of a dynamic import (#13886)
We may want to change the protocol later, so until then we'll be
restrictive. Heuristic is to check for existence of `default`.
2018-10-18 19:58:25 -07:00
Andrew Clark d9659e499e Lazy components must use React.lazy (#13885)
Removes support for using arbitrary promises as the type of a React
element. Instead, promises must be wrapped in React.lazy. This gives us
flexibility later if we need to change the protocol.

The reason is that promises do not provide a way to call their
constructor multiple times. For example:

const promiseForA = new Promise(resolve => {
  fetchA(a => resolve(a));
});

Given a reference to `promiseForA`, there's no way to call `fetchA`
again. Calling `then` on the promise doesn't run the constructor again;
it only attaches another listener.

In the future we will likely introduce an API like `React.eager` that
is similar to `lazy` but eagerly calls the constructor. That gives us
the ability to call the constructor multiple times. E.g. to increase
the priority, or to retry if the first operation failed.
2018-10-18 19:57:12 -07:00
Andrew Clark dac9202a9c Hide timed-out children instead of deleting them so their state is preserved (#13823)
* Store the start time on `updateQueue` instead of `stateNode`

Originally I did this to free the `stateNode` field to store a second
set of children. I don't we'll need this anymore, since we use fragment
fibers instead. But I still think using `updateQueue` makes more sense
so I'll leave this in.

* Use fragment fibers to keep the primary and fallback children separate

If the children timeout, we switch to showing the fallback children in
place of the "primary" children. However, we don't want to delete the
primary children because then their state will be lost (both the React
state and the host state, e.g. uncontrolled form inputs). Instead we
keep them mounted and hide them. Both the fallback children AND the
primary children are rendered at the same time. Once the primary
children are un-suspended, we can delete the fallback children — don't
need to preserve their state.

The two sets of children are siblings in the host environment, but
semantically, for purposes of reconciliation, they are two separate
sets. So we store them using two fragment fibers.

However, we want to avoid allocating extra fibers for every placeholder.
They're only necessary when the children time out, because that's the
only time when both sets are mounted.

So, the extra fragment fibers are only used if the children time out.
Otherwise, we render the primary children directly. This requires some
custom reconciliation logic to preserve the state of the primary
children. It's essentially a very basic form of re-parenting.

* Use `memoizedState` to store various pieces of SuspenseComponent's state

SuspenseComponent has three pieces of state:

- alreadyCaptured: Whether a component in the child subtree already
suspended. If true, subsequent suspends should bubble up to the
next boundary.
- didTimeout: Whether the boundary renders the primary or fallback
children. This is separate from `alreadyCaptured` because outside of
strict mode, when a boundary times out, the first commit renders the
primary children in an incomplete state, then performs a second commit
to switch the fallback. In that first commit, `alreadyCaptured` is
false and `didTimeout` is true.
- timedOutAt: The time at which the boundary timed out. This is separate
from `didTimeout` because it's not set unless the boundary
actually commits.


These were previously spread across several fields.

This happens to make the non-strict case a bit less hacky; the logic for
that special case is now mostly localized to the UnwindWork module.

* Hide timed-out Suspense children

When a subtree takes too long to load, we swap its contents out for
a fallback to unblock the rest of the tree. Because we don't want
to lose the state of the timed out view, we shouldn't actually delete
the nodes from the tree. Instead, we'll keep them mounted and hide
them visually. When the subtree is unblocked, we un-hide it, having
preserved the existing state.

Adds additional host config methods. For mutation mode:

- hideInstance
- hideTextInstance
- unhideInstance
- unhideTextInstance

For persistent mode:

- cloneHiddenInstance
- cloneUnhiddenInstance
- createHiddenTextInstance

I've only implemented the new methods in the noop and test renderers.
I'll implement them in the other renderers in subsequent commits.

* Include `hidden` prop in noop renderer's output

This will be used in subsequent commits to test that timed-out children
are properly hidden.

Also adds getChildrenAsJSX() method as an alternative to using
getChildren(). (Ideally all our tests would use test renderer #oneday.)

* Implement hide/unhide host config methods for DOM renderer

For DOM nodes, we hide using `el.style.display = 'none'`.

Text nodes don't have style, so we hide using `text.textContent = ''`.

* Implement hide/unhide host config methods for Art renderer

* Create DOM fixture that tests state preservation of timed out content

* Account for class components that suspend outside concurrent mode

Need to distinguish mount from update. An unfortunate edge case :(

* Fork appendAllChildren between persistent and mutation mode

* Remove redundant check for existence of el.style

* Schedule placement effect on indeterminate components

In non-concurrent mode, indeterminate fibers may commit in an
inconsistent state. But when they update, we should throw out the
old fiber and start fresh. Which means the new fiber needs a
placement effect.

* Pass null instead of current everywhere in mountIndeterminateComponent
2018-10-18 15:37:16 -07:00
Dan Abramov 7685b55d27 Remove unstable_read() in favor of direct dispatcher call (#13861)
* Remove unstable_read() in favor of direct dispatcher call

* This no longer throws immediately
2018-10-16 14:58:00 -04:00
Dan Abramov 4a635785f5 Fix User Timing oddities with Suspense, pure, and lazy (#13833)
* Show pure components in fiber timings with name

* Fix Suspense and lazy user timings

* Tweak message and type name

* Fix Flow
2018-10-12 03:15:14 +01:00
Dan Abramov 77f8dfd81e Updating package versions for release 16.6.0-alpha.8af6728 2018-10-10 17:12:05 +01:00
Dan Abramov 8af6728c6f Enable Suspense + rename Placeholder (#13799)
* Enable Suspense

* <unstable_Placeholder delayMs> => <unstable_Suspense maxDuration>

* Update suspense fixture
2018-10-10 17:02:04 +01:00