* Add a failing test for legacy Suspense blocking context updates in memo
* Add more test case coverage for variations of #17356
* Don't bailout after Suspending in Legacy Mode
Co-authored-by: Tharuka Devendra <tsdevendra1@gmail.com>
* Re-enabled DebugTracing feature for old reconciler fork
It was temporarily removed by @sebmarkbage via PR #18697. Newly re-added tracing is simplified, since the lane(s) data type does not require the (lossy) conversion between priority and expiration time values.
@sebmarkbage mentioned that he removed this because it might get in the way of his planned discrete/sync refactor. I'm not sure if that concern still applies, but just in case- I have only re-added it to the old reconciler fork for now.
* Force Code Sandbox CI to re-run
DevTools has a feature to force a Suspense boundary to show a fallback.
This feature causes us to skip the first render pass (where we render
the primary children) and go straight to rendering the fallback.
There's a Legacy Mode-only codepath that failed to take this scenario
into account, instead assuming that whenever a fallback is being
rendered, it was preceded by an attempt to render the primary children.
SuspenseList can also cause us to skip the first pass, but the relevant
branch is Legacy Mode-only, and SuspenseList is not supported in
Legacy Mode.
Fixes a test that I had temporarily disabled when upstreaming the Lanes
implementation in #19108.
It was temporarily removed by @sebmarkbage via PR #18697. Newly re-added tracing is simplified, since the lane(s) data type does not require the (lossy) conversion between priority and expiration time values.
@sebmarkbage mentioned that he removed this because it might get in the way of his planned discrete/sync refactor. I'm not sure if that concern still applies, but just in case- I have only re-added it to the old reconciler fork for now.
* Add autofix to cross-fork lint rule
* replace-fork: Replaces old fork contents with new
For each file in the new fork, copies the contents into the
corresponding file of the old fork, replacing what was already there.
In contrast to merge-fork, which performs a three-way merge.
* Replace old fork contents with new fork
First I ran `yarn replace-fork`.
Then I ran `yarn lint` with autofix enabled. There's currently no way to
do that from the command line (we should fix that), so I had to edit the
lint script file.
* Manual fix-ups
Removes dead branches, removes prefixes from internal fields. Stuff
like that.
* Fix DevTools tests
DevTools tests only run against the old fork, which is why I didn't
catch these earlier.
There is one test that is still failing. I'm fairly certain it's related
to the layout of the Suspense fiber: we no longer conditionally wrap the
primary children. They are always wrapped in an extra fiber.
Since this has been running in www for weeks without major issues, I'll
defer fixing the remaining test to a follow up.
* Failing test: Infinite loop in beforeblur event
If the focused node is hidden by a Suspense boundary, we fire the
beforeblur event. Our check for whether a tree is being hidden isn't
specific enough. It should only fire when the tree is initially hidden,
but it's being fired for updates, too.
* Only fire beforeblur on visible -> hidden
Should only beforeblur fire if the node was previously visible. Not
during updates to an already hidden tree.
To optimize this, we should use a dedicated effect tag and mark it in
the render phase. I've left this for a follow-up, though. Maybe can
revisit after the planned refactor of the commit phase.
* Move logic to commit phase
isFiberSuspenseAndTimedOut is used elsewhere, so I inlined the commit
logic into the commit phase itself.
We really needed this for Flight before as well but we got away with it
because Blocks were lazy but with the removal of Blocks, we'll need this
to ensure that we can lazily stream in part of the content.
Luckily LazyComponent isn't really just a Component. It's just a generic
type that can resolve into anything kind of like a Promise.
So we can use that to resolve elements just like we can components.
This allows keys and props to become lazy as well.
To accomplish this, we suspend during reconciliation. This causes us to
not be able to render siblings because we don't know if the keys will
reconcile. For initial render we could probably special case this and
just render a lazy component fiber.
Throwing in reconciliation didn't work correctly with direct nested
siblings of a Suspense boundary before but it does now so it depends
on new reconciler.
* Bug: Spawning hydration in response to Idle update
Adds a test that fails in the new fork.
* Fix typos related to Idle priority
These are just silly mistakes that weren't caught by any of our tests.
There's a lot of duplication in the Lanes module right now. It's also
not super stable as we continue to refine our heuristics. Hopefully the
final state is simpler and less prone to these types of mistakes.
Facebook currently relies on being able to hydrate hidden HTML. So
skipping those trees is a regression.
We don't have a proper solution for this in the new API yet. So I'm
reverting it to match the old behavior.
Now the server renderer will treat LegacyHidden the same as a fragment,
with no other special behavior. We can only get away with this because
we assume that every instance of LegacyHidden is accompanied by a host
component wrapper. In the hidden mode, the host component is given a
`hidden` attribute, which ensures that the initial HTML is not visible.
To support the use of LegacyHidden as a true fragment, without an extra
DOM node, we will have to hide the initial HTML in some other way.
* Warn if MutableSource snapshot is a function
useMutableSource does not properly support snapshots that are functions. In part this is because of how it is implemented internally (the function gets mistaken for a state updater function). To fix this we could just wrap another function around the returned snapshot, but this pattern seems problematic to begin with- because the function that gets returned might itself close over mutable values, which would defeat the purpose of using the hook in the first place.
This PR proposes adding a new DEV warning if the snapshot returned is a function. It does not change the behavior (meaning that a function could still work in some cases- but at least the current behavior prevents passing around a closure that may later become stale unless you're really intentional about it e.g. () => () => {...}).
* Replaced .warn with .error
* useMutableSource hydration support
* Remove unnecessary ReactMutableSource fork
* Replaced root.registerMutableSourceForHydration() with mutableSources option
* Response to PR feedback:
1. Moved mutableSources root option to hydrationOptions object
2. Only initialize root mutableSourceEagerHydrationData if supportsHydration config is true
3. Lazily initialize mutableSourceEagerHydrationData on root object
This is a bit gross but I need to be able to access it without importing
the renderer.
There might be a better way but I need this to unblock internal bugfix.
Deferring a hidden tree is only supported in Concurrent Mode.
The missing check leads to an infinite loop when an update is scheduled
inside a hidden tree, because the pending work never gets reset.
This "accidentally" worked in the old reconciler because the heurstic
we used to detect offscreen trees was if `childExpirationTime`
was `Never`.
In the new reconciler, we check the tag instead. Which means we also
need to check the mode, like we do in the begin phase.
We should move this check out of the hot path. It shouldn't have been
in the hot path of the old reconciler, either.
Probably by moving `resetChildLanes` into the switch statement
in ReactFiberCompleteWork.
Need this to unblock www. Not sure yet how we'll support this properly
long term.
While adding this, I noticed that the normal "hidden" mode of
LegacyHidden doesn't work properly because it doesn't toggle the
visibility of newly inserted nodes. This is fine for now since we only
use it via a userspace abstraction that wraps the children in an
additional node. But implementing this correctly is required for us
to start using it like a fragment, without the wrapper node.
* Add LegacyHidden to server renderer
When the tree is hidden, the server renderer renders nothing. The
contents will be completely client rendered.
When the tree is visible it acts like a fragment.
The future streaming server renderer may want to pre-render these trees
and send them down in chunks, as with Suspense boundaries.
* Force client render, even at Offscreen pri
The motivation for doing this is to make it impossible for additional
uses of pre-rendering to sneak into www without going through the
LegacyHidden abstraction. Since this feature was already disabled in
the new fork, this brings the two closer to parity.
The LegacyHidden abstraction itself still needs to opt into
pre-rendering somehow, so rather than totally disabling the feature, I
updated the `hidden` prop check to be obnoxiously specific. Before, you
could set it to any truthy value; now, you must set it to the string
"unstable-do-not-use-legacy-hidden".
The node will still be hidden in the DOM, since any truthy value will
cause the browser to apply a style of `display: none`.
I will have to update the LegacyHidden component in www to use the
obnoxious string prop. This doesn't block merge, though, since the
behavior is gated by a dynamic flag. I will update the component before
I enable the flag.
* Failing useMutableSource test
If a source is mutated after initial read but before subscription is set
up, it should still entangle all pending mutations even if snapshot of
new subscription happens to match.
Test case illustrates how not doing this can lead to tearing.
* Fix useMutableSource tearing bug
Fix is to move the entanglement call outside of the block that checks
if the snapshot has changed.
* useMutableSource: "Entangle" instead of expiring
A lane is said to be entangled with another when it's not allowed to
render in a batch that does not also include the other lane.
This commit implements entanglement for `useMutableSource`. If a source
is mutated in between when it's read in the render phase, but before
it's subscribed to in the commit phase, we must account for whether the
same source has pending mutations elsewhere. The old subscriptions must
not be allowed to re-render without also including the new subscription
(and vice versa), to prevent tearing.
In the old reconciler, we did this by synchronously flushing all the
pending subscription updates. This works, but isn't ideal. The new
reconciler can entangle the updates without de-opting to sync.
In the future, we plan to use this same mechanism for other features,
like skipping over intermediate useTransition states.
* Use clz instead of ctrz to pick an arbitrary lane
Should be slightly faster since most engines have built-in support.
* Expose LegacyHidden type
I will use this internally at Facebook to migrate away from
<div hidden />. The end goal is to migrate to the Offscreen type, but
that has different semantics. This is an incremental step.
* Disable <div hidden /> API in new fork
Migrates to the unstable_LegacyHidden type instead. The old fork does
not support the new component type, so I updated the tests to use an
indirection that picks the correct API. I will remove this once the
LegacyHidden (and/or Offscreen) type has landed in both implementations.
* Add gated warning for `<div hidden />` API
Only exists so we can detect callers in www and migrate them to the new
API. Should not visible to anyone outside React Core team.
* Detect and prevent render starvation, per lane
If an update is CPU-bound for longer than expected according to its
priority, we assume it's being starved by other work on the main thread.
To detect this, we keep track of the elapsed time using a fixed-size
array where each slot corresponds to a lane. What we actually store is
the event time when the lane first became CPU-bound.
Then, when receiving a new update or yielding to the main thread, we
check how long each lane has been pending. If the time exceeds a
threshold constant corresponding to its priority, we mark it as expired
to force it to synchronously finish.
We don't want to mistake time elapsed while an update is IO-bound
(waiting for data to resolve) for time when it is CPU-bound. So when a
lane suspends, we clear its associated event time from the array. When
it receives a signal to try again, either a ping or an update, we assign
a new event time to restart the clock.
* Store as expiration time, not start time
I originally stored the start time because I thought I could use this
in the future to also measure Suspense timeouts. (Event times are
currently stored on each update object for this purpose.) But that
won't work because in the case of expiration times, we reset the clock
whenever the update becomes IO-bound. So to replace the per-update
field, I'm going to have to track those on the room separately from
expiration times.
There is a worry that `useOpaqueIdentifier` might run out of unique IDs if running for long enough. This PR moves the unique ID counter so it's generated per server renderer object instead. For people who render different subtrees, this PR adds a prefix option to `renderToString`, `renderToStaticMarkup`, `renderToNodeStream`, and `renderToStaticNodeStream` so identifiers can be differentiated for each individual subtree.
In the new reconciler, I made a change to how render phase updates
work. (By render phase updates, I mean when a component updates
another component during its render phase. Or when a class component
updates itself during the render phase. It does not include when
a hook updates its own component during the render phase. Those have
their own semantics. So really I mean anything triggers the "`setState`
in render" warning.)
The old behavior is to give the update the same "thread" (expiration
time) as whatever is currently rendering. So if you call `setState` on a
component that happens later in the same render, it will flush during
that render. Ideally, we want to remove the special case and treat them
as if they came from an interleaved event.
Regardless, this pattern is not officially supported. This behavior is
only a fallback. The flag only exists until we can roll out the
`setState` warnning, since existing code might accidentally rely on the
current behavior.
* Don't attempt to render the children of a dehydrated Suspense boundary
The DehydratedFragment tag doesn't exist so doing so throws.
This can happen if we schedule childExpirationTime on the boundary and
bail out.
* Warn if scheduling work on a component before it is committed
Adds several new experimental APIs to aid with automated testing.
Each of the methods below accepts an array of "selectors" that identifies a path (or paths) through a React tree. There are four basic selector types:
* Component: Matches Fibers with the specified React component type
* Role: Matches Host Instances matching the (explicit or implicit) accessibility role.
* Test name: Matches Host Instances with a data-testname attribute.
* Text: Matches Host Instances that directly contain the specified text.
* There is also a special lookahead selector type that enables further matching within a path (without actually including the path in the result). This selector type was inspired by the :has() CSS pseudo-class. It enables e.g. matching a <section> that contained a specific header text, then finding a like button within that <section>.
API
* findAllNodes(): Finds all Host Instances (e.g. HTMLElement) within a host subtree that match the specified selector criteria.
* getFindAllNodesFailureDescription(): Returns an error string describing the matched and unmatched portions of the selector query.
* findBoundingRects(): For all React components within a host subtree that match the specified selector criteria, return a set of bounding boxes that covers the bounds of the nearest (shallowed) Host Instances within those trees.
* observeVisibleRects(): For all React components within a host subtree that match the specified selector criteria, observe if it’s bounding rect is visible in the viewport and is not occluded.
* focusWithin(): For all React components within a host subtree that match the specified selector criteria, set focus within the first focusable Host Instance (as if you started before this component in the tree and moved focus forwards one step).
We've been shipping unprefixed experimental APIs (like `createRoot` and
`useTransition`) to the Experimental release channel, with the rationale
that because these APIs do not appear in any stable release, we're free
to change or remove them later without breaking any downstream projects.
What we didn't consider is that downstream projects might be tempted to
use feature detection:
```js
const useTransition = React.useTransition || fallbackUseTransition;
```
This pattern assumes that the version of `useTransition` that exists in
the Experimental channel today has the same API contract as the final
`useTransition` API that we'll eventually ship to stable.
To discourage feature detection, I've added an `unstable_` prefix to
all of our unstable APIs.
The Facebook builds still have the unprefixed APIs, though. We will
continue to support those; if we make any breaking changes, we'll
migrate the internal callers like we usually do. To make testing easier,
I added the `unstable_`-prefixed APIs to the www builds, too. That way
our tests can always use the prefixed ones without gating on the
release channel.