Stacked on #34509.
View Transitions introduces a bunch of new types of gaps in the commit
phase which needs to be logged differently in the performance track.
One thing that can happen is that a `flushSync` update forces the View
Transition to abort before it has started if it happens in the gap
before the transition is ready. In that case we log "Interrupted View
Transition".
Otherwise, when we're done in `startViewTransition` there's some work to
finalize the animations before the `ready` calllback. This is logged as
"Starting Animation".
Then there's a gap before the passive effects fire which we log as
"Animating". This can be long unless they're forced to flush early e.g.
due to another lane updating.
The "Animating" track should then pick up which doesn't do yet. This one
is tricky because this is after the actual commit phase and needs to be
interrupted by new renders which themselves can be suspended on the
animation finshing.
This PR is just a subset of all the cases. Will need a lot more work.
<img width="679" height="161" alt="Screenshot 2025-09-16 at 10 19 06 PM"
src="https://github.com/user-attachments/assets/0407372d-aaed-41f5-a262-059b2686ae87"
/>
This simplifies the logic for clamping the start times of various
phases. Instead of checking in multiple places I ensure we compute a
value for each phase that is then clamped to the next phase so they
don't overlap. If they're zero they're not printed.
I also added a name for all the anonymous labels. Those are mainly
fillers for sync work that should be quick but it helps debugging if we
can name them.
Finally the real fix is to update the clamp time which previously could
lead to overlapping entries for consecutive updates when a previous
update never finalized before the next update.
Stacked on #34486.
If we gave up on loading suspensey images for blocking the commit (e.g.
due to #34481), we can still block the view transition from committing
to allow an animation to include the image from the start.
At this point we have more information about the layout so we can
include only the images that are within viewport in the calculation
which may end up with a different answer.
This only applies when we attempt to run an animation (e.g. something
mutated inside a `<ViewTransition>` in a Transition). We could attempt a
`startViewTransition` if we gave up on the suspensey images just so that
we could block it even if no animation would be running.
However, this point the screen is frozen and you can no longer have sync
updates interrupt so ideally we would have already blocked the commit
from happening in the first place.
The reason to have two points where we block is that ideally we leave
the UI responsive while blocking, which blocking the commit does. In the
simple case of all images or a single image being within the viewport,
that's favorable. By combining the techniques we only end up freezing
the screen in the special case that we had a lot of images added outside
the viewport and started an animation with some image inside the
viewport (which presumably is about to finish anyway).
Stacked on #34481.
We currently track the suspended state temporarily with a global which
is safe as long as we always read it during a sync pass. However, we
sometimes read it in closures and then we have to be carefully to pass
the right one since it's possible another commit on a different root has
started at that point. This avoids this footgun.
Another reason to do this is that I want to read it in
`startViewTransition` which is in an async gap after which point it's no
longer safe. So I have to pass that through the `commitRoot` bound
function.
Stacked on #34478.
In general we don't like to deal with timeouts in suspense world. We've
had that in the past but in general it doesn't work well because if you
have a timeout and then give up you made everything wait longer for no
benefit at the end. That's why the recommendation is to remove a
Suspense boundary if you expect it to be fast and add one if you expect
it to be slow. You have to estimate as the developer.
Suspensey images suffer from this same problem. We want to apply
suspensey images to as much as possible so that it's the default to
avoid flashing because if just a few images flash it's still almost as
bad as all of them. However, we do know that it's also very common to
use images and on a slow connection or many images, it's not worth it so
we have the timeout to eventually give up.
However, this means that in cases that are always slow or connections
that are always slow, you're always punished for no reason.
Suspensey images is mainly a polish feature to make high end experiences
on high end connections better but we don't want to unnecessarily punish
all slow connections in the process or things like lots of images below
the viewport.
This PR adds an estimate for whether or not we'll likely be able to load
all the images within the timeout on a high end enough connection. If
not, we'll still do a short suspend (unless we've already exceeded the
wait time adjusted for #34478) to allow loading from cache if available.
This estimate is based on two heuristics:
1) We compute an estimated bandwidth available on the current device in
mbps. This is computed from performance entries that have loaded static
resources already on the site. E.g. this can be other images, css, or
scripts. We see how long they took. If we don't have any entries (or if
they're all cross-origin in Safari) we fallback to
`navigator.connection.downlink` in Chrome or a 5mbps default in
Firefox/Safari.
2) To estimate how many bytes we'll have to download we use the
width/height props of the img tag if available (or a 100 pixel default)
times the device pixel ratio. We assume that a good img implementation
downloads proper resolution image for the device and defines a
width/height up front to avoid layout trash. Then we estimate that it
takes about 0.25 bytes per pixel which is somewhat conservative
estimate.
This is somewhat conservative given that the image could've been
preloaded and be better compressed.
So it really only kicks in for high end connections that are known to
load fast.
In a follow up, we can add an additional wait for View Transitions that
does the same estimate but only for the images that turn out to be in
viewport.
Currently suspensey images doesn't account for how long we've already
been waiting. This means that you can for example wait for 300ms for the
throttle + 500ms for the images. If a Transition takes a while to
complete you can also wait that time + an additional 500ms for the
images.
This tracks the start time of a Transition so that we can count the
timeout starting from when the user interacted or when the last fallback
committed (which is where the 300ms throttle is computed from). Creating
a single timeline.
This also moves the timeout to a central place which I'll use in a
follow up.
## Overview
This PR ships `<Activity />` to the `react@canary` release channel for
final feedback and prepare for semver stable release.
## What this means
Shipping `<Activity />` to canary means it has gone through extensive
testing in production, we are confident in the stability of the feature,
and we are preparing to release it in a future semver stable version.
Libraries and frameworks following the [Canary
Workflow](https://react.dev/blog/2023/05/03/react-canaries) should begin
implementing and testing the feature.
## Why we follow the Canary Workflow
To prepare for semver stable, libraries should test canary features like
`<Activity>` with `react@canary` to confirm compatibility and prepare
for the next semver release in a myriad of environments and
configurations used throughout the React ecosystem. This provides
libraries with ample time to catch any issues we missed before slamming
them with problems in the wider semver release.
Since these features have already gone through extensive production
testing, and we are confident they are stable, frameworks following the
[Canary Workflow](https://react.dev/blog/2023/05/03/react-canaries) can
also begin adopting canary features like `<Activity />`.
This adoption is similar to how different Browsers implement new
proposed browser features before they are added to the standard. If a
frameworks adopts a canary feature, they are committing to stability for
their users by ensuring any API changes before a semver stable release
are opaque and non-breaking to their users.
Apps not using a framework are also free to adopt canary features like
Activity as long as they follow the [Canary
Workflow](https://react.dev/blog/2023/05/03/react-canaries), but we
generally recommend waiting for a semver stable release unless you have
the capacity to commit to following along with the canary changes and
debugging library compatibility issues.
Waiting for semver stable means you're able to benefit from libraries
testing and confirming support, and use semver as signal for which
version of a library you can use with support of the feature.
## Docs
Check out the ["React Labs: View Transitions, Activity, and
more"](https://react.dev/blog/2025/04/23/react-labs-view-transitions-activity-and-more#activity)
blog post, and [the new docs for
`<Activity>`](https://react.dev/reference/react/Activity) for more info.
## TODO
- [x] Bump Activity docs to Canary
https://github.com/reactjs/react.dev/pull/7974
---------
Co-authored-by: Sebastian Sebbie Silbermann <sebastian.silbermann@vercel.com>
When we report an error we typically log the owner stack of the thing
that caught the error. Similarly we restore the `console.createTask`
scope of the catching component when we call `reportError` or
`console.error`.
We also have a special case if something throws during reconciliation
which uses the Server Component task as far as we got before we threw.
https://github.com/facebook/react/blob/main/packages/react-reconciler/src/ReactChildFiber.js#L1952-L1960
Chrome has since fixed it (on our request) that the Error constructor
snapshots the Task at the time the constructor was created and logs that
in `reportError`. This is a good thing since it means we get a coherent
stack. Unfortunately, it means that the fake Errors that we create in
Flight Client gets a snapshot of the task where they were created so
when they're reported in the console they get the root Task instead of
the Task of the handler of the error.
Ideally we'd transfer the Task from the server and restore it. However,
since we don't instrument the Error object to snapshot the owner and we
can't read the native Task (if it's even enabled on the server) we don't
actually have a correct snapshot to transfer for a Server Component
Error. However, we can use the parent's task for where the error was
observed by Flight Server and then encode that as a pseudo owner of the
Error.
Then we use this owner as the Task which the Error is created within.
Now the client snapshots that Task which is reported by `reportError` so
now we have an async stack for Server Component errors again. (Note that
this owner may differ from the one observed by `captureOwnerStack` which
gets the nearest Server Component from where it was caught. We could
attach the owner to the Error object and use that owner when calling
`onCaughtError`/`onUncaughtError`).
Before:
<img width="911" height="57" alt="Screenshot 2025-09-10 at 10 57 54 AM"
src="https://github.com/user-attachments/assets/0446ef96-fad9-4e17-8a9a-d89c334233ec"
/>
After:
<img width="910" height="128" alt="Screenshot 2025-09-10 at 11 06 20 AM"
src="https://github.com/user-attachments/assets/b30e5892-cf40-4246-a588-0f309575439b"
/>
Similarly, there are Errors and warnings created by ChildFiber itself.
Those execute in the scope of the general render of the parent Fiber.
They used to get the scope of the nearest client component parent (e.g.
div in this case) but that's the parent of the Server Component. It
would be too expensive to run every level of reconciliation in its own
task optimistically, so this does it only when we know that we'll throw
or log an error that needs this context. Unfortunately this doesn't
cover user space errors (such as if an iterable errors).
Before:
<img width="903" height="298" alt="Screenshot 2025-09-10 at 11 31 55 AM"
src="https://github.com/user-attachments/assets/cffc94da-8c14-4d6e-9a5b-bf0833b8b762"
/>
After:
<img width="1216" height="252" alt="Screenshot 2025-09-10 at 11 50
54 AM"
src="https://github.com/user-attachments/assets/f85f93cf-ab73-4046-af3d-dd93b73b3552"
/>
<img width="412" height="115" alt="Screenshot 2025-09-10 at 11 52 46 AM"
src="https://github.com/user-attachments/assets/a76cef7b-b162-4ecf-9b0a-68bf34afc239"
/>
Requiring DevTools to be present for dev builds seems like an overkill,
let's enable the instrumentation by default.
Nothing changes for profiling or production artifacts.
When we emit objects of type `ReactAsyncInfo`, we need to make sure that
their owners are outlined, using `outlineComponentInfo`. Otherwise we
would end up accidentally emitting stashed fields that are not part of
the transport protocol, specifically `debugStack`, `debugTask`, and
`debugLocation`. This would lead to runtime errors in the client, when
for example, the stack for a `debugLocation` is processed in
`buildFakeCallStack`, but the stack was actually omitted from the RSC
payload, because for those fields we don't ensure that the object limit
is increased by the length of the stack, as we do when we're emitting
the `stack` of a `ReactComponentInfo` object in `outlineComponentInfo`.
When the search query changes, we kick off a transition that updates the
search query in a reducer for TreeContext. The search input is also
using this value for an `input` HTML element.
For a larger applications, sometimes there is a noticeable delay in
displaying the updated search query. This changes the approach to also
keep a local synchronous state that is being updated on a change
callback.
Stacked on #34435.
This adds a method to get all suspended by filtered by a specific
Instance. The purpose of this is to power the feature when you filter by
Activity. This would show you the "root" within that Activity boundary.
This works by selecting the nearest Suspense boundary parent and then
filtering its data based on if all the instances for a given I/O info is
within the Activity instance. If something suspended within the Suspense
boundary but outside the Activity it's not included even if it's also
suspending inside the Activity since we assume it would've already been
loaded then.
Right now I wire this up to be a special case when you select an
Activity boundary same as when you select a Suspense boundary in the
Components tab but we could also only use this when you select the root
in the Suspense tab for example.
Stacked on #34425.
RSC stream info is split into one I/O entry per chunk. This means that
when a single instance or boundary depends on multiple chunks, it'll
show the same stream multiple times. This makes it so just the last one
is shown.
This is a special case for the name "RSC stream" but ideally we'd more
explicitly model the concept of awaiting only part of a stream.
<img width="667" height="427" alt="Screenshot 2025-09-09 at 2 09 43 PM"
src="https://github.com/user-attachments/assets/890f6f61-4657-4ca9-82fd-df55a696bacc"
/>
Another remaining issue is that it's possible for an intermediate chunk
to be depended on by just a child boundary. In that case that can be
considered a "unique suspender" even though the parent depends on a
later one. Ideally it would dedupe on everything below. Could also model
it as every Promise depends on its chunk and every previous chunk.
Fixes#34098.
There's an issue in Chrome where the `InvalidStateError` always has the
same error message. The spec doesn't specify the error message to use
but it's more useful to have a specific one for each case like Safari
does.
One reason it's better to have a specific error message is because the
browser console is not the main surface that people look for errors.
Chrome relies on a separate log also in the console. Frameworks has
built-in error dialogs that pop up first and that's where you see the
error and that dialog can't show something specific. Additionally, these
errors can't log something specific to servers in production logging. So
this is a bad strategy.
It's not good to have those error dialogs pop up for non-actionable
errors like when it doesn't start because the document was hidden. Since
we don't have more specific information we have no choice but to hide
all of them. This includes actionable things like duplicate names
(although we also have a React specific warning for that in the common
case).
This is exported in the prod version of ReactServer experimental but not
the development version so we can't use it in fixtures from Server
Components.
One thing that can suspend is the downloading of the RSC stream itself.
This tracks an I/O entry for each Promise (`SomeChunk<T>`) that
represents the request to the RSC stream. As the value we use the
`Response` for `createFromFetch` (or the `ReadableStream` for
`createFromReadableStream`). The start time is when you called those.
Since we're not awaiting the whole stream, each I/O entry represents the
part of the stream up until it got unblocked. However, in a production
environment with TLS packets and buffering in practice the chunks
received by the client isn't exactly at the boundary of each row. It's a
bit longer into larger chunks. From testing, it seems like multiples of
16kb or 64kb uncompressed are common. To simulate a production
environment we group into roughly 64kb chunks if they happen in rapid
sequence. Note that this might be too small to give a good idea because
of the throttle many boundaries might be skipped anyway so this might
show too many.
The React DevTools will see each I/O entry as separate but dedupe if an
outer boundary already depends on the same chunk. This deduping makes it
so that small boundaries that are blocked on the same chunk, don't get
treated as having unique suspenders. If you have a boundary with large
content, then that content will likely be in a separate chunk which is
not in the parent and then it gets marked as.
This is all just an approximation. The goal of this is just to highlight
that very large boundaries will very likely suspend even if they don't
suspend on any I/O on the server. In practice, these boundaries can
float around a lot and it's really any Suspense boundary that might
suspend but some are more likely than others which this is meant to
highlight.
It also just lets you inspect how many bytes needs to be transferred
before you can show a particular part of the content, to give you an
idea that it's not just I/O on the server that might suspend.
If you don't use the debug channel it can be misleading since the data
in development mode stream will have a lot more data in it which leads
to more chunking.
Similarly to "client references" these I/O infos don't have an "env"
since it's the client that has the I/O and so those are excluded from
flushing in the Server performance tracks.
Note that currently the same Response can appear many times in the same
Instance of SuspenseNode in DevTools when there are multiple chunks. In
a follow up I'll show only the last one per Response at any given level.
Note that when a separate debugChannel is used it has its own I/O entry
that's on the `_debugInfo` for the debug chunks in that channel.
However, if everything works correctly these should never leak into the
DevTools UI since they should never be propagated from a debug chunk to
the values waited by the runtime. This is easy to break though.
Each integrator: browser extension, Chrome DevTools Frontend fork,
Electron shell must define and provide `fetchFileWithCaching` in order
for DevTools to be able to fetch application resources, such as scripts
or source maps.
More specifically, if this is available, React DevTools will be able to
symbolicate source locations for component frames, owner stacks,
"suspended by" Promises call frames.
This will be available with the next release of React DevTools.
With #34176 we now have granular lint rules created for each compiler
ErrorCategory. However, we had remnants of our old error severities
still in use which makes reporting errors quite clunky. Previously you
would need to specify both a category and severity which often ended up
being the same.
This PR moves severity definition into our rules which are generated
from our categories. For now I decided to defer "upgrading" categories
from a simple string to a sum type since we are only using severities to
map errors to eslint severity.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/34401).
* #34409
* #34404
* #34403
* #34402
* __->__ #34401
### Problem
- Users encounter “Failed to construct 'URL': Invalid base URL” when
clicking the “View source” action in DevTools if the underlying base URL
is invalid.
- This exception originates from `new URL(relative, base)` and bubbles
up, interrupting the DevTools UI.
- Fixes GitHub issue
[#34317](https://github.com/facebook/react/issues/34317)
### Solution
- Wrap URL construction to:
- First try `new URL(sourceMapAt, sourceURL)`.
- If that fails, try `new URL(sourceMapAt)` as an absolute URL.
- If both fail, return `null` (no symbolication) rather than throwing.
- This preserves normal behavior for valid bases and absolute URLs,
while avoiding crashes for invalid bases.
### Implementation details
- Updated `symbolicateSource` in
`packages/react-devtools-shared/src/symbolicateSource.js` to handle
invalid base URL scenarios without throwing.
- Added/verified tests in
`packages/react-devtools-shared/src/__tests__/utils-test.js`:
- “should not throw for invalid base URL with relative source map” →
resolves to `null`.
- “should resolve absolute source map even if base URL is invalid” →
still resolves correctly.
### Test plan
- Lint/format:
- `yarn prettier-check`
- `yarn linc`
- Type checking:
- `yarn flow dom-node`
- Unit tests:
- `yarn test --watchAll=false utils-test`
- Optionally: `yarn test --watchAll=false utils-test inspectedElement`
- All of the above pass locally for experimental channel.
### Risks and rollout
- Risk: Low. Only affects cases where the base URL is invalid.
- Normal cases (valid base or absolute `sourceMappingURL`) are
unchanged.
- No user-facing API changes; DevTools UX becomes more resilient.
### Affected packages
- `react-devtools-shared`
### Related
- Fixes GitHub issue
[#34317](https://github.com/facebook/react/issues/34317)
### Checklist
- [x] Ran `yarn prettier-check`
- [x] Ran `yarn linc`
- [x] Ran `yarn flow dom-node`
- [x] Relevant unit tests passing
- [x] Linked issue and added a concise summary
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Fixes a bug in useDeferredValue's optional `initialValue` argument. In
the regression case, if a new useDeferredValue hook is mounted while an
earlier transition is suspended, the `initialValue` argument of the new
hook was ignored. After the fix, the `initialValue` argument is
correctly rendered during the initial mount, regardless of whether other
transitions were suspended.
The culprit was related to the mechanism we use to track whether a
render is the result of a `useDeferredValue` hook: we assign the
deferred lane a TransitionLane, then entangle that lane with the
DeferredLane bit. During the subsequent render, we check for the
presence of the DeferredLane bit to determine whether to switch to the
final, canonical value.
But because transition lanes can themselves become entangled with other
transitions, the effect is that every entangled transition was being
treated as if it were the result of a `useDeferredValue` hook, causing
us to skip the initial value and go straight to the final one.
The fix I've chosen is to reserve some subset of TransitionLanes to be
used only for deferred work, instead of using entanglement. This is
similar to how retries are already implemented. Originally I tried not
to implement it this way because it means there are now slightly fewer
lanes allocated for regular transitions, but I underestimated how
similar deferred work is to retries; they end up having a lot of the
same requirements. Eventually it may be possible to merge the two
concepts.
React Native doesn't support `console.createTask` yet, but it does
support `performance.measure` and extensibility APIs for Performance
panel, including `detail.devtools` field.
Previously, this logic was gated with `if (__DEV__ && debugTask)`, now
`debugTask` is no longer required to log render. If there is no console
task, we will just call `performance.measure(...)`. The same pattern is
used in other reporters.