fixes https://github.com/facebook/react/issues/32449
This is my first time touching this code. There are multiple systems in
place here and I wouldn't be surprised to learn that this has to be
handled in some other areas too. I have found some other style-related
code areas but I had no time yet to double-check them.
cc @gnoff
Throw an error during module initialization if the version of the
"react-dom" package does not match the version of "react".
We used to be more relaxed about this, because the "react" package
changed so infrequently. However, we now have many more features that
rely on an internal protocol between the two packages, including Hooks,
Float, and the compiler runtime. So it's important that both packages
are versioned in lockstep.
Before this change, a version mismatch would often result in a cryptic
internal error with no indication of the root cause.
Instead, we will now compare the versions during module initialization
and immediately throw an error to catch mistakes as early as possible
and provide a clear error message.
Historically React would produce component stacks for dev builds only.
There is a cost to tracking component stacks and given the prod builds
try to optimize runtime performance these stacks were left out. More
recently React added production component stacks to Fiber in because it
can be immensely helpful in tracking down hard to debug production
issues. Fizz was not updated to have a similar behavior.
With the advent of prerendering however stacks for production in Fizz
are more relevant because prerendering is not really a dev-time task. If
you want the ability to reason about errors or postpones that happen
during a prerender having component stacks to interrogate is helpful and
these component stacks need to be available in production otherwise you
are really never going to see them. (it is possible that you could do
dev-mode prerenders but we don't expect this to be a common dev mode
workflow)
To better support the prerender use case and to make error logging in
Fizz more useful the following changes have been made
1. `onPostpone` now accepts a second `postponeInfo` argument which will
contain a componentStack. Postpones always originate from a component
render so the stack should be consistently available. The type however
will indicate the stack is optional so we can remove them in the future
if we decide the overhead is the wrong tradeoff in certain cases
2. `onError` now accepts a second `errorInfo` argument which may contain
a componentStack. If an error originated from a component a stack will
be included in the following cases.
This change entails tracking the component hierarchy in prod builds now.
While this isn't cost free it is implemented in a relatively lean
manner. Deferring the most expensive work (reifying the stack) until we
are actually in an error pathway.
In the course of implementing this change a number of simplifications
were made to the code which should make the stack tracking more
resilient. We no longer use a module global to curry the stack up to
some handler. This was delicate because you needed to always reset it
properly. We now curry the stack on the task itself.
Another change made was to track the component stack on SuspenseBoundary
instances so that we can provide the stack when aborting suspense
boundaries to help you determine which ones were affected by an abort.
Previously it was possible to postpone in the shell during a prerender
and then during a resume the bootstrap scripts would not be emitted
leading to no hydration on the client. This change moves the bootstrap
configuration to `ResumableState` where it can be serialized after
postponing if it wasn't flushed as part of the static shell.
Adds a new option to `react-dom/server` entrypoints.
`onHeaders: (headers: Headers) => void` (non node envs)
`onHeaders: (headers: { Link?: string }) => void` (node envs)
When any `renderTo...` or `prerender...` function is called and this
option is provided the supplied function will be called sometime on or
before completion of the render with some preload link headers.
When provided during a `renderTo...` the callback will usually be called
after the first pass at work. The idea here is we want to get a set of
headers to start the browser loading well before the shell is ready. We
don't wait for the shell because if we did we may as well send the
preloads as tags in the HTML.
When provided during a `prerender...` the callback will be called after
the entire prerender is complete. The idea here is we are not responding
to a live request and it is preferable to capture as much as possible
for preloading as Headers in case the prerender was unable to finish the
shell.
Currently the following resources are always preloaded as headers when
the option is provided
1. prefetchDNS and preconnects
2. font preloads
3. high priority image preloads
Additionally if we are providing headers when the shell is incomplete
(regardless of whether it is render or prerender) we will also include
any stylesheet Resources (ones with a precedence prop)
There is a second option `maxHeadersLength?: number` which allows you to
specify the maximum length of the header content in unicode code units.
This is what you get when you read the length property of a string in
javascript. It's improtant to note that this is not the same as the
utf-8 byte length when these headers are serialized in a Response. The
utf8 representation may be the same size, or larger but it will never be
smaller.
If you do not supply a `maxHeadersLength` we defaul to `2000`. This was
chosen as half the value of the max headers length supported by commonly
known web servers and CDNs. many browser and web server can support
significantly more headers than this so you can use this option to
increase the headers limit. You can also of course use it to be even
more conservative. Again it is important to keep in mind there is no
direct translation between the max length and the bytelength and so if
you want to stay under a certain byte length you need to be potentially
more aggressive in the maxHeadersLength you choose.
Conceptually `onHeaders` could be called more than once as new headers
are discovered however if we haven't started flushing yet but since most
APIs for the server including the web standard Response only allow you
to set headers once the current implementation will only call it one
time
We currently abort a stream either it's explicitly told to abort (e.g.
by an abortsignal). In this case we still finish writing what we have as
well as instructions for the client about what happened so it can
trigger fallback cases and log appropriately.
We also abort a request if the stream itself cancels. E.g. if you can't
write anymore. In this case we should not write anything to the outgoing
stream since it's supposed to be closed already now. However, we should
still abort the request so that more work isn't performed and so that we
can log the reason for it to the onError callback.
We should also not do any work after aborting.
There we need to stop the "flow" of bytes - so I call stopFlowing in the
cancel case before aborting.
The tests were testing this case but we had changed the implementation
to only start flowing at initial read (pull) instead of start like we
used to. As a result, it was no longer covering this case. We have to
call reader.read() in the tests to start the flow so that we need to
cancel it.
We also were missing a final assertion on the error logs and since we
were tracking them explicitly the extra error was silenced.
Moves writing queues to renderState.
We shouldn't need the resource tracking's value. We just need to know if
that resource has already been emitted. We can use a Set for this. To
ensure that set is directly serializable we can just use a
dictionary-like object with no value.
See individual commits for special cases.
During an MPA form submission, useFormState should only reuse the form
state if same action is passed both times. (We also compare the key
paths.)
We compare the identity of the inner closure function, disregarding the
value of the bound arguments. That way you can pass an inline Server
Action closure:
```js
function FormContainer({maxLength}) {
function submitAction(prevState, formData) {
'use server'
if (formData.get('field').length > maxLength) {
return { errorMsg: 'Too many characters' };
}
// ...
}
return <Form submitAction={submitAction} />
}
```
If a Server Action is passed to useFormState, the action may be
submitted before it has hydrated. This will trigger a full page
(MPA-style) navigation. We can transfer the form state to the next page
by comparing the key path of the hook instance.
`ReactServerDOMServer.decodeFormState` is used by the server to extract
the form state from the submitted action. This value can then be passed
as an option when rendering the new page. It must be passed during both
SSR and hydration.
```js
const boundAction = await decodeAction(formData, serverManifest);
const result = await boundAction();
const formState = decodeFormState(result, formData, serverManifest);
// SSR
const response = createFromReadableStream(<App />);
const ssrStream = await renderToReadableStream(response, { formState })
// Hydration
hydrateRoot(container, <App />, { formState });
```
If the `formState` option is omitted, then the state won't be
transferred to the next page. However, it must be passed in both places,
or in neither; misconfiguring will result in a hydration mismatch.
(The `formState` option is currently prefixed with `experimental_`)
Just moving some internal code around again.
I originally encoded what type of work using startRender vs
startPrerender. I had intended to do more forking of the work loop but
we've decided not to go with that strategy. It also turns out that
forking when we start working is actually too late because of a subtle
thing where you can call abort before work begins. Therefore it's
important that starting the work comes later.
This is basically the implementation for the prerender pass.
Instead of forking basically the whole implementation for prerender, I
just add a conditional field on the request. If it's `null` it behaves
like before. If it's non-`null` then instead of triggering client
rendered boundaries it triggers those into a "postponed" state which is
basically just a variant of "pending". It's supposed to be filled in
later.
It also builds up a serializable tree of which path can be followed to
find the holes. This is basically a reverse `KeyPath` tree.
It is unfortunate that this approach adds more code to the regular Fizz
builds but in practice. It seems like this side is not going to add much
code and we might instead just want to merge the builds so that it's
smaller when you have `prerender` and `resume` in the same bundle -
which I think will be common in practice.
This just implements the prerender side, and not the resume side, which
is why the tests have a TODO. That's in a follow up PR.
Import maps need to be emitted before any scripts or preloads so the
browser can properly locate these resources.
Unlike most scripts, importmaps are singletons meaning you can only have
one per document and they must appear before any modules are loaded or
preloaded. In the future there may be a way to dynamically add more
mappings however the proposed API for this seems likely to be a
javascript API and not an html tag.
Given the unique constraints here this PR implements React's support of
importMaps as the following
1. an `importMap` option accepting a plain object mapping module
specifier to path is accepted in any API that renders a preamble (head
content). Notably this precludes resume rendering because in resume
cases the preamble should have already been produced as part of the
prerender step.
2. the importMap is stringified and emitted as a `<script
type="importmap">...</script>` in the preamble.
3. the importMap is escaped identically to how bootstrapScriptContent is
escaped, notably, isntances of `</script>` are escaped to avoid breaking
out of the script context
Users can still render importmap tags however with Float enabled this is
rather pointless as most modules will be hoisted above the importmap
that is rendered. In practice this means the only functional way to use
import maps with React is to use this config API.
This exposes a `resume()` API to go with the `prerender()` (only in
experimental). It doesn't work yet since we don't yet emit the postponed
state so not yet tested.
The main thing this does is rename ResponseState->RenderState and
Resources->ResumableState. We separated out resources into a separate
concept preemptively since it seemed like separate enough but probably
doesn't warrant being a separate concept. The result is that we have a
per RenderState in the Config which is really just temporary state and
things that must be flushed completely in the prerender. Most things
should be ResumableState.
Most options are specified in the `prerender()` and transferred into the
`resume()` but certain options that are unique per request can't be.
Notably `nonce` is special. This means that bootstrap scripts and
external runtime can't use `nonce` in this mode. They need to have a CSP
configured to deal with external scripts, but not inline.
We need to be able to restore state of things that we've already emitted
in the prerender. We could have separate snapshot/restore methods that
does this work when it happens but that means we have to explicitly do
that work. This design is trying to keep to the principle that we just
work with resumable data structures instead so that we're designing for
it with every feature. It also makes restoring faster since it's just
straight into the data structure.
This is not yet a serializable format. That can be done in a follow up.
We also need to vet that each step makes sense. Notably stylesToHoist is
a bit unclear how it'll work.
This adds an experimental `unstable_postpone(reason)` API.
Currently we don't have a way to model effectively an Infinite Promise.
I.e. something that suspends but never resolves. The reason this is
useful is because you might have something else that unblocks it later.
E.g. by updating in place later, or by client rendering.
On the client this works to model as an Infinite Promise (in fact,
that's what this implementation does). However, in Fizz and Flight that
doesn't work because the stream needs to end at some point. We don't
have any way of knowing that we're suspended on infinite promises. It's
not enough to tag the promises because you could await those and thus
creating new promises. The only way we really have to signal this
through a series of indirections like async functions, is by throwing.
It's not 100% safe because these values can be caught but it's the best
we can do.
Effectively `postpone(reason)` behaves like a built-in [Catch
Boundary](https://github.com/facebook/react/pull/26854). It's like
`raise(Postpone, reason)` except it's built-in so it needs to be able to
be encoded and caught by Suspense boundaries.
In Flight and Fizz these behave pretty much the same as errors. Flight
just forwards it to retrigger on the client. In Fizz they just trigger
client rendering which itself might just postpone again or fill in the
value. The difference is how they get logged.
In Flight and Fizz they log to `onPostpone(reason)` instead of
`onError(error)`. This log is meant to help find deopts on the server
like finding places where you fall back to client rendering. The reason
that you pass in is for that purpose to help the reason for any deopts.
I do track the stack trace in DEV but I don't currently expose it to
`onPostpone`. This seems like a limitation. It might be better to expose
the Postpone object which is an Error object but that's more of an
implementation detail. I could also pass it as a second argument.
On the client after hydration they don't get passed to
`onRecoverableError`. There's no global `onPostpone` API to capture
postponed things on the client just like there's no `onError`. At that
point it's just assumed to be intentional. It doesn't have any `digest`
or reason passed to the client since it's not logged.
There are some hacky solutions that currently just tries to reuse as
much of the existing code as possible but should be more properly
implemented.
- Fiber is currently just converting it to a fake Promise object so that
it behaves like an infinite Promise.
- Fizz is encoding the magic digest string `"POSTPONE"` in the HTML so
we know to ignore it but it should probably just be something neater
that doesn't share namespace with digests.
Next I plan on using this in the `/static` entry points for additional
features.
Why "postpone"? It's basically a synonym to "defer" but we plan on using
"defer" for other purposes and it's overloaded anyway.
This PR adds a preload for bootstrapScripts. preloads are captured
synchronously when you create a new Request and as such the normal logic
to check if a preload already exists is skipped.
Added an explicit type to all $FlowFixMe suppressions to reduce
over-suppressions of new errors that might be caused on the same lines.
Also removes suppressions that aren't used (e.g. in a `@noflow` file as
they're purely misleading)
Test Plan:
yarn flow-ci
* Facebook -> Meta in copyright
rg --files | xargs sed -i 's#Copyright (c) Facebook, Inc. and its affiliates.#Copyright (c) Meta Platforms, Inc. and affiliates.#g'
* Manual tweaks
* Add feature flag for external Fizz runtime
Only enabled for www for now
* Add option to load Fizz runtime from external file
When unstable_externalRuntimeSrc is provided, React will inject a script
tag that points to the provided URL.
Then, instead of emitting inline scripts, the Fizz stream will emit
HTML nodes with data attributes that encode the instructions. The
external runtime will detect these with a mutation observer and
translate them into runtime commands. This part isn't implemented in
this PR, though — all this does is set up the option to use
an external runtime, and inject the script tag.
The external runtime is injected at the same time as bootstrap scripts.
This was a large upgrade that removed "classic mode" and made "types first" the only option.
Most of the needed changes have been done in previous PRs, this just fixes up the last few instances.
ghstack-source-id: 9612d95ba4
Pull Request resolved: https://github.com/facebook/react/pull/25408
This lets us share it with react-server-dom-webpack while still having a
dependency on react-dom. It also makes somewhat sense from a bundling
perspective since react-dom is an external to itself.
Before this change we weren't calling onError nor onFatalError if you abort
before completing the shell.
This means that the render never completes and hangs.
Aborting early can happen before even creating the stream for AbortSignal,
before rendering starts in Node since there's an setImmediate atm, or
during rendering.
* [Fizz] Support abort reasons
Fizz supports aborting the render but does not currently accept a reason. The various render functions that use Fizz have some automatic and some user-controlled abort semantics that can be useful to communicate with the running program and users about why an Abort happened.
This change implements abort reasons for renderToReadableStream and renderToPipeable stream as well as legacy renderers such as renderToString and related implementations.
For AbortController implementations the reason passed to the abort method is forwarded to Fizz and sent to the onError handler. If no reason is provided the AbortController should construct an AbortError DOMException and as a fallback Fizz will generate a similar error in the absence of a reason
For pipeable streams, an abort function is returned alongside pipe which already accepted a reason. That reason is now forwarded to Fizz and the implementation described above.
For legacy renderers there is no exposed abort functionality but it is used internally and the reasons provided give useful context to, for instance to the fact that Suspense is not supported in renderToString-like renderers
* Explicitly set highWaterMark to 0 for ReadableStreams
This is because not all streaming implementations respect the
default behavior of settings highWaterMark to 0 for byte streams.
Being explicit guarantees the intended behavior across runtimes.
* Remove size methods and add FlowFixMe instead
* use return from onError
* export getSuspenseInstanceFallbackError
* stringToChunk
* return string from onError in downstream type signatures
* 1 more type
* support encoding errors in html stream and escape user input
This commit adds another way to get errors to the suspense instance by encoding them as dataset properties of a template element at the head of the boundary. Previously if there was an error before the boundary flushed there was no way to stream the error to the client because there would never be a client render instruction.
Additionally the error is sent in 3 parts
1) error hash - this is always sent (dev or prod) if one is provided
2) error message - Dev only
3) error component stack - Dev only, this now captures the stack at the point of error
Another item addressed in this commit is the escaping of potentially unsafe data. all error components are escaped as test for browers when written into the html and as javascript strings when written into a client render instruction.
* nits
Co-authored-by: Marco Salazar <salazarm@fb.com>
* I forgot to call onFatalError
I can't figure out how to write a test for this because it only happens
when there is a bug in React itself which would then be fixed if we found
it.
We're also covered by the protection of ReadableStream which doesn't leak
other errors to us.
* Abort requests if the reader cancels
No need to continue computing at this point.
* Abort requests if node streams get destroyed
This is if the downstream cancels is for example.
* Rename Node APIs for Parity with allReady
The "Complete" terminology is a little misleading because not everything
has been written yet. It's just "Ready" to be written now.
onShellReady
onShellError
onAllReady
* 'close' should be enough
* Move onCompleteAll to .allReady Promise
The onCompleteAll callback can sometimes resolve before the promise that
returns the stream which is tough to coordinate. A more idiomatic API
for a one shot event is a Promise.
That way the way you render for SEO or SSG is:
const stream = await renderToReadableStream(...);
await stream.readyAll;
respondWith(stream);
Ideally this should be a sub-class of ReadableStream but we don't yet
compile these to ES6 and they'd had to be to native class to subclass
a native stream.
I have other ideas for overriding the .tee() method in a subclass anyway.
So this is inline with that strategy.
* Reject the Promise on fatal errors
We used to check for stream.locked in pull to see if we've been passed to
something that reads yet.
This was a bad hack because it won't actually call pull again if that changes.
The source of this is because the default for "highWaterMark" is 1 on some
streams. So it always wants to add one "chunk" (of size 1).
If we leave our high water mark as 0, we won't fill up any buffers unless we're
asked for more.
This web API is somewhat odd because it would be way more efficient if it
just told us how much the recipient wants instead of calling us once per
chunk.
Anyway, I turns out that if we define ourselves as a "bytes" type of
stream, the default also happens to be a high water mark of 0 so we can
just use that instead.
This indicates that an error has happened before the shell completed and
there's no point in emitting the result of this stream.
This is not quite the same as other fatal errors that can happen even
after streaming as started.
It's also not quite the same as onError before onCompleteShell because
onError can be called for an error inside a Suspense boundary before the
shell completes.
Implement shell error handling in Node SSR fixtures
Instead of hanging indefinitely.
Update Browser Fixture
Expose onErrorShell to the Node build
This API is not Promisified so it's just a separate callback instead.
Promisify the Browser Fizz API
It's now a Promise of a readable stream. The Promise resolves when the
shell completes. If the shell errors, the Promise is rejected.
* Add option to inject bootstrap scripts
These are emitted right after the shell as flushed.
* Update ssr fixtures to use bootstrapScripts instead of manual script tag
* Add option to FB renderer too
* Pass in Destination lazily in startFlowing instead of createRequest
* Delay fatal errors until we have a destination to forward them to
* Flow can now be inferred by whether there's a destination set
We can drop the destination when we're not flowing since there's nothing to
write to.
Fatal errors now close once flowing starts back up again.
* Defer fatal errors in Flight too
* Encode tables as a special insertion mode
The table modes are special in that its children can't be created outside
a table context so we need the segment container to be wrapped in a table.
* Move formatContext from Task to Segment
It works the same otherwise. It's just that this context needs to outlive
the task so that I can use it when writing the segment.
* Use template tag for placeholders and inserted dummy nodes with IDs
These can be used in any parent. At least outside IE11. Not sure yet what
happens in IE11 to these.
Not sure if these are bad for perf since they're special nodes.
* Add special wrappers around inserted segments depending on their insertion mode
* Allow the root namespace to be configured
This allows us to insert the correct wrappers when streaming into an
existing non-HTML tree.
* Add comment
* Add format context
* Let the Work node hold all working state for the recursive loop
Stacks are nice and all but there's a cost to maintaining each frame
both in terms of stack size usage and writing to it.
* Move current format context into work
* Synchronously render children of a Suspense boundary
We don't have to spawn work and snapshot the context. Instead we can try
to render the boundary immediately in case it works.
* Lazily create the fallback work
Instead of eagerly create the fallback work and then immediately abort it.
We can just avoid creating it if we finish synchronously.
* Report errors to a global handler
This allows you to log errors or set things like status codes.
* Add complete callback
* onReadyToStream callback
This is typically not needed because if you want to stream when the
root is ready you can just start writing immediately.
* Rename onComplete -> onCompleteAll
* Use identifierPrefix to avoid conflicts within the same response
identifierPrefix as an option exists to avoid useOpaqueIdentifier conflicting
when different renders are used within one HTML response.
This lets this be configured for the DOM renderer specifically since it's DOM
specific whether they will conflict across trees or not.
* Add test for using multiple containers in one HTML document
* Track all suspended work while it's still pending
This allows us to abort work and put everything into client rendered mode
if we don't want to wait for further I/O.
It also allows us to cancel fallbacks if we complete the main content
before the fallback.
* Expose abort API to the browser streams
Since this API already returns a value, we need to use destructuring to
expose more options.
* Add a test including the client actually client rendering it
* Use AbortSignal option for W3C streams instead of external control
* Clean up listener after it's used once
* Rename to clarify that it's client-only
* Rename FizzStreamer to FizzServer for consistency
* Rename react-flight to react-client/flight
For consistency with react-server. Currently this just includes flight
but it could be expanded to include the whole reconciler.
* Add Relay Flight Build
* Rename ReactServerHostConfig to ReactServerStreamConfig
This will be the config specifically for streaming purposes.
There will be other configs for other purposes.