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pr33981
10
Commits
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0a7cf20b22 |
Remove useSwipeTransition (#32786)
Stacked on #32785. This is now replaced by `startGestureTransition` added in #32785. I also renamed the flag from `enableSwipeTransition` to `enableGestureTransition` to correspond to the new name. |
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a5297ece62 |
Don't flush synchronous work if we're in the middle of a ViewTransition async sequence (#32760)
Starting a View Transition is an async sequence. Since React can get a sync update in the middle of sequence we sometimes interrupt that sequence. Currently, we don't actually cancel the View Transition so it can just run as a partial. This ensures that we fully skip it when that happens, as well as warn. However, it's very easy to trigger this with just a setState in useLayoutEffect right now. Therefore if we're inside the preparing sequence of a startViewTransition, this delays work that would've normally flushed in a microtask. ~Maybe we want to do the same for Default work already scheduled through a scheduler Task.~ Edit: This was already done. `flushSync` currently will still lead to an interrupted View Transition (with a warning). There's a tradeoff here whether we want to try our best to preserve the guarantees of `flushSync` or favor the animation. It's already possible to suspend at the root with `flushSync` which means it's not always 100% guaranteed to commit anyway. We could treat it as suspended. But let's see how much this is a problem in practice. |
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3c3696d554 |
Measure Updated ViewTransition Boundaries (#32653)
This does the same thing for `measureUpdateViewTransition` that we did for `measureNestedViewTransitions` in https://github.com/facebook/react/pull/32612/commits/e3cbaffef05c7b476c07f7495e06788a9503e636. If a boundary hasn't mutated and didn't change in size, we mark it for cancellation. Otherwise we add names to it. The different from the CommitViewTransition path is that the "old" names are added to the clones so this is the first time the "new" names. Now we also cancel any boundaries that were unchanged. So now the root no longer animates. We still have to clone them. There are other optimizations that can avoid cloning but once we've done all the layouts we can still cancel the running animation and let them just be the regular content if they didn't change. Just like the regular fire-and-forget path. This also fixes the measurement so that we measure clones by adjusting their position back into the viewport. This actually surfaces a bug in Safari that was already in #32612. It turns out that the old names aren't picked up for some reason and so in Safari they looked more like a cross-fade than what #32612 was supposed to fix. However, now that bug is even more apparent because they actually just disappear in Safari. I'm not sure what that bug is but it's unrelated to this PR so will fix that separately. |
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e9252bcdcc |
During a Swipe Gesture Render a Clone Offscreen and Animate it Onscreen (#32500)
This is really the essence mechanism of the `useSwipeTransition` feature. We don't want to immediately switch to the destination state when starting a gesture. The effects remain mounted on the current state. We want the current state to be "live". This is important to for example allow a video to keeping playing while starting a swipe (think TikTok/Reels) and not stop until you've committed the action. The only thing that can be live is the "new" state. Therefore we treat the destination as the "old" state and perform a reverse animation from there. Ideally we could apply the old state to the DOM tree, take a snapshot and then revert it back in the mutation of `startViewTransition`. Unfortunately, the way `startViewTransition` was designed it always paints one frame of the "old" state which would lead this to cause a flicker. To work around this, we need to create a clone of any View Transition boundary that might be mutated and then render that offscreen. That way we can render the "current" state on screen and the "destination" state offscreen for the screenshots. Being mutated can be either due to React doing a DOM mutation or if a child boundary resizes that causes the parent to relayout. We don't have to do this for insertions or deletions since they only appear on one side. The worst case scenario is that we have to clone the whole root. That's what this first PR implements. We clone the container and if it's not absolutely positioned, we position it on top of the current one. If the container is `document` or `<html>` we instead clone the `<body>` tag since it's the only one we can insert a duplicate of. If the container is deep in the tree we clone just that even though technically we should probably clone the whole document in that case. We just keep the impact smaller. Ideally though we'd never hit this case. In fact, if we clone the document we issue a warning (always for now) since you probably should optimize this. In the future I intend to add optimizations when affected View Transition boundaries are absolutely positioned since they cannot possibly relayout the parent. This would be the ideal way to use this feature most efficiently but it still works without it. Since we render the "old" state outside the viewport, we need to then adjust the animation to put it back into the viewport. This is the trickiest part to get right while still preserving any customization of the View Transitions done using CSS. This current approach reapplies all the animations with adjusted keyframes. In the case of an "exit" the pseudo-element itself is positioned outside the viewport but since we can't programmatically update the style of the pseudo-element itself we instead adjust all the keyframes to put it back into the viewport. If there is no animation on the group we add one. In the case of an "update" the pseudo-element is positioned on the new state which is already inside the viewport. However, the auto-generated animation of the group has a starting keyframe that starts outside the viewport. In this case we need to adjust that keyframe. In the future I might explore a technique that inserts stylesheets instead of mutating the animations. It might be simpler. But whatever hacks work to maximize the compatibility is best. |
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3607f4838a |
Add Commit Scaffolding for Gestures (#32451)
This adds a `ReactFiberApplyGesture` which is basically intended to be a fork of the phases in `ReactFiberCommitWork` except for the fake commit that `useSwipeTransition` does. So far none of the phases are actually implemented yet. This is just the scaffolding around them so I can fill them in later. The important bit is that we call `startViewTransition` (via the `startGestureTransition` Config) when a gesture starts. We add a paused animation to prevent the transition from committing (even if the ScrollTimeline goes to 100%). This also locks the documents so that we can't commit any other Transitions until it completes. When the gesture completes (scroll end) then we stop the gesture View Transition. If there's no new work scheduled we do that immediately but if there was any new work already scheduled, then we assume that this will potentially commit the new state. So we wait for that to finish. This lets us lock the animation in its state instead of snapping back and then applying the real update. Using this technique we can't actually run a View Transition from the current state to the actual committed state because it would snap back to the beginning and then run the View Transition from there. Therefore any new commit needs to skip View Transitions even if it should've technically animated to that state. We assume that the new state is the same as the optimistic state you already swiped to. An alternative to this technique could be to commit the optimistic state when we cancel and then apply any new updates o top of that. I might explore that in the future. Regardless it's important that the `action` associated with the swipe schedules some work before we cancel. Otherwise it risks reverting first. So I had to update this in the fixture. |
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662957cc73 |
Allow passing range option to useSwipeTransition (#32412)
Stacked on #32379 Track the range offsets along the timeline where previous/current/next is. This can also be specified as an option. This lets you model more than three states along a timeline by clamping them and then updating the "current" as you go. It also allows specifying the "current" offset as something different than what it was when the gesture started such as if it has to start after scroll has already happened (such as what happens if you listen to the "scroll" event). |
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88479c6fc3 |
Rerender useSwipeTransition when direction changes (#32379)
We can only render one direction at a time with View Transitions. When the direction changes we need to do another render in the new direction (returning previous or next). To determine direction we store the position we started at and anything moving to a lower value (left/up) is "previous" direction (`false`) and anything else is "next" (`true`) direction. For the very first render we won't know which direction you're going since you're still on the initial position. It's useful to start the render to allow the view transition to take control before anything shifts around so we start from the original position. This is not guaranteed though if the render suspends. For now we start the first render by guessing the direction such as if we know that prev/next are the same as current. With the upcoming auto start mode we can guess more accurately there before we start. We can also add explicit APIs to `startGesture` but ideally it wouldn't matter. Ideally we could just start after the first change in direction from the starting point. |
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0bf1f39ec6 |
View Transition Refs (#32038)
This adds refs to View Transition that can resolve to an instance of:
```js
type ViewTransitionRef = {
name: string,
group: Animatable,
imagePair: Animatable,
old: Animatable,
new: Animatable,
}
```
Animatable is a type that has `animate(keyframes, options)` and
`getAnimations()` on it. It's the interface that exists on Element that
lets you start animations on it. These ones are like that but for the
four pseudo-elements created by the view transition.
If a name changes, then a new ref is created. That way if you hold onto
a ref during an exit animation spawned by the name change, you can keep
calling functions on it. It will keep referring to the old name rather
than the new name.
This allows imperative control over the animations instead of using CSS
for this.
```js
const viewTransition = ref.current;
const groupAnimation = viewTransition.group.animate(keyframes, options);
const imagePairAnimation = viewTransition.imagePair.animate(keyframes, options);
const oldAnimation = viewTransition.old.animate(keyframes, options);
const newAnimation = viewTransition.new.animate(keyframes, options);
```
The downside of using this API is that it doesn't work with SSR so for
SSR rendered animations they'll fallback to the CSS. You could use this
for progressive enhancement though.
Note: In this PR the ref only controls one DOM node child but there can
be more than one DOM node in the ViewTransition fragment and they are
just left to their defaults. We could try something like making the
`animate()` function apply to multiple children but that could lead to
some weird consequences and the return value would be difficult to
merge. We could try to maintain an array of Animatable that updates with
how ever many things are currently animating but that makes the API more
complicated to use for the simple case. Conceptually this should be like
a fragment so we would ideally combine the multiple children into a
single isolate if we could. Maybe one day the same name could be applied
to multiple children to create a single isolate. For now I think I'll
just leave it like this and you're really expect to just use it with one
DOM node. If you have more than one they just get the default animations
from CSS.
Using this is a little tricky due timing. In this fixture I just use a
layout effect plus rAF to get into the right timing after the
startViewTransition is ready. In the future I'll add an event that fires
when View Transitions heuristics fire with the right timing.
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a4d122f2d1 |
Add <ViewTransition> Component (#31975)
This will provide the opt-in for using [View Transitions](https://developer.mozilla.org/en-US/docs/Web/API/View_Transition_API) in React. View Transitions only trigger for async updates like `startTransition`, `useDeferredValue`, Actions or `<Suspense>` revealing from fallback to content. Synchronous updates provide an opt-out but also guarantee that they commit immediately which View Transitions can't. There's no need to opt-in to View Transitions at the "cause" side like event handlers or actions. They don't know what UI will change and whether that has an animated transition described. Conceptually the `<ViewTransition>` component is like a DOM fragment that transitions its children in its own isolate/snapshot. The API works by wrapping a DOM node or inner component: ```js import {ViewTransition} from 'react'; <ViewTransition><Component /></ViewTransition> ``` The default is `name="auto"` which will automatically assign a `view-transition-name` to the inner DOM node. That way you can add a View Transition to a Component without controlling its DOM nodes styling otherwise. A difference between this and the browser's built-in `view-transition-name: auto` is that switching the DOM nodes within the `<ViewTransition>` component preserves the same name so this example cross-fades between the DOM nodes instead of causing an exit and enter: ```js <ViewTransition>{condition ? <ComponentA /> : <ComponentB />}</ViewTransition> ``` This becomes especially useful with `<Suspense>` as this example cross-fades between Skeleton and Content: ```js <ViewTransition> <Suspense fallback={<Skeleton />}> <Content /> </Suspense> </ViewTransition> ``` Where as this example triggers an exit of the Skeleton and an enter of the Content: ```js <Suspense fallback={<ViewTransition><Skeleton /></ViewTransition>}> <ViewTransition><Content /></ViewTransition> </Suspense> ``` Managing instances and keys becomes extra important. You can also specify an explicit `name` property for example for animating the same conceptual item from one page onto another. However, best practices is to property namespace these since they can easily collide. It's also useful to add an `id` to it if available. ```js <ViewTransition name="my-shared-view"> ``` The model in general is the same as plain `view-transition-name` except React manages a set of heuristics for when to apply it. A problem with the naive View Transitions model is that it overly opts in every boundary that *might* transition into transitioning. This is leads to unfortunate effects like things floating around when unrelated updates happen. This leads the whole document to animate which means that nothing is clickable in the meantime. It makes it not useful for smaller and more local transitions. Best practice is to add `view-transition-name` only right before you're about to need to animate the thing. This is tricky to manage globally on complex apps and is not compositional. Instead we let React manage when a `<ViewTransition>` "activates" and add/remove the `view-transition-name`. This is also when React calls `startViewTransition` behind the scenes while it mutates the DOM. I've come up with a number of heuristics that I think will make a lot easier to coordinate this. The principle is that only if something that updates that particular boundary do we activate it. I hope that one day maybe browsers will have something like these built-in and we can remove our implementation. A `<ViewTransition>` only activates if: - If a mounted Component renders a `<ViewTransition>` within it outside the first DOM node, and it is within the viewport, then that ViewTransition activates as an "enter" animation. This avoids inner "enter" animations trigger when the parent mounts. - If an unmounted Component had a `<ViewTransition>` within it outside the first DOM node, and it was within the viewport, then that ViewTransition activates as an "exit" animation. This avoids inner "exit" animations triggering when the parent unmounts. - If an explicitly named `<ViewTransition name="...">` is deep within an unmounted tree and one with the same name appears in a mounted tree at the same time, then both are activated as a pair, but only if they're both in the viewport. This avoids these triggering "enter" or "exit" animations when going between parents that don't have a pair. - If an already mounted `<ViewTransition>` is visible and a DOM mutation, that might affect how it's painted, happens within its children but outside any nested `<ViewTransition>`. This allows it to "cross-fade" between its updates. - If an already mounted `<ViewTransition>` resizes or moves as the result of direct DOM nodes siblings changing or moving around. This allows insertion, deletion and reorders into a list to animate all children. It is only within one DOM node though, to avoid unrelated changes in the parent to trigger this. If an item is outside the viewport before and after, then it's skipped to avoid things flying across the screen. - If a `<ViewTransition>` boundary changes size, due to a DOM mutation within it, then the parent activates (or the root document if there are no more parents). This ensures that the container can cross-fade to avoid abrupt relayout. This can be avoided by using absolutely positioned children. When this can avoid bubbling to the root document, whatever is not animating is still responsive to clicks during the transition. Conceptually each DOM node has its own default that activates the parent `<ViewTransition>` or no transition if the parent is the root. That means that if you add a DOM node like `<div><ViewTransition><Component /></ViewTransition></div>` this won't trigger an "enter" animation since it was the div that was added, not the ViewTransition. Instead, it might cause a cross-fade of the parent ViewTransition or no transition if it had no parent. This ensures that only explicit boundaries perform coarse animations instead of every single node which is really the benefit of the View Transitions model. This ends up working out well for simple cases like switching between two pages immediately while transitioning one floating item that appears on both pages. Because only the floating item transitions by default. Note that it's possible to add manual `view-transition-name` with CSS or `style={{ viewTransitionName: 'auto' }}` that always transitions as long as something else has a `<ViewTransition>` that activates. For example a `<ViewTransition>` can wrap a whole page for a cross-fade but inside of it an explicit name can be added to something to ensure it animates as a move when something relates else changes its layout. Instead of just cross-fading it along with the Page which would be the default. There's more PRs coming with some optimizations, fixes and expanded APIs. This first PR explores the above core heuristic. --------- Co-authored-by: Sebastian "Sebbie" Silbermann <silbermann.sebastian@gmail.com> |
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b55d319559 |
Rename HostConfig files to FiberConfig to clarify they are configs fo… (#26592)
part of https://github.com/facebook/react/pull/26571 merging separately to improve tracking of files renames in git Rename HostConfig files to FiberConfig to clarify they are configs for Fiber and not Fizz/Flight. This better conforms to the naming used in Flight and now Fizz of `ReactFlightServerConfig` and `ReactFizzConfig` |