Content in Suspense fallbacks are really not considered part of the
Suspense but since it does have some behavior it should be marked
somehow separately from the Suspense content.
A follow up would be to do the same in Fiber.
Stacked on #33718. Alternative to #33716.
The issue with flushing the Server Components track in its current form
is that we need to decide how long to wait before flushing whatever we
have. That's because the root's end time will be determined by the end
time of that last child.
However, if a child isn't actually used then we don't necessarily need
to include it in the Server Components track since it wasn't blocking
the initial render.
This waits for 100ms after the last pending chunk is resolved and if
nothing is invoking any more lazy initializers after that then we log
the Server Components track with the information we have at that point.
We also don't eagerly initialize any chunks that wasn't already
initialized so if nothing was rendered, then nothing will be logged.
This is somewhat an artifact of the current visualization. If we did
another transposed form we wouldn't necessarily need to wait until the
end and can log things as they're discovered.
Same as #33716 but without the separate close signal.
We'll need the ref count for separate debug channel anyway but I'm not
sure we'll need the separate close signal.
When we have a debug channel open that can ask for more objects. That
doesn't close until all lazy objects have been explicitly asked for. If
you GC an object before the lazy references inside of it before asking
for or releasing the objects, then it'll never close.
This ensures that if there are no more PendingChunk and no more
ResolvedModelChunk then we can close the connection.
There's two sources of retaining the Response object. On one side we
have a handle to it from the stream coming from the server. On the other
side we have a handle to it from ResolvedModelChunk to ask for more data
when we lazily parse a model.
This PR makes a weak handle from the stream to the Response. However, it
keeps a strong reference alive whenever we're waiting on a pending chunk
because then the stream might be the root if the only listeners are the
callbacks passed to the promise and no references to the promise itself.
The pending chunks count can end up being zero even if we might get more
data because the references might be inside lazy chunks. In this case
the lazy chunks keeps the Response alive. When the lazy chunk gets
parsed it can find more chunks that then end up pending to keep the
response strongly alive until they resolve.
If I/O is not awaited in user space in a "previous" path we used to just
drop it on the floor. There's a few strategies we could apply here. My
first commit just emits it without an await but that would mean we don't
have an await stack when there's no I/O in a follow up.
I went with a strategy where the "previous" I/O is used only if the
"next" didn't have I/O. This may still drop I/O on the floor if there's
two back to back within internals for example. It would only log the
first one even though the outer await may have started earlier.
It may also log deeper in the "next" path if that had user space stacks
and then the outer await will appear as if it awaited after.
So it's not perfect.
When a `.then()` callback returns another Promise, there's effectively
another "await" on that Promise that happens in the internals but that
was not modeled. In effect the Promise returned by `.then()` is blocked
on both the original Promise AND the promise returned by the callback.
This models that by cloning the original node and treat that as the
await on the original Promise. Then we use the existing Node to await
the new Promise but its "previous" points to the clone. That way we have
a forked node that awaits both.
---------
Co-authored-by: Sebastian Sebbie Silbermann <sebastian.silbermann@vercel.com>
This delays the abort by splitting the abort into a first step that just
flags a task as abort and tracks the time that we aborted. This first
step also invokes the `cacheSignal()` abort handler.
Then in a macrotask do we finish flushing the abort (or halt). This
ensures that any microtasks after the abort signal can finish flushing
which may emit rejections or fulfill (e.g. if you try/catch the abort or
if it was allSettled). These rejections are themselves signals for which
promise was blocked on what promise which forms a graph that we can use
for debug info. Notably this doesn't include any additional data in the
output since we don't include any data produced after the abort. It just
uses the additional execution to collect more debug info.
The abort itself might not have been spawned from I/O but it's still
interesting to mark Promises that aborted as interesting since they may
have been blocked on I/O. So we take the inner most Promise that
resolved after the end time (presumably due to the abort signal but also
could've just finished after but that's still after the abort).
Since the microtasks can spawn new Promises after the ones that reject
we ignore any of those that started after the abort.
Follow-up to https://github.com/facebook/react/pull/33652.
Don't know how the other were missed. Double-checked that Profiler works
in dev mode.
Now all hooks start with `!isProfiling` check and return, if true.
If a FlightClient runs inside a FlightServer like fetching from a third
party and that logs, then we currently double badge them since we just
add on another badge. The issue is that this might be unnecessarily
noisy but we also transfer the original format of the current server
into the second badge.
This extracts our own badge and then adds the environment name as
structured data which lets the client decide how to format it.
Before:
<img width="599" alt="Screenshot 2025-07-02 at 2 30 07 PM"
src="https://github.com/user-attachments/assets/4bf26a29-b3a8-4024-8eb9-a3f90dbff97a"
/>
After:
<img width="590" alt="Screenshot 2025-07-02 at 2 32 56 PM"
src="https://github.com/user-attachments/assets/f06bbb6d-fbb1-4ae6-b0e3-775849fe3c53"
/>
Stacked on #33658 and #33659.
If we detect that a component is receiving only deeply equal objects,
then we highlight it as potentially problematic and worth looking into.
<img width="1055" alt="Screenshot 2025-06-27 at 4 15 28 PM"
src="https://github.com/user-attachments/assets/e96c6a05-7fff-4fd7-b59a-36ed79f8e609"
/>
It's fairly conservative and can bail out for a number of reasons:
- We only log it on the first parent that triggered this case since
other children could be indirect causes.
- If children has changed then we bail out since this component will
rerender anyway. This means that it won't warn for a lot of cases that
receive plain DOM children since the DOM children won't themselves get
logged.
- If the component's total render time including children is 100ms or
less then we skip warning because rerendering might not be a big deal.
- We don't warn if you have shallow equality but could memoize the JSX
element itself since we don't typically recommend that and React
Compiler doesn't do that. It only warns if you have nested objects too.
- If the depth of the objects is deeper than like the 3 levels that we
print diffs for then we wouldn't warn since we don't know if they were
equal (although we might still warn on a child).
- If the component had any updates scheduled on itself (e.g. setState)
then we don't warn since it would rerender anyway. This should really
consider Context updates too but we don't do that atm. Technically you
should still memoize the incoming props even if you also had unrelated
updates since it could apply to deeper bailouts.
It's useful to be able to distinguish between different invocations of
common helper libraries (like fetch) without having to click through
each one.
This adds a heuristic to extract a useful description of I/O from the
Promise value. We try to find things like getUser(id) -> User where
User.id is the id or fetch(url) -> Response where Response.url is the
url.
For urls we use the filename (or hostname if there is none) as the short
name if it can fit. The full url is in the tooltip.
<img width="845" alt="Screenshot 2025-06-27 at 7 58 20 PM"
src="https://github.com/user-attachments/assets/95f10c08-13a8-449e-97e8-52f0083a65dc"
/>
Stacked on #33658.
Unfortunately `console.timeStamp` has the same bug that
`performance.measure` used to have where equal start/end times stack in
call order instead of reverse call-order. We rely on that in general so
we should really switch back all.
But there is one case in particular where we always add the same
start/time and that's for the "triggers" -
Mount/Unmount/Reconnect/Disconnect. Switching to `console.timeStamp`
broke this because they now showed below the thing that mounted.
After:
<img width="726" alt="Screenshot 2025-06-27 at 3 31 16 PM"
src="https://github.com/user-attachments/assets/422341c8-bef6-4909-9403-933d76b71508"
/>
Also fixed a bug where clamped update times could end up logging zero
width entries that stacked up on top of each other causing a two row
scheduler lane which should always be one row.
<img width="634" alt="Screenshot 2025-06-27 at 1 13 20 PM"
src="https://github.com/user-attachments/assets/dc8c488b-4a23-453f-918f-36b245364934"
/>
We have to be careful with performance in DEV. It can slow down DX since
these are ran whether you're currently running a performance trace or
not. It can also show up as misleading since these add time to the
"Remaining Effects" entry.
I'm not adding all props to the entries. Instead, I'm only adding the
changed props after diffing and none for initial mount. I'm trying to as
much as possible pick a fast path when possible. I'm also only logging
this for the "render" entries and not the effects. If we did something
for effects, it would be more like checking with dep changed.
This could still have a negative effect on dev performance since we're
now also using the slower `performance.measure` API when there's a diff.
View Transitions has this annoying quirk where it adds `width` and
`height` to keyframes automatically when generating keyframes even when
it's not needed. This causes them to deopt from running on the
compositor thread in both Chrome and Safari. @bramus has a [good article
on
it](https://www.bram.us/2025/02/07/view-transitions-applied-more-performant-view-transition-group-animations/).
In React we can automatically rewrite the keyframes when we're starting
a View Transition to drop the `width` and `height` from the keyframes
when they have the same value and the same value as the pseudo element.
To compare it against the pseudo element we first apply the new
keyframes without the width/height and then read it back to see if it
has changed. For gestures, we have already cancelled the previous
animation so we can just read out from that.
The React API is just that we now accept this protocol as an alternative
to a native `AnimationTimeline` to be passed to
`startGestureTransition`. This is specifically the DOM version.
```js
interface CustomTimeline {
currentTime: number;
animate(animation: Animation): void | (() => void);
}
```
Instead, of passing this to the `Animation` that we start to control the
View Transition keyframes, we instead inverse the control and pass the
`Animation` to this one. It lets any custom implementation drive the
updates. It can do so by updating the time every frame or letting it run
a time based animation (such as momentum scroll).
In this case I added a basic polyfill for `ScrollTimeline` in the
example but we'll need a better one.
`react-stack-bottom-frame` -> `react_stack_bottom_frame`.
This survives `@babel/plugin-transform-function-name`, but now frames
will be displayed as `at Object.react_stack_bottom_frame (...)` in V8.
Checks that were relying on exact function name match were updated to
use either `.indexOf()` or `.includes()`
For backwards compatibility, both React DevTools and Flight Client will
look for both options. I am not so sure about the latter and if React
version is locked.
We generally treat these types of fields as optional on ReactDebugInfo
and should on ReactElement too.
That way we can consume prod payloads from third parties.
Stacked on #33666.
If we ever get a future reference to a cycle and that reference gets
eagerly parsed before the target has loaded then we can end up with a
cycle that never gets resolved. That's because our cycle resolution only
works if the cyclic future reference is created synchronously within the
parsing path of the child.
I haven't been able to construct a normal scenario where this would
break. So this doesn't fail any tests. However, I can construct it with
debug info since those are eagerly evaluated. It's also a prerequisite
if the debug data can come out of order, like if it's on a different
stream.
The fix here is to make all the internal dependencies in the "listener"
list into introspectable objects instead of closures. That way we can
traverse the list of dependencies of a blocked reference to see if it
ends up in a cycle and therefore skip the reference.
It would be nice to address this once and for all to be more resilient
to server changes, but I'm not sure if it's worth this complexity and
the extra CPU cost of tracing the dependencies. Especially if it's just
for debug data.
closes#32316fixesvercel/next.js#72104
---------
Co-authored-by: Hendrik Liebau <mail@hendrik-liebau.de>
## Summary
This floods Timings track in dev mode and also hurts performance in dev.
Making sure we are buffering Performance entries (all of them are marks)
only when profiling in RDT. This should be removed once we roll out Perf
tracks.
This writes all debug info to a separate priority queue. In the future
I'll put this on a different channel.
Ideally I think we'd put it in the bottom of the stream but because it
actually blocks the elements from resolving anyway it ends up being
better to put them ahead. At least for now.
When we have two separate channels it's not possible to rely on the
order for consistency Even then we might write to that queue first for
this reason. We can't rely on it though. Which will show up like things
turning into Lazy instead of Element similar to how outlining can.
There's a special case where if we create a new task, e.g. to serialize
a promise like `<div>{promise}</div>` then that row doesn't have any
start time emitted but it has a `task.time` inherited. We mostly don't
need this because every other operation emits its own start time. E.g.
when we started rendering a Server Component or the real start time of a
real `await`.
For these implied awaits we don't have a start time. Ideally it would
probably be when we started the serialization, like when we called
`.then()` but we can't just emit that eagerly and we can't just advance
the `task.time` because that time represents the last render or previous
await and we use that to cut off awaits. However for this case we don't
want to cut off any inner awaits inside the node we're serializing if
they happened before the `.then()`.
Therefore, I just use the time of the previous operation - which is
likely either the resolution of a previous promise that blocked the
`<div>` like the promise of the Server Component that rendered it, or
just the start of the Server Component if it was sync.
This PR adds tests for the Node.js and Edge builds to verify that
component stacks and owner stacks of halted components appear as
expected, now that recent enhancements for those have been implemented
(the latest one being #33634).
---------
Co-authored-by: Sebastian "Sebbie" Silbermann <silbermann.sebastian@gmail.com>
<img width="926" alt="Screenshot 2025-06-25 at 1 02 14 PM"
src="https://github.com/user-attachments/assets/1877d13d-5259-4cc4-8f48-12981e3073fe"
/>
The I/O entry doesn't show as aborted in the Server Request track
because technically it wasn't. The end time is just made up. It's still
going. It's not aborted until the abort signal propagates and if we do
get that signal wired up before it emits, it instead would show up as
rejected.
---------
Co-authored-by: Hendrik Liebau <mail@hendrik-liebau.de>
If an aborted task is not rendering, then this is an async abort.
Conceptually it's as if the abort happened inside the async gap. The
abort reason's stack frame won't have that on the stack so instead we
use the owner stack and debug task of any halted async debug info.
One thing that's a bit awkward is that if you do have a sync abort and
you use that error as the "reason" then that thing still has a sync
stack in a different component. In another approach I was exploring
having different error objects for each component but I don't think
that's worth it.
Now that we have `cacheSignal()` we can just use that instead of the
`abortListeners` concept which was really just the same thing for
cancelling the streams (ReadableStream, Blob, AsyncIterable).
## Summary
ReactNativeAttributePayloadFabric was synced to react-native in
https://github.com/facebook/react-native/commit/0e42d33cbcfadcf5d787108da785d56a83d07a9f.
We should now consume these methods from the
ReactNativePrivateInterface.
Moving these methods to the React Native repo gives us more flexibility
to experiment with new techniques for bridging and diffing props
payloads.
I did have to leave some stub implementations for existing unit tests,
but moved all detailed tests to the React Native repo.
## How did you test this change?
* `yarn prettier`
* `yarn test ReactFabric-test`
When we abort a render we don't really have much information about the
task that was aborted. Because before a Promise resolves there's no
indication about would have resolved it. In particular we don't know
which I/O would've ultimately called resolve().
However, we can at least emit any information we do have at the point
where we emit it. At the least the stack of the top most Promise.
Currently we synchronously flush at the end of an `abort()` but we
should ideally schedule the flush in a macrotask and emit this debug
information right before that. That way we would give an opportunity for
any `cacheSignal()` abort to trigger rejections all the way up and those
rejections informs the awaited stack.
---------
Co-authored-by: Hendrik Liebau <mail@hendrik-liebau.de>
This is using the same trick as #30798 but for runtime code too. It's
essential zero cost.
This lets us include a source location for parent stacks of Server
Components when it has an owned child's location. Either from JSX or
I/O.
Ironically, a Component that throws an error will likely itself not get
the stack because it won't have any JSX rendered yet.
This adds plumbing for opening a stream from the Flight Client to the
Flight Server so it can ask for more data on-demand. In this mode, the
Flight Server keeps the connection open as long as the client is still
alive and there's more objects to load. It retains any depth limited
objects so that they can be asked for later. In this first PR it just
releases the object when it's discovered on the server and doesn't
actually lazy load it yet. That's coming in a follow up.
This strategy is built on the model that each request has its own
channel for this. Instead of some global registry. That ensures that
referential identity is preserved within a Request and the Request can
refer to previously written objects by reference.
The fixture implements a WebSocket per request but it doesn't have to be
done that way. It can be multiplexed through an existing WebSocket for
example. The current protocol is just a Readable(Stream) on the server
and WritableStream on the client. It could even be sent through a HTTP
request body if browsers implemented full duplex (which they don't).
This PR only implements the direction of messages from Client to Server.
However, I also plan on adding Debug Channel in the other direction to
allow debug info (optionally) be sent from Server to Client through this
channel instead of through the main RSC request. So the `debugChannel`
option will be able to take writable or readable or both.
---------
Co-authored-by: Hendrik Liebau <mail@hendrik-liebau.de>