30 Commits
Author SHA1 Message Date
Sebastian MarkbågeandGitHub 31ecc9804a Clarify that there's three different kinds of OffscreenProps (#32838)
ActivityProps - Public API
LegacyHiddenProps - Public Legacy API
OffscreenProps - Internal implementation detail
2025-04-09 22:22:45 -04:00
Jan KassensandGitHub ce2bc58a9f [activity] rename unstable_Offscreen to unstable_Activity (#27640)
`Activity` is the current candidate name. This PR starts the rename work
by renaming the exported unstable component name.

NOTE: downstream consumers need to rename the import when updating to
this commit.
2023-11-02 16:13:21 -04:00
Andrew ClarkandGitHub db281b3d9c Feature: Suspend commit without blocking render (#26398)
This adds a new capability for renderers (React DOM, React Native):
prevent a tree from being displayed until it is ready, showing a
fallback if necessary, but without blocking the React components from
being evaluated in the meantime.

A concrete example is CSS loading: React DOM can block a commit from
being applied until the stylesheet has loaded. This allows us to load
the CSS asynchronously, while also preventing a flash of unstyled
content. Images and fonts are some of the other use cases.

You can think of this as "Suspense for the commit phase". Traditional
Suspense, i.e. with `use`, blocking during the render phase: React
cannot proceed with rendering until the data is available. But in the
case of things like stylesheets, you don't need the CSS in order to
evaluate the component. It just needs to be loaded before the tree is
committed. Because React buffers its side effects and mutations, it can
do work in parallel while the stylesheets load in the background.

Like regular Suspense, a "suspensey" stylesheet or image will trigger
the nearest Suspense fallback if it hasn't loaded yet. For now, though,
we only do this for non-urgent updates, like with startTransition. If
you render a suspensey resource during an urgent update, it will revert
to today's behavior. (We may or may not add a way to suspend the commit
during an urgent update in the future.)

In this PR, I have implemented this capability in the reconciler via new
methods added to the host config. I've used our internal React "no-op"
renderer to write tests that demonstrate the feature. I have not yet
implemented Suspensey CSS, images, etc in React DOM. @gnoff and I will
work on that in subsequent PRs.
2023-03-17 18:05:11 -04:00
Jan KassensandGitHub c49131669b Remove unused Flow suppressions (#25977)
These suppressions are no longer required.

Generated using:
```sh
flow/tool update-suppressions .
```
followed by adding back 1 or 2 suppressions that were only triggered in
some configurations.
2023-01-10 10:32:42 -05:00
996e4c0d56 Offscreen add attach (#25603)
`Offscreen.attach` is imperative API to signal to Offscreen that its
updates should be high priority and effects should be mounted. Coupled
with `Offscreen.detach` it gives ability to manually control Offscreen.
Unlike with mode `visible` and `hidden`, it is developers job to make
sure contents of Offscreen are not visible to users.
`Offscreen.attach` only works if mode is `manual`.

Example uses:
```jsx
let offscreenRef = useRef(null);
<Offscreen mode={'manual'} ref={offscreenRef)}>
  <Child />
</Offscreen>

// ------

// Offscreen is attached by default. 
// For example user scrolls away and Offscreen subtree is not visible anymore.
offscreenRef.current.detach();


// User scrolls back and Offscreen subtree is visible again.
offscreenRef.current.attach();
```

Co-authored-by: Andrew Clark <git@andrewclark.io>
2022-12-12 14:00:16 +00:00
Jan KassensandGitHub f101c2d0d3 Remove Reconciler fork (2/2) (#25775)
We've heard from multiple contributors that the Reconciler forking
mechanism was confusing and/or annoying to deal with. Since it's
currently unused and there's no immediate plans to start using it again,
this removes the forking.

Fully removing the fork is split into 2 steps to preserve file history:

**#25774 previous PR that did the bulk of the work:**
- remove `enableNewReconciler` feature flag.
- remove `unstable_isNewReconciler` export
- remove eslint rules for cross fork imports
- remove `*.new.js` files and update imports
- merge non-suffixed files into `*.old` files where both exist
(sometimes types were defined there)

**This PR**
- rename `*.old` files
2022-12-01 23:19:13 -05:00
Jan KassensandGitHub 420f0b7fa1 Remove Reconciler fork (1/2) (#25774)
We've heard from multiple contributors that the Reconciler forking
mechanism was confusing and/or annoying to deal with. Since it's
currently unused and there's no immediate plans to start using it again,
this removes the forking.

Fully removing the fork is split into 2 steps to preserve file history:

**This PR**
- remove `enableNewReconciler` feature flag.
- remove `unstable_isNewReconciler` export
- remove eslint rules for cross fork imports
- remove `*.new.js` files and update imports
- merge non-suffixed files into `*.old` files where both exist
(sometimes types were defined there)

**#25775**
- rename `*.old` files
2022-12-01 23:06:25 -05:00
Andrew ClarkandGitHub 9cdf8a99ed [Codemod] Update copyright header to Meta (#25315)
* Facebook -> Meta in copyright

rg --files | xargs sed -i 's#Copyright (c) Facebook, Inc. and its affiliates.#Copyright (c) Meta Platforms, Inc. and affiliates.#g'

* Manual tweaks
2022-10-18 11:19:24 -04:00
Samuel SuslaandGitHub 14072ce648 Add detach to Offscreen component (#25265) 2022-10-18 15:56:41 +01:00
Jan Kassens 9f8a98a390 Flow upgrade to 0.153
- method unbinding is no longer supported in Flow for soundness, this added a bunch of suppressions
- Flow now prevents objects to be supertypes of interfaces/classes

ghstack-source-id: d7749cbad8
Pull Request resolved: https://github.com/facebook/react/pull/25412
2022-10-04 11:30:06 -04:00
c1d414d758 Add ref to Offscreen component (#25254)
* Expose ref to Offscreen if mode is manual

* Prepend private fields on OffscreenInstance with underscore

* Schedule Ref effect unconditionally on Offscreen

* Make sure Offscreen's ref is detached when unmounted

* Make sure ref is mounted/unmounted in all scenarious

* Nit: pendingProps -> memoizedProps

Co-authored-by: Andrew Clark <git@andrewclark.io>
2022-09-23 11:31:34 -04:00
Jan KassensandGitHub 8003ab9cf5 Flow: remove explicit object syntax (#25223) 2022-09-09 16:03:48 -04:00
Andrew ClarkandGitHub 4ea064eb09 Don't fire passive effects during initial mount of a hidden Offscreen tree (#24967)
* Change OffscreenInstance isHidden to bitmask

The isHidden field of OffscreenInstance is a boolean that represents
whether the tree is currently hidden. To implement resuable effects, we
need to also track whether the passive effects are currently connected.
So I've changed this field to a bitmask.

No other behavior has changed in this commit. I'll update the effects
behavior in the following steps.

* Extract passive mount effects to separate functions

I'm about to add a "reappear passive effects" function that will share
much of the same code as commitPassiveMountEffectOnFiber. To minimize
the duplicated code, I've extracted the shared parts into separate
functions, similar to what I did for commitLayoutEffectOnFiber and
reappearLayoutEffects.

This may not save much on code size because Closure will likely inline
some of it, anyway, but it makes it harder for the two paths to
accidentally diverge.

* Don't mount passive effects in a new hidden tree

This changes the behavior of Offscreen so that passive effects do not
fire when prerendering a brand new tree. Previously, Offscreen did not
affect passive effects at all — only layout effects, which mount or
unmount whenever the visibility of the tree changes.

When hiding an already visible tree, the behavior of passive effects is
unchanged, for now; unlike layout effects, the passive effects will not
get unmounted. Pre-rendered updates to a hidden tree in this state will
also fire normally. This is only temporary, though — the plan is for
passive effects to act more like layout effects, and unmount them when
the tree is hidden. Perhaps after a delay so that if the visibility
toggles quickly back and forth, the effects don't need to remount. I'll
implement this separately.

* "Atomic" passive commit effects must always fire

There are a few cases where commit phase logic always needs to fire even
inside a hidden tree. In general, we should try to design algorithms
that don't depend on a commit effect running during prerendering, but
there's at least one case where I think it makes sense.

The experimental Cache component uses reference counting to keep track
of the lifetime of a cache instance. This allows us to expose an
AbortSignal object that data frameworks can use to cancel aborted
requests. These cache objects are considered alive even inside a
prerendered tree.

To implement this I added an "atomic" passive effect traversal that runs
even when a tree is hidden. (As a follow up, we should add a special
subtree flag so that we can skip over nodes that don't have them. There
are a number of similar subtree flag optimizations that we have planned,
so I'll leave them for a later refactor.)

The only other feature that currently depends on this behavior is
Transition Tracing. I did not add a test for this because Transition
Tracing is still in development and doesn't yet work with Offscreen.
2022-07-29 19:22:57 -04:00
Luna RuanandGitHub 80208e7696 [Transition Tracing] Add onTransitionProgress Callback (#24833)
This PR adds support for `onTransitionProgress` (`onTransitionProgress(transitionName: string, startTime: number, currentTime: number, pending: Array<{name: null | string}>)`)

We call this callback when:
    * When **a child suspense boundary of the transition commits in a fallback state**. Only the suspense boundaries that are triggered and commit in a fallback state when the transition first occurs (and all subsequent suspense boundaries in the initial suspense boundary's subtree) are considered a part of the transition
    * **A child suspense boundary of the transition resolves**
   
When we call `onTransitionProgress`, we call the function with a `pending` array. This array contains the names of the transition's suspense boundaries that are still in a fallback state
2022-07-08 12:13:29 -04:00
Andrew ClarkandGitHub 82e9e99098 Suspending inside a hidden tree should not cause fallbacks to appear (#24699)
* [FORKED] Hidden trees should capture Suspense

If something suspends inside a hidden tree, it should not affect
anything in the visible part of the UI. This means that Offscreen acts
like a Suspense boundary whenever it's in its hidden state.

* Add previous commit to forked revisions
2022-07-05 17:51:27 -04:00
Luna RuanandGitHub 4cd788aef0 Revert "Revert [Transition Tracing] Refactor Transition Tracing Root Code" (#24830)
* refactor root

* old

* Add comments and push actual marker instance in pushMarkerInstance

* old

* refactor pushRootMarkerInstance

* old

* fix test
2022-06-30 13:16:08 -04:00
Andrew ClarkandGitHub e61fd91f5c Revert "[Transition Tracing] Refactor Transition Tracing Root Code (#24766)" (#24829)
This reverts commit 401296310f because it's
failing on main, likely due to conflict with something that landed before the
PR was merged. Need to rebase and fix.
2022-06-30 11:48:25 -04:00
Luna RuanandGitHub 401296310f [Transition Tracing] Refactor Transition Tracing Root Code (#24766)
This PR refactors the transition tracing root code by reusing the tracing marker code. Namely it:
* Refactors the tracing marker code so that it takes a tracing marker instance instead of a tracing marker fiber and rename the stack to `markerInstance` instead of `tracingMarker`
* Pushes the root code onto the stack
* Moves the instantiation of `root.incompleteTransitions` to the begin phase when we are pushing the root to the stack rather than in the commit phase
2022-06-30 08:16:32 -07:00
Luna RuanandGitHub a4bed46969 [Transition Tracing] Add Tracing Markers (#24686)
This PR adds support for Tracing Markers as well as onTracingMarkerComplete
2022-06-27 09:46:43 -07:00
Luna RuanandGitHub 12a738f1a8 [Transition Tracing] Add Support for Multiple Transitions on Root (#24732)
We can think of transitions on the root as a bunch of tracing markers. Therefore, we can map each transition to a map of pending suspense boundaries. When a transition's pending suspense boundary map is empty, we know that it's complete. This PR:
* Combines the `pendingSuspenseBoundaries` and `transitions` into one `incompleteTransitions` object. This object is a map from a `transition` to a map of `pendingSuspenseBoundaries`
* Refactored code to make it so that every transition has its own `pendingSuspenseBoundaries` map rather than sharing just one.
* Moves the transition complete callback to the root. Alternatively, we can also keep a map of pendingSuspenseBoundaries to transitions on the Offscreen marker, but it's simpler to just call the transition complete callback on the root instead. We also only do this if there are transitions pending, so it shouldn't make too big of a difference
2022-06-17 13:43:46 -07:00
Andrew ClarkandGitHub 79f54c16dc Bugfix: Revealing a hidden update (#24685)
* Add `isHidden` to OffscreenInstance

We need to be able to read whether an offscreen tree is hidden from
an imperative event. We can store this on its OffscreenInstance.

We were already scheduling a commit effect whenever the visibility
changes, in order to toggle the inner effects. So we can reuse that.

* [FORKED] Bugfix: Revealing a hidden update

This fixes a bug I discovered related to revealing a hidden Offscreen
tree. When this happens, we include in that render all the updates that
had previously been deferred — that is, all the updates that would have
already committed if the tree weren't hidden. This is necessary to avoid
tearing with the surrounding contents. (This was the "flickering"
Suspense bug we found a few years ago: #18411.)

The way we do this is by tracking the lanes of the updates that were
deferred by a hidden tree. These are the "base" lanes. Then, in order
to reveal the hidden tree, we process any update that matches one of
those base lanes.

The bug I discovered is that some of these base lanes may include
updates that were not present at the time the tree was hidden. We cannot
flush those updates earlier that the surrounding contents — that, too,
could cause tearing.

The crux of the problem is that we sometimes reuse the same lane for
base updates and for non-base updates. So the lane alone isn't
sufficient to distinguish between these cases. We must track this in
some other way.

The solution I landed upon was to add an extra OffscreenLane bit to any
update that is made to a hidden tree. Then later when we reveal the
tree, we'll know not to treat them as base updates.

The extra OffscreenLane bit is removed as soon as that lane is committed
by the root (markRootFinished) — at that point, it gets
"upgraded" to a base update.

The trickiest part of this algorithm is reliably detecting when an
update is made to a hidden tree. What makes this challenging is when the
update is received during a concurrent event, while a render is already
in progress — it's possible the work-in-progress render is about to
flip the visibility of the tree that's being updated, leading to a race
condition.

To avoid a race condition, we will wait to read the visibility of the
tree until the current render has finished. In other words, this makes
it an atomic operation. Most of this logic was already implemented
in #24663.

Because this bugfix depends on a moderately risky refactor to the update
queue (#24663), it only works in the "new" reconciler fork. We will roll
it out gradually to www before landing in the main fork.

* Add previous commit to list of forked revisions
2022-06-07 20:04:02 -04:00
Luna RuanandGitHub f7cf077cca [Transition Tracing] Add Offscreen Queue (#24341)
Adds an Offscreen Queue. We use the offscreen queue to store not yet processed transitions. During the commit phase, we will add these transitions to the transitions field in memoizedState (in the subsequent PR) and clear the transitions field in the updateQueue
2022-04-12 08:42:08 -07:00
Luna RuanandGitHub fea6f8da6a [Transition Tracing] Add transition to OffscreenState and pendingSuspenseBoundaries to RootState (#24340)
In this PR we:

Add transitions boilerplate to the OffscreenState. The transitions field will be null on initiation. During the commit phase, if there are any new transitions, we will add any new transitions (either as a result of a transition occurring or a parent suspense boundary completing) to the transitions field. Once the suspense boundary resolves, we no longer need to store the transitions on the boundary, so we can put this field on the Offscreen memoized state
Add pendingSuspenseBoundaries boilerplate to the RootState. This field starts as null. During the commit phase, if a suspense boundary has either gone from fallback to resolved or from resolved to fallback, we will create a new Map if there isn't one, and if there is, we will add (if the boundary is a fallback) or remove the suspense boundary (if the boundary has resolved) from the map.
Add an optional name field to the Suspense boundary
2022-04-11 14:56:20 -07:00
Luna RuanandGitHub 0412f0c1a4 add offscreen state node (#24026)
Add state node on Offscreen fibers with id (in preparation for transition tracing)
2022-03-15 13:28:50 -07:00
Andrew ClarkandGitHub 392253a774 [Fabric] Use container node to toggle the visibility of Offscreen and Suspense trees (#21960)
* Fix type of Offscreen props argument

Fixes an oversight from a previous refactor. The fiber that wraps
a Suspense component's children used to be a Fragment but now it's on
Offscreen fiber, so its props type has changed. There's a special
hydration path where I forgot to update this. This isn't observable
because we don't ever end up rendering this particular fiber (because
the Suspense boundary is in its fallback state) but we should fix it
anyway to avoid a potential regression in the future.

* Extract createOffscreenFromFiber logic

...into a new method called `createWorkInProgressOffscreenFiber`. Just
for symmetry with `updateWorkInProgressOffscreenFiber`. Doesn't change
any behavior.

* [Fabric] Use container node to hide/show tree

This changes how we hide and show the contents of Offscreen boundaries
in the React Fabric renderer (persistent mode), and also Suspense
boundaries which use the same feature.=

The way it used to work was that when a boundary is hidden, in the
complete phase, instead of calling the normal `cloneInstance` method
inside `appendAllChildren`, we would call a forked method called
`cloneHiddenInstance` for each of the nearest host nodes within the
subtree. This design was largely based on how it works in React DOM
(mutation mode), where instead of cloning the nearest host nodes, we
mutate their `style.display` property.

The motivation for doing it this way in React DOM was because there's no
built-in browser API for hiding a collection of DOM nodes without
affecting their layout.

In Fabric, however, there is no such limitation, so we can instead wrap
in an extra host node and apply a hidden style.

The immediate motivation for this change is that Fabric on Android has a
view pooling mechanism for instances that relies on the assumption that
a current Fiber that is cloned and replaced by a new Fiber will never
appear in a future commit. When this assumption is broken, it may cause
crashes. In the current implementation, that can indeed happen when a
node that was previously hidden is toggled back to visible. Although
this change sidesteps the issue, we may introduce in other features in
the future that would benefit from being able to revert back to an older
node without cloning it again, such as animations.

The way I've implemented this is to insert an additional HostComponent
fiber as the child of each OffscreenComponent. The extra fiber is not
ideal — the way I'd prefer to do it is to attach the host instance to
the OffscreenComponent. However, the native Fabric implementation
currently expects a 1:1 correspondence between HostComponents and host
instances, so I've deferred that optimization to a future PR to derisk
fixing the Fabric pooling crash. I left a TODO in the host config with a
description of the remaining steps, but this alone should be sufficient
to unblock.
2021-07-26 13:17:08 -07:00
Andrew ClarkandGitHub efc57e5cbb Add built-in Suspense cache with support for invalidation (refreshing) (#20456) 2020-12-18 10:57:24 -08:00
Andrew ClarkandGitHub 88ef95712d Fork ReactFiberLane (#20371)
This wasn't forked previously because Lane and associated types are
opaque, and they leak into non-reconciler packages. So forking the type
would also require forking all those other packages.

But I really want to use the reconciler fork infra for lanes changes.
So I made them no longer opaque.

Another possible solution would be to add separate `new` and `old`
fields to the Fiber type, like I did when migrating from expiration
times. But that seems so excessive. This seems fine.

But we should still treat them like they're opaque and only do lanes
manipulation in the ReactFiberLane module. At least until the model
stabilizes more. We'll just need to enforce this with discipline
instead of with the type system.
2020-12-04 10:54:09 -06:00
Andrew ClarkandGitHub 95ea8ed47c LegacyHidden: mode that defers without hiding (#18958)
Need this to unblock www. Not sure yet how we'll support this properly
long term.

While adding this, I noticed that the normal "hidden" mode of
LegacyHidden doesn't work properly because it doesn't toggle the
visibility of newly inserted nodes. This is fine for now since we only
use it via a userspace abstraction that wraps the children in an
additional node. But implementing this correctly is required for us
to start using it like a fragment, without the wrapper node.
2020-05-19 15:58:02 -07:00
Andrew ClarkandGitHub 93e078ddf2 Initial Lanes implementation (#18796)
See PR #18796 for more information.

All of the changes I've made in this commit are behind the
`enableNewReconciler` flag. Merging this to master will not affect the
open source builds or the build that we ship to Facebook.

The only build that is affected is the `ReactDOMForked` build, which is
deployed to Facebook **behind an experimental flag (currently disabled
for all users)**. We will use this flag to gradually roll out the new
reconciler, and quickly roll it back if we find any problems.

Because we have those protections in place, what I'm aiming for with
this initial PR is the **smallest possible atomic change that lands
cleanly and doesn't rely on too many hacks**. The goal has not been to
get every single test or feature passing, and it definitely is not to
implement all the features that we intend to build on top of the new
model. When possible, I have chosen to preserve existing semantics and
defer changes to follow-up steps. (Listed in the section below.)

(I did not end up having to disable any tests, although if I had, that
should not have necessarily been a merge blocker.)

For example, even though one of the primary goals of this project is to
improve our model for parallel Suspense transitions, in this initial
implementation, I have chosen to keep the same core heuristics for
sequencing and flushing that existed in the ExpirationTimes model: low
priority updates cannot finish without also finishing high priority
ones.

Despite all these precautions, **because the scope of this refactor is
inherently large, I do expect we will find regressions.** The flip side
is that I also expect the new model to improve the stability of the
codebase and make it easier to fix bugs when they arise.
2020-05-02 17:09:31 -07:00
Andrew Clark cb70753993 Move hide/unhide logic to Offscreen component
The Offscreen component is not a public type, yet, but once it is, it
will share the same hide/unhide logic as Suspense children.
2020-04-25 00:10:09 -07:00