This was really meant to be there from the beginning. A `cache()`:ed
entry has a life time. On the server this ends when the render finishes.
On the client this ends when the cache of that scope gets refreshed.
When a cache is no longer needed, it should be possible to abort any
outstanding network requests or other resources. That's what
`cacheSignal()` gives you. It returns an `AbortSignal` which aborts when
the cache lifetime is done based on the same execution scope as a
`cache()`ed function - i.e. `AsyncLocalStorage` on the server or the
render scope on the client.
```js
import {cacheSignal} from 'react';
async function Component() {
await fetch(url, { signal: cacheSignal() });
}
```
For `fetch` in particular, a patch should really just do this
automatically for you. But it's useful for other resources like database
connections.
Another reason it's useful to have a `cacheSignal()` is to ignore any
errors that might have triggered from the act of being aborted. This is
just a general useful JavaScript pattern if you have access to a signal:
```js
async function getData(id, signal) {
try {
await queryDatabase(id, { signal });
} catch (x) {
if (!signal.aborted) {
logError(x); // only log if it's a real error and not due to cancellation
}
return null;
}
}
```
This just gets you a convenient way to get to it without drilling
through so a more idiomatic code in React might look something like.
```js
import {cacheSignal} from "react";
async function getData(id) {
try {
await queryDatabase(id);
} catch (x) {
if (!cacheSignal()?.aborted) {
logError(x);
}
return null;
}
}
```
If it's called outside of a React render, we normally treat any cached
functions as uncached. They're not an error call. They can still load
data. It's just not cached. This is not like an aborted signal because
then you couldn't issue any requests. It's also not like an infinite
abort signal because it's not actually cached forever. Therefore,
`cacheSignal()` returns `null` when called outside of a React render
scope.
Notably the `signal` option passed to `renderToReadableStream` in both
SSR (Fizz) and RSC (Flight Server) is not the same instance that comes
out of `cacheSignal()`. If you abort the `signal` passed in, then the
`cacheSignal()` is also aborted with the same reason. However, the
`cacheSignal()` can also get aborted if the render completes
successfully or fatally errors during render - allowing any outstanding
work that wasn't used to clean up. In the future we might also expand on
this to give different
[`TaskSignal`](https://developer.mozilla.org/en-US/docs/Web/API/TaskSignal)
to different scopes to pass different render or network priorities.
On the client version of `"react"` this exposes a noop (both for
Fiber/Fizz) due to `disableClientCache` flag but it's exposed so that
you can write shared code.
Stacked on #33482.
There's a flaw with getting information from the execution context of
the ping. For the soft-deprecated "throw a promise" technique, this is a
bit unreliable because you could in theory throw the same one multiple
times. Similarly, a more fundamental flaw with that API is that it
doesn't allow for tracking the information of Promises that are already
synchronously able to resolve.
This stops tracking the async debug info in the case of throwing a
Promise and only when you render a Promise. That means some loss of data
but we should just warn for throwing a Promise anyway.
Instead, this also adds support for tracking `use()`d thenables and
forwarding `_debugInfo` from then. This is done by extracting the info
from the Promise after the fact instead of in the resolve so that it
only happens once at the end after the pings are done.
This also supports passing the same Promise in multiple places and
tracking the debug info at each location, even if it was already
instrumented with a synchronous value by the time of the second use.
Previously you weren't guaranteed to have only advancing time entries,
you could jump back in time, but now it omits unnecessary duplicates and
clamps automatically if you emit a previous time entry to enforce
forwards order only.
The reason I didn't do this originally is because `await` can jump in
the order because we're trying to encode a graph into a flat timeline
for simplicity of the protocol and consumers.
```js
async function a() {
await fetch1();
await fetch2();
}
async function b() {
await fetch3();
}
async function foo() {
const p = a();
await b();
return p;
}
```
This can effectively create two parallel sequences:
```
--1.................----2.......--
------3......---------------------
```
This can now be flattened to either:
```
--1.................3---2.......--
```
Or:
```
------3......1......----2.......--
```
Depending on which one we visit first. Regardless, information is lost.
I'd say that the second one is worse encoding of this scenario because
it pretends that we weren't waiting for part of the timespan that we
were. To solve this I think we should probably make `emitAsyncSequence`
create a temporary flat list and then sort it by start time before
emitting.
Although we weren't actually blocked since there was some CPU time that
was able to proceed to get to 3. So maybe the second one is actually
better. If we wanted that consistently we'd have to figure out what the
intersection was.
---------
Co-authored-by: Hendrik Liebau <mail@hendrik-liebau.de>
Technically the async call graph spans basically all the way back to the
start of the app potentially, but we don't want to include everything.
Similarly we don't want to include everything from previous components
in every child component. So we need some heuristics for filtering out
data.
We roughly want to be able to inspect is what might contribute to a
Suspense loading sequence even if it didn't this time e.g. due to a race
condition.
One flaw with the previous approach was that awaiting a cached promise
in a sibling that happened to finish after another sibling would be
excluded. However, in a different race condition that might end up being
used so I wanted to include an empty "await" in that scenario to have
some association from that component.
However, for data that resolved fully before the request even started,
it's a little different. This can be things that are part of the start
up sequence of the app or externally cached data. We decided that this
should be excluded because it doesn't contribute to the loading sequence
in the expected scenario. I.e. if it's cached. Things that end up being
cache misses would still be included. If you want to test externally
cached data misses, then it's up to you or the framework to simulate
those. E.g. by dropping the cache. This also helps free up some noise
since static / cached data can be excluded in visualizations.
I also apply this principle to forwarding debug info. If you reuse a
cached RSC payload, then the Server Component render time and its awaits
gets clamped to the caller as if it has zero render/await time. The I/O
entry is still back dated but if it was fully resolved before we started
then it's completely excluded.
I noticed that the ThirdPartyComponent in the fixture was showing the
wrong stack and the `"use third-party"` is in the wrong location.
<img width="628" alt="Screenshot 2025-06-06 at 11 22 11 PM"
src="https://github.com/user-attachments/assets/f0013380-d79e-4765-b371-87fd61b3056b"
/>
When creating the initial JSX inside the third party server, we should
make sure that it has no owner. In a real cross-server environment you
get this by default by just executing in different context. But since
the fixture example is inside the same AsyncLocalStorage as the parent
it already has an owner which gets transferred. So we should make sure
that were we create the JSX has no owner to simulate this.
When we then parse a null owner on the receiving side, we replace its
owner/stack with the owner/stack of the call to `createFrom...` to
connect them. This worked fine with only two environments. The bug was
that when we did this and then transferred the result to a third
environment we took the original parsed stack trace. We should instead
parse a new one from the replaced stack in the current environment.
The second bug was that the `"use third-party"` badge ends up in the
wrong place when we do this kind of thing. Because the stack of the
thing entering the new environment is the call to `createFrom...` which
is in the old environment even though the component itself executes in
the new environment. So to see if there's a change we should be
comparing the current environment of the task to the owner's environment
instead of the next environment after the task.
After:
<img width="494" alt="Screenshot 2025-06-07 at 1 13 28 AM"
src="https://github.com/user-attachments/assets/e2e870ba-f125-4526-a853-bd29f164cf09"
/>
Reverts #33457, #33456 and #33442.
There are too many issues with wrappers, lazy init, stateful modules,
duplicate instantiation of async_hooks and duplication of code.
Instead, we'll just do a wrapper polyfill that uses Node Streams
internally.
I kept the client indirection files that I added for consistency with
the server though.
When deeply nested Suspense boundaries inside a fallback of another
boundary resolve it is possible to encounter situations where you either
attempt to flush an aborted Segment or you have a boundary without any
root segment. We intended for both of these conditions to be impossible
to arrive at legitimately however it turns out in this situation you
can. The fix is two-fold
1. allow flushing aborted segments by simply skipping them. This does
remove some protection against future misconfiguraiton of React because
it is no longer an invariant that you hsould never attempt to flush an
aborted segment but there are legitimate cases where this can come up
and simply omitting the segment is fine b/c we know that the user will
never observe this. A semantically better solution would be to avoid
flushing boudaries inside an unneeded fallback but to do this we would
need to track all boundaries inside a fallback or create back pointers
which add to memory overhead and possibly make GC harder to do
efficiently. By flushing extra we're maintaining status quo and only
suffer in performance not with broken semantics.
2. when queuing completed segments allow for queueing aborted segments
and if we are eliding the enqueued segment allow for child segments that
are errored to be enqueued too. This will mean that we can maintain the
invariant that a boundary must have a root segment the first time we
flush it, it just might be aborted (see point 1 above).
This change has two seemingly similar test cases to exercise this fix.
The reason we need both is that when you have empty segments you hit
different code paths within Fizz and so each one (without this fix)
triggers a different error pathway.
This change also includes a fix to our tests where we were not
appropriately setting CSPnonce back to null at the start of each test so
in some contexts scripts would not run for some tests
We want to make sure that we can block the reveal of a well designed
complete shell reliably. In the Suspense model, client transitions don't
have any way to implicitly resolve. This means you need to use Suspense
or SuspenseList to explicitly split the document. Relying on implicit
would mean you can't add a Suspense boundary later where needed. So we
highly encourage the use of them around large content.
However, if you have constructed a too large shell (e.g. by not adding
any Suspense boundaries at all) then that might take too long to render
on the client. We shouldn't punish users (or overzealous metrics
tracking tools like search engines) in that scenario.
This opts out of render blocking if the shell ends up too large to be
intentional and too slow to load. Instead it deopts to showing the
content split up in arbitrary ways (browser default). It only does this
for SSR, and not client navs so it's not reliable.
In fact, we issue an error to `onError`. This error is recoverable in
that the document is still produced. It's up to your framework to decide
if this errors the build or just surface it for action later.
What should be the limit though? There's a trade off here. If this limit
is too low then you can't fit a reasonably well built UI within it
without getting errors. If it's too high then things that accidentally
fall below it might take too long to load.
I came up with 512kB of uncompressed shell HTML. See the comment in code
for the rationale for this number. TL;DR: Data and theory indicates that
having this much content inside `rel="expect"` doesn't meaningfully
change metrics. Research of above-the-fold content on various websites
indicate that this can comfortable fit all of them which should be
enough for any intentional initial paint.
We highly recommend using Node Streams in Node.js because it's much
faster and it is less likely to cause issues when chained in things like
compression algorithms that need explicit flushing which the Web Streams
ecosystem doesn't have a good solution for. However, that said, people
want to be able to use the worse option for various reasons.
The `.edge` builds aren't technically intended for Node.js. A Node.js
environments needs to be patched in various ways to support it. It's
also less optimal since it can't use [Node.js exclusive
features](https://github.com/facebook/react/pull/33388) and have to use
[the lowest common
denominator](https://github.com/facebook/react/pull/27399) such as JS
implementations instead of native.
This adds a Web Streams build of Fizz but exclusively for Node.js so
that in it we can rely on Node.js modules. The main difference compared
to Edge is that SSR now uses `createHash` from the `"crypto"` module and
imports `TextEncoder` from `"util"`. We use `setImmediate` instead of
`setTimeout`.
The public API is just `react-dom/server` which in Node.js automatically
imports `react-dom/server.node` which re-exports the legacy bundle, Node
Streams bundle and Node Web Streams bundle. The main downside is if your
bundler isn't smart to DCE this barrel file.
With Flight the difference is larger but that's a bigger lift.
Stacked on #33403.
When a Promise is coming from React such as when it's passed from
another environment, we should forward the debug information from that
environment. We already do that when rendered as a child.
This makes it possible to also `await promise` and have the information
from that instrumented promise carry through to the next render.
This is a bit tricky because the current protocol is that we have to
read it from the Promise after it resolves so it has time to be assigned
to the promise. `async_hooks` doesn't pass us the instance (even though
it has it) when it gets resolved so we need to keep it around. However,
we have to be very careful because if we get this wrong it'll cause a
memory leak since we retain things by `asyncId` and then manually listen
for `destroy()` which can only be called once a Promise is GC:ed, which
it can't be if we retain it. We have to therefore use a `WeakRef` in
case it never resolves, and then read the `_debugInfo` when it resolves.
We could maybe install a setter or something instead but that's also
heavy.
The other issues is that we don't use native Promises in
ReactFlightClient so our instrumented promises aren't picked up by the
`async_hooks` implementation and so we never get a handle to our
thenable instance. To solve this we can create a native wrapper only in
DEV.
We want to change the defaults for `revealOrder` and `tail` on
SuspenseList. This is an intermediate step to allow experimental users
to upgrade.
To explicitly specify these options I added `revealOrder="independent"`
and `tail="visible"`.
I then added warnings if `undefined` or `null` is passed. You must now
always explicitly specify them. However, semantics are still preserved
for now until the next step.
We also want to change the rendering order of the `children` prop for
`revealOrder="backwards"`. As an intermediate step I first added
`revealOrder="unstable_legacy-backwards"` option. This will only be
temporary until all users can switch to the new `"backwards"` semantics
once we flip it in the next step.
I also clarified the types that the directional props requires iterable
children but not iterable inside of those. Rows with multiple items can
be modeled as explicit fragments.
Stacked on #33400.
<img width="1261" alt="Screenshot 2025-06-01 at 10 27 47 PM"
src="https://github.com/user-attachments/assets/a5a73ee2-49e0-4851-84ac-e0df6032efb5"
/>
This is emitted with the start/end time and stack of the "await". Which
may be different than the thing that started the I/O.
These awaits aren't quite as simple as just every await since you can
start a sequence in parallel there can actually be multiple overlapping
awaits and there can be CPU work interleaved with the await on the same
component.
```js
function getData() {
await fetch(...);
await fetch(...);
}
const promise = getData();
doWork();
await promise;
```
This has two "I/O" awaits but those are actually happening in parallel
with `doWork()`.
Since these also could have started before we started rendering this
sequence (e.g. a component) we have to clamp it so that we don't
consider awaits that start before the component.
What we're conceptually trying to convey is the time this component was
blocked due to that I/O resource. Whether it's blocked from completing
the last result or if it's blocked from issuing a waterfall request.
Stacked on #33395.
This lets us keep track of which environment this was fetched and
awaited.
Currently the IO and await is in the same environment. It's just kept
when forwarded. Once we support forwarding information from a Promise
fetched from another environment and awaited in this environment then
the await can end up being in a different environment.
There's a question of when the await is inside Flight itself such as
when you return a promise fetched from another environment whether that
should mean that the await is in the current environment. I don't think
so since the original stack trace is the best stack trace. It's only if
you `await` it in user space in this environment first that this might
happen and even then it should only be considered if there wasn't a
better await earlier or if reading from the other environment was itself
I/O.
The timing of *when* we read `environmentName()` is a little interesting
here too.
Stacked on #33394.
This lets us create async stack traces to the owner that was in context
when the I/O was started or awaited.
<img width="615" alt="Screenshot 2025-06-01 at 12 31 52 AM"
src="https://github.com/user-attachments/assets/6ff5a146-33d6-4a4b-84af-1b57e73047d4"
/>
This owner might not be the immediate closest parent where the I/O was
awaited.
Stacked on #33390.
The stack trace doesn't include the thing you called when calling into
ignore listed content. We consider the ignore listed content
conceptually the abstraction that you called that's interesting.
This extracts the name of the first ignore listed function that was
called from user space. For example `"fetch"`. So we can know what kind
of request this is.
This could be enhanced and tweaked with heuristics in the future. For
example, when you create a Promise yourself and call I/O inside of it
like my `delay` examples, then we use that Promise as the I/O node but
its stack doesn't have the actual I/O performed. It might be better to
use the inner I/O node in that case. E.g. `setTimeout`. Currently I pick
the name from the first party code instead - in my example `delay`.
Another case that could be improved is the case where your whole
component is third-party. In that case we still log the I/O but it has
no context about what kind of I/O since the whole stack is ignored it
just gets the component name for example. We could for example look at
the first name that is in a different package than the package name of
the ignored listed component. So if
`node_modules/my-component-library/index.js` calls into
`node_modules/mysql/connection.js` then we could use the name from the
inner.
Stacked on #33388.
This encodes the I/O entries as their own row type (`"J"`). This makes
it possible to parse them directly without first parsing the debug info
for each component. E.g. if you're just interested in logging the I/O
without all the places it was awaited.
This is not strictly necessary since the debug info is also readily
available without parsing the actual trees. (That's how the Server
Components Performance Track works.) However, we might want to exclude
this information in profiling builds while retaining some limited form
of I/O tracking.
It also allows for logging side-effects that are not awaited if we
wanted to.
This lets us track what data each Server Component depended on. This
will be used by Performance Track and React DevTools.
We use Node.js `async_hooks`. This has a number of downside. It is
Node.js specific so this feature is not available in other runtimes
until something equivalent becomes available. It's [discouraged by
Node.js docs](https://nodejs.org/api/async_hooks.html#async-hooks). It's
also slow which makes this approach only really viable in development
mode. At least with stack traces. However, it's really the only solution
that gives us the data that we need.
The [Diagnostic
Channel](https://nodejs.org/api/diagnostics_channel.html) API is not
sufficient. Not only is many Node.js built-in APIs missing but all
libraries like databases are also missing. Were as `async_hooks` covers
pretty much anything async in the Node.js ecosystem.
However, even if coverage was wider it's not actually showing the
information we want. It's not enough to show the low level I/O that is
happening because that doesn't provide the context. We need the stack
trace in user space code where it was initiated and where it was
awaited. It's also not each low level socket operation that we want to
surface but some higher level concept which can span a sequence of I/O
operations but as far as user space is concerned.
Therefore this solution is anchored on stack traces and ignore listing
to determine what the interesting span is. It is somewhat
Promise-centric (and in particular async/await) because it allows us to
model an abstract span instead of just random I/O. Async/await points
are also especially useful because this allows Async Stacks to show the
full sequence which is not supported by random callbacks. However, if no
Promises are involved we still to our best to show the stack causing
plain I/O callbacks.
Additionally, we don't want to track all possible I/O. For example,
side-effects like logging that doesn't affect the rendering performance
doesn't need to be included. We only want to include things that
actually block the rendering output. We also need to track which data
blocks each component so that we can track which data caused a
particular subtree to suspend.
We can do this using `async_hooks` because we can track the graph of
what resolved what and then spawned what.
To track what suspended what, something has to resolve. Therefore it
needs to run to completion before we can show what it was suspended on.
So something that never resolves, won't be tracked for example.
We use the `async_hooks` in `ReactFlightServerConfigDebugNode` to build
up an `ReactFlightAsyncSequence` graph that collects the stack traces
for basically all I/O and Promises allocated in the whole app. This is
pretty heavy, especially the stack traces, but it's because we don't
know which ones we'll need until they resolve. We don't materialize the
stacks until we need them though.
Once they end up pinging the Flight runtime, we collect which current
executing task that pinged the runtime and then log the sequence that
led up until that runtime into the RSC protocol. Currently we only
include things that weren't already resolved before we started rendering
this task/component, so that we don't log the entire history each time.
Each operation is split into two parts. First a `ReactIOInfo` which
represents an I/O operation and its start/end time. Basically the start
point where it was start. This is basically represents where you called
`new Promise()` or when entering an `async function` which has an
implied Promise. It can be started in a different component than where
it's awaited and it can be awaited in multiple places. Therefore this is
global information and not associated with a specific Component.
The second part is `ReactAsyncInfo`. This represents where this I/O was
`await`:ed or `.then()` called. This is associated with a point in the
tree (usually the Promise that's a direct child of a Component). Since
you can have multiple different I/O awaited in a sequence technically it
forms a dependency graph but to simplify the model these awaits as
flattened into the `ReactDebugInfo` list. Basically it contains each
await in a sequence that affected this part from unblocking.
This means that the same `ReactAsyncInfo` can appear in mutliple
components if they all await the same `ReactIOInfo` but the same Promise
only appears once.
Promises that are only resolved by other Promises or immediately are not
considered here. Only if they're resolved by an I/O operation. We pick
the Promise basically on the border between user space code and ignored
listed code (`node_modules`) to pick the most specific span but abstract
enough to not give too much detail irrelevant to the current audience.
Similarly, the deepest `await` in user space is marked as the relevant
`await` point.
This feature is only available in the `node` builds of React. Not if you
use the `edge` builds inside of Node.js.
---------
Co-authored-by: Sebastian "Sebbie" Silbermann <silbermann.sebastian@gmail.com>
Alternative to #33421. The difference is that this also adds an
underscore between the "R" and the ID.
The reason we wanted to use special characters is because we use the
full spectrum of A-Z 0-9 in our ID generation so we can basically
collide with any common word (or anyone using a similar algorithm,
base64 or even base16). It's a little less likely that someone would put
`_R_` specifically unless you generate like two IDs separated by
underscore.

Follow up to #33321.
We can mark boundaries that were blocked in the prerender as postponed
but without anything to replayed inside them. That way they're not
emitted in the prerender but is unblocked when replayed.
Technically this does some unnecessary replaying of the path to the
otherwise already completed boundary but it simplifies our model by just
marking the boundary as needing replaying.
There's an interesting case when a SuspenseList is partially prerendered
but some of the completed boundaries are blocked by rows to be resumed.
This handles it but just unblocking the future rows to avoid stalling.
However, the correct semantics will need special handling in the
postponed state.
I missed setting the `keyPath` because the `renderChildrenArray` that
this is forked from doesn't need to set a path but since this is
rendered from the `SuspenseList` element it needs it.
Stacked on #33311.
When a row contains Suspense boundaries that themselves depend on CSS,
they will not resolve until the CSS has loaded on the client. We need
future rows in a list to be blocked until this happens. We could do
something in the runtime but a simpler approach is to just add those CSS
dependencies to all those boundaries as well.
To do this, we first hoist the HoistableState from a completed boundary
onto its parent row. Then when the row finishes do we hoist it onto the
next row and onto any boundaries within that row.
Stacked on #33308.
For "together" mode, we can be a self-blocking row that adds all its
boundaries to the blocked set, but there's no parent row that unblocks
it.
A particular quirk of this mode is that it's not enough to just unblock
them all on the server together. Because if one boundary downloads all
its html and then issues a complete instruction it'll appear before the
others while streaming in. What we actually want is to reveal them all
in a single batch.
This implementation takes a short cut by unblocking the rows in
`flushPartialBoundary`. That ensures that all the segments of every
boundary has a chance to flush before we start emitting any of the
complete boundary instructions. Once the last one unblocks, all the
complete boundary instructions are queued. Ideally this would be a
single `<script>` tag so that they can't be split up even if we get a
chunk containing some of them.
~A downside of this approach is that we always outline these boundaries.
We could inline them if they all complete before the parent flushes.
E.g. by checking if the row is blocked only by its own boundaries and if
all the boundaries would fit without getting outlined, then we can
inline them all at once.~ I went ahead and did this because it solves an
issue with `renderToString` where it doesn't support the script runtime
so it can only handle this if inlined.
Follow up to #33306.
If we're nested inside a SuspenseList and we have a row, then we can
point our last row to block the parent row and unblock the parent when
the last child unblocks.
Basically we track a `SuspenseListRow` on the task. These keep track of
"pending tasks" that block the row. A row is blocked by:
- First itself completing rendering.
- A previous row completing.
- Any tasks inside the row and before the Suspense boundary inside the
row. This is mainly because we don't yet know if we'll discover more
SuspenseBoundaries.
- Previous row's SuspenseBoundaries completing.
If a boundary might get outlined, then we can't consider it completed
until we have written it because it determined whether other future
boundaries in the row can finish.
This is just handling basic semantics. Features not supported yet that
need follow ups later:
- CSS dependencies of previous rows should be added as dependencies of
future row's suspense boundary. Because otherwise if the client is
blocked on CSS then a previous row could be blocked but the server
doesn't know it.
- I need a second pass on nested SuspenseList semantics.
- `revealOrder="together"`
- `tail="hidden"`/`tail="collapsed"`. This needs some new runtime
semantics to the Fizz runtime and to allow the hydration to handle
missing rows in the HTML. This should also be future compatible with
AsyncIterable where we don't know how many rows upfront.
- Need to double check resuming semantics.
---------
Co-authored-by: Sebastian "Sebbie" Silbermann <silbermann.sebastian@gmail.com>
When needed.
For the external runtime we always include this wrapper.
For others, we only include it if we have an ViewTransitions affecting.
If we discover the ViewTransitions late, then we can upgrade an already
emitted instruction.
This doesn't yet do anything useful with it, that's coming in a follow
up. This is just the mechanism for how it gets installed.
We decremented `allPendingTasks` after invoking `onShellReady`. Which
means that in that scope it wasn't considered fully complete.
Since the pattern for flushing in Node.js is to start piping in
`onShellReady` and that's how you can get sync behavior, this led us to
think that we had more work left to do. For example we emitted the
`writeShellTimeInstruction` in this scenario before.
Stacked on #33194 and #33200.
When Suspense boundaries reveal during streaming, the Fizz runtime will
be responsible for animating the reveal if necessary (not in this PR).
However, for the future runtime to know what to do it needs to know
about the `<ViewTransition>` configuration to apply.
Ofc, these are virtual nodes that disappear from the HTML. We could
model them as comments like we do with other virtual nodes like Suspense
and Activity. However, that doesn't let us target them with
querySelector and CSS (for no-JS transitions). We also don't have to
model every ViewTransition since not every combination can happen using
only the server runtime. So instead this collapses `<ViewTransition>`
and applies the configuration to the inner DOM nodes.
```js
<ViewTransition name="hi">
<div />
<div />
</ViewTransition>
```
Becomes:
```html
<div vt-name="hi" vt-update="auto"></div>
<div vt-name="hi_1" vt-update="auto"></div>
```
I use `vt-` prefix as opposed to `data-` to keep these virtual
attributes away from user specific ones but we're effectively claiming
this namespace.
There are four triggers `vt-update`, `vt-enter`, `vt-exit` and
`vt-share`. The server resolves which ones might apply to this DOM node.
The value represents the class name (after resolving
view-transition-type mappings) or `"auto"` if no specific class name is
needed but this is still a trigger.
The value can also be `"none"`. This is different from missing because
for example an `vt-update="none"` will block mutations inside it from
triggering the boundary where as a missing `vt-update` would bubble up
to be handled by a parent.
`vt-name` is technically only necessary when `vt-share` is specified to
find a pair. However, since an explicit name can also be used to target
specific CSS selectors, we include it even for other cases.
We want to exclude as many of these annotations as possible.
`vt-enter` can only affect the first DOM node inside a Suspense
boundary's content since the reveal would cause it to enter but nothing
deeper inside. Similarly `vt-exit` can only affect the first DOM node
inside a fallback. So for every other case we can exclude them. (For
future MPA ViewTransitions of the whole document it might also be
something we annotate to children inside the `<body>` as well.) Ideally
we'd only include `vt-enter` for Suspense boundaries that actually
flushed a fallback but since we prepare all that content earlier it's
hard to know.
`vt-share` can be anywhere inside an fallback or content. Technically we
don't have to include it outside the root most Suspense boundary or for
boundaries that are inlined into the root shell. However, this is tricky
to detect. It would also not be correct for future MPA ViewTransitions
because in that case the shared scenario can affect anything in the two
documents so it needs to be in every node everywhere which is
effectively what we do. If a `share` class is specified but it has no
explicit name, we can exclude it since it can't match anything.
`vt-update` is only necessary if something below or a sibling might
update like a Suspense boundary. However, since we don't know when
rendering a segment if it'll later asynchronously add a Suspense
boundary later we have to assume that anywhere might have a child. So
these are always included. We collapse to use the inner most one when
directly nested though since that's the one that ends up winning.
There are some weird edge cases that can't be fully modeled by the lack
of virtual nodes.
Removes the `isFallback` flag on Tasks and tracks it on the
formatContext instead.
Less memory and avoids passing and tracking extra arguments to all the
pushStartInstance branches that doesn't need it.
We'll need to be able to track more Suspense related contexts on this
for View Transitions anyway.
This is a partial revert of #33094. It's true that we don't need the
server and client ViewTransition names to line up. However the server
does need to be able to generate deterministic names for itself. The
cheapest way to do that is using the useId algorithm. When it's used by
the server, the client needs to also materialize an ID even if it
doesn't use it.
Stacked on #33150.
We use `noop` functions in a lot of places as place holders. I don't
think there's any real optimizations we get from having separate
instances. This moves them to use a common instance in `shared/noop`.
Follow up to #33136.
This clarifies in the types where the conversion happens from a CallSite
which we use to simulate getting the enclosing line/col to a
FunctionLocation which doesn't represent a CallSite but actually just
the function which only has an enclosing line/col.
Stacked on #33135.
This encodes the line/column of the enclosing function as part of the
stack traces. When that information is available.
I adjusted the fake function code generation so that the beginning of
the arrow function aligns with these as much as possible.
This ensures that when the browser tries to look up the line/column of
the enclosing function, such as for getting the function name, it gets
the right one. If we can't get the enclosing line/column, then we encode
it at the beginning of the file. This is likely to get a miss in the
source map identifiers, which means that the function name gets
extracted from the runtime name instead which is better.
Another thing where this is used is the in the Performance Track.
Ideally that would be fixed by
https://issues.chromium.org/u/1/issues/415968771 but the enclosing
information is useful for other things like the function name resolution
anyway.
We can also use this for the "View source for this element" in React
DevTools.
This is first step to include more enclosing line/column in the parsed
data.
We install our own `prepareStackTrace` to collect structured callsite
data and only fall back to parsing the string if it was already
evaluated or if `prepareStackTrace` doesn't work in this environment.
We still mirror the default V8 format for encoding the function name
part. A lot of this is covered by tests already.
Originally I thought it was important that SSR used the same View
Transition name as the client so that the Fizz runtime could emit those
names and then the client could pick up and take over. However, I no
longer believe that approach is feasible. Instead, the names can be
generated only during that particular animation.
Therefore we can simplify the auto name assignment to not have to
consider the hydration.
I noticed that we increase this in the recursive part of the algorithm.
This would mean that we'd count a key more than once if it has Server
Components inside it recursively resolving. This moves it out to where
we enter from toJSON. Which is called once per JSON entry (and therefore
once per key).
Because we now decided whether to outline in the flushing phase, when
we're writing the preamble we don't yet know if we will make that
decision so we don't know if it's safe to omit the external runtime.
However, if you are providing an external runtime it's probably a pretty
safe bet you're streaming something dynamically that's likely to need it
so we can always include it.
The main thing is that this makes it hard to test it because it affects
our tests in ways it wouldn't otherwise so we have to add a bunch of
conditions.
Stacked on #33073.
React semantics is that Suspense boundaries reveal with a throttle
(300ms). That helps avoid flashing reveals when a stream reveals many
individual steps back to back. It can also improve overall performance
by batching the layout and paint work that has to happen at each step.
Unfortunately we never implemented this for SSR streaming - only for
client navigations. This is highly noticeable on very dynamic sites with
lots of Suspense boundaries. It can look good with a client nav but feel
glitchy when you reload the page or initial load.
This fixes the Fizz runtime to be throttled and reveals batched into a
single paint at a time. We do this by first tracking the last paint
after the complete (this will be the first paint if `rel="expect"` is
respected). Then in the `completeBoundary` operation we queue the
operation and then flush it all into a throttled batch.
Another motivation is that View Transitions need to operate as a batch
and individual steps get queued in a sequence so it's extra important to
include as much content as possible in each animated step. This will be
done in a follow up for SSR View Transitions.
Same principle as #33029 but for Flight.
We pretty aggressively create separate rows for things in Flight (every
Server Component that's an async function create a microtask). However,
sync Server Components and just plain Host Components are not. Plus we
should ideally ideally inline more of the async ones in the same way
Fizz does.
This means that we can create rows that end up very large. Especially if
all the data is already available. We can't show the parent content
until the whole thing loads on the client.
We don't really know where Suspense boundaries are for Flight but any
Element is potentially a point that can be split.
This heuristic counts roughly how much we've serialized to block the
current chunk and once a limit is exceeded, we start deferring all
Elements. That way they get outlined into future chunks that are later
in the stream. Since they get replaced by Lazy references the parent can
potentially get unblocked.
This can help if you're trying to stream a very large document with a
client nav for example.
Follow up to #33027.
This enhances the heuristic so that we accumulate the size of the
currently written boundaries. Starting from the size of the root (minus
preamble) for the shell.
This ensures that if you have many small boundaries they don't all
continue to get inlined. For example, you can wrap each paragraph in a
document in a Suspense boundary to regain document streaming
capabilities if that's what you want.
However, one consideration is if it's worth producing a fallback at all.
Maybe if it's like `null` it's free but if it's like a whole alternative
page, then it's not. It's possible to have completely useless Suspense
boundaries such as when you nest several directly inside each other. So
this uses a limit of at least 500 bytes of the content itself for it to
be worth outlining at all. It also can't be too small because then for
example a long list of paragraphs can never be outlined.
In the fixture I straddle this limit so some paragraphs are too small to
be considered. An unfortunate effect of that is that you can end up with
some of them not being outlined which means that they appear out of
order. SuspenseList is supposed to address that but it's unfortunate.
The limit is still fairly high though so it's unlikely that by default
you'd start outlining anything within the viewport at all. I had to
reduce the `progressiveChunkSize` by an order of magnitude in my fixture
to try it out properly.
Since the very beginning we have had the `progressiveChunkSize` option
but we never actually took advantage of it because we didn't count the
bytes that we emitted. This starts counting the bytes by taking a pass
over the added chunks each time a segment completes.
That allows us to outline a Suspense boundary to stream in late even if
it is already loaded by the time that back-pressure flow and in a
`prerender`. Meaning it gets inserted with script.
The effect can be seen in the fixture where if you have large HTML
content that can block initial paint (thanks to
[`rel="expect"`](https://github.com/facebook/react/pull/33016) but also
nested Suspense boundaries). Before this fix, the paint would be blocked
until the large content loaded. This lets us paint the fallback first in
the case that the raw bytes of the content takes a while to download.
You can set it to `Infinity` to opt-out. E.g. if you want to ensure
there's never any scripts. It's always set to `Infinity` in
`renderToHTML` and the legacy `renderToString`.
One downside is that if we might choose to outline a boundary, we need
to let its fallback complete.
We don't currently discount the size of the fallback but really just
consider them additive even though in theory the fallback itself could
also add significant size or even more than the content. It should maybe
really be considered the delta but that would require us to track the
size of the fallback separately which is tricky.
One problem with the current heuristic is that we just consider the size
of the boundary content itself down to the next boundary. If you have a
lot of small boundaries adding up, it'll never kick in. I intend to
address that in a follow up.
The semantics of React is that anything outside of Suspense boundaries
in a transition doesn't display until it has fully unsuspended. With SSR
streaming the intention is to preserve that.
We explicitly don't want to support the mode of document streaming
normally supported by the browser where it can paint content as tags
stream in since that leads to content popping in and thrashing in
unpredictable ways. This should instead be modeled explictly by nested
Suspense boundaries or something like SuspenseList.
After the first shell any nested Suspense boundaries are only revealed,
by script, once they're fully streamed in to the next boundary. So this
is already the case there. However, for the initial shell we have been
at the mercy of browser heuristics for how long it decides to stream
before the first paint.
Chromium now has [an API explicitly for this use
case](https://developer.mozilla.org/en-US/docs/Web/API/View_Transition_API/Using#stabilizing_page_state_to_make_cross-document_transitions_consistent)
that lets us model the semantics that we want. This is always important
but especially so with MPA View Transitions.
After this a simple document looks like this:
```html
<!DOCTYPE html>
<html>
<head>
<link rel="expect" href="#«R»" blocking="render"/>
</head>
<body>
<p>hello world</p>
<script src="bootstrap.js" id="«R»" async=""></script>
...
</body>
</html>
```
The `rel="expect"` tag indicates that we want to wait to paint until we
have streamed far enough to be able to paint the id `"«R»"` which
indicates the shell.
Ideally this `id` would be assigned to the root most HTML element in the
body. However, this is tricky in our implementation because there can be
multiple and we can render them out of order.
So instead, we assign the id to the first bootstrap script if there is
one since these are always added to the end of the shell. If there isn't
a bootstrap script then we emit an empty `<template
id="«R»"></template>` instead as a marker.
Since we currently put as much as possible in the shell if it's loaded
by the time we render, this can have some negative effects for very
large documents. We should instead apply the heuristic where very large
Suspense boundaries get outlined outside the shell even if they're
immediately available. This means that even prerenders can end up with
script tags.
We only emit the `rel="expect"` if you're rendering a whole document.
I.e. if you rendered either a `<html>` or `<head>` tag. If you're
rendering a partial document, then we don't really know where the
streaming parts are anyway and can't provide such guarantees. This does
apply whether you're streaming or not because we still want to block
rendering until the end, but in practice any serialized state that needs
hydrate should still be embedded after the completion id.