The semantics of React is that anything outside of Suspense boundaries
in a transition doesn't display until it has fully unsuspended. With SSR
streaming the intention is to preserve that.
We explicitly don't want to support the mode of document streaming
normally supported by the browser where it can paint content as tags
stream in since that leads to content popping in and thrashing in
unpredictable ways. This should instead be modeled explictly by nested
Suspense boundaries or something like SuspenseList.
After the first shell any nested Suspense boundaries are only revealed,
by script, once they're fully streamed in to the next boundary. So this
is already the case there. However, for the initial shell we have been
at the mercy of browser heuristics for how long it decides to stream
before the first paint.
Chromium now has [an API explicitly for this use
case](https://developer.mozilla.org/en-US/docs/Web/API/View_Transition_API/Using#stabilizing_page_state_to_make_cross-document_transitions_consistent)
that lets us model the semantics that we want. This is always important
but especially so with MPA View Transitions.
After this a simple document looks like this:
```html
<!DOCTYPE html>
<html>
<head>
<link rel="expect" href="#«R»" blocking="render"/>
</head>
<body>
<p>hello world</p>
<script src="bootstrap.js" id="«R»" async=""></script>
...
</body>
</html>
```
The `rel="expect"` tag indicates that we want to wait to paint until we
have streamed far enough to be able to paint the id `"«R»"` which
indicates the shell.
Ideally this `id` would be assigned to the root most HTML element in the
body. However, this is tricky in our implementation because there can be
multiple and we can render them out of order.
So instead, we assign the id to the first bootstrap script if there is
one since these are always added to the end of the shell. If there isn't
a bootstrap script then we emit an empty `<template
id="«R»"></template>` instead as a marker.
Since we currently put as much as possible in the shell if it's loaded
by the time we render, this can have some negative effects for very
large documents. We should instead apply the heuristic where very large
Suspense boundaries get outlined outside the shell even if they're
immediately available. This means that even prerenders can end up with
script tags.
We only emit the `rel="expect"` if you're rendering a whole document.
I.e. if you rendered either a `<html>` or `<head>` tag. If you're
rendering a partial document, then we don't really know where the
streaming parts are anyway and can't provide such guarantees. This does
apply whether you're streaming or not because we still want to block
rendering until the end, but in practice any serialized state that needs
hydrate should still be embedded after the completion id.
Stacked on #32851 and #32900.
This implements the equivalent Configs for ActivityInstance as we have
for SuspenseInstance. These can be implemented as comments but they
don't have to be and can be implemented differently in the renderer.
This seems like a lot duplication but it's actually ends mostly just
calling the same methods underneath and the wrappers compiles out.
This doesn't leave the Activity dehydrated yet. It just hydrates into it
immediately.
Found this bug while working on Activity. There's a weird edge case when
a dehydrated Suspense boundary is a direct child of another Suspense
boundary which is hydrated but then it resuspends without forcing the
inner one to hydrate/delete.
It used to just leave that in place because hiding/unhiding didn't deal
with dehydrated fragments.
Not sure this is really worth fixing.
This lets us write them early in the render phase.
This should be safe because even if we write them deeply, then they
still can't be wrapped by a element because then they'd no longer be in
the document scope anymore. They end up flat in the body and so when we
search the content we'll discover them.
Uses `&` for Activity as opposed to `$` for Suspense. This will be used
to delimitate which nodes we can skip hydrating.
This isn't used on the client yet. It's just a noop on the client
because it's just an unknown comment. This just adds the SSR parts.
Even if the `enableSuspenseyImages` flag is off.
Started View Transitions already wait for Suspensey Fonts and this is
another Suspensey feature that is even more important for View
Transitions - even though we eventually want it all the time. So this
uses `<ViewTransition>` as an early opt-in for that tree into Suspensey
Images, which we can ship in a minor.
If you're doing an update inside a ViewTransition then we're eligible to
start a ViewTransition in any Transition that might suspend. Even if
that doesn't end up animating after all, we still consider it Suspensey.
We could try to suspend inside the startViewTransition but that's not
how it would work with `enableSuspenseyImages` on and we can't do that
for startGestureTransition.
Even so we still need some opt-in to trigger the Suspense fallback even
before we know whether we'll animate or not. So the simple solution is
just that `<ViewTransition>` opts in the whole subtree into Suspensey
Images in general.
In this PR I disable `enableSuspenseyImages` in experimental so that we
can instead test the path that only enables it inside `<ViewTransition>`
tree since that's the path that would next graduate to a minor.
Behind the `enableSrcObject` flag. This is revisiting a variant of what
was discussed in #11163.
Instead of supporting the [`srcObject`
property](https://developer.mozilla.org/en-US/docs/Web/API/HTMLMediaElement/srcObject)
as a separate name, this adds an overload of `src` to allow objects to
be passed. The DOM needs to add separate properties for the object forms
since you read back but it doesn't make sense for React's write-only API
to do that. Similar to how we'll like add an overload for
`popoverTarget` instead of calling it `popoverTargetElement` and how
`style` accepts an object and it's not `styleObject={{...}}`.
There are a number of reason to revisit this.
- It's just way more convenient to have this built-in and it makes
conceptual sense. We typically support declarative APIs and polyfill
them when necessary.
- RSC supports Blobs and by having it built-in you don't need a Client
Component wrapper to render it where as doing it with effects would
require more complex wrappers. By picking Blobs over base64,
client-navigations can use the more optimized binary encoding in the RSC
protocol.
- The timing aspect of coordinating it with Suspensey images and image
decoding is a bit tricky to get right because if you set it in an effect
it's too late because you've already rendered it.
- SSR gets complicated when done in user space because you have to
handle both branches. Likely with `useSyncExternalStore`.
- By having it built-in we could optimize the payloads shared between
RSC payloads embedded in the HTML and data URLs.
This does not support objects for `<source src>` nor `<img srcset>`.
Those don't really have equivalents in the DOM neither. They're mainly
for picking an option when you don't know programmatically. However, for
this use case you're really better off picking a variant before
generating the blobs.
We may support Response objects in the future too as per
https://github.com/whatwg/fetch/issues/49
Safari has a bug where if you put a block element inside an inline
element and the inline element has a `view-transition-name` assigned it
finds it as duplicate names.
https://bugs.webkit.org/show_bug.cgi?id=290923
This adds a warning if we detect this scenario in dev mode.
For the case where it renders into a single block, we can model this by
making the parent either `block` or `inline-block` automatically to fix
the issue. So we do that to automatically cover simple cases like
`<a><div>...</div></a>`. This unfortunately causes layout/styling thrash
so we might want to delete it once the bug has been fixed in enough
Safari versions.
We've known we've wanted this for many years and most of the
implementation was already done for Suspensey CSS. This waits to commit
until images have decoded by default or up to 500ms timeout (same as
suspensey fonts).
It only applies to Transitions, Retries (Suspense), Gesture Transitions
(flag) and Idle (doesn't exist). Sync updates just commit immediately.
`<img loading="lazy" src="..." />` opts out since you explicitly want it
to load lazily in that case.
`<img onLoad={...} src="..." />` also opts out since that implies you're
ok with managing your own reveal.
In the future, we may add an opt in e.g. `<img blocking="render"
src="..." />` that opts into longer timeouts and re-suspends even sync
updates. Perhaps also triggering error boundaries on errors.
The rollout for this would have to go in a major and we may have to
relax the default timeout to not delay too much by default. However, we
can also make this part of `enableViewTransition` so that if you opt-in
by using View Transitions then those animations will suspend on images.
That we could ship in a minor.
This can happen for example if you have duplicate names in the "old"
state. This errors the transition before the updateCallback is invoked
so we haven't yet applied mutations etc.
This runs through those phases after the error to get us back to a
consistent state.
The problem with setting both `children` or `dangerouslySetInnerHTML`
and also using a ref on a DOM node to either manually append children or
using it as a Container for `createRoot` or `createPortal` is that it's
ambiguous which children should win. Ideally you use one of the four
options to control children. Meaning that ideally you always use a leaf
container for refs like this.
Unfortunately it's very common to use a React owned thing with children
as a Container of a Portal. For example `document.body` can have both
regular React children and be used as a Portal container. This isn't
really fully supported and has some undefined behavior like relative
order isn't guaranteed but still very common.
It is extra bad if the children are a `string`/`number` or if
`dangerouslySetInnerHTML` is set. Because then when ever that reactively
updates it'll clear out any manually added DOM nodes. When this happens
isn't guaranteed. It's always happening as far as the reactivity is
concerned. See https://github.com/facebook/react/issues/31600
Therefore, we should warn for this specific pattern. This still allows
non-text children as a compromise even though that behavior is also
somewhat undefined.
Stacked on #32788.
Normally we track `addTransitionType` globally because of the async gap
that can happen in Actions where we lack AsyncContext to associate it
with a particular Transition. This unfortunately also means it's
possible to call outside of `startTransition` which is something we want
to warn for.
We need to be able to distinguish whether `addTransitionType` is for a
regular Transition or a Gesture Transition though.
Since `startGestureTransition` is only synchronous we can track it
within that execution scope and move it to a separate set. Since we know
for sure which call owns it we can properly associate it with that
specific provider's `ScheduledGesture`.
This does not yet handle calling `addTransitionType` inside the render
phase of a gesture. That would currently still be associated with the
next Transition instead.
When different animations in a View Transition have different durations,
we shouldn't stretch them out to run the full range of swipe. Because
then they wouldn't line up the same way as when played using plain time.
This adjusts the range start/end to be what it would've been when played
by time. Except since we are playing animations in reverse, the
animation-delay is actually applied from the range end and then the
duration from there to get closer to the start.
Reverse the range if the original animation was reversed.
Interestingly, the range it takes can be adjusted by what is in the
viewport since if a long duration animation is excluded then everything
else adjusts too.
I left some todos too. We really should also handle if the original
animation has multiple iterations. Currently we only play those once.
Stacked on #32785.
This is now replaced by `startGestureTransition` added in #32785.
I also renamed the flag from `enableSwipeTransition` to
`enableGestureTransition` to correspond to the new name.
Starting a View Transition is an async sequence. Since React can get a
sync update in the middle of sequence we sometimes interrupt that
sequence.
Currently, we don't actually cancel the View Transition so it can just
run as a partial. This ensures that we fully skip it when that happens,
as well as warn.
However, it's very easy to trigger this with just a setState in
useLayoutEffect right now. Therefore if we're inside the preparing
sequence of a startViewTransition, this delays work that would've
normally flushed in a microtask. ~Maybe we want to do the same for
Default work already scheduled through a scheduler Task.~ Edit: This was
already done.
`flushSync` currently will still lead to an interrupted View Transition
(with a warning). There's a tradeoff here whether we want to try our
best to preserve the guarantees of `flushSync` or favor the animation.
It's already possible to suspend at the root with `flushSync` which
means it's not always 100% guaranteed to commit anyway. We could treat
it as suspended. But let's see how much this is a problem in practice.
This implements `getRootNode(options)` on fragment instances as the
equivalent of calling `getRootNode` on the fragment's parent host node.
The parent host instance will also be used to proxy dispatchEvent in an
upcoming PR.
This works around this Safari bug.
https://bugs.webkit.org/show_bug.cgi?id=290146
This unfortunate because it may cause additional layouts if there's more
updates to the tree coming by manual mutation before it gets painted
naturally. However, we might end up wanting to read layout early anyway.
This affects the fixture because we clone the `<link>` from the `<head>`
which is itself another bug. However, it should be possible to have
`<link>` tags inserted into the new tree so this is still relevant.
Adds `getClientRects()` to fragment instances with a fixture test case.
`Element.getClientRect` returns a collection of `DOMRect`s (see example
of multiline span returning two `DOMRect` boxes).
`fragmentInstance.getClientRects` here flattens those collections into
an array of rects.
`focus()` was added in https://github.com/facebook/react/pull/32465.
Here we add `focusLast()` and `blur()`. I also extended `focus` to take
options.
`focus` will focus the first focusable element. `focusLast` will focus
the last focusable element. We could consider a `focusFirst` naming or
even the `focusWithin` used by test selector APIs as well.
`blur` will only have an effect if the current `document.activeElement`
is one of the fragment children.
This does the same thing for `measureUpdateViewTransition` that we did
for `measureNestedViewTransitions` in
https://github.com/facebook/react/pull/32612/commits/e3cbaffef05c7b476c07f7495e06788a9503e636.
If a boundary hasn't mutated and didn't change in size, we mark it for
cancellation. Otherwise we add names to it. The different from the
CommitViewTransition path is that the "old" names are added to the
clones so this is the first time the "new" names.
Now we also cancel any boundaries that were unchanged. So now the root
no longer animates. We still have to clone them. There are other
optimizations that can avoid cloning but once we've done all the layouts
we can still cancel the running animation and let them just be the
regular content if they didn't change. Just like the regular
fire-and-forget path.
This also fixes the measurement so that we measure clones by adjusting
their position back into the viewport.
This actually surfaces a bug in Safari that was already in #32612. It
turns out that the old names aren't picked up for some reason and so in
Safari they looked more like a cross-fade than what #32612 was supposed
to fix. However, now that bug is even more apparent because they
actually just disappear in Safari. I'm not sure what that bug is but
it's unrelated to this PR so will fix that separately.
This implements `observeUsing(observer)` and `unobserverUsing(observer)`
on fragment instances. IntersectionObservers and ResizeObservers can be
passed to observe each host child of the fragment. This is the
equivalent to calling `observer.observe(child)` or
`observer.unobserve(child)` for each child target.
Just like the addEventListener, the observer is held on the fragment
instance and applied to any newly mounted child. So you can do things
like wrap a paginated list in a fragment and have each child
automatically observed as they commit in.
Unlike, the event listeners though, we don't `unobserve` when a child is
removed. If a removed child is currently intersecting, the observer
callback will be called when it is removed with an empty rect. This lets
you track all the currently intersecting elements by setting state from
the observer callback and either adding or removing them from your list
depending on the intersecting state. If you want to track the removal of
items offscreen, you'd have to maintain that state separately and append
intersecting data to it in the observer callback. This is what the
fixture example does.
There could be more convenient ways of managing the state of multiple
child intersections, but basic examples are able to be modeled with the
simple implementation. Let's see how the usage goes as we integrate this
with more advanced loggers and other features.
For now you can only attach one observer to an instance. This could
change based on usage but the fragments are composable and could be
stacked as one way to apply multiple observers to the same elements.
In practice, one pattern we expect to enable is more composable logging
such as
```javascript
function Feed({ items }) {
return (
<ImpressionLogger>
{items.map((item) => (
<FeedItem />
))}
</ImpressionLogger>
);
}
```
where `ImpressionLogger` would set up the IntersectionObserver using a
fragment ref with the required business logic and various components
could layer it wherever the logging is needed. Currently most callsites
use a hook form, which can require wiring up refs through the tree and
merging refs for multiple loggers.
This is a nit but a Config should not have to know anything about the
internals of Fibers. Ideally it shouldn't even access them but we have
some cases where we need pointers back in like for this fragment.
The way we've typically abstracted this is using the
`ReactFiberTreeReflection` helper that's in the `react-reconciler`. Such
as in the event system.
https://github.com/facebook/react/blob/f3c956006a90dc68210bd3e19497d10fb9b028d3/packages/react-dom-bindings/src/events/ReactDOMEventListener.js#L22-L26
We sometimes cheat but we really should clean this up such that a
`Fiber` is actually an opaque type to the Configs and it can never dot
into it without using a helper.
So this just moves `traverseFragmentInstanceChildren` to
ReactFiberTreeReflection so that the ConfigDOM doesn't ever dot into its
fields itself. It just passes the Fiber through back into the
react-reconciler. I had to add a wrapper to read the `.child` to avoid
that being assumed too. I also noticed that FragmentInstanceType is not
actually passed through so that argument is unnecessary.
Follow up to #32540.
We do allow gestures to be cancelled early (we call skipTransition) if
the gesture stops before it has even started.
This happens in the fixture when we auto-scroll.
*This API is experimental and subject to change or removal.*
This PR is an alternative to
https://github.com/facebook/react/pull/32421 based on feedback:
https://github.com/facebook/react/pull/32421#pullrequestreview-2625382015
. The difference here is that we traverse from the Fragment's fiber at
operation time instead of keeping a set of children on the
`FragmentInstance`. We still need to handle newly added or removed child
nodes to apply event listeners and observers, so we treat those updates
as effects.
**Fragment Refs**
This PR extends React's Fragment component to accept a `ref` prop. The
Fragment's ref will attach to a custom host instance, which will provide
an Element-like API for working with the Fragment's host parent and host
children.
Here I've implemented `addEventListener`, `removeEventListener`, and
`focus` to get started but we'll be iterating on this by adding
additional APIs in future PRs. This sets up the mechanism to attach refs
and perform operations on children. The FragmentInstance is implemented
in `react-dom` here but is planned for Fabric as well.
The API works by targeting the first level of host children and proxying
Element-like APIs to allow developers to manage groups of elements or
elements that cannot be easily accessed such as from a third-party
library or deep in a tree of Functional Component wrappers.
```javascript
import {Fragment, useRef} from 'react';
const fragmentRef = useRef(null);
<Fragment ref={fragmentRef}>
<div id="A" />
<Wrapper>
<div id="B">
<div id="C" />
</div>
</Wrapper>
<div id="D" />
</Fragment>
```
In this case, calling `fragmentRef.current.addEventListener()` would
apply an event listener to `A`, `B`, and `D`. `C` is skipped because it
is nested under the first level of Host Component. If another Host
Component was appended as a sibling to `A`, `B`, or `D`, the event
listener would be applied to that element as well and any other APIs
would also affect the newly added child.
This is an implementation of the basic feature as a starting point for
feedback and further iteration.
This fixes a critical issue with moveBefore. I was told that the
disconnected -> connected case was going to be relaxed and not be an
error but apparently that is not the case.
This means that we can't use this for initial insertions. Only moves.
Unfortunately React's internals doesn't distinguish these cases. This
adds a hack that checks each nodes but this is pretty bad for
performance. We should only call this in one or the other case.
Given that we still need feature detection. Both of which means that
these calls are no longer inlined and this extra code. I wonder if it's
even worth it given that you can't even rely on it working anyway since
not all browsers have it. Kind of don't want to ship this until all
browsers have it.
Even then we'd ideally refactor React to use separate code paths for
initial insertion vs moves. Which leads to some unfortunate code
duplication.
Otherwise these can survive into the next View Transition and cause
havoc to that transition.
This was appearing as a flash in Safari in the fixture when going from
A->B. This triggers a View Transition and at the same time the scroll
position updates in an effect. That fires a scroll event which starts a
gesture. This shouldn't really happen and the SwipeRecognizer should
ideally ignore those but it's good to surface edge cases. That gesture
is blocked on the View Transition finishing and then immediately after
it starts a gesture View Transition. That gesture then picked up the
former Animation from the previous transition which caused issues. This
PR fixes that flash.
Setting the animation's currentTime causes a quirk where the transition
can end up off by a bit and the end state can be slightly off the end
time.
However, I realized that we don't have to because if we just set the
direction in the `animate()` call directly the Safari bug goes away.
This is really the essence mechanism of the `useSwipeTransition`
feature.
We don't want to immediately switch to the destination state when
starting a gesture. The effects remain mounted on the current state. We
want the current state to be "live". This is important to for example
allow a video to keeping playing while starting a swipe (think
TikTok/Reels) and not stop until you've committed the action. The only
thing that can be live is the "new" state. Therefore we treat the
destination as the "old" state and perform a reverse animation from
there.
Ideally we could apply the old state to the DOM tree, take a snapshot
and then revert it back in the mutation of `startViewTransition`.
Unfortunately, the way `startViewTransition` was designed it always
paints one frame of the "old" state which would lead this to cause a
flicker.
To work around this, we need to create a clone of any View Transition
boundary that might be mutated and then render that offscreen. That way
we can render the "current" state on screen and the "destination" state
offscreen for the screenshots. Being mutated can be either due to React
doing a DOM mutation or if a child boundary resizes that causes the
parent to relayout. We don't have to do this for insertions or deletions
since they only appear on one side.
The worst case scenario is that we have to clone the whole root. That's
what this first PR implements. We clone the container and if it's not
absolutely positioned, we position it on top of the current one. If the
container is `document` or `<html>` we instead clone the `<body>` tag
since it's the only one we can insert a duplicate of. If the container
is deep in the tree we clone just that even though technically we should
probably clone the whole document in that case. We just keep the impact
smaller. Ideally though we'd never hit this case. In fact, if we clone
the document we issue a warning (always for now) since you probably
should optimize this. In the future I intend to add optimizations when
affected View Transition boundaries are absolutely positioned since they
cannot possibly relayout the parent. This would be the ideal way to use
this feature most efficiently but it still works without it.
Since we render the "old" state outside the viewport, we need to then
adjust the animation to put it back into the viewport. This is the
trickiest part to get right while still preserving any customization of
the View Transitions done using CSS. This current approach reapplies all
the animations with adjusted keyframes.
In the case of an "exit" the pseudo-element itself is positioned outside
the viewport but since we can't programmatically update the style of the
pseudo-element itself we instead adjust all the keyframes to put it back
into the viewport. If there is no animation on the group we add one.
In the case of an "update" the pseudo-element is positioned on the new
state which is already inside the viewport. However, the auto-generated
animation of the group has a starting keyframe that starts outside the
viewport. In this case we need to adjust that keyframe.
In the future I might explore a technique that inserts stylesheets
instead of mutating the animations. It might be simpler. But whatever
hacks work to maximize the compatibility is best.
We added support for `onScrollEnd` in #26789 but it only works in Chrome
and Firefox. Safari still doesn't support `scrollend` and there's no
indication that they will anytime soon so this polyfills it.
While I don't particularly love our synthetic event system this tries to
stay within the realm of how our other polyfills work. This implements
all `onScrollEnd` events as a plugin.
The basic principle is to first feature detect the `onscrollend` DOM
property to see if there's native support and otherwise just use the
native event.
Then we listen to `scroll` events and set a timeout. If we don't get any
more scroll events before the timeout we fire `onScrollEnd`. Basically
debouncing it. If we're currently pressing down on touch or a mouse then
we wait until it is lifted such as if you're scrolling with a finger or
using the scrollbars on desktop but isn't currently moving.
If we do get any native events even though we're in polyfilling mode, we
use that as an indication to fire the `onScrollEnd` early.
Part of the motivation is that this becomes extra useful pair for
https://github.com/facebook/react/pull/32422. We also probably need
these events to coincide with other gesture related internals so you're
better off using our polyfill so they're synced.
This adds a `ReactFiberApplyGesture` which is basically intended to be a
fork of the phases in `ReactFiberCommitWork` except for the fake commit
that `useSwipeTransition` does. So far none of the phases are actually
implemented yet. This is just the scaffolding around them so I can fill
them in later.
The important bit is that we call `startViewTransition` (via the
`startGestureTransition` Config) when a gesture starts. We add a paused
animation to prevent the transition from committing (even if the
ScrollTimeline goes to 100%). This also locks the documents so that we
can't commit any other Transitions until it completes.
When the gesture completes (scroll end) then we stop the gesture View
Transition. If there's no new work scheduled we do that immediately but
if there was any new work already scheduled, then we assume that this
will potentially commit the new state. So we wait for that to finish.
This lets us lock the animation in its state instead of snapping back
and then applying the real update.
Using this technique we can't actually run a View Transition from the
current state to the actual committed state because it would snap back
to the beginning and then run the View Transition from there. Therefore
any new commit needs to skip View Transitions even if it should've
technically animated to that state. We assume that the new state is the
same as the optimistic state you already swiped to. An alternative to
this technique could be to commit the optimistic state when we cancel
and then apply any new updates o top of that. I might explore that in
the future.
Regardless it's important that the `action` associated with the swipe
schedules some work before we cancel. Otherwise it risks reverting
first. So I had to update this in the fixture.
For the `useId` algorithm we used colon `:` before and after.
https://github.com/facebook/react/pull/23360
This avoids collisions in general by using an unusual characters. It
also avoids collisions when concatenated with some other ID.
Unfortunately, `:` is not a valid character in `view-transition-name`.
This PR swaps the format from:
```
:r123:
```
To the unicode:
```
«r123»
```
Which is valid CSS selectors. This also allows them being used for
`querySelector()` which we didn't really find a legit use for but seems
ok-ish.
That way you can get a view-transition-name that you can manually
reference. E.g. to generate styles:
```js
const id = useId();
return <>
<style>{`
::view-transition-group(${id}) { ... }
::view-transition-old(${id}) { ... }
::view-transition-new(${id}) { ... }
`}</style>
<ViewTransition name={id}>...</ViewTransition>
</>;
```
Link headers are optionally supported for cases where you prefer to send
resource loading hints before you're ready to send the body of a
request. While many resources can be correctly preloaded from a link
header responsive images are currently not supported and end up
preloading the default src rather than the correctly sized image. Until
responsive images are supported React will not allow these images to
preload as headers and will retain them to preload as HTML.
closes: #32437
Stacked on #32379
Track the range offsets along the timeline where previous/current/next
is. This can also be specified as an option. This lets you model more
than three states along a timeline by clamping them and then updating
the "current" as you go.
It also allows specifying the "current" offset as something different
than what it was when the gesture started such as if it has to start
after scroll has already happened (such as what happens if you listen to
the "scroll" event).
We can only render one direction at a time with View Transitions. When
the direction changes we need to do another render in the new direction
(returning previous or next).
To determine direction we store the position we started at and anything
moving to a lower value (left/up) is "previous" direction (`false`) and
anything else is "next" (`true`) direction.
For the very first render we won't know which direction you're going
since you're still on the initial position. It's useful to start the
render to allow the view transition to take control before anything
shifts around so we start from the original position. This is not
guaranteed though if the render suspends.
For now we start the first render by guessing the direction such as if
we know that prev/next are the same as current. With the upcoming auto
start mode we can guess more accurately there before we start. We can
also add explicit APIs to `startGesture` but ideally it wouldn't matter.
Ideally we could just start after the first change in direction from the
starting point.
followup to
* https://github.com/facebook/react/pull/32069
* https://github.com/facebook/react/pull/32163
* https://github.com/facebook/react/pull/32224
in react-dom in Dev we validate that the tag nesting is valid. This is
motivated primarily because while browsers are tolerant to poor HTML
there are many cases that if server rendered will be hydrated in a way
that will break hydration.
With the changes to singleton scoping where the document body is now the
implicit render/hydration context for arbitrary tags at the root we need
to adjust the validation logic to allow for valid programs such as
rendering divs as a child of a Document (since this div will actually
insert into the body).
While modern DOM implementations all support getRootNode if you are
running React in a runtime which does not the fallback logic which uses
`.ownerDocument` works everywhere except when the container is a
Document itself. This change corrects this by returning the container
intsance if it is a Document type.
3 years ago we partially disabled comment nodes as valid containers.
Some unflagged support was left in due to legacy APIs like
`unmountComponentAtNode` and `unstable_renderSubtreeIntoContainer` but
these were since removed in React 19. This update flags the remaining
uses of comments as containers.
follow up to https://github.com/facebook/react/pull/32163
This continues the work of making Suspense workable anywhere in a
react-dom tree. See the prior PRs for how we handle server rendering and
client rendering. In this change we update the hydration implementation
to be able to locate expected nodes. In particular this means hydration
understands now that the default hydration context is the document body
when the container is above the body.
One case that is unique to hydration is clearing Suspense boundaries.
When hydration fails or when the server instructs the client to recover
an errored boundary it's possible that the html, head, and body tags in
the initial document were written from a fallback or a different primary
content on the server and need to be replaced by the client render.
However these tags (and in the case of head, their content) won't be
inside the comment nodes that identify the bounds of the Suspense
boundary. And when client rendering you may not even render the same
singletons that were server rendered. So when server rendering a
boudnary which contributes to the preamble (the html, head, and body tag
openings plus the head contents) we emit a special marker comment just
before closing the boundary out. This marker encodes which parts of the
preamble this boundary owned. If we need to clear the suspense boundary
on the client we read this marker and use it to reset the appropriate
singleton state.
This is a follow up to https://github.com/facebook/react/pull/32069
In the prior change I updated Fizz to allow you to render Suspense
boundaries at any level within a react-dom application by treating the
document body as the default render scope. This change updates Fiber to
provide similar semantics. Note that this update still does not deliver
hydration so unifying the Fizz and Fiber implementations in a single App
is not possible yet.
The implementation required a rework of the getHostSibling and
getHostParent algorithms. Now most HostSingletons are invisible from a
host positioning perspective. Head is special in that it is a valid host
scope so when you have Placements inside of it, it will act as the
parent. But body, and html, will not directly participate in host
positioning.
Additionally to support flipping to a fallback html, head, and body tag
in a Suspense fallback I updated the offscreen hiding/unhide logic to
pierce through singletons when lookin for matching hidable nod
boundaries anywhere (excluding hydration)
This adds an isomorphic API to add Transition Types, which represent the
cause, to the current Transition. This is currently mainly for View
Transitions but as a concept it's broader and we might expand it to more
features and object types in the future.
```js
import { unstable_addTransitionType as addTransitionType } from 'react';
startTransition(() => {
addTransitionType('my-transition-type');
setState(...);
});
```
If multiple transitions get entangled this is additive and all
Transition Types are collected. You can also add more than one type to a
Transition (hence the `add` prefix).
Transition Types are reset after each commit. Meaning that `<Suspense>`
revealing after a `startTransition` does not get any View Transition
types associated with it.
Note that the scoping rules for this is a little "wrong" in this
implementation. Ideally it would be scoped to the nearest outer
`startTransition` and grouped with any `setState` inside of it.
Including Actions. However, since we currently don't have AsyncContext
on the client, it would be too easy to drop a Transition Type if there
were no other `setState` in the same `await` task. Multiple Transitions
are entangled together anyway right now as a result. So this just tracks
a global of all pending Transition Types for the next Transition. An
inherent tricky bit with this API is that you could update multiple
roots. In that case it should ideally be associated with each root.
Transition Tracing solves this by associating a Transition with any
updates that are later collected but this suffers from the problem
mentioned above. Therefore, I just associate Transition Types with one
root - the first one to commit. Since the View Transitions across roots
are sequential anyway it kind of makes sense that only one really is the
cause and the other one is subsequent.
Transition Types can be used to apply different animations based on what
caused the Transition. You have three different ways to choose from for
how to use them:
## CSS
It integrates with [View Transition
Types](https://www.w3.org/TR/css-view-transitions-2/#active-view-transition-pseudo-examples)
so you can match different animations based on CSS scopes:
```css
:root:active-view-transition-type(my-transition-type) {
&::view-transition-...(...) {
...
}
}
```
This is kind of a PITA to write though and if you have a CSS library
that provide View Transition Classes it's difficult to import those into
these scopes.
## Class per Type
This PR also adds an object-as-map form that can be passed to all
`className` properties:
```js
<ViewTransition className={{
'my-navigation-type': 'hello',
'default': 'world',
}}>
```
If multiple types match, then they're joined together. If no types match
then the special `"default"` entry is used instead. If any type has the
value `"none"` then that wins and the ViewTransition is disabled (not
assigned a name).
These can be combined with `enter`/`exit`/`update`/`layout`/`share`
props to match based on kind of trigger and Transition Type.
```js
<ViewTransition enter={{
'navigation-back': 'enter-right',
'navigation-forward': 'enter-left',
}}
exit={{
'navigation-back': 'exit-right',
'navigation-forward': 'exit-left',
}}>
```
## Events
In addition, you can also observe the types in the View Transition Event
callbacks as the second argument. That way you can pick different
imperative Animations based on the cause.
```js
<ViewTransition onUpdate={(inst, types) => {
if (types.includes('navigation-back')) {
...
} else if (types.includes('navigation-forward')) {
...
} else {
...
}
}}>
```
## Future
In the future we might expose types to `useEffect` for more general
purpose usage. This would also allow non-View Transition based
Animations such as existing libraries to use this same feature to
coordinate the same concept.
We might also allow richer objects to be passed along here. Only the
strings would apply to View Transitions but the imperative code and
effects could do something else with them.
Suspense is meant to be composable but there has been a lonstanding
limitation with using Suspense above the `<body>` tag of an HTML
document due to peculiarities of how HTML is parsed. For instance if you
used Suspense to render an entire HTML document and had a fallback that
might flush an alternate Document the comment nodes which describe this
boundary scope won't be where they need to be in the DOM for client
React to properly hydrate them. This is somewhat a problem of our own
making in that we have a concept of a Preamble and we leave the closing
body and html tags behind until streaming has completed which produces a
valid HTML document that also matches the DOM structure that would be
parsed from it. However Preambles as a concept are too important to
features like Float to imagine moving away from this model and so we can
either choose to just accept that you cannot use Suspense anywhere
except inside the `<body>` or we can build special support for Suspense
into react-dom that has a coherent semantic with how HTML documents are
written and parsed.
This change implements Suspense support for react-dom/server by
correctly serializing boundaries during rendering, prerendering, and
resumgin on the server. It does not yet support Suspense everywhere on
the client but this will arrive in a subsequent change. In practice
Suspense cannot be used above the `<body>` tag today so this is not a
breaking change since no programs in the wild could be using this
feature anyway.
React's streaming rendering of HTML doesn't lend itself to replacing the
contents of the documentElement, head, or body of a Document. These are
already special cased in fiber as HostSingletons and similarly for Fizz
the values we render for these tags must never be updated by the Fizz
runtime once written. To accomplish these we redefine the Preamble as
the tags that represent these three singletons plus the contents of the
document.head. If you use Suspense above any part of the Preamble then
nothing will be written to the destination until the boundary is no
longer pending. If the boundary completes then the preamble from within
that boudnary will be output. If the boundary postpones or errors then
the preamble from the fallback will be used instead.
Additionally, by default anything that is not part of the preamble is
implicitly in body scope. This leads to the somewhat counterintuitive
consequence that the comment nodes we use to mark the borders of a
Suspense boundary in Fizz can appear INSIDE the preamble that was
rendered within it.
```typescript
render((
<Suspense>
<html lang="en">
<body>
<div>hello world</div>
</body>
</html>
</Suspense>
))
```
will produce an HTML document like this
```html
<!DOCTYPE html>
<html lang="en">
<head></head>
<body>
<!--$--> <-- this is the comment Node representing the outermost Suspense
<div>hello world</div>
<$--/$-->
</body>
</html>
```
Later when I update Fiber to support Suspense anywhere hydration will
similarly start implicitly in the document body when the root is part of
the preamble (the document or one of it's singletons).
This adds refs to View Transition that can resolve to an instance of:
```js
type ViewTransitionRef = {
name: string,
group: Animatable,
imagePair: Animatable,
old: Animatable,
new: Animatable,
}
```
Animatable is a type that has `animate(keyframes, options)` and
`getAnimations()` on it. It's the interface that exists on Element that
lets you start animations on it. These ones are like that but for the
four pseudo-elements created by the view transition.
If a name changes, then a new ref is created. That way if you hold onto
a ref during an exit animation spawned by the name change, you can keep
calling functions on it. It will keep referring to the old name rather
than the new name.
This allows imperative control over the animations instead of using CSS
for this.
```js
const viewTransition = ref.current;
const groupAnimation = viewTransition.group.animate(keyframes, options);
const imagePairAnimation = viewTransition.imagePair.animate(keyframes, options);
const oldAnimation = viewTransition.old.animate(keyframes, options);
const newAnimation = viewTransition.new.animate(keyframes, options);
```
The downside of using this API is that it doesn't work with SSR so for
SSR rendered animations they'll fallback to the CSS. You could use this
for progressive enhancement though.
Note: In this PR the ref only controls one DOM node child but there can
be more than one DOM node in the ViewTransition fragment and they are
just left to their defaults. We could try something like making the
`animate()` function apply to multiple children but that could lead to
some weird consequences and the return value would be difficult to
merge. We could try to maintain an array of Animatable that updates with
how ever many things are currently animating but that makes the API more
complicated to use for the simple case. Conceptually this should be like
a fragment so we would ideally combine the multiple children into a
single isolate if we could. Maybe one day the same name could be applied
to multiple children to create a single isolate. For now I think I'll
just leave it like this and you're really expect to just use it with one
DOM node. If you have more than one they just get the default animations
from CSS.
Using this is a little tricky due timing. In this fixture I just use a
layout effect plus rAF to get into the right timing after the
startViewTransition is ready. In the future I'll add an event that fires
when View Transitions heuristics fire with the right timing.
Fonts flickering in while loading can be disturbing to any transition
but especially View Transitions. Even if they don't cause layout thrash
- the paint thrash is bad enough. We might add Suspensey fonts to all
Transitions in the future but it's especially a no-brainer for View
Transitions.
We need to apply mutations to the DOM first to know whether that will
trigger new fonts to load. For general Suspensey fonts, we'd have to
revert the commit by applying mutations in reverse to return to the
previous state. For View Transitions, since a snapshot is already
frozen, we can freeze the screen while we're waiting for the font at no
extra cost. It does mean that the page isn't responsive during this time
but we should only block this for a short period anyway.
The timeout needs to be short enough that it doesn't cause too much of
an issue when it's a new load and slow, yet long enough that you have a
chance to load it. Otherwise we wait for no reason. The assumption here
is that you likely have either cached the font or preloaded it earlier -
or you're on an extremely fast connection. This case is for optimizing
the high end experience.
Before:
https://github.com/user-attachments/assets/e0acfffe-fa49-40d6-82c3-5b08760175fb
After:
https://github.com/user-attachments/assets/615a03d3-9d6b-4eb1-8bd5-182c4c37a628
Note that since the Navigation is blocked on the font now the browser
spinner shows up while the font is loading.