39 Commits

Author SHA1 Message Date
Josh Story b25bcd460f [Fizz] Support Suspense boundaries anywhere (#32069)
Suspense is meant to be composable but there has been a lonstanding
limitation with using Suspense above the `<body>` tag of an HTML
document due to peculiarities of how HTML is parsed. For instance if you
used Suspense to render an entire HTML document and had a fallback that
might flush an alternate Document the comment nodes which describe this
boundary scope won't be where they need to be in the DOM for client
React to properly hydrate them. This is somewhat a problem of our own
making in that we have a concept of a Preamble and we leave the closing
body and html tags behind until streaming has completed which produces a
valid HTML document that also matches the DOM structure that would be
parsed from it. However Preambles as a concept are too important to
features like Float to imagine moving away from this model and so we can
either choose to just accept that you cannot use Suspense anywhere
except inside the `<body>` or we can build special support for Suspense
into react-dom that has a coherent semantic with how HTML documents are
written and parsed.

This change implements Suspense support for react-dom/server by
correctly serializing boundaries during rendering, prerendering, and
resumgin on the server. It does not yet support Suspense everywhere on
the client but this will arrive in a subsequent change. In practice
Suspense cannot be used above the `<body>` tag today so this is not a
breaking change since no programs in the wild could be using this
feature anyway.

React's streaming rendering of HTML doesn't lend itself to replacing the
contents of the documentElement, head, or body of a Document. These are
already special cased in fiber as HostSingletons and similarly for Fizz
the values we render for these tags must never be updated by the Fizz
runtime once written. To accomplish these we redefine the Preamble as
the tags that represent these three singletons plus the contents of the
document.head. If you use Suspense above any part of the Preamble then
nothing will be written to the destination until the boundary is no
longer pending. If the boundary completes then the preamble from within
that boudnary will be output. If the boundary postpones or errors then
the preamble from the fallback will be used instead.

Additionally, by default anything that is not part of the preamble is
implicitly in body scope. This leads to the somewhat counterintuitive
consequence that the comment nodes we use to mark the borders of a
Suspense boundary in Fizz can appear INSIDE the preamble that was
rendered within it.

```typescript
render((
  <Suspense>
    <html lang="en">
      <body>
        <div>hello world</div>
      </body>
    </html>
  </Suspense>
))
```
will produce an HTML document like this
```html
<!DOCTYPE html>
<html lang="en">
  <head></head>
  <body>
    <!--$--> <-- this is the comment Node representing the outermost Suspense
    <div>hello world</div>
    <$--/$-->
  </body>
</html>
```

Later when I update Fiber to support Suspense anywhere hydration will
similarly start implicitly in the document body when the root is part of
the preamble (the document or one of it's singletons).
2025-01-17 10:54:11 -08:00
Josh Story 67fee58b1f [Fizz] Start initial work immediately (#31079)
In a recent update we make Flight start working immediately rather than
waitin for a new task. This commit updates fizz to have similar
mechanics. We start the render in the currently running task but we do
so in a microtask to avoid reentrancy. This aligns Fizz with Flight.

ref: https://github.com/facebook/react/pull/30961
2024-09-26 13:51:45 -07:00
Sebastian Markbåge b73dcdc04f [Fizz] Refactor Component Stack Nodes (#30298)
Component stacks have a similar problem to the problem with keyPath
where we had to move it down and set it late right before recursing.
Currently we work around that by popping exactly one off when something
suspends. That doesn't work with the new server stacks being added which
are more than one. It also meant that we kept having add a single frame
that could be popped when there shouldn't need to be one.

Unlike keyPath component stacks has this weird property that once
something throws we might need the stack that was attempted for errors
or the previous stack if we're going to retry and just recreate it.

I've tried a few different approaches and I didn't like either but this
is the one that seems least problematic.

I first split out renderNodeDestructive into a retryNode helper. During
retries only retryNode is called. When we first discover a node, we pass
through renderNodeDestructive.

Instead of add a component stack frame deep inside renderNodeDestructive
after we've already refined a node, we now add it before in
renderNodeDestructive. That way it's only added once before being
attempted. This is similar to how Fiber works where in ChildFiber we
match the node once to create the instance and then later do we attempt
to actually render it and it's only the second part that's ever retried.

This unfortunately means that we now have to refine the node down to
element/lazy/thenables twice. To avoid refining the type too I move that
to be done lazily.
2024-07-09 15:44:01 -04:00
Jan Kassens 208ceeb46c Cleanup enableFloat flag (#28613)
Cleanup enableFloat flag
2024-03-22 12:22:30 -04:00
Andrew Clark 015ff2ed66 Revert "[Tests] Reset modules by default" (#28318)
This was causing a slowdown in one of the tests
ESLintRuleExhaustiveDeps-test.js. Reverting until we figure out why.
2024-02-13 11:39:45 -05:00
Ricky 30e2938e04 [Tests] Reset modules by default (#28254)
## Overview

Sets `resetModules: true` in the base Jest config, and deletes all the
`jest.resetModule()` calls we don't need.
2024-02-06 12:43:27 -05:00
Josh Story 49eba01930 [Fizz][Float] Refactor Resources (#27400)
Refactors Resources to have a more compact and memory efficient
struture. Resources generally are just an Array of chunks. A resource is
flushed when it's chunks is length zero. A resource does not have any
other state.

Stylesheets and Style tags are different and have been modeled as a unit
as a StyleQueue. This object stores the style rules to flush as part of
style tags using precedence as well as all the stylesheets associated
with the precedence. Stylesheets still need to track state because it
affects how we issue boundary completion instructions. Additionally
stylesheets encode chunks lazily because we may never write them as html
if they are discovered late.

The preload props transfer is now maximally compact (only stores the
props we would ever actually adopt) and only stores props for
stylesheets and scripts because other preloads have no resource
counterpart to adopt props into. The ResumableState maps that track
which keys have been observed are being overloaded. Previously if a key
was found it meant that a resource already exists (either in this render
or in a prior prerender). Now we discriminate between null and object
values. If map value is null we can assume the resource exists but if it
is an object that represents a prior preload for that resource and the
resource must still be constructed.
2023-09-26 09:59:39 -07:00
Josh Story 9edf470d6e [Fizz] declare bootstrap script preloads to be fetchPriority: 'low' (#27189)
Generally scripts should not be preloaded before images but if they
arrive earlier than image preloads (or images) the network (or server)
may be saturated responding to inflight script preloads and not
sufficiently prioritize images arriving later. This change marks the
preloaded bootstrap script with a `low` fetch priority to signal to
supporting browsers that the request should be deprioritized. This
should make the preload operate similar to async script fetch priority
which is low by default according to https://web.dev/fetch-priority/

Additionally the bootstrap script preloads will emit before
preinitialized scripts do. Normal script preloads will continue to be
prioritized after stylesheets

This change can land separatrely but is part of a larger effort to
implement elevating image loading and making script loading less
blocking. Later changes will emit used suspensey images earlier in the
queue and will stop favoring scripts over images that are explicitly
preloaded
2023-08-07 15:44:34 -07:00
Josh Story ae31d2ea3c [Fizz] preload bootstrapModules (#26754)
stacked on #26753 

Adds support for preloading bootstrapModules. We don't yet support
modules in Float's public interface but this implementation should be
compatible with what we do when we add it.
2023-05-31 16:48:27 -07:00
Josh Story b864ad4397 [Fizz] preload bootstrapScripts (#26753)
This PR adds a preload for bootstrapScripts. preloads are captured
synchronously when you create a new Request and as such the normal logic
to check if a preload already exists is skipped.
2023-05-31 16:25:35 -07:00
Sophie Alpert 96cdeaf89b [Fizz Node] Fix null bytes written at text chunk boundaries (#26228)
We encode strings 2048 UTF-8 bytes at a time. If the string we are
encoding crosses to the next chunk but the current chunk doesn't fit an
integral number of characters, we need to make sure not to send the
whole buffer, only the bytes that are actually meaningful.

Fixes #24985. I was able to verify that this fixes the repro shared in
the issue (be careful when testing because the null bytes do not show
when printed to my terminal, at least). However, I don't see a clear way
to add a test for this that will be resilient to small changes in how we
encode the markup (since it depends on where specific multibyte
characters fall against the 2048-byte boundaries).
2023-02-24 11:33:54 -08:00
Josh Story 6396b66411 Model Float on Hoistables semantics (#26106)
## Hoistables

In the original implementation of Float, all hoisted elements were
treated like Resources. They had deduplication semantics and hydrated
based on a key. This made certain kinds of hoists very challenging such
as sequences of meta tags for `og:image:...` metadata. The reason is
each tag along is not dedupable based on only it's intrinsic properties.
two identical tags may need to be included and hoisted together with
preceding meta tags that describe a semantic object with a linear set of
html nodes.

It was clear that the concept of Browser Resources (stylesheets /
scripts / preloads) did not extend universally to all hositable tags
(title, meta, other links, etc...)

Additionally while Resources benefit from deduping they suffer an
inability to update because while we may have multiple rendered elements
that refer to a single Resource it isn't unambiguous which element owns
the props on the underlying resource. We could try merging props, but
that is still really hard to reason about for authors. Instead we
restrict Resource semantics to freezing the props at the time the
Resource is first constructed and warn if you attempt to render the same
Resource with different props via another rendered element or by
updating an existing element for that Resource.

This lack of updating restriction is however way more extreme than
necessary for instances that get hoisted but otherwise do not dedupe;
where there is a well defined DOM instance for each rendered element. We
should be able to update props on these instances.

Hoistable is a generalization of what Float tries to model for hoisting.
Instead of assuming every hoistable element is a Resource we now have
two distinct categories, hoistable elements and hoistable resources. As
one might guess the former has semantics that match regular Host
Components except the placement of the node is usually in the <head>.
The latter continues to behave how the original implementation of
HostResource behaved with the first iteration of Float

### Hoistable Element
On the server hoistable elements render just like regular tags except
the output is stored in special queues that can be emitted in the stream
earlier than they otherwise would be if rendered in place. This also
allow for instance the ability to render a hoistable before even
rendering the <html> tag because the queues for hoistable elements won't
flush until after we have flushed the preamble (`<DOCTYPE
html><html><head>`).

On the client, hoistable elements largely operate like HostComponents.
The most notable difference is in the hydration strategy. If we are
hydrating and encounter a hoistable element we will look for all tags in
the document that could potentially be a match and we check whether the
attributes match the props for this particular instance. We also do this
in the commit phase rather than the render phase. The reason hydration
can be done for HostComponents in render is the instance will be removed
from the document if hydration fails so mutating it in render is safe.
For hoistables the nodes are not in a hydration boundary (Root or
SuspenseBoundary at time of writing) and thus if hydration fails and we
may have an instance marked as bound to some Fiber when that Fiber never
commits. Moving the hydration matching to commit ensures we will always
succeed in pairing the hoisted DOM instance with a Fiber that has
committed.

### Hoistable Resource
On the server and client the semantics of Resources are largely the same
they just don't apply to title, meta, and most link tags anymore.
Resources hoist and dedupe via an `href` key and are ref counted. In a
future update we will add a garbage collector so we can clean up
Resources that no longer have any references

## `<style>` support
In earlier implementations there was no support for <style> tags. This
PR adds support for treating `<style href="..."
precedence="...">...</style>` as a Resource analagous to `<link
rel="stylesheet" href="..." precedence="..." />`

It may seem odd at first to require an href to get Resource semantics
for a style tag. The rationale is that these are for inlining of actual
external stylesheets as an optimization and for URI like scoping of
inline styles for css-in-js libraries. The href indicates that the key
space for `<style>` and `<link rel="stylesheet" />` Resources is shared.
and the precedence is there to allow for interleaving of both kinds of
Style resources. This is an advanced feature that we do not expect most
app developers to use directly but will be quite handy for various
styling libraries and for folks who want to inline as much as possible
once Fizz supports this feature.

## refactor notes
* HostResource Fiber type is renamed HostHoistable to reflect the
generalization of the concept
* The Resource object representation is modified to reduce hidden class
checks and to use less memory overall
* The thing that distinguishes a resource from an element is whether the
Fiber has a memoizedState. If it does, it will use resource semantics,
otherwise element semantics
* The time complexity of matching hositable elements for hydration
should be improved
2023-02-09 22:59:29 -08:00
Ming Ye 35698311de Update jest escapeString config (#26140)
## Summary

In jest v29, snapshotFormat default to escapeString:
false(https://github.com/facebook/jest/pull/13036)

## How did you test this change?

ci green
2023-02-10 00:08:37 +01:00
Andrew Clark 9cdf8a99ed [Codemod] Update copyright header to Meta (#25315)
* Facebook -> Meta in copyright

rg --files | xargs sed -i 's#Copyright (c) Facebook, Inc. and its affiliates.#Copyright (c) Meta Platforms, Inc. and affiliates.#g'

* Manual tweaks
2022-10-18 11:19:24 -04:00
Sebastian Markbåge 0f0aca3ab3 Aborting early should not infinitely suspend (#24751)
Before this change we weren't calling onError nor onFatalError if you abort
before completing the shell.

This means that the render never completes and hangs.

Aborting early can happen before even creating the stream for AbortSignal,
before rendering starts in Node since there's an setImmediate atm, or
during rendering.
2022-06-18 11:01:58 -04:00
Sebastian Markbåge 6522179f43 Enable no-longer experimental (#24727) 2022-06-14 17:11:01 -04:00
Josh Story b345523528 [Fizz] Support abort reasons (#24680)
* [Fizz] Support abort reasons

Fizz supports aborting the render but does not currently accept a reason. The various render functions that use Fizz have some automatic and some user-controlled abort semantics that can be useful to communicate with the running program and users about why an Abort happened.

This change implements abort reasons for renderToReadableStream and renderToPipeable stream as well as legacy renderers such as renderToString and related implementations.

For AbortController implementations the reason passed to the abort method is forwarded to Fizz and sent to the onError handler. If no reason is provided the AbortController should construct an AbortError DOMException and as a fallback Fizz will generate a similar error in the absence of a reason

For pipeable  streams, an abort function is returned alongside pipe which already accepted a reason. That reason is now forwarded to Fizz and the implementation described above.

For legacy renderers there is no exposed abort functionality but it is used internally and the reasons provided give useful context to, for instance to the fact that Suspense is not supported in renderToString-like renderers
2022-06-07 22:36:09 -07:00
Josh Story 4f29ba1cc5 support errorInfo in onRecoverableError (#24591)
* extend onRecoverableError API to support errorInfo

errorInfo has been used in Error Boundaries wiht componentDidCatch for a while now. To date this metadata only contained a componentStack. onRecoverableError only receives an error (type mixed) argument and thus providing additional error metadata was not possible without mutating user created mixed objects.

This change modifies rootConcurrentErrors rootRecoverableErrors, and hydrationErrors so all expect CapturedValue types. additionally a new factory function allows the creation of CapturedValues from a value plus a hash and stack.

In general, client derived CapturedValues will be created using the original function which derives a componentStack from a fiber and server originated CapturedValues will be created using with a passed in hash and optional componentStack.
2022-06-06 14:23:32 -07:00
Josh Story aec575914a [Fizz] Send errors down to client (#24551)
* use return from onError

* export getSuspenseInstanceFallbackError

* stringToChunk

* return string from onError in downstream type signatures

* 1 more type

* support encoding errors in html stream and escape user input

This commit adds another way to get errors to the suspense instance by encoding them as dataset properties of a template element at the head of the boundary. Previously if there was an error before the boundary flushed there was no way to stream the error to the client because there would never be a client render instruction.

Additionally the error is sent in 3 parts

1) error hash - this is always sent (dev or prod) if one is provided
2) error message - Dev only
3) error component stack - Dev only, this now captures the stack at the point of error

Another item addressed in this commit is the escaping of potentially unsafe data. all error components are escaped as test for browers when written into the html and as javascript strings when written into a client render instruction.

* nits

Co-authored-by: Marco Salazar <salazarm@fb.com>
2022-05-29 23:07:10 -07:00
Sebastian Markbåge 14c2be8dac Rename Node SSR Callbacks to onShellReady/onAllReady and Other Fixes (#24030)
* I forgot to call onFatalError

I can't figure out how to write a test for this because it only happens
when there is a bug in React itself which would then be fixed if we found
it.

We're also covered by the protection of ReadableStream which doesn't leak
other errors to us.

* Abort requests if the reader cancels

No need to continue computing at this point.

* Abort requests if node streams get destroyed

This is if the downstream cancels is for example.

* Rename Node APIs for Parity with allReady

The "Complete" terminology is a little misleading because not everything
has been written yet. It's just "Ready" to be written now.

onShellReady
onShellError
onAllReady

* 'close' should be enough
2022-03-04 14:38:46 -05:00
Sebastian Markbåge 5690932765 Add onErrorShell Callback (#23247)
This indicates that an error has happened before the shell completed and
there's no point in emitting the result of this stream.

This is not quite the same as other fatal errors that can happen even
after streaming as started.

It's also not quite the same as onError before onCompleteShell because
onError can be called for an error inside a Suspense boundary before the
shell completes.

Implement shell error handling in Node SSR fixtures

Instead of hanging indefinitely.

Update Browser Fixture

Expose onErrorShell to the Node build

This API is not Promisified so it's just a separate callback instead.

Promisify the Browser Fizz API

It's now a Promise of a readable stream. The Promise resolves when the
shell completes. If the shell errors, the Promise is rejected.
2022-02-08 22:38:14 -05:00
Fran Dios 529dc3ce84 Fix context providers in SSR when handling multiple requests (#23171)
* add failing test for renderToPipeableStream

* Fix context providers in SSR when handling multiple requests. Closes #23089

* Add sibling regression test

Co-authored-by: zhuyi01 <zhuyi01@ke.com>
Co-authored-by: Dan Abramov <dan.abramov@me.com>
2022-01-24 17:52:51 +00:00
Sebastian Markbåge cdb8a1d19d [Fizz] Add option to inject bootstrapping script tags after the shell is injected (#22594)
* Add option to inject bootstrap scripts

These are emitted right after the shell as flushed.

* Update ssr fixtures to use bootstrapScripts instead of manual script tag

* Add option to FB renderer too
2021-10-19 19:36:10 -07:00
Sebastian Markbåge 579c008a75 [Fizz/Flight] pipeToNodeWritable(..., writable).startWriting() -> renderToPipeableStream(...).pipe(writable) (#22450)
* Rename pipeToNodeWritable to renderToNodePipe

* Add startWriting API to Flight

We don't really need it in this case because there's way less reason to
delay the stream in Flight.

* Pass the destination to startWriting instead of renderToNode

* Rename startWriting to pipe

This mirrors the ReadableStream API in Node

* Error codes

* Rename to renderToPipeableStream

This mimics the renderToReadableStream API for the browser.
2021-10-06 00:31:06 -04:00
Sebastian Markbåge 7843b142ac [Fizz/Flight] Pass in Destination lazily to startFlowing instead of in createRequest (#22449)
* Pass in Destination lazily in startFlowing instead of createRequest

* Delay fatal errors until we have a destination to forward them to

* Flow can now be inferred by whether there's a destination set

We can drop the destination when we're not flowing since there's nothing to
write to.

Fatal errors now close once flowing starts back up again.

* Defer fatal errors in Flight too
2021-09-28 15:32:09 -07:00
Sebastian Markbåge 9212d994ba Merge /unstable-fizz entry point into /server (#21684) 2021-06-14 18:37:44 -07:00
Sebastian Markbåge bd45ad05dc Add a DOCTYPE to the stream if the <html> tag is rendered (#21680)
This makes it a lot easier to render the whole document using React without
needing to patch into the stream.

We expect that currently people will still have to patch into the stream
to do advanced things but eventually the goal is that you shouldn't
need to.
2021-06-14 13:57:17 -07:00
Sebastian Markbåge ad091759a9 Revert "Emit reactroot attribute on the first element we discover (#21154)" (#21340)
This reverts commit 266c26ad45.
2021-04-23 10:28:44 -07:00
Sebastian Markbåge 96d00b9bba [Fizz] Random Fixes (#21277) 2021-04-14 23:29:30 -04:00
Sebastian Markbåge 266c26ad45 Emit reactroot attribute on the first element we discover (#21154)
This may not be the first root element if the root is a fragment and the
second one unsuspends first. But this tag doesn't work well for root
fragments anyway.
2021-04-14 15:09:22 -07:00
Sebastian Markbåge a597c2f5dc [Fizz] Fix reentrancy bug (#21270)
* Fix reentrancy bug

* Fix another reentrancy bug

There's also an issue if we try to schedule something to be client
rendered if its fallback hasn't rendered yet. So we don't do it
in that case.
2021-04-14 13:49:14 -07:00
Sebastian Markbåge 6a589ad711 Add separator comment between text nodes (#21099)
This is needed to avoid mutating the DOM during hydration. This *always*
adds it even when it's just text children.

We need to avoid this overhead but it's a somewhat tricky problem to solve
so we defer the optimization to later.
2021-03-25 08:48:39 -07:00
Sebastian Markbåge 435cff9866 [Fizz] Expose callbacks in options for when various stages of the content is done (#21056)
* Report errors to a global handler

This allows you to log errors or set things like status codes.

* Add complete callback

* onReadyToStream callback

This is typically not needed because if you want to stream when the
root is ready you can just start writing immediately.

* Rename onComplete -> onCompleteAll
2021-03-23 11:39:38 -07:00
Sebastian Markbåge 154b85213a [Fizz] Expose a method to explicitly start writing to a Node stream (#21028)
* Expose an explicit point when to start writing in the Node API

* Add a previously failing test
2021-03-18 12:43:40 -07:00
Sebastian Markbåge cf485e6f6b [Fizz] Expose a method to abort a pending request (#21027)
* Track all suspended work while it's still pending

This allows us to abort work and put everything into client rendered mode
if we don't want to wait for further I/O.

It also allows us to cancel fallbacks if we complete the main content
before the fallback.

* Expose abort API to the browser streams

Since this API already returns a value, we need to use destructuring to
expose more options.

* Add a test including the client actually client rendering it

* Use AbortSignal option for W3C streams instead of external control

* Clean up listener after it's used once
2021-03-18 09:46:15 -07:00
Sebastian Markbåge f2b6bf7c86 [Fizz] Destroy the stream with an error if the root throws (#20992)
* Destroy the stream with an error if the root throws

But not if the error happens inside a suspense boundary.

* Try rewriting the test to see if it works in other Node envs
2021-03-12 15:21:02 -08:00
Sebastian Markbåge 43e59f29d6 Delete Entries without Build Output from package.json and the build directory (#19029)
* Gate test

* Delete entrypoints without Build Outputs from package.json and build output

If an entry point exists in bundles.js but doesn't have any bundleTypes,
I delete that entry point file from the build directory. I also remove it
from the files field in package.json if it exists.

This allows us to remove bundles from being built in the stable release
channel.
2020-05-27 19:43:08 -07:00
Sebastian Markbåge 3e94bce765 Enable prefer-const lint rules (#18451)
* Enable prefer-const rule

Stylistically I don't like this but Closure Compiler takes advantage of
this information.

* Auto-fix lints

* Manually fix the remaining callsites
2020-04-01 12:35:52 -07:00
Sebastian Markbåge 1d25aa5787 [Fizz] New Server Rendering Infra (#14144)
* [Fizz] Add Flow/Jest/Rollup build infra

Add a new package for react-stream which allows for custom server renderer
outputs. I picked the name because it's a reasonable name but also
because the npm name is currently owned by a friend of the project.

The react-dom build has its own inlined server renderer under the
name `react-dom/fizz`.

There is also a noop renderer to be used for testing. At some point
we might add a public one to test-renderer but for now I don't want to have
to think about public API design for the tests.

* Add FormatConfig too

We need to separate the format (DOM, React Native, etc) from the host
running the server (Node, Browser, etc).

* Basic wiring between Node, Noop and DOM configs

The Node DOM API is pipeToNodeStream which accepts a writable stream.

* Merge host and format config in dynamic react-stream entry point

Simpler API this way but also avoids having to fork the wrapper config.

Fixes noop builds.

* Add setImmediate/Buffer globals to lint config

Used by the server renderer

* Properly include fizz.node.js

Also use forwarding to it from fizz.js in builds so that tests covers
this.

* Make react-stream private since we're not ready to publish

or even name it yet

* Rename Renderer -> Streamer

* Prefix react-dom/fizz with react-dom/unstable-fizz

* Add Fizz Browser host config

This lets Fizz render to WHATWG streams. E.g. for rendering in a
Service Worker.

I added react-dom/unstable-fizz.browser as the entry point for this.

Since we now have two configurations of DOM. I had to add another
inlinedHostConfigs configuration called `dom-browser`. The reconciler
treats this configuration the same as `dom`. For stream it checks
against the ReactFizzHostConfigBrowser instead of the Node one.

* Add Fizz Browser Fixture

This is for testing server rendering - on the client.

* Lower version number to detach it from react-reconciler version
2018-11-30 11:38:22 -08:00