Commit Graph
4962 Commits
Author SHA1 Message Date
Sebastian Silbermann 78c05c7368 Gate and assert non-tearing 2024-03-01 15:18:03 +01:00
Brian Vaughn 92f17ebdd2 Add failing test for issue #27670 2023-11-08 20:41:10 -05:00
Josh Story 7508dcd5cc [Static][Fizz] Carry forward bootstrap config to resume if postponing in the shell (#27672)
Previously it was possible to postpone in the shell during a prerender
and then during a resume the bootstrap scripts would not be emitted
leading to no hydration on the client. This change moves the bootstrap
configuration to `ResumableState` where it can be serialized after
postponing if it wasn't flushed as part of the static shell.
2023-11-08 10:43:38 -08:00
Karim Piyar Ali 88b00dec47 Update stack diffing algorithm in describeNativeComponentFrame (#27132)
## Summary

There's a bug with the existing stack comparison algorithm in
`describeNativeComponentFrame` — specifically how it attempts to find a
common root frame between the control and sample stacks. This PR
attempts to fix that bug by injecting a frame that can have a guaranteed
string in it for us to search for in both stacks to find a common root.

## Brief Background/How it works now

Right now `describeNativeComponentFrame` does the following to leverage
native browser/VM stack frames to get details (e.g. script path, row and
col #s) for a single component:
1. Throwing and catching a control error in the function
2. Calling the component which should eventually throw an error (most of
the time), that we'll catch as our sample error.
3. Diffing the stacks in the control and sample errors to find the line
which should represent our component call.

## What's broken

To account for potential stack trace truncation, the stack diffing
algorithm first attempts to find a common "root" frame by inspecting the
earliest frame of the sample stack and searching for an identical frame
in the control stack starting from the bottom. However, there are a
couple of scenarios which I've hit that cause the above approach to not
work correctly.

First, it's possible that for render passes of extremely large component
trees to have a lot of repeating internal react function calls, which
can result in an incorrect common or "root" frame found. Here's a small
example from a stack trace using React Fizz for SSR.
Our control frame can look like this:
```
Error:
    at Fake (...)
    at construct (native)
    at describeNativeComponentFrame (...)
    at describeClassComponentFrame (...)
    at getStackByComponentStackNode (...)
    at getCurrentStackInDEV (...)
    at renderNodeDestructive (...)
    at renderElement (...)
    at renderNodeDestructiveImpl (...) // <-- Actual common root frame with the sample stack
    at renderNodeDestructive (...)
    at renderElement (...)
    at renderNodeDestructiveImpl (...) // <-- Incorrectly chosen common root frame
    at renderNodeDestructive (...)
```

And our sample stack can look like this:
```
Error:
    at set (...)
    at PureComponent (...)
    at call (native)
    at apply (native)
    at ErrorBoundary (...)
    at construct (native)
    at describeNativeComponentFrame (...)
    at describeClassComponentFrame (...)
    at getStackByComponentStackNode (...)
    at getCurrentStackInDEV (...)
    at renderNodeDestructive (...)
    at renderElement (...)
    at renderNodeDestructiveImpl (...) // <-- Root frame that's common in the control stack
```

Here you can see that the earliest trace in the sample stack, the
`renderNodeDestructiveImpl` call, can exactly match with multiple
`renderNodeDestructiveImpl` calls in the control stack (including file
path and line + col #s). Currently the algorithm will chose the
earliest/last frame with the `renderNodeDestructiveImpl` call (which is
the second last frame in our control stack), which is incorrect. The
actual matching frame in the control stack is the latest or first frame
(when traversing from the top) with the `renderNodeDestructiveImpl`
call. This leads to the rest of the stack diffing associating an
incorrect frame (`at getStackByComponentStackNode (...)`) for the
component.

Another issue with this approach is that it assumes all VMs will
truncate stack traces at the *bottom*, [which isn't the case for the
Hermes
VM](https://github.com/facebook/hermes/blob/df07cf713a84a4434c83c08cede38ba438dc6aca/lib/VM/JSError.cpp#L688-L699)
which **truncates stack traces in the middle**, placing a

```
    at renderNodeDestructiveImpl (...)
    ... skipping {n} frames
    at renderNodeDestructive (...)
```

line in the middle of the stack trace for all stacks that contain more
than 100 traces. This causes stack traces for React Native apps using
the Hermes VM to potentially break for large component trees. Although
for this specific case with Hermes, it's possible to account for this by
either manually grepping and removing the `... skipping` line and
everything below it (see draft PR: #26999), or by implementing the
non-standard `prepareStackTrace` API which Hermes also supports to
manually generate a stack trace that truncates from the bottom ([example
implementation](https://github.com/facebook/react/compare/main...KarimP:react:component-stack-hermes-fix)).

## The Fix

I found different ways to go about fixing this. The first was to search
for a common stack frame starting from the top/latest frame. It's a
relatively small change ([see
implementation](https://github.com/facebook/react/compare/main...KarimP:react:component-stack-fix-2)),
although it is less performant by being n^2 (albeit with `n`
realistically being <= 5 here). It's also a bit more buggy for class
components given that different VMs insert a different amount of
additional lines for new/construct calls...

Another fix would be to actually implement a [longest common
substring](https://en.wikipedia.org/wiki/Longest_common_substring)
algorithm, which can also be roughly n^2 time (assuming the longest
common substring between control and sample will be most of the sample
frame).

The fix I ended up going with was have the lines that throw the control
error and the lines that call/instantiate the component be inside a
distinct method under an object property
(`"DescribeNativeComponentFrameRoot"`). All major VMs (Safari's
JavaScriptCore, Firefox's SpiderMonkey, V8, Hermes, and Bun) should
display the object property name their stack trace. I've also set the
`name` and `displayName` properties for method as well to account for
minification, any advanced optimizations (e.g. key crushing), and VM
inconsistencies (both Bun and Safari seem to exclusively use the value
under `displayName` and not `name` in traces for methods defined under
an object's own property...).

We can then find this "common" frame by simply finding the line that has
our special method name (`"DescribeNativeComponentFrameRoot"`), and the
rest of the code to determine the actual component line works as
expected. If by any chance we don't find a frame with our special method
name in either control or sample stack traces, we then revert back to
the existing approach mentioned above by searching for the last line of
the sample frame in the control frame.

## How did you test this change?

1. There are bunch of existing tests that ensure a properly formatted
component trace is logged for certain scenarios, so I ensured the
existing full test suite passed
2. I threw an error in a component that's deep in the component
hierarchy of a large React app (facebook) to ensure there's stack trace
truncation, and ensured the correct component stack trace was logged for
Chrome, Safari, and Firefox, and with and without minification.
3. Ran a large React app (facebook) on the Hermes VM, threw an error in
a component that's deep in the component hierarchy, and ensured that
component frames are generated despite stack traces being truncated in
the middle.
2023-11-08 11:45:31 -05:00
Tianyu Yao 52d542ad6d Enable enableUnifiedSyncLane (#27646)
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## Summary

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The flag has been tested internally on WWW, should be good to set to
true for OSS. Added a dynamic flag for fb RN.

## How did you test this change?

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yarn test
2023-11-07 16:45:33 -08:00
Josh Story 2983249dd2 [Fizz] implement onHeaders and headersLengthHint options (#27641)
Adds a new option to `react-dom/server` entrypoints.

`onHeaders: (headers: Headers) => void` (non node envs)
`onHeaders: (headers: { Link?: string }) => void` (node envs)

When any `renderTo...` or `prerender...` function is called and this
option is provided the supplied function will be called sometime on or
before completion of the render with some preload link headers.

When provided during a `renderTo...` the callback will usually be called
after the first pass at work. The idea here is we want to get a set of
headers to start the browser loading well before the shell is ready. We
don't wait for the shell because if we did we may as well send the
preloads as tags in the HTML.

When provided during a `prerender...` the callback will be called after
the entire prerender is complete. The idea here is we are not responding
to a live request and it is preferable to capture as much as possible
for preloading as Headers in case the prerender was unable to finish the
shell.

Currently the following resources are always preloaded as headers when
the option is provided
1. prefetchDNS and preconnects
2. font preloads
3. high priority image preloads

Additionally if we are providing headers when the shell is incomplete
(regardless of whether it is render or prerender) we will also include
any stylesheet Resources (ones with a precedence prop)

There is a second option `maxHeadersLength?: number` which allows you to
specify the maximum length of the header content in unicode code units.
This is what you get when you read the length property of a string in
javascript. It's improtant to note that this is not the same as the
utf-8 byte length when these headers are serialized in a Response. The
utf8 representation may be the same size, or larger but it will never be
smaller.

If you do not supply a `maxHeadersLength` we defaul to `2000`. This was
chosen as half the value of the max headers length supported by commonly
known web servers and CDNs. many browser and web server can support
significantly more headers than this so you can use this option to
increase the headers limit. You can also of course use it to be even
more conservative. Again it is important to keep in mind there is no
direct translation between the max length and the bytelength and so if
you want to stay under a certain byte length you need to be potentially
more aggressive in the maxHeadersLength you choose.

Conceptually `onHeaders` could be called more than once as new headers
are discovered however if we haven't started flushing yet but since most
APIs for the server including the web standard Response only allow you
to set headers once the current implementation will only call it one
time
2023-11-07 10:16:33 -08:00
Ruslan Lesiutin c897260cff refactor[react-devtools-shared]: minor parsing improvements and modifications (#27661)
Had these stashed for some time, it includes:
- Some refactoring to remove unnecessary `FlowFixMe`s and type castings
via `any`.
- Optimized version of parsing component names. We encode string names
to utf8 and then pass it serialized from backend to frontend in a single
array of numbers. Previously we would call `slice` to get the
corresponding encoded string as a subarray and then parse each
character. New implementation skips `slice` step and just receives
`left` and `right` ranges for the string to parse.
- Early `break` instead of `continue` when Store receives unexpected
operation, like removing an element from the Store, which is not
registered yet.
2023-11-07 16:39:34 +00:00
Jan Kassens ce2bc58a9f [activity] rename unstable_Offscreen to unstable_Activity (#27640)
`Activity` is the current candidate name. This PR starts the rename work
by renaming the exported unstable component name.

NOTE: downstream consumers need to rename the import when updating to
this commit.
2023-11-02 16:13:21 -04:00
Noah Lemen a17467e7e2 SchedulerPostTask: Reuse original TaskController (#27595)
## Summary

It's not clear to me why we currently create a new TaskController in
`runTask` – ultimately, we use the same signal and priority from the
original created in `unstable_scheduleCallback`

## How did you test this change?
```
yarn test SchedulerPostTask
```
2023-11-02 11:03:30 -04:00
George Zahariev 6bfc0e032a Support Flow as expressions in ESLint rules (#27590)
Support Flow `as` expressions in ESLint rules, e.g. `<expr> as <type>`.
This is the same syntax as TypeScript as expressions. I just looked for
any place referencing `TSAsExpression` (the TS node) or
`TypeCastExpression` (the previous Flow syntax) and added a case for
`AsExpression` as well.
2023-11-01 15:24:06 -04:00
Christoph Nakazawa d947c2f110 Allow useEffect(fn, undefined) in react-hooks/exhaustive-deps. (#27525)
## Summary

There is a bug in the `react-hooks/exhaustive-deps` rule that forbids
the dependencies argument from being `undefined`. It triggers the error
that the dependency list is not an array literal. This makes sense in
pre ES5 strict-mode environments as undefined could be redefined, but
should not be a concern in today's JS environments.

**Justification:**
* The deps argument being undefined (for `useEffect` calls etc.) is a
valid use case for hooks that should re-run on every render.
* The deps argument being omitted is considered a valid use case by the
`exhaustive-deps` rule already.
* The TypeScript type definitions support passing `undefined` because
hooks are typed as `useEffect(effect: EffectCallback, deps?:
DependencyList): void;`.
* Since omitting an argument and passing `undefined` are considered
equivalent, this eslint rule should consider them as equivalent too.

Further, I accidentally forgot passing a dependency array to `useEffect`
in code that I shared on Twitter, and people started abusing me about
it. I'd like to create an eslint rule for my projects that requires me
to provide a dep argument in all cases (`undefined`, `[]` or the list of
dependencies) so that I can avoid such problems in the future. This
would also force me to always think about the dependencies instead of
accidentally forgetting them and my hook running on each render. In an
audit of my own codebase I had about 3% of hooks that I want to run on
each render, and adding an explicit `undefined` seems reasonable in
those situations.

It could be argued this could be an option or part of the
`exhaustive-deps` rule, but it's probably better to merge this PR, make
a release and see if my custom eslint rule gains traction in the future.

## How did you test this change?

* Added a test.
* `yarn test ESLintRuleExhaustiveDeps-test`
* Careful code inspection.
2023-11-01 15:05:55 -04:00
Andrew Clark 77c4ac2ce8 [useFormState] Allow sync actions (#27571)
Updates useFormState to allow a sync function to be passed as an action.

A form action is almost always async, because it needs to talk to the
server. But since we support client-side actions, too, there's no reason
we can't allow sync actions, too.

I originally chose not to allow them to keep the implementation simpler
but it's not really that much more complicated because we already
support this for actions passed to startTransition. So now it's
consistent: anywhere an action is accepted, a sync client function is a
valid input.
2023-10-31 23:32:31 -04:00
Josh StoryandZack Tanner 08a39539fc [Flight][Reply] Close Response after creating root chunk (#27634)
creating the root after closing the response can lead to a promise that
never rejects. This is not intended use of the decodeReply API but if
pathalogical cases where you pass a raw FormData into this fucntion with
no zero chunk it can hang forever. This reordering causes a connection
error instead

---------

Co-authored-by: Zack Tanner <zacktanner@gmail.com>
2023-10-31 18:31:10 -07:00
Sourabh singhandSophie Alpert ca16c26356 validateDOMNesting: Allow hr as child of select (#27632)
fix #27572

---------

Co-authored-by: Sophie Alpert <git@sophiebits.com>
2023-10-31 14:43:16 -07:00
AZM 0965fbcab3 Update utils-test.js desciption (#27624)
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## Summary
   Updated the typo in test description
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does the pull request solve?
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## How did you test this change?
NA, correct test description improves readability of the code and
confusion for anyone who is new to the codebase.
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2023-10-30 11:40:18 +00:00
Josh Story 3e09c27b88 [Float][Fiber] Fixes incorrect boolean logic around loading states for stylesheets (#27610)
the loading states of stylesheets found in the DOM during preinit should
be assumed to be loaded
2023-10-27 08:50:40 -07:00
Sebastian Markbåge 8c8ee9ee61 [Fizz] Pass task.childIndex in retryReplayTask (#27594)
This was missed that we track the child index on the task. The
equivalent in retryRenderTask already has this.

The effect is that a lazy node that suspends gets its child index reset
to -1 even though it should resume in the index it left off.
2023-10-26 02:20:24 -04:00
Josh Story a9985529f1 [Fizz] Do not reinsert stylesheets after initial insert (#27586)
The loading state tracking for suspensey CSS is too complicated. Prior
to this change it had a state it could enter into where a stylesheet was
already in the DOM but the loading state did not know it was inserted
causing a later transition to try to insert it again.

This fix is to add proper tracking of insertions on the codepaths that
were missing it. It also modifies the logic of when to suspend based on
whether the stylesheet has already been inserted or not.

This is not 100% correct semantics however because a prior commit could
have inserted a stylesheet and a later transition should ideally be able
to wait on that load before committing. I haven't attempted to fix this
yet however because the loading state tracking is too complicated as it
is and requires a more thorough refactor. Additionally it's not
particularly valuable to delay a transition on a loading stylesheet when
a previous commit also relied on that stylesheet but didn't wait for it
b/c it was sync. I will follow up with an improvement PR later

fixes: https://github.com/facebook/react/issues/27585
2023-10-25 11:51:01 -07:00
Sebastian Markbåge 960ed6ea43 [Flight] Aborting with a postpone instance as a reason should postpone remaining holes (#27576)
This lets you abort with postponing semantics.
2023-10-24 13:41:28 -07:00
Andrew Clark b8e47d988e Bugfix: useFormState queues actions in wrong order (#27570)
I neglected to update the "last" pointer of the action queue. Since the
queue is circular, rather than dropping the update, the effect was to
add the update to the front of the queue instead of the back. I didn't
notice earlier because in my demos/tests, the actions would either
resolve really quickly or the actions weren't order dependent (like
incrementing a counter).
2023-10-23 17:52:15 -04:00
Sebastian Markbåge 05fbd1aab0 [Fizz] Postponing in the shell (#27569)
When we postpone a prerender in the shell, we should just leave an empty
prelude and resume from the root. While preserving any options passed
in.

Since we haven't flushed anything we can't assume we've already emitted
html/body tags or any resources tracked in the resumable state. This
introduces a resetResumableState function to reset anything we didn't
flush.

This is a bit hacky. Ideally, we probably shouldn't have tracked it as
already happened until it flushed or something like that.

Basically, it's like restarting the prerender with the same options and
then immediately aborting. When we add the preload headers, we'd track
those as preload() being emitted after the reset and so they get readded
to the resumable state in that case.
2023-10-23 15:53:59 -04:00
Andrew Clark 779d59374e useDeferredValue has higher priority than partial hydration (#27550)
By default, partial hydration is given the lowest possible priority,
because until a tree is updated, the server-rendered HTML is assumed to
match the final resolved HTML.

However, this isn't completely true because a component may choose to
"upgrade" itself upon hydration. The simplest example is a component
that calls setState in a useEffect to switch to a richer implementation
of the UI. Another example is a component that doesn't have a server-
rendered implementation, so it intentionally suspends to force a client-
only render.

useDeferredValue is an example, too: the server only renders the first
pass (the initialValue) argument, and relies on the client to upgrade to
the final value.

What we should really do in these cases is emit some information into
the Fizz stream so that Fiber knows to prioritize the hydration of
certain trees. We plan to add a mechanism for this in the future.

In the meantime, though, we can at least ensure that the priority of the
upgrade task is correct once it's "discovered" during hydration. In this
case, the priority of the task spawned by useDeferredValue should have
Transition priority, not Offscreen priority.
2023-10-23 13:48:48 -04:00
Andrew Clark 6db7f4209e Bugfix: useDeferredValue loop during popstate transition (#27559)
During a popstate event, we attempt to render updates synchronously even
if they are transitions, to preserve scroll position if possible. We do
this by entangling the transition lane with the Sync lane.

However, if rendering the transition spawns additional transition
updates (e.g. a setState inside useEffect), there's no reason to render
those synchronously, too. We should use the normal transition behavior.

This fixes an issue where useDeferredValue during a popstate event would
spawn a transition update that was itself also synchronous.
2023-10-21 12:11:25 -04:00
Josh Story 90172d12e8 [Flight] Cleanup turbopack tests (#27552)
Renames turbopack flight test files. removes tests which are primarily
testing internal implemenation behavior of Flight Client itself
2023-10-20 23:21:31 -07:00
Jung Yujun 8c85b02996 [Fizz] Optimize end tags chunks (#27522)
Implements `endChunkForTag` to make writing end tags faster
2023-10-20 15:34:21 -07:00
Jan Kassens d803f519ea Upgrade to Flow 0.219.0 (#27542)
This upgrade made the `React$Element` type opaque, which is good for
product code where accessing props of elements is code smell, but React
needs to use that internally. I overrode the type to restore it.
2023-10-20 11:09:44 -04:00
Josh Story 3a1967b7d5 [Flight] Expose encodeReply from ReactFlightDOMClientEdge (#27551)
Adds encodeReply to ReactFlightDOMClientEdge in webpack and turbopack
bindings
2023-10-19 17:24:47 -07:00
Sebastian Markbåge f172fa7461 [Flight] Detriplicate Objects (#27537)
Now that we no longer support Server Context, we can now deduplicate
objects. It's not completely safe for useId but only in the same way as
it's not safe if you reuse elements on the client, so it's not a new
issue.

This also solves cyclic object references.

The issue is that we prefer to inline objects into a plain JSON format
when an object is not going to get reused. In this case the object
doesn't have an id. We could potentially serialize a reference to an
existing model + a path to it but it bloats the format and complicates
the client.

In a smarter flush phase like we have in Fizz we could choose to inline
or outline depending on what we've discovered so far before a flush. We
can't do that here since we use native stringify. However, even in that
solution you might not know that you're going to discover the same
object later so it's not perfect deduping anyway.

Instead, I use a heuristic where I mark previously seen objects and if I
ever see that object again, then I'll outline it. The idea is that most
objects are just going to be emitted once and if it's more than once
it's fairly likely you have a shared reference to it somewhere and it
might be more than two.

The third object gets deduplicated (or "detriplicated").

It's not a perfect heuristic because when we write the second object we
will have already visited all the nested objects inside of it, which
causes us to outline every nested object too even those weren't
reference more than by that parent. Not sure how to solve for that.

If we for some other reason outline an object such as if it suspends,
then it's truly deduplicated since it already has an id.
2023-10-19 13:41:16 -04:00
Sebastian Markbåge 2eeb9f9226 [Flight Reply] Update error message (#27549)
This is in the reverse direction.
2023-10-19 13:40:24 -04:00
Andrey Lunyov b67ddaa434 [meta-only] Move ReactServerStreamConfigFB to react-server from react-server-dom-fb (#27544)
Code organization PR.

It looks like the `ReactServerStreamConfigFB` is only used in the
`relay-server` package. This PR moves it to `react-server` from
`react-server-dom-fb` (similar to how we have config for bun, for
example). This avoids cross-package imports from `react-server` to
`react-server-dom-fb.`
2023-10-19 12:35:41 -04:00
Josh Story 9617d39eca [Fizz] Add proper assertion for stream fix (#27543)
In https://github.com/facebook/react/pull/27541 I added tests to assert
that the write after close bug was fixed. However the Node
implementation has an abort behavior preventing reproduction of the
original issue and the Browser build does not use AsyncLocalStorage
which also prevents reproduction. This change moves the Browser test to
a Edge runtime where AsyncLocalStorage is polyfilled. In this
implementation the test does correctly fail when the patch is removed.
2023-10-18 12:01:09 -07:00
Josh Story 601e5c3850 [Fizz][Float] Do not write after closing the stream (#27541)
Float methods can hang on to a reference to a Request after the request
is closed due to AsyncLocalStorage. If a Float method is called at this
point we do not want to attempt to flush anything. This change updates
the closing logic to also call `stopFlowing` which will ensure that any
checks against the destination properly reflect that we cannot do any
writes. In addition it updates the enqueueFlush logic to existence check
the destination inside the work function since it can change across the
work scheduling gap if it is async.

fixes: https://github.com/facebook/react/issues/27540
2023-10-18 10:05:18 -07:00
Ruslan Lesiutin 20c91b6534 React DevTools 4.28.4 -> 4.28.5 (#27538)
Changes:
* fix[devtools/useMemoCache]: add stub for useMemoCache in
ReactDebugHook ([hoxyq](https://github.com/hoxyq) in
[#27472](https://github.com/facebook/react/pull/27472))
* useDeferredValue should skip initialValue if it suspends
([acdlite](https://github.com/acdlite) in
[#27509](https://github.com/facebook/react/pull/27509))
* feat[react-devtools-extensions/logging]: initialize session id on the
client for logging ([hoxyq](https://github.com/hoxyq) in
[#27517](https://github.com/facebook/react/pull/27517))
* refactor[react-devtools-extensions]: use globals to eliminate dead
code ([hoxyq](https://github.com/hoxyq) in
[#27516](https://github.com/facebook/react/pull/27516))
* fix[devtools/inspectElement]: dont pause initial inspectElement call
when user switches tabs ([hoxyq](https://github.com/hoxyq) in
[#27488](https://github.com/facebook/react/pull/27488))
2023-10-18 14:08:23 +01:00
Sebastian Markbåge e3748a0bde [Fizz] Pass cancellation reason to abort (#27536)
This was implemented correctly for Flight but not Fizz. Hard to keep
these many wrappers in sync.
2023-10-17 21:43:12 -04:00
Ruslan Lesiutin a419575077 fix[devtools/useMemoCache]: add stub for useMemoCache in ReactDebugHook (#27472)
Currently, we have this error in our logs of the internal version of
React DevTools:
```
TypeError: Cannot read properties of undefined (reading 'memoCache')
    at Proxy.useMemoCache (chrome-extension://dnjnjgbfilfphmojnmhliehogmojhclc/build/react_devtools_backend_compact.js:151:71)
```

Looking at the build files of the extension, it fails here:
https://github.com/facebook/react/blob/dddfe688206dafa5646550d351eb9a8e9c53654a/packages/react-debug-tools/src/ReactDebugHooks.js#L333-L337

Looks like `updateQueue` can be `undefined`, as it is not defined in
hook object here:
https://github.com/facebook/react/blob/dddfe688206dafa5646550d351eb9a8e9c53654a/packages/react-reconciler/src/ReactFiberHooks.js#L180-L186

~~Also, it looks like `useMemoCache` implementation doesn't expect this,
so it should also result into TypeError here, line 1114:~~

https://github.com/facebook/react/blob/dddfe688206dafa5646550d351eb9a8e9c53654a/packages/react-reconciler/src/ReactFiberHooks.js#L1108-L1115

~~Should this also be updated?~~
2023-10-17 18:39:10 +01:00
Andrew Clark 75c1bd7ee7 Prerendering support for useDeferredValue (#27512)
### Based on #27509 

Revealing a prerendered tree (hidden -> visible) is considered the same
as mounting a brand new tree. So, when an initialValue argument is
passed to useDeferredValue, and it's prerendered inside a hidden tree,
we should first prerender the initial value.

After the initial value has been prerendered, we switch to prerendering
the final one. This is the same sequence that we use when mounting new
visible tree. Depending on how much prerendering work has been finished
by the time the tree is revealed, we may or may not be able to skip all
the way to the final value.

This means we get the benefits of both prerendering and preview states:
if we have enough resources to prerender the whole thing, we do that. If
we don't, we have a preview state to show for immediate feedback.
2023-10-17 12:58:48 -04:00
Andrew Clark b2a68a65c8 useDeferredValue should skip initialValue if it suspends (#27509)
### Based on https://github.com/facebook/react/pull/27505

If a parent render spawns a deferred task with useDeferredValue, but the
parent render suspends, we should not wait for the parent render to
complete before attempting to render the final value.

The reason is that the initialValue argument to useDeferredValue is
meant to represent an immediate preview of the final UI. If we can't
render it "immediately", we might as well skip it and go straight to the
"real" value.

This is an improvement over how a userspace implementation of
useDeferredValue would work, because a userspace implementation would
have to wait for the parent task to commit (useEffect) before spawning
the deferred task, creating a waterfall.
2023-10-17 12:48:11 -04:00
Ruslan Lesiutin 9abf6fa31c feat[react-devtools-extensions/logging]: initialize session id on the client for logging (#27517)
This code is executed once React DevTools panels are mounted, basically
when user opens browser's DevTools. Based on this fact, session in this
case is defined by browser's DevTools session, while they are open. A
session can involve debugging multiple React pages. `crypto.randomUUID`
is used to generate random user id.

Corresponding logger config changes -
[D50267871](https://www.internalfb.com/diff/D50267871).
2023-10-17 15:23:53 +01:00
Asan Azimkulov 67cc9ba878 Fix: error messages (#27523)
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## Summary
Changes `before before` to `before` in error messages.

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I want to improve error logs

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2023-10-16 15:05:42 +01:00
Ruslan Lesiutin 18a9dd1c60 refactor[react-devtools-extensions]: use globals to eliminate dead code (#27516)
Small change to eliminate dead code in builds for different browsers.

Tested by inspecting production sources.
2023-10-16 14:54:25 +01:00
Andrew Clark 309c8ad968 Track entangled lanes separately from update lane (#27505)
A small refactor to how the lane entanglement mechanism works. We can
now distinguish between the lane that "spawned" a render task (i.e. a
new update) versus the lanes that it's entangled with. Both the update
lane and the entangled lanes will be included while rendering, but by
keeping them separate, we don't lose the original priority.

In practical terms, this means we can now entangle a low priority update
with a higher priority lane while rendering at the lower priority.

To do this, lanes that are entangled at the root are now tracked using
the same variable that we use to track the "base lanes" when revealing a
previously hidden tree — conceptually, they are the same thing. I also
renamed this variable (from subtreeLanes to entangledRenderLanes) to
better reflect how it's used.

My primary motivation is related to useDeferredValue, which I'll address
in a later PR.
2023-10-15 12:29:52 -04:00
Sebastian Markbåge 09fbee89d6 [Fizz] Don't pop the replay stack if we've already rendered past an element (#27513)
This is the same problem as we had with keyPath before where if the
element itself suspends, we have to restore the replay node to what it
was before, however, if something below the element suspends we
shouldn't pop it because that will pop it back up the stack.

Instead of passing replay as an argument to every renderElement
function, I use a hack to compare if the node is still the same as the
one we tried to render, then that means we haven't stepped down into the
child yet. Maybe this is not quite correct because in theory you could
have a recursive node that just renders itself over and over until some
context bails out.

This solves an issue where if you suspended in an element it would retry
trying to replay from that element but using the postponed state from
the root.
2023-10-13 09:21:21 -04:00
Josh Story bb778528d1 [Fizz] Fix children rendering in custom elements with enableCustomElementPropertySupport (#27511)
The `enableCustomElementPropertySupport` flag changes React's handling
of custom elements in a way that is more useful that just treating every
prop as an attribute. However when server rendering we have no choice
but to serialize props as attributes. When this flag is on and React
supports more prop types on the client like functions and objects the
server implementation needs to be a bit more naunced in how it renders
these components. With this flag on `false`, function, and object props
are omitted entirely and `true` is normalized to `""`. There was a bug
however in the implementation which caused children more complex than a
single string to be omitted because it matched the object type filter.
This change reorganizes the code a bit to put these filters in the
default prop handline case, leaving children, style, and innerHTML to be
handled via normal logic.

fixes: https://github.com/facebook/react/issues/27286
2023-10-12 15:02:26 -07:00
Jakub Romańczyk ea8a8619ce refactor: use ESM exports in ReactNativeViewConfigRegistry (#27508)
## Summary

When transpiling `react-native` with `swc` this file caused some trouble
as it mixes ESM and CJS import/export syntax. This PR addresses this by
converting CJS exports to ESM exports. As
`ReactNativeViewConfigRegistry` is synced from `react` to `react-native`
repository, it's required to make the change here. I've also aligned the
mock of `ReactNativeViewConfigRegistry` to reflect current
implementation.

Related PR in `react-native`:
https://github.com/facebook/react-native/pull/40787
2023-10-12 17:28:32 +01:00
Sebastian Markbåge e61a60fac0 [Flight] Enforce "simple object" rule in production (#27502)
We only allow plain objects that can be faithfully serialized and
deserialized through JSON to pass through the serialization boundary.

It's a bit too expensive to do all the possible checks in production so
we do most checks in DEV, so it's still possible to pass an object in
production by mistake. This is currently exaggerated by frameworks
because the logs on the server aren't visible enough. Even so, it's
possible to do a mistake without testing it in DEV or just testing a
conditional branch. That might have security implications if that object
wasn't supposed to be passed.

We can't rely on only checking if the prototype is `Object.prototype`
because that wouldn't work with cross-realm objects which is
unfortunate. However, if it isn't, we can check wether it has exactly
one prototype on the chain which would catch the common error of passing
a class instance.
2023-10-11 12:18:49 -04:00
Sebastian Markbåge 1fc58281af Disable ServerContext in canary (#27474)
We previously added a warning in #27424. This just removes it from
canary/stable channels but keeps it in experimental for now.
2023-10-11 12:13:09 -04:00
Devon Govett 537228f9fd Add support for onScrollEnd event (#26789)
## Summary

This adds support for the new
[scrollend](https://developer.mozilla.org/en-US/docs/Web/API/Element/scrollend_event)
event. It was recently added to the spec, and is currently supported in
Firefox 109 and Chrome Canary (shipping in Chrome 114). You can read
more about this event
[here](https://developer.chrome.com/blog/scrollend-a-new-javascript-event/).
This PR adds support for the `onScrollEnd` prop, following the
implementation for `onScroll`.

## How did you test this change?

Added unit tests.
2023-10-10 21:00:57 -07:00
Andrew Clark be67db46b6 Add optional initialValue argument to useDeferredValue (#27500)
Adds a second argument to useDeferredValue called initialValue:

```js
const value = useDeferredValue(finalValue, initialValue);
```

During the initial render of a component, useDeferredValue will return
initialValue. Once that render finishes, it will spawn an additional
render to switch to finalValue.

This same sequence should occur whenever the hook is hidden and revealed
again, i.e. by a Suspense or Activity, though this part is not yet
implemented.

When initialValue is not provided, useDeferredValue has no effect during
initial render, but during an update, it will remain on the previous
value, then spawn an additional render to switch to the new value. (This
is the same behavior that exists today.)

During SSR, initialValue is always used, if provided.

This feature is currently behind an experimental flag. We plan to ship
it in a non-breaking release.
2023-10-10 16:39:02 -04:00
Ruslan Lesiutin 77ec61885f fix[devtools/inspectElement]: dont pause initial inspectElement call when user switches tabs (#27488)
There are not so many changes, most of them are changing imports,
because I've moved types for UI in a single file.

In https://github.com/facebook/react/pull/27357 I've added support for
pausing polling events: when user inspects an element, we start polling
React DevTools backend for updates in props / state. If user switches
tabs, extension's service worker can be killed by browser and this
polling will start spamming errors.

What I've missed is that we also have a separate call for this API, but
which is executed only once when user selects an element. We don't
handle promise rejection here and this can lead to some errors when user
selects an element and switches tabs right after it.

The only change here is that this API now has
`shouldListenToPauseEvents` param, which is `true` for polling, so we
will pause polling once user switches tabs. It is `false` by default, so
we won't pause initial call by accident.


https://github.com/hoxyq/react/blob/af8beeebf63b5824497fcd0bb35b7c0ac8fe60a0/packages/react-devtools-shared/src/backendAPI.js#L96
2023-10-10 18:10:17 +01:00
Pieter De Baets 151e75a128 [Fabric] Pass children when cloning (#27458)
## Summary

Currently when cloning nodes in Fabric, we reset a node's children on
each clone, and then repeatedly call appendChild to restore the previous
list of children (even if it was quasi-identical to before). This causes
unnecessary invalidation of the layout state in Fabric's ShadowNode data
(which in turn may require additional yoga clones) and extra JSI calls.

This PR adds a feature flag to pass in the children as part of the clone
call, so Fabric always has a complete view of the node that's being
mutated.

This feature flag requires matching changes in the react-native repo:
https://github.com/facebook/react-native/pull/39817

## How did you test this change?

Unit test added demonstrates the new behaviour 

```
yarn test -r www-modern ReactFabric-test
yarn test ReactFabric-test.internal
```

Tested a manual sync into React Native and verified core surfaces render
correctly.
2023-10-10 15:11:26 +01:00