Fix Event Replaying in Flare by Eagerly Adding Active Listeners (#17933)

* Add test of Event Replaying using Flare

* Fix Event Replaying in Flare by Eagerly Adding Active Listeners

This effectively reverts part of https://github.com/facebook/react/pull/17513
This commit is contained in:
Sebastian Markbåge
2020-01-30 09:32:41 -08:00
committed by GitHub
parent 1662035852
commit e98797f7b9
2 changed files with 251 additions and 4 deletions
@@ -9,11 +9,14 @@
'use strict';
import {createEventTarget} from 'dom-event-testing-library';
let React;
let ReactDOM;
let ReactDOMServer;
let Scheduler;
let Suspense;
let usePress;
function dispatchMouseHoverEvent(to, from) {
if (!to) {
@@ -92,11 +95,16 @@ describe('ReactDOMServerSelectiveHydration', () => {
beforeEach(() => {
jest.resetModuleRegistry();
let ReactFeatureFlags = require('shared/ReactFeatureFlags');
ReactFeatureFlags.enableDeprecatedFlareAPI = true;
ReactFeatureFlags.debugRenderPhaseSideEffectsForStrictMode = false;
React = require('react');
ReactDOM = require('react-dom');
ReactDOMServer = require('react-dom/server');
Scheduler = require('scheduler');
Suspense = React.Suspense;
usePress = require('react-interactions/events/press').usePress;
});
if (!__EXPERIMENTAL__) {
@@ -342,6 +350,241 @@ describe('ReactDOMServerSelectiveHydration', () => {
document.body.removeChild(container);
});
it('hydrates the target boundary synchronously during a click (flare)', async () => {
function Child({text}) {
Scheduler.unstable_yieldValue(text);
const listener = usePress({
onPress() {
Scheduler.unstable_yieldValue('Clicked ' + text);
},
});
return <span DEPRECATED_flareListeners={listener}>{text}</span>;
}
function App() {
Scheduler.unstable_yieldValue('App');
return (
<div>
<Suspense fallback="Loading...">
<Child text="A" />
</Suspense>
<Suspense fallback="Loading...">
<Child text="B" />
</Suspense>
</div>
);
}
let finalHTML = ReactDOMServer.renderToString(<App />);
expect(Scheduler).toHaveYielded(['App', 'A', 'B']);
let container = document.createElement('div');
// We need this to be in the document since we'll dispatch events on it.
document.body.appendChild(container);
container.innerHTML = finalHTML;
let root = ReactDOM.createRoot(container, {hydrate: true});
root.render(<App />);
// Nothing has been hydrated so far.
expect(Scheduler).toHaveYielded([]);
let span = container.getElementsByTagName('span')[1];
let target = createEventTarget(span);
// This should synchronously hydrate the root App and the second suspense
// boundary.
let preventDefault = jest.fn();
target.virtualclick({preventDefault});
// The event should have been canceled because we called preventDefault.
expect(preventDefault).toHaveBeenCalled();
// We rendered App, B and then invoked the event without rendering A.
expect(Scheduler).toHaveYielded(['App', 'B', 'Clicked B']);
// After continuing the scheduler, we finally hydrate A.
expect(Scheduler).toFlushAndYield(['A']);
document.body.removeChild(container);
});
it('hydrates at higher pri if sync did not work first time (flare)', async () => {
let suspend = false;
let resolve;
let promise = new Promise(resolvePromise => (resolve = resolvePromise));
function Child({text}) {
if ((text === 'A' || text === 'D') && suspend) {
throw promise;
}
Scheduler.unstable_yieldValue(text);
const listener = usePress({
onPress() {
Scheduler.unstable_yieldValue('Clicked ' + text);
},
});
return <span DEPRECATED_flareListeners={listener}>{text}</span>;
}
function App() {
Scheduler.unstable_yieldValue('App');
return (
<div>
<Suspense fallback="Loading...">
<Child text="A" />
</Suspense>
<Suspense fallback="Loading...">
<Child text="B" />
</Suspense>
<Suspense fallback="Loading...">
<Child text="C" />
</Suspense>
<Suspense fallback="Loading...">
<Child text="D" />
</Suspense>
</div>
);
}
let finalHTML = ReactDOMServer.renderToString(<App />);
expect(Scheduler).toHaveYielded(['App', 'A', 'B', 'C', 'D']);
let container = document.createElement('div');
// We need this to be in the document since we'll dispatch events on it.
document.body.appendChild(container);
container.innerHTML = finalHTML;
let spanD = container.getElementsByTagName('span')[3];
suspend = true;
// A and D will be suspended. We'll click on D which should take
// priority, after we unsuspend.
let root = ReactDOM.createRoot(container, {hydrate: true});
root.render(<App />);
// Nothing has been hydrated so far.
expect(Scheduler).toHaveYielded([]);
// This click target cannot be hydrated yet because it's suspended.
let result = dispatchClickEvent(spanD);
expect(Scheduler).toHaveYielded(['App']);
expect(result).toBe(true);
// Continuing rendering will render B next.
expect(Scheduler).toFlushAndYield(['B', 'C']);
suspend = false;
resolve();
await promise;
// After the click, we should prioritize D and the Click first,
// and only after that render A and C.
expect(Scheduler).toFlushAndYield(['D', 'Clicked D', 'A']);
document.body.removeChild(container);
});
it('hydrates at higher pri for secondary discrete events (flare)', async () => {
let suspend = false;
let resolve;
let promise = new Promise(resolvePromise => (resolve = resolvePromise));
function Child({text}) {
if ((text === 'A' || text === 'D') && suspend) {
throw promise;
}
Scheduler.unstable_yieldValue(text);
const listener = usePress({
onPress() {
Scheduler.unstable_yieldValue('Clicked ' + text);
},
});
return <span DEPRECATED_flareListeners={listener}>{text}</span>;
}
function App() {
Scheduler.unstable_yieldValue('App');
return (
<div>
<Suspense fallback="Loading...">
<Child text="A" />
</Suspense>
<Suspense fallback="Loading...">
<Child text="B" />
</Suspense>
<Suspense fallback="Loading...">
<Child text="C" />
</Suspense>
<Suspense fallback="Loading...">
<Child text="D" />
</Suspense>
</div>
);
}
let finalHTML = ReactDOMServer.renderToString(<App />);
expect(Scheduler).toHaveYielded(['App', 'A', 'B', 'C', 'D']);
let container = document.createElement('div');
// We need this to be in the document since we'll dispatch events on it.
document.body.appendChild(container);
container.innerHTML = finalHTML;
let spanA = container.getElementsByTagName('span')[0];
let spanC = container.getElementsByTagName('span')[2];
let spanD = container.getElementsByTagName('span')[3];
suspend = true;
// A and D will be suspended. We'll click on D which should take
// priority, after we unsuspend.
let root = ReactDOM.createRoot(container, {hydrate: true});
root.render(<App />);
// Nothing has been hydrated so far.
expect(Scheduler).toHaveYielded([]);
// This click target cannot be hydrated yet because the first is Suspended.
dispatchClickEvent(spanA);
dispatchClickEvent(spanC);
dispatchClickEvent(spanD);
expect(Scheduler).toHaveYielded(['App']);
suspend = false;
resolve();
await promise;
// We should prioritize hydrating A, C and D first since we clicked in
// them. Only after they're done will we hydrate B.
expect(Scheduler).toFlushAndYield([
'A',
'Clicked A',
'C',
'Clicked C',
'D',
'Clicked D',
// B should render last since it wasn't clicked.
'B',
]);
document.body.removeChild(container);
});
it('hydrates the last target as higher priority for continuous events', async () => {
let suspend = false;
let resolve;
+8 -4
View File
@@ -221,14 +221,18 @@ function trapReplayableEvent(
if (enableDeprecatedFlareAPI) {
// Trap events for the responder system.
const topLevelTypeString = unsafeCastDOMTopLevelTypeToString(topLevelType);
const passiveEventKey = topLevelTypeString + '_passive';
if (!listenerMap.has(passiveEventKey)) {
// TODO: Ideally we shouldn't need these to be active but
// if we only have a passive listener, we at least need it
// to still pretend to be active so that Flare gets those
// events.
const activeEventKey = topLevelTypeString + '_active';
if (!listenerMap.has(activeEventKey)) {
const listener = addResponderEventSystemEvent(
document,
topLevelTypeString,
true,
false,
);
listenerMap.set(passiveEventKey, listener);
listenerMap.set(activeEventKey, listener);
}
}
}