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2016460528
Summary: Changelog: [internal] This is a mechanism that will guess event's React priority based on other events ongoing on the platform. If an event happens within span of ContinuousStart -> ContinuousEnd and its category is unspecified, we deduce it's React priority to be default. All other events are discrete. Special case: `onScroll`, which is always treated as "Default". Reviewed By: JoshuaGross Differential Revision: D28485060 fbshipit-source-id: d2eae63dbcf03271dfed97128a1590dd165a3ce2
83 lines
2.1 KiB
C++
83 lines
2.1 KiB
C++
/*
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* Copyright (c) Facebook, Inc. and its affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#include "EventQueue.h"
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#include "EventEmitter.h"
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#include "ShadowNodeFamily.h"
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namespace facebook {
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namespace react {
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EventQueueProcessor::EventQueueProcessor(
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EventPipe eventPipe,
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StatePipe statePipe)
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: eventPipe_(std::move(eventPipe)), statePipe_(std::move(statePipe)) {}
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void EventQueueProcessor::flushEvents(
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jsi::Runtime &runtime,
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std::vector<RawEvent> &&events) const {
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{
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std::lock_guard<std::mutex> lock(EventEmitter::DispatchMutex());
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for (const auto &event : events) {
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if (event.eventTarget) {
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event.eventTarget->retain(runtime);
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}
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}
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}
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for (auto const &event : events) {
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if (event.category == RawEvent::Category::ContinuousEnd) {
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hasContinuousEventStarted_ = false;
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}
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auto reactPriority = hasContinuousEventStarted_
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? ReactEventPriority::Default
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: ReactEventPriority::Discrete;
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if (event.category == RawEvent::Category::Continuous) {
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reactPriority = ReactEventPriority::Default;
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}
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if (event.category == RawEvent::Category::Discrete) {
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reactPriority = ReactEventPriority::Discrete;
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}
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eventPipe_(
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runtime,
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event.eventTarget.get(),
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event.type,
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reactPriority,
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event.payloadFactory);
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if (event.category == RawEvent::Category::ContinuousStart) {
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hasContinuousEventStarted_ = true;
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}
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}
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// No need to lock `EventEmitter::DispatchMutex()` here.
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// The mutex protects from a situation when the `instanceHandle` can be
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// deallocated during accessing, but that's impossible at this point because
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// we have a strong pointer to it.
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for (const auto &event : events) {
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if (event.eventTarget) {
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event.eventTarget->release(runtime);
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}
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}
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}
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void EventQueueProcessor::flushStateUpdates(
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std::vector<StateUpdate> &&states) const {
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for (const auto &stateUpdate : states) {
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statePipe_(stateUpdate);
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}
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}
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} // namespace react
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} // namespace facebook
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