Files
react-native/ReactCommon/react/renderer/core/EventQueue.cpp
T
Samuel Susla dc5cae5a6f Enable modernize-avoid-bind in clang tidy
Summary:
changelog: [internal]

I will be enabling more clang tidy rules in Fabric to make it easier for new contributors and standardise the codebase. \
You can read more about the rule in https://clang.llvm.org/extra/clang-tidy/checks/modernize-avoid-bind.html

Reviewed By: ShikaSD

Differential Revision: D33162192

fbshipit-source-id: b4bb332f3134c42c49559a8baf10aeb7a7fdd87f
2021-12-20 04:30:52 -08:00

120 lines
2.8 KiB
C++

/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#include "EventQueue.h"
#include "EventEmitter.h"
#include "ShadowNodeFamily.h"
namespace facebook {
namespace react {
EventQueue::EventQueue(
EventQueueProcessor eventProcessor,
std::unique_ptr<EventBeat> eventBeat)
: eventProcessor_(std::move(eventProcessor)),
eventBeat_(std::move(eventBeat)) {
eventBeat_->setBeatCallback(
[this](jsi::Runtime &runtime) { onBeat(runtime); });
}
void EventQueue::enqueueEvent(RawEvent &&rawEvent) const {
{
std::lock_guard<std::mutex> lock(queueMutex_);
eventQueue_.push_back(std::move(rawEvent));
}
onEnqueue();
}
void EventQueue::enqueueUniqueEvent(RawEvent &&rawEvent) const {
{
std::lock_guard<std::mutex> lock(queueMutex_);
auto repeatedEvent = eventQueue_.rend();
for (auto it = eventQueue_.rbegin(); it != eventQueue_.rend(); ++it) {
if (it->type == rawEvent.type &&
it->eventTarget == rawEvent.eventTarget) {
repeatedEvent = it;
break;
} else if (it->eventTarget == rawEvent.eventTarget) {
// It is necessary to maintain order of different event types
// for the same target. If the same target has event types A1, B1
// in the event queue and event A2 occurs. A1 has to stay in the
// queue.
break;
}
}
if (repeatedEvent == eventQueue_.rend()) {
eventQueue_.push_back(std::move(rawEvent));
} else {
*repeatedEvent = std::move(rawEvent);
}
}
onEnqueue();
}
void EventQueue::enqueueStateUpdate(StateUpdate &&stateUpdate) const {
{
std::lock_guard<std::mutex> lock(queueMutex_);
if (!stateUpdateQueue_.empty()) {
auto const position = stateUpdateQueue_.back();
if (stateUpdate.family == position.family) {
stateUpdateQueue_.pop_back();
}
}
stateUpdateQueue_.push_back(std::move(stateUpdate));
}
onEnqueue();
}
void EventQueue::onBeat(jsi::Runtime &runtime) const {
flushStateUpdates();
flushEvents(runtime);
}
void EventQueue::flushEvents(jsi::Runtime &runtime) const {
std::vector<RawEvent> queue;
{
std::lock_guard<std::mutex> lock(queueMutex_);
if (eventQueue_.size() == 0) {
return;
}
queue = std::move(eventQueue_);
eventQueue_.clear();
}
eventProcessor_.flushEvents(runtime, std::move(queue));
}
void EventQueue::flushStateUpdates() const {
std::vector<StateUpdate> stateUpdateQueue;
{
std::lock_guard<std::mutex> lock(queueMutex_);
if (stateUpdateQueue_.empty()) {
return;
}
stateUpdateQueue = std::move(stateUpdateQueue_);
stateUpdateQueue_.clear();
}
eventProcessor_.flushStateUpdates(std::move(stateUpdateQueue));
}
} // namespace react
} // namespace facebook