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Summary: As part of stoping a Surface, we have to commit an empty shadow node tree. And to avoid a deadlock we have to do it not under a `linkMutex_`. To do so, we need to move the part that commits an empty tree from UIManager to SurfaceHandler. And this diff does exactly this. Changelog: [Internal] Fabric-specific internal change. Reviewed By: sammy-SC Differential Revision: D27010535 fbshipit-source-id: 60cc79b1c81d7340b550e78653737d2cc5bec24d