Files
react-native/packages/debugger-shell/src/node/index.flow.js
T
Moti Zilberman 18ba21149a Run prebuilt standalone shell directly from fbsource on laptops (#53878)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/53878

Changelog: [Internal]

Adds the `prebuiltBinaryPath` option to `unstable_spawnDebuggerShellWithArgs` and `unstable_prepareDebuggerShell`, for advanced integrations that need to change how the React Native DevTools prebuilt binary is distributed.

Reviewed By: huntie

Differential Revision: D82956699

fbshipit-source-id: 30f9c461c7d8f22a553f278bbe42b86742c98da7
2025-09-24 00:22:32 -07:00

183 lines
5.1 KiB
JavaScript

/**
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*
* @flow strict-local
* @format
*/
import {
prepareDebuggerShellFromDotSlashFile,
spawnAndGetStderr,
} from './private/LaunchUtils';
const {spawn} = require('cross-spawn');
const path = require('path');
// The 'prebuilt' flavor will use the prebuilt shell binary (and the JavaScript embedded in it).
// The 'dev' flavor will use a stock Electron binary and run the shell code from the `electron/` directory.
type DebuggerShellFlavor = 'prebuilt' | 'dev';
const DEVTOOLS_BINARY_DOTSLASH_FILE = path.join(
__dirname,
'../../bin/react-native-devtools',
);
async function unstable_spawnDebuggerShellWithArgs(
args: string[],
{
mode = 'detached',
flavor = 'prebuilt',
prebuiltBinaryPath,
}: $ReadOnly<{
// In 'syncAndExit' mode, the current process will block until the spawned process exits, and then it will exit
// with the same exit code as the spawned process.
// In 'detached' mode, the spawned process will be detached from the current process and the current process will
// continue to run normally.
mode?: 'syncThenExit' | 'detached',
flavor?: DebuggerShellFlavor,
prebuiltBinaryPath?: string,
}> = {},
): Promise<void> {
const [binaryPath, baseArgs] = getShellBinaryAndArgs(
flavor,
prebuiltBinaryPath,
);
return new Promise((resolve, reject) => {
const child = spawn(binaryPath, [...baseArgs, ...args], {
stdio: 'inherit',
windowsHide: true,
detached: mode === 'detached',
});
if (mode === 'detached') {
child.on('spawn', () => {
resolve();
});
child.on('close', (code: number) => {
if (code !== 0) {
reject(
new Error(
`Failed to open debugger shell: exited with code ${code}`,
),
);
}
});
child.unref();
} else if (mode === 'syncThenExit') {
child.on('close', function (code, signal) {
if (code === null) {
console.error('Debugger shell exited with signal', signal);
process.exit(1);
}
process.exit(code);
});
const handleTerminationSignal = function (signal: string) {
process.on(signal, function signalHandler() {
if (!child.killed) {
child.kill(signal);
}
});
};
handleTerminationSignal('SIGINT');
handleTerminationSignal('SIGTERM');
}
});
}
export type DebuggerShellPreparationResult = $ReadOnly<{
code:
| 'success'
| 'not_implemented'
| 'likely_offline'
| 'platform_not_supported'
| 'possible_corruption'
| 'unexpected_error',
humanReadableMessage?: string,
verboseInfo?: string,
}>;
/**
* Attempts to prepare the debugger shell for use and returns a coded result
* that can be used to advise the user on how to proceed in case of failure.
* In particular, this function will attempt to download and extract an
* appropriate binary for the "prebuilt" flavor.
*
* This function should be called early during dev server startup, in parallel
* with other initialization steps, so that the debugger shell is ready to use
* instantly when the user tries to open it (and conversely, the user is
* informed ASAP if it is not ready to use).
*/
async function unstable_prepareDebuggerShell(
flavor: DebuggerShellFlavor,
{prebuiltBinaryPath}: {prebuiltBinaryPath?: string} = {},
): Promise<DebuggerShellPreparationResult> {
const [binaryPath, baseArgs] = getShellBinaryAndArgs(
flavor,
prebuiltBinaryPath,
);
try {
switch (flavor) {
case 'prebuilt':
const prebuiltResult =
await prepareDebuggerShellFromDotSlashFile(binaryPath);
if (prebuiltResult.code !== 'success') {
return prebuiltResult;
}
break;
case 'dev':
break;
default:
flavor as empty;
throw new Error(`Unknown flavor: ${flavor}`);
}
const {code, stderr} = await spawnAndGetStderr(binaryPath, [
...baseArgs,
'--version',
]);
if (code !== 0) {
return {
code: 'unexpected_error',
verboseInfo: stderr,
};
}
return {code: 'success'};
} catch (e) {
return {
code: 'unexpected_error',
verboseInfo: e.message,
};
}
}
function getShellBinaryAndArgs(
flavor: DebuggerShellFlavor,
prebuiltBinaryPath: ?string,
): [string, Array<string>] {
switch (flavor) {
case 'prebuilt':
return [
require('fb-dotslash'),
[prebuiltBinaryPath ?? DEVTOOLS_BINARY_DOTSLASH_FILE],
];
case 'dev':
return [
// NOTE: Internally at Meta, this is aliased to a workspace that is
// API-compatible with the 'electron' package, but contains prebuilt binaries
// that do not need to be downloaded in a postinstall action.
require('electron'),
[require.resolve('../electron')],
];
default:
flavor as empty;
throw new Error(`Unknown flavor: ${flavor}`);
}
}
export {unstable_spawnDebuggerShellWithArgs, unstable_prepareDebuggerShell};