Files
react-native/ReactCommon/fabric/core/state/State.cpp
T
Valentin Shergin 4001ffb7ce Fabric: Refinements in State management infra
Summary: A couple of new methods in ConcreteShadowNode allows us to deal with State in more LocalData-like manner.

Reviewed By: mdvacca

Differential Revision: D15323686

fbshipit-source-id: ede4aa1f1d0ad6f876bd963e57a00a0ad470c1c0
2019-05-15 10:30:28 -07:00

52 lines
1.4 KiB
C++

/**
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#include "State.h"
#include <glog/logging.h>
#include <react/core/ShadowNode.h>
#include <react/core/State.h>
#include <react/core/StateTarget.h>
#include <react/core/StateUpdate.h>
#ifdef ANDROID
#include <folly/dynamic.h>
#endif
namespace facebook {
namespace react {
State::State(State const &state) : stateCoordinator_(state.stateCoordinator_){};
State::State(StateCoordinator::Shared const &stateCoordinator)
: stateCoordinator_(stateCoordinator){};
void State::commit(const ShadowNode &shadowNode) const {
stateCoordinator_->setTarget(StateTarget{shadowNode});
}
const State::Shared &State::getCommitedState() const {
return stateCoordinator_->getTarget().getShadowNode().getState();
}
#ifdef ANDROID
const folly::dynamic State::getDynamic() const {
LOG(FATAL)
<< "State::getDynamic should never be called (some virtual method of a concrete implementation should be called instead)";
abort();
return folly::dynamic::object();
}
void State::updateState(folly::dynamic data) const {
LOG(FATAL)
<< "State::updateState should never be called (some virtual method of a concrete implementation should be called instead).";
abort();
}
#endif
} // namespace react
} // namespace facebook