Files
react-native/React/Views/ScrollView/RCTScrollView.m
T
Justin Huntington bc1e602e0c Add ScrollView.automaticallyAdjustsScrollIndicatorInsets prop (on iOS) (#29809)
Summary:
iOS 13 added a new property to `UIScrollView`: `automaticallyAdjustsScrollIndicatorInsets`, which is `YES` by default.  The property changes the meaning of the `scrollIndicatorInsets` property.  When `YES`, any such insets are **in addition to** whatever insets would be applied by the device's safe area.  When `NO`, the iOS <13 behavior is restored, which is for such insets to not account for safe area.

In other words, this effects ScrollViews that underlay the device's safe area (i.e. under the notch).  When `YES`, the OS "automatically" insets the scroll indicators, when `NO` it does not.

There are two problems with the default `YES` setting:

1. It means applying `scrollIndicatorInsets` to a `ScrollView` has a different effect on iOS 13 versus iOS 12.
2. It limits developers' control over `scrollIndicatorInsets`.  Since negative insets are not supported, if the insets the OS chooses are too large for your app, you cannot fix it.

Further explanation & sample code is available in issue https://github.com/facebook/react-native/issues/28140 .

This change sets the default for this property to `NO`, making the behavior consistent across iOS versions, and allowing developers full control.

## Changelog

<!-- Help reviewers and the release process by writing your own changelog entry. For an example, see:
https://github.com/facebook/react-native/wiki/Changelog
-->

[iOS] [Changed] - ScrollView scrollIndicatorInsets to not automatically add safe area on iOS13+

Pull Request resolved: https://github.com/facebook/react-native/pull/29809

Test Plan:
Updated the RNTester example to explain what to expect. Also removed the `pageScreen` modal example for now as mentioned in my Github comment.

{F628636466}

Here are screenshots of the demo app (from the original bug) before (with safe area applied to insets) & after (without safe area applied to insets):

![before](https://user-images.githubusercontent.com/428831/91644197-ea03a700-ea07-11ea-9489-be27820930eb.png)

![after](https://user-images.githubusercontent.com/428831/91644200-eff98800-ea07-11ea-8788-daf1e783639d.png)

Reviewed By: p-sun

Differential Revision: D28229603

Pulled By: lunaleaps

fbshipit-source-id: 2e774ae150b1dc41680b8b7886c7ceac8808136a
2021-07-07 20:23:36 -07:00

994 lines
39 KiB
Objective-C

/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#import "RCTScrollView.h"
#import <UIKit/UIKit.h>
#import "RCTConvert.h"
#import "RCTLog.h"
#import "RCTRefreshControl.h"
#import "RCTScrollEvent.h"
#import "RCTUIManager.h"
#import "RCTUIManagerObserverCoordinator.h"
#import "RCTUIManagerUtils.h"
#import "RCTUtils.h"
#import "UIView+Private.h"
#import "UIView+React.h"
/**
* Include a custom scroll view subclass because we want to limit certain
* default UIKit behaviors such as textFields automatically scrolling
* scroll views that contain them.
*/
@interface RCTCustomScrollView : UIScrollView <UIGestureRecognizerDelegate>
@property (nonatomic, assign) BOOL centerContent;
@property (nonatomic, strong) UIView<RCTCustomRefreshContolProtocol> *customRefreshControl;
@property (nonatomic, assign) BOOL pinchGestureEnabled;
@end
@implementation RCTCustomScrollView
- (instancetype)initWithFrame:(CGRect)frame
{
if ((self = [super initWithFrame:frame])) {
[self.panGestureRecognizer addTarget:self action:@selector(handleCustomPan:)];
if ([self respondsToSelector:@selector(setSemanticContentAttribute:)]) {
// We intentionally force `UIScrollView`s `semanticContentAttribute` to `LTR` here
// because this attribute affects a position of vertical scrollbar; we don't want this
// scrollbar flip because we also flip it with whole `UIScrollView` flip.
self.semanticContentAttribute = UISemanticContentAttributeForceLeftToRight;
}
_pinchGestureEnabled = YES;
}
return self;
}
- (UIView *)contentView
{
return ((RCTScrollView *)self.superview).contentView;
}
/**
* @return Whether or not the scroll view interaction should be blocked because
* JS was found to be the responder.
*/
- (BOOL)_shouldDisableScrollInteraction
{
// Since this may be called on every pan, we need to make sure to only climb
// the hierarchy on rare occasions.
UIView *JSResponder = [RCTUIManager JSResponder];
if (JSResponder && JSResponder != self.superview) {
BOOL superviewHasResponder = [self isDescendantOfView:JSResponder];
return superviewHasResponder;
}
return NO;
}
- (void)handleCustomPan:(__unused UIPanGestureRecognizer *)sender
{
if ([self _shouldDisableScrollInteraction] && ![[RCTUIManager JSResponder] isKindOfClass:[RCTScrollView class]]) {
self.panGestureRecognizer.enabled = NO;
self.panGestureRecognizer.enabled = YES;
// TODO: If mid bounce, animate the scroll view to a non-bounced position
// while disabling (but only if `stopScrollInteractionIfJSHasResponder` was
// called *during* a `pan`). Currently, it will just snap into place which
// is not so bad either.
// Another approach:
// self.scrollEnabled = NO;
// self.scrollEnabled = YES;
}
}
- (void)scrollRectToVisible:(CGRect)rect animated:(BOOL)animated
{
// Limiting scroll area to an area where we actually have content.
CGSize contentSize = self.contentSize;
UIEdgeInsets contentInset = self.contentInset;
CGSize fullSize = CGSizeMake(
contentSize.width + contentInset.left + contentInset.right,
contentSize.height + contentInset.top + contentInset.bottom);
rect = CGRectIntersection((CGRect){CGPointZero, fullSize}, rect);
if (CGRectIsNull(rect)) {
return;
}
[super scrollRectToVisible:rect animated:animated];
}
/**
* Returning `YES` cancels touches for the "inner" `view` and causes a scroll.
* Returning `NO` causes touches to be directed to that inner view and prevents
* the scroll view from scrolling.
*
* `YES` -> Allows scrolling.
* `NO` -> Doesn't allow scrolling.
*
* By default this returns NO for all views that are UIControls and YES for
* everything else. What that does is allows scroll views to scroll even when a
* touch started inside of a `UIControl` (`UIButton` etc). For React scroll
* views, we want the default to be the same behavior as `UIControl`s so we
* return `YES` by default. But there's one case where we want to block the
* scrolling no matter what: When JS believes it has its own responder lock on
* a view that is *above* the scroll view in the hierarchy. So we abuse this
* `touchesShouldCancelInContentView` API in order to stop the scroll view from
* scrolling in this case.
*
* We are not aware of *any* other solution to the problem because alternative
* approaches require that we disable the scrollview *before* touches begin or
* move. This approach (`touchesShouldCancelInContentView`) works even if the
* JS responder is set after touches start/move because
* `touchesShouldCancelInContentView` is called as soon as the scroll view has
* been touched and dragged *just* far enough to decide to begin the "drag"
* movement of the scroll interaction. Returning `NO`, will cause the drag
* operation to fail.
*
* `touchesShouldCancelInContentView` will stop the *initialization* of a
* scroll pan gesture and most of the time this is sufficient. On rare
* occasion, the scroll gesture would have already initialized right before JS
* notifies native of the JS responder being set. In order to recover from that
* timing issue we have a fallback that kills any ongoing pan gesture that
* occurs when native is notified of a JS responder.
*
* Note: Explicitly returning `YES`, instead of relying on the default fixes
* (at least) one bug where if you have a UIControl inside a UIScrollView and
* tap on the UIControl and then start dragging (to scroll), it won't scroll.
* Chat with @andras for more details.
*
* In order to have this called, you must have delaysContentTouches set to NO
* (which is the not the `UIKit` default).
*/
- (BOOL)touchesShouldCancelInContentView:(__unused UIView *)view
{
BOOL shouldDisableScrollInteraction = [self _shouldDisableScrollInteraction];
if (shouldDisableScrollInteraction == NO) {
[super touchesShouldCancelInContentView:view];
}
return !shouldDisableScrollInteraction;
}
/*
* Automatically centers the content such that if the content is smaller than the
* ScrollView, we force it to be centered, but when you zoom or the content otherwise
* becomes larger than the ScrollView, there is no padding around the content but it
* can still fill the whole view.
*/
- (void)setContentOffset:(CGPoint)contentOffset
{
UIView *contentView = [self contentView];
if (contentView && _centerContent && !CGSizeEqualToSize(contentView.frame.size, CGSizeZero)) {
CGSize subviewSize = contentView.frame.size;
CGSize scrollViewSize = self.bounds.size;
if (subviewSize.width <= scrollViewSize.width) {
contentOffset.x = -(scrollViewSize.width - subviewSize.width) / 2.0;
}
if (subviewSize.height <= scrollViewSize.height) {
contentOffset.y = -(scrollViewSize.height - subviewSize.height) / 2.0;
}
}
super.contentOffset = CGPointMake(
RCTSanitizeNaNValue(contentOffset.x, @"scrollView.contentOffset.x"),
RCTSanitizeNaNValue(contentOffset.y, @"scrollView.contentOffset.y"));
}
- (void)setFrame:(CGRect)frame
{
// Preserving and revalidating `contentOffset`.
CGPoint originalOffset = self.contentOffset;
[super setFrame:frame];
UIEdgeInsets contentInset = self.contentInset;
CGSize contentSize = self.contentSize;
// If contentSize has not been measured yet we can't check bounds.
if (CGSizeEqualToSize(contentSize, CGSizeZero)) {
self.contentOffset = originalOffset;
} else {
if (@available(iOS 11.0, *)) {
if (!UIEdgeInsetsEqualToEdgeInsets(UIEdgeInsetsZero, self.adjustedContentInset)) {
contentInset = self.adjustedContentInset;
}
}
CGSize boundsSize = self.bounds.size;
CGFloat xMaxOffset = contentSize.width - boundsSize.width + contentInset.right;
CGFloat yMaxOffset = contentSize.height - boundsSize.height + contentInset.bottom;
// Make sure offset doesn't exceed bounds. This can happen on screen rotation.
if ((originalOffset.x >= -contentInset.left) && (originalOffset.x <= xMaxOffset) &&
(originalOffset.y >= -contentInset.top) && (originalOffset.y <= yMaxOffset)) {
return;
}
self.contentOffset = CGPointMake(
MAX(-contentInset.left, MIN(xMaxOffset, originalOffset.x)),
MAX(-contentInset.top, MIN(yMaxOffset, originalOffset.y)));
}
}
- (void)setCustomRefreshControl:(UIView<RCTCustomRefreshContolProtocol> *)refreshControl
{
if (_customRefreshControl) {
[_customRefreshControl removeFromSuperview];
}
_customRefreshControl = refreshControl;
// We have to set this because we can't always guarantee the
// `RCTCustomRefreshContolProtocol`'s superview will always be of class
// `UIScrollView` like we were previously
if ([_customRefreshControl respondsToSelector:@selector(setScrollView:)]) {
_customRefreshControl.scrollView = self;
}
if ([refreshControl isKindOfClass:UIRefreshControl.class]) {
self.refreshControl = (UIRefreshControl *)refreshControl;
} else {
[self addSubview:_customRefreshControl];
}
}
- (void)setPinchGestureEnabled:(BOOL)pinchGestureEnabled
{
self.pinchGestureRecognizer.enabled = pinchGestureEnabled;
_pinchGestureEnabled = pinchGestureEnabled;
}
- (void)didMoveToWindow
{
[super didMoveToWindow];
// ScrollView enables pinch gesture late in its lifecycle. So simply setting it
// in the setter gets overridden when the view loads.
self.pinchGestureRecognizer.enabled = _pinchGestureEnabled;
}
- (BOOL)shouldGroupAccessibilityChildren
{
return YES;
}
@end
@interface RCTScrollView () <RCTUIManagerObserver>
@end
@implementation RCTScrollView {
id<RCTEventDispatcherProtocol> _eventDispatcher;
CGRect _prevFirstVisibleFrame;
__weak UIView *_firstVisibleView;
RCTCustomScrollView *_scrollView;
UIView *_contentView;
NSTimeInterval _lastScrollDispatchTime;
NSMutableArray<NSValue *> *_cachedChildFrames;
BOOL _allowNextScrollNoMatterWhat;
CGRect _lastClippedToRect;
uint16_t _coalescingKey;
NSString *_lastEmittedEventName;
NSHashTable *_scrollListeners;
}
- (instancetype)initWithEventDispatcher:(id<RCTEventDispatcherProtocol>)eventDispatcher
{
RCTAssertParam(eventDispatcher);
if ((self = [super initWithFrame:CGRectZero])) {
_eventDispatcher = eventDispatcher;
_scrollView = [[RCTCustomScrollView alloc] initWithFrame:CGRectZero];
_scrollView.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
_scrollView.delegate = self;
_scrollView.delaysContentTouches = NO;
#if defined(__IPHONE_OS_VERSION_MAX_ALLOWED) && __IPHONE_OS_VERSION_MAX_ALLOWED >= 110000 /* __IPHONE_11_0 */
// `contentInsetAdjustmentBehavior` is only available since iOS 11.
// We set the default behavior to "never" so that iOS
// doesn't do weird things to UIScrollView insets automatically
// and keeps it as an opt-in behavior.
if ([_scrollView respondsToSelector:@selector(setContentInsetAdjustmentBehavior:)]) {
if (@available(iOS 11.0, *)) {
_scrollView.contentInsetAdjustmentBehavior = UIScrollViewContentInsetAdjustmentNever;
}
}
#endif
_automaticallyAdjustContentInsets = YES;
_contentInset = UIEdgeInsetsZero;
_lastClippedToRect = CGRectNull;
_scrollEventThrottle = 0.0;
_lastScrollDispatchTime = 0;
_cachedChildFrames = [NSMutableArray new];
_scrollListeners = [NSHashTable weakObjectsHashTable];
[self addSubview:_scrollView];
}
return self;
}
RCT_NOT_IMPLEMENTED(-(instancetype)initWithFrame : (CGRect)frame)
RCT_NOT_IMPLEMENTED(-(instancetype)initWithCoder : (NSCoder *)aDecoder)
static inline void RCTApplyTransformationAccordingLayoutDirection(
UIView *view,
UIUserInterfaceLayoutDirection layoutDirection)
{
view.transform = layoutDirection == UIUserInterfaceLayoutDirectionLeftToRight ? CGAffineTransformIdentity
: CGAffineTransformMakeScale(-1, 1);
}
- (void)setReactLayoutDirection:(UIUserInterfaceLayoutDirection)layoutDirection
{
[super setReactLayoutDirection:layoutDirection];
RCTApplyTransformationAccordingLayoutDirection(_scrollView, layoutDirection);
RCTApplyTransformationAccordingLayoutDirection(_contentView, layoutDirection);
}
- (void)setRemoveClippedSubviews:(__unused BOOL)removeClippedSubviews
{
// Does nothing
}
- (void)insertReactSubview:(UIView *)view atIndex:(NSInteger)atIndex
{
[super insertReactSubview:view atIndex:atIndex];
if ([view conformsToProtocol:@protocol(RCTCustomRefreshContolProtocol)]) {
[_scrollView setCustomRefreshControl:(UIView<RCTCustomRefreshContolProtocol> *)view];
if (![view isKindOfClass:[UIRefreshControl class]] && [view conformsToProtocol:@protocol(UIScrollViewDelegate)]) {
[self addScrollListener:(UIView<UIScrollViewDelegate> *)view];
}
} else {
RCTAssert(
_contentView == nil,
@"RCTScrollView may only contain a single subview, the already set subview looks like: %@",
[_contentView react_recursiveDescription]);
_contentView = view;
RCTApplyTransformationAccordingLayoutDirection(_contentView, self.reactLayoutDirection);
[_scrollView addSubview:view];
}
}
- (void)removeReactSubview:(UIView *)subview
{
[super removeReactSubview:subview];
if ([subview conformsToProtocol:@protocol(RCTCustomRefreshContolProtocol)]) {
[_scrollView setCustomRefreshControl:nil];
if (![subview isKindOfClass:[UIRefreshControl class]] &&
[subview conformsToProtocol:@protocol(UIScrollViewDelegate)]) {
[self removeScrollListener:(UIView<UIScrollViewDelegate> *)subview];
}
} else {
RCTAssert(_contentView == subview, @"Attempted to remove non-existent subview");
_contentView = nil;
}
}
- (void)didUpdateReactSubviews
{
// Do nothing, as subviews are managed by `insertReactSubview:atIndex:`
}
- (void)didSetProps:(NSArray<NSString *> *)changedProps
{
if ([changedProps containsObject:@"contentSize"]) {
[self updateContentSizeIfNeeded];
}
}
- (BOOL)centerContent
{
return _scrollView.centerContent;
}
- (void)setCenterContent:(BOOL)centerContent
{
_scrollView.centerContent = centerContent;
}
- (void)setClipsToBounds:(BOOL)clipsToBounds
{
super.clipsToBounds = clipsToBounds;
_scrollView.clipsToBounds = clipsToBounds;
}
- (void)dealloc
{
_scrollView.delegate = nil;
[_eventDispatcher.bridge.uiManager.observerCoordinator removeObserver:self];
}
- (void)layoutSubviews
{
[super layoutSubviews];
RCTAssert(self.subviews.count == 1, @"we should only have exactly one subview");
RCTAssert([self.subviews lastObject] == _scrollView, @"our only subview should be a scrollview");
#if !TARGET_OS_TV
// Adjust the refresh control frame if the scrollview layout changes.
UIView<RCTCustomRefreshContolProtocol> *refreshControl = _scrollView.customRefreshControl;
if (refreshControl && refreshControl.isRefreshing && ![refreshControl isKindOfClass:UIRefreshControl.class]) {
refreshControl.frame =
(CGRect){_scrollView.contentOffset, {_scrollView.frame.size.width, refreshControl.frame.size.height}};
}
#endif
[self updateClippedSubviews];
}
- (void)updateClippedSubviews
{
// Find a suitable view to use for clipping
UIView *clipView = [self react_findClipView];
if (!clipView) {
return;
}
static const CGFloat leeway = 1.0;
const CGSize contentSize = _scrollView.contentSize;
const CGRect bounds = _scrollView.bounds;
const BOOL scrollsHorizontally = contentSize.width > bounds.size.width;
const BOOL scrollsVertically = contentSize.height > bounds.size.height;
const BOOL shouldClipAgain = CGRectIsNull(_lastClippedToRect) || !CGRectEqualToRect(_lastClippedToRect, bounds) ||
(scrollsHorizontally &&
(bounds.size.width < leeway || fabs(_lastClippedToRect.origin.x - bounds.origin.x) >= leeway)) ||
(scrollsVertically &&
(bounds.size.height < leeway || fabs(_lastClippedToRect.origin.y - bounds.origin.y) >= leeway));
if (shouldClipAgain) {
const CGRect clipRect = CGRectInset(clipView.bounds, -leeway, -leeway);
[self react_updateClippedSubviewsWithClipRect:clipRect relativeToView:clipView];
_lastClippedToRect = bounds;
}
}
- (void)setContentInset:(UIEdgeInsets)contentInset
{
if (UIEdgeInsetsEqualToEdgeInsets(contentInset, _contentInset)) {
return;
}
CGPoint contentOffset = _scrollView.contentOffset;
_contentInset = contentInset;
[RCTView autoAdjustInsetsForView:self withScrollView:_scrollView updateOffset:NO];
_scrollView.contentOffset = contentOffset;
}
- (BOOL)isHorizontal:(UIScrollView *)scrollView
{
return scrollView.contentSize.width > self.frame.size.width;
}
- (void)scrollToOffset:(CGPoint)offset
{
[self scrollToOffset:offset animated:YES];
}
- (void)scrollToOffset:(CGPoint)offset animated:(BOOL)animated
{
if (!CGPointEqualToPoint(_scrollView.contentOffset, offset)) {
CGRect maxRect = CGRectMake(
fmin(-_scrollView.contentInset.left, 0),
fmin(-_scrollView.contentInset.top, 0),
fmax(
_scrollView.contentSize.width - _scrollView.bounds.size.width + _scrollView.contentInset.right +
fmax(_scrollView.contentInset.left, 0),
0.01),
fmax(
_scrollView.contentSize.height - _scrollView.bounds.size.height + _scrollView.contentInset.bottom +
fmax(_scrollView.contentInset.top, 0),
0.01)); // Make width and height greater than 0
// Ensure at least one scroll event will fire
_allowNextScrollNoMatterWhat = YES;
if (!CGRectContainsPoint(maxRect, offset) && !self.scrollToOverflowEnabled) {
CGFloat x = fmax(offset.x, CGRectGetMinX(maxRect));
x = fmin(x, CGRectGetMaxX(maxRect));
CGFloat y = fmax(offset.y, CGRectGetMinY(maxRect));
y = fmin(y, CGRectGetMaxY(maxRect));
offset = CGPointMake(x, y);
}
[_scrollView setContentOffset:offset animated:animated];
}
}
/**
* If this is a vertical scroll view, scrolls to the bottom.
* If this is a horizontal scroll view, scrolls to the right.
*/
- (void)scrollToEnd:(BOOL)animated
{
BOOL isHorizontal = [self isHorizontal:_scrollView];
CGPoint offset;
if (isHorizontal) {
CGFloat offsetX = _scrollView.contentSize.width - _scrollView.bounds.size.width + _scrollView.contentInset.right;
offset = CGPointMake(fmax(offsetX, 0), 0);
} else {
CGFloat offsetY = _scrollView.contentSize.height - _scrollView.bounds.size.height + _scrollView.contentInset.bottom;
offset = CGPointMake(0, fmax(offsetY, 0));
}
if (!CGPointEqualToPoint(_scrollView.contentOffset, offset)) {
// Ensure at least one scroll event will fire
_allowNextScrollNoMatterWhat = YES;
[_scrollView setContentOffset:offset animated:animated];
}
}
- (void)zoomToRect:(CGRect)rect animated:(BOOL)animated
{
[_scrollView zoomToRect:rect animated:animated];
}
- (void)refreshContentInset
{
[RCTView autoAdjustInsetsForView:self withScrollView:_scrollView updateOffset:YES];
}
#pragma mark - ScrollView delegate
#define RCT_SEND_SCROLL_EVENT(_eventName, _userData) \
{ \
NSString *eventName = NSStringFromSelector(@selector(_eventName)); \
[self sendScrollEventWithName:eventName scrollView:_scrollView userData:_userData]; \
}
#define RCT_FORWARD_SCROLL_EVENT(call) \
for (NSObject<UIScrollViewDelegate> * scrollViewListener in _scrollListeners) { \
if ([scrollViewListener respondsToSelector:_cmd]) { \
[scrollViewListener call]; \
} \
}
#define RCT_SCROLL_EVENT_HANDLER(delegateMethod, eventName) \
-(void)delegateMethod : (UIScrollView *)scrollView \
{ \
RCT_SEND_SCROLL_EVENT(eventName, nil); \
RCT_FORWARD_SCROLL_EVENT(delegateMethod : scrollView); \
}
RCT_SCROLL_EVENT_HANDLER(scrollViewWillBeginDecelerating, onMomentumScrollBegin)
RCT_SCROLL_EVENT_HANDLER(scrollViewDidZoom, onScroll)
RCT_SCROLL_EVENT_HANDLER(scrollViewDidScrollToTop, onScrollToTop)
- (void)addScrollListener:(NSObject<UIScrollViewDelegate> *)scrollListener
{
[_scrollListeners addObject:scrollListener];
}
- (void)removeScrollListener:(NSObject<UIScrollViewDelegate> *)scrollListener
{
[_scrollListeners removeObject:scrollListener];
}
- (void)scrollViewDidScroll:(UIScrollView *)scrollView
{
NSTimeInterval now = CACurrentMediaTime();
[self updateClippedSubviews];
/**
* TODO: this logic looks wrong, and it may be because it is. Currently, if _scrollEventThrottle
* is set to zero (the default), the "didScroll" event is only sent once per scroll, instead of repeatedly
* while scrolling as expected. However, if you "fix" that bug, ScrollView will generate repeated
* warnings, and behave strangely (ListView works fine however), so don't fix it unless you fix that too!
*
* We limit the delta to 17ms so that small throttles intended to enable 60fps updates will not
* inadvertently filter out any scroll events.
*/
if (_allowNextScrollNoMatterWhat ||
(_scrollEventThrottle > 0 && _scrollEventThrottle < MAX(0.017, now - _lastScrollDispatchTime))) {
RCT_SEND_SCROLL_EVENT(onScroll, nil);
// Update dispatch time
_lastScrollDispatchTime = now;
_allowNextScrollNoMatterWhat = NO;
}
RCT_FORWARD_SCROLL_EVENT(scrollViewDidScroll : scrollView);
}
- (void)scrollViewWillBeginDragging:(UIScrollView *)scrollView
{
_allowNextScrollNoMatterWhat = YES; // Ensure next scroll event is recorded, regardless of throttle
RCT_SEND_SCROLL_EVENT(onScrollBeginDrag, nil);
RCT_FORWARD_SCROLL_EVENT(scrollViewWillBeginDragging : scrollView);
}
- (void)scrollViewWillEndDragging:(UIScrollView *)scrollView
withVelocity:(CGPoint)velocity
targetContentOffset:(inout CGPoint *)targetContentOffset
{
if (self.snapToOffsets) {
// An alternative to enablePaging and snapToInterval which allows setting custom
// stopping points that don't have to be the same distance apart. Often seen in
// apps which feature horizonally scrolling items. snapToInterval does not enforce
// scrolling one interval at a time but guarantees that the scroll will stop at
// a snap offset point.
// Find which axis to snap
BOOL isHorizontal = [self isHorizontal:scrollView];
CGFloat velocityAlongAxis = isHorizontal ? velocity.x : velocity.y;
CGFloat offsetAlongAxis = isHorizontal ? _scrollView.contentOffset.x : _scrollView.contentOffset.y;
// Calculate maximum content offset
CGSize viewportSize = [self _calculateViewportSize];
CGFloat maximumOffset = isHorizontal ? MAX(0, _scrollView.contentSize.width - viewportSize.width)
: MAX(0, _scrollView.contentSize.height - viewportSize.height);
// Calculate the snap offsets adjacent to the initial offset target
CGFloat targetOffset = isHorizontal ? targetContentOffset->x : targetContentOffset->y;
CGFloat smallerOffset = 0.0;
CGFloat largerOffset = maximumOffset;
for (unsigned long i = 0; i < self.snapToOffsets.count; i++) {
CGFloat offset = [[self.snapToOffsets objectAtIndex:i] floatValue];
if (offset <= targetOffset) {
if (targetOffset - offset < targetOffset - smallerOffset) {
smallerOffset = offset;
}
}
if (offset >= targetOffset) {
if (offset - targetOffset < largerOffset - targetOffset) {
largerOffset = offset;
}
}
}
// Calculate the nearest offset
CGFloat nearestOffset = targetOffset - smallerOffset < largerOffset - targetOffset ? smallerOffset : largerOffset;
CGFloat firstOffset = [[self.snapToOffsets firstObject] floatValue];
CGFloat lastOffset = [[self.snapToOffsets lastObject] floatValue];
// if scrolling after the last snap offset and snapping to the
// end of the list is disabled, then we allow free scrolling
if (!self.snapToEnd && targetOffset >= lastOffset) {
if (offsetAlongAxis >= lastOffset) {
// free scrolling
} else {
// snap to end
targetOffset = lastOffset;
}
} else if (!self.snapToStart && targetOffset <= firstOffset) {
if (offsetAlongAxis <= firstOffset) {
// free scrolling
} else {
// snap to beginning
targetOffset = firstOffset;
}
} else if (velocityAlongAxis > 0.0) {
targetOffset = largerOffset;
} else if (velocityAlongAxis < 0.0) {
targetOffset = smallerOffset;
} else {
targetOffset = nearestOffset;
}
// Make sure the new offset isn't out of bounds
targetOffset = MIN(MAX(0, targetOffset), maximumOffset);
// Set new targetContentOffset
if (isHorizontal) {
targetContentOffset->x = targetOffset;
} else {
targetContentOffset->y = targetOffset;
}
} else if (self.snapToInterval) {
// An alternative to enablePaging which allows setting custom stopping intervals,
// smaller than a full page size. Often seen in apps which feature horizonally
// scrolling items. snapToInterval does not enforce scrolling one interval at a time
// but guarantees that the scroll will stop at an interval point.
CGFloat snapToIntervalF = (CGFloat)self.snapToInterval;
// Find which axis to snap
BOOL isHorizontal = [self isHorizontal:scrollView];
// What is the current offset?
CGFloat velocityAlongAxis = isHorizontal ? velocity.x : velocity.y;
CGFloat targetContentOffsetAlongAxis = targetContentOffset->y;
if (isHorizontal) {
// Use current scroll offset to determine the next index to snap to when momentum disabled
targetContentOffsetAlongAxis = self.disableIntervalMomentum ? scrollView.contentOffset.x : targetContentOffset->x;
} else {
targetContentOffsetAlongAxis = self.disableIntervalMomentum ? scrollView.contentOffset.y : targetContentOffset->y;
}
// Offset based on desired alignment
CGFloat frameLength = isHorizontal ? self.frame.size.width : self.frame.size.height;
CGFloat alignmentOffset = 0.0f;
if ([self.snapToAlignment isEqualToString:@"center"]) {
alignmentOffset = (frameLength * 0.5f) + (snapToIntervalF * 0.5f);
} else if ([self.snapToAlignment isEqualToString:@"end"]) {
alignmentOffset = frameLength;
}
// Pick snap point based on direction and proximity
CGFloat fractionalIndex = (targetContentOffsetAlongAxis + alignmentOffset) / snapToIntervalF;
NSInteger snapIndex = velocityAlongAxis > 0.0 ? ceil(fractionalIndex)
: velocityAlongAxis < 0.0 ? floor(fractionalIndex)
: round(fractionalIndex);
CGFloat newTargetContentOffset = (snapIndex * snapToIntervalF) - alignmentOffset;
// Set new targetContentOffset
if (isHorizontal) {
targetContentOffset->x = newTargetContentOffset;
} else {
targetContentOffset->y = newTargetContentOffset;
}
}
NSDictionary *userData = @{
@"velocity" : @{@"x" : @(velocity.x), @"y" : @(velocity.y)},
@"targetContentOffset" : @{@"x" : @(targetContentOffset->x), @"y" : @(targetContentOffset->y)}
};
RCT_SEND_SCROLL_EVENT(onScrollEndDrag, userData);
RCT_FORWARD_SCROLL_EVENT(scrollViewWillEndDragging
: scrollView withVelocity
: velocity targetContentOffset
: targetContentOffset);
}
- (void)scrollViewDidEndDragging:(UIScrollView *)scrollView willDecelerate:(BOOL)decelerate
{
RCT_FORWARD_SCROLL_EVENT(scrollViewDidEndDragging : scrollView willDecelerate : decelerate);
}
- (void)scrollViewWillBeginZooming:(UIScrollView *)scrollView withView:(UIView *)view
{
RCT_SEND_SCROLL_EVENT(onScrollBeginDrag, nil);
RCT_FORWARD_SCROLL_EVENT(scrollViewWillBeginZooming : scrollView withView : view);
}
- (void)scrollViewDidEndZooming:(UIScrollView *)scrollView withView:(UIView *)view atScale:(CGFloat)scale
{
RCT_SEND_SCROLL_EVENT(onScrollEndDrag, nil);
RCT_FORWARD_SCROLL_EVENT(scrollViewDidEndZooming : scrollView withView : view atScale : scale);
}
- (void)scrollViewDidEndDecelerating:(UIScrollView *)scrollView
{
// Fire a final scroll event
_allowNextScrollNoMatterWhat = YES;
[self scrollViewDidScroll:scrollView];
// Fire the end deceleration event
RCT_SEND_SCROLL_EVENT(onMomentumScrollEnd, nil);
RCT_FORWARD_SCROLL_EVENT(scrollViewDidEndDecelerating : scrollView);
}
- (void)scrollViewDidEndScrollingAnimation:(UIScrollView *)scrollView
{
// Fire a final scroll event
_allowNextScrollNoMatterWhat = YES;
[self scrollViewDidScroll:scrollView];
// Fire the end deceleration event
RCT_SEND_SCROLL_EVENT(onMomentumScrollEnd, nil);
RCT_FORWARD_SCROLL_EVENT(scrollViewDidEndScrollingAnimation : scrollView);
}
- (BOOL)scrollViewShouldScrollToTop:(UIScrollView *)scrollView
{
for (NSObject<UIScrollViewDelegate> *scrollListener in _scrollListeners) {
if ([scrollListener respondsToSelector:_cmd] && ![scrollListener scrollViewShouldScrollToTop:scrollView]) {
return NO;
}
}
if (self.inverted) {
[self scrollToEnd:YES];
return NO;
}
return YES;
}
- (UIView *)viewForZoomingInScrollView:(__unused UIScrollView *)scrollView
{
return _contentView;
}
- (CGSize)_calculateViewportSize
{
CGSize viewportSize = self.bounds.size;
if (_automaticallyAdjustContentInsets) {
UIEdgeInsets contentInsets = [RCTView contentInsetsForView:self];
viewportSize = CGSizeMake(
self.bounds.size.width - contentInsets.left - contentInsets.right,
self.bounds.size.height - contentInsets.top - contentInsets.bottom);
}
return viewportSize;
}
- (CGSize)contentSize
{
return _contentView.frame.size;
}
- (void)updateContentSizeIfNeeded
{
CGSize contentSize = self.contentSize;
if (!CGSizeEqualToSize(_scrollView.contentSize, contentSize)) {
_scrollView.contentSize = contentSize;
}
}
// maintainVisibleContentPosition is used to allow seamless loading of content from both ends of
// the scrollview without the visible content jumping in position.
- (void)setMaintainVisibleContentPosition:(NSDictionary *)maintainVisibleContentPosition
{
if (maintainVisibleContentPosition != nil && _maintainVisibleContentPosition == nil) {
[_eventDispatcher.bridge.uiManager.observerCoordinator addObserver:self];
} else if (maintainVisibleContentPosition == nil && _maintainVisibleContentPosition != nil) {
[_eventDispatcher.bridge.uiManager.observerCoordinator removeObserver:self];
}
_maintainVisibleContentPosition = maintainVisibleContentPosition;
}
#pragma mark - RCTUIManagerObserver
- (void)uiManagerWillPerformMounting:(RCTUIManager *)manager
{
RCTAssertUIManagerQueue();
[manager
prependUIBlock:^(__unused RCTUIManager *uiManager, __unused NSDictionary<NSNumber *, UIView *> *viewRegistry) {
BOOL horz = [self isHorizontal:self->_scrollView];
NSUInteger minIdx = [self->_maintainVisibleContentPosition[@"minIndexForVisible"] integerValue];
for (NSUInteger ii = minIdx; ii < self->_contentView.subviews.count; ++ii) {
// Find the first entirely visible view. This must be done after we update the content offset
// or it will tend to grab rows that were made visible by the shift in position
UIView *subview = self->_contentView.subviews[ii];
if ((horz ? subview.frame.origin.x >= self->_scrollView.contentOffset.x
: subview.frame.origin.y >= self->_scrollView.contentOffset.y) ||
ii == self->_contentView.subviews.count - 1) {
self->_prevFirstVisibleFrame = subview.frame;
self->_firstVisibleView = subview;
break;
}
}
}];
[manager addUIBlock:^(__unused RCTUIManager *uiManager, __unused NSDictionary<NSNumber *, UIView *> *viewRegistry) {
if (self->_maintainVisibleContentPosition == nil) {
return; // The prop might have changed in the previous UIBlocks, so need to abort here.
}
NSNumber *autoscrollThreshold = self->_maintainVisibleContentPosition[@"autoscrollToTopThreshold"];
// TODO: detect and handle/ignore re-ordering
if ([self isHorizontal:self->_scrollView]) {
CGFloat deltaX = self->_firstVisibleView.frame.origin.x - self->_prevFirstVisibleFrame.origin.x;
if (ABS(deltaX) > 0.1) {
self->_scrollView.contentOffset =
CGPointMake(self->_scrollView.contentOffset.x + deltaX, self->_scrollView.contentOffset.y);
if (autoscrollThreshold != nil) {
// If the offset WAS within the threshold of the start, animate to the start.
if (self->_scrollView.contentOffset.x - deltaX <= [autoscrollThreshold integerValue]) {
[self scrollToOffset:CGPointMake(0, self->_scrollView.contentOffset.y) animated:YES];
}
}
}
} else {
CGRect newFrame = self->_firstVisibleView.frame;
CGFloat deltaY = newFrame.origin.y - self->_prevFirstVisibleFrame.origin.y;
if (ABS(deltaY) > 0.1) {
self->_scrollView.contentOffset =
CGPointMake(self->_scrollView.contentOffset.x, self->_scrollView.contentOffset.y + deltaY);
if (autoscrollThreshold != nil) {
// If the offset WAS within the threshold of the start, animate to the start.
if (self->_scrollView.contentOffset.y - deltaY <= [autoscrollThreshold integerValue]) {
[self scrollToOffset:CGPointMake(self->_scrollView.contentOffset.x, 0) animated:YES];
}
}
}
}
}];
}
// Note: setting several properties of UIScrollView has the effect of
// resetting its contentOffset to {0, 0}. To prevent this, we generate
// setters here that will record the contentOffset beforehand, and
// restore it after the property has been set.
#define RCT_SET_AND_PRESERVE_OFFSET(setter, getter, type) \
-(void)setter : (type)value \
{ \
CGPoint contentOffset = _scrollView.contentOffset; \
[_scrollView setter:value]; \
_scrollView.contentOffset = contentOffset; \
} \
-(type)getter \
{ \
return [_scrollView getter]; \
}
RCT_SET_AND_PRESERVE_OFFSET(setAlwaysBounceHorizontal, alwaysBounceHorizontal, BOOL)
RCT_SET_AND_PRESERVE_OFFSET(setAlwaysBounceVertical, alwaysBounceVertical, BOOL)
RCT_SET_AND_PRESERVE_OFFSET(setBounces, bounces, BOOL)
RCT_SET_AND_PRESERVE_OFFSET(setBouncesZoom, bouncesZoom, BOOL)
RCT_SET_AND_PRESERVE_OFFSET(setCanCancelContentTouches, canCancelContentTouches, BOOL)
RCT_SET_AND_PRESERVE_OFFSET(setDecelerationRate, decelerationRate, CGFloat)
RCT_SET_AND_PRESERVE_OFFSET(setDirectionalLockEnabled, isDirectionalLockEnabled, BOOL)
RCT_SET_AND_PRESERVE_OFFSET(setIndicatorStyle, indicatorStyle, UIScrollViewIndicatorStyle)
RCT_SET_AND_PRESERVE_OFFSET(setKeyboardDismissMode, keyboardDismissMode, UIScrollViewKeyboardDismissMode)
RCT_SET_AND_PRESERVE_OFFSET(setMaximumZoomScale, maximumZoomScale, CGFloat)
RCT_SET_AND_PRESERVE_OFFSET(setMinimumZoomScale, minimumZoomScale, CGFloat)
RCT_SET_AND_PRESERVE_OFFSET(setScrollEnabled, isScrollEnabled, BOOL)
RCT_SET_AND_PRESERVE_OFFSET(setPagingEnabled, isPagingEnabled, BOOL)
RCT_SET_AND_PRESERVE_OFFSET(setScrollsToTop, scrollsToTop, BOOL)
RCT_SET_AND_PRESERVE_OFFSET(setShowsHorizontalScrollIndicator, showsHorizontalScrollIndicator, BOOL)
RCT_SET_AND_PRESERVE_OFFSET(setShowsVerticalScrollIndicator, showsVerticalScrollIndicator, BOOL)
RCT_SET_AND_PRESERVE_OFFSET(setZoomScale, zoomScale, CGFloat);
RCT_SET_AND_PRESERVE_OFFSET(setScrollIndicatorInsets, scrollIndicatorInsets, UIEdgeInsets);
#if defined(__IPHONE_OS_VERSION_MAX_ALLOWED) && __IPHONE_OS_VERSION_MAX_ALLOWED >= 130000 /* __IPHONE_13_0 */
- (void)setAutomaticallyAdjustsScrollIndicatorInsets:(BOOL)automaticallyAdjusts API_AVAILABLE(ios(13.0))
{
// `automaticallyAdjustsScrollIndicatorInsets` is available since iOS 13.
if ([_scrollView respondsToSelector:@selector(setAutomaticallyAdjustsScrollIndicatorInsets:)]) {
if (@available(iOS 13.0, *)) {
_scrollView.automaticallyAdjustsScrollIndicatorInsets = automaticallyAdjusts;
}
}
}
#endif
#if defined(__IPHONE_OS_VERSION_MAX_ALLOWED) && __IPHONE_OS_VERSION_MAX_ALLOWED >= 110000 /* __IPHONE_11_0 */
- (void)setContentInsetAdjustmentBehavior:(UIScrollViewContentInsetAdjustmentBehavior)behavior API_AVAILABLE(ios(11.0))
{
// `contentInsetAdjustmentBehavior` is available since iOS 11.
if ([_scrollView respondsToSelector:@selector(setContentInsetAdjustmentBehavior:)]) {
CGPoint contentOffset = _scrollView.contentOffset;
if (@available(iOS 11.0, *)) {
_scrollView.contentInsetAdjustmentBehavior = behavior;
}
_scrollView.contentOffset = contentOffset;
}
}
#endif
- (void)sendScrollEventWithName:(NSString *)eventName
scrollView:(UIScrollView *)scrollView
userData:(NSDictionary *)userData
{
if (![_lastEmittedEventName isEqualToString:eventName]) {
_coalescingKey++;
_lastEmittedEventName = [eventName copy];
}
RCTScrollEvent *scrollEvent = [[RCTScrollEvent alloc] initWithEventName:eventName
reactTag:self.reactTag
scrollViewContentOffset:scrollView.contentOffset
scrollViewContentInset:scrollView.contentInset
scrollViewContentSize:scrollView.contentSize
scrollViewFrame:scrollView.frame
scrollViewZoomScale:scrollView.zoomScale
userData:userData
coalescingKey:_coalescingKey];
[_eventDispatcher sendEvent:scrollEvent];
}
@end
void RCTSendFakeScrollEvent(id<RCTEventDispatcherProtocol> eventDispatcher, NSNumber *reactTag)
{
// Use the selector here in case the onScroll block property is ever renamed
NSString *eventName = NSStringFromSelector(@selector(onScroll));
RCTScrollEvent *fakeScrollEvent = [[RCTScrollEvent alloc] initWithEventName:eventName
reactTag:reactTag
scrollViewContentOffset:CGPointZero
scrollViewContentInset:UIEdgeInsetsZero
scrollViewContentSize:CGSizeZero
scrollViewFrame:CGRectZero
scrollViewZoomScale:0
userData:nil
coalescingKey:0];
[eventDispatcher sendEvent:fakeScrollEvent];
}