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e7a4dbcefc
Summary: Add annotations to function parameters required for Flow's Local Type Inference project. This codemod prepares the codebase to match Flow's new typechecking algorithm. The new algorithm will make Flow more reliable and predicatable. Reviewed By: evanyeung Differential Revision: D37353648 fbshipit-source-id: e5a0c685ced85a8ff353d578b373f836b376bb28
254 lines
6.3 KiB
JavaScript
254 lines
6.3 KiB
JavaScript
/**
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*
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* @flow
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* @format
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*/
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'use strict';
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import type {PlatformConfig} from '../AnimatedPlatformConfig';
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const AnimatedValue = require('./AnimatedValue');
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const AnimatedWithChildren = require('./AnimatedWithChildren');
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const invariant = require('invariant');
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export type AnimatedValueXYConfig = $ReadOnly<{
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useNativeDriver: boolean,
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}>;
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type ValueXYListenerCallback = (value: {
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x: number,
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y: number,
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...
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}) => mixed;
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let _uniqueId = 1;
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/**
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* 2D Value for driving 2D animations, such as pan gestures. Almost identical
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* API to normal `Animated.Value`, but multiplexed.
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*
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* See https://reactnative.dev/docs/animatedvaluexy
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*/
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class AnimatedValueXY extends AnimatedWithChildren {
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x: AnimatedValue;
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y: AnimatedValue;
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_listeners: {
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[key: string]: {
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x: string,
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y: string,
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...
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},
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...
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};
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constructor(
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valueIn?: ?{
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+x: number | AnimatedValue,
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+y: number | AnimatedValue,
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...
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},
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config?: ?AnimatedValueXYConfig,
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) {
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super();
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const value: any = valueIn || {x: 0, y: 0}; // @flowfixme: shouldn't need `: any`
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if (typeof value.x === 'number' && typeof value.y === 'number') {
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this.x = new AnimatedValue(value.x);
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this.y = new AnimatedValue(value.y);
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} else {
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invariant(
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value.x instanceof AnimatedValue && value.y instanceof AnimatedValue,
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'AnimatedValueXY must be initialized with an object of numbers or ' +
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'AnimatedValues.',
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);
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this.x = value.x;
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this.y = value.y;
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}
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this._listeners = {};
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if (config && config.useNativeDriver) {
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this.__makeNative();
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}
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}
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/**
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* Directly set the value. This will stop any animations running on the value
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* and update all the bound properties.
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*
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* See https://reactnative.dev/docs/animatedvaluexy#setvalue
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*/
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setValue(value: {x: number, y: number, ...}) {
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this.x.setValue(value.x);
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this.y.setValue(value.y);
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}
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/**
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* Sets an offset that is applied on top of whatever value is set, whether
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* via `setValue`, an animation, or `Animated.event`. Useful for compensating
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* things like the start of a pan gesture.
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*
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* See https://reactnative.dev/docs/animatedvaluexy#setoffset
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*/
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setOffset(offset: {x: number, y: number, ...}) {
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this.x.setOffset(offset.x);
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this.y.setOffset(offset.y);
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}
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/**
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* Merges the offset value into the base value and resets the offset to zero.
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* The final output of the value is unchanged.
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*
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* See https://reactnative.dev/docs/animatedvaluexy#flattenoffset
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*/
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flattenOffset(): void {
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this.x.flattenOffset();
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this.y.flattenOffset();
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}
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/**
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* Sets the offset value to the base value, and resets the base value to
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* zero. The final output of the value is unchanged.
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*
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* See https://reactnative.dev/docs/animatedvaluexy#extractoffset
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*/
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extractOffset(): void {
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this.x.extractOffset();
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this.y.extractOffset();
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}
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__getValue(): {
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x: number,
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y: number,
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...
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} {
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return {
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x: this.x.__getValue(),
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y: this.y.__getValue(),
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};
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}
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/**
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* Stops any animation and resets the value to its original.
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*
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* See https://reactnative.dev/docs/animatedvaluexy#resetanimation
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*/
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resetAnimation(
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callback?: (value: {
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x: number,
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y: number,
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...
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}) => void,
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): void {
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this.x.resetAnimation();
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this.y.resetAnimation();
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callback && callback(this.__getValue());
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}
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/**
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* Stops any running animation or tracking. `callback` is invoked with the
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* final value after stopping the animation, which is useful for updating
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* state to match the animation position with layout.
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*
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* See https://reactnative.dev/docs/animatedvaluexy#stopanimation
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*/
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stopAnimation(
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callback?: (value: {
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x: number,
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y: number,
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...
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}) => void,
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): void {
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this.x.stopAnimation();
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this.y.stopAnimation();
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callback && callback(this.__getValue());
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}
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/**
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* Adds an asynchronous listener to the value so you can observe updates from
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* animations. This is useful because there is no way to synchronously read
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* the value because it might be driven natively.
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*
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* Returns a string that serves as an identifier for the listener.
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*
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* See https://reactnative.dev/docs/animatedvaluexy#addlistener
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*/
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addListener(callback: ValueXYListenerCallback): string {
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const id = String(_uniqueId++);
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const jointCallback = ({value: number}: any) => {
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callback(this.__getValue());
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};
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this._listeners[id] = {
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x: this.x.addListener(jointCallback),
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y: this.y.addListener(jointCallback),
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};
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return id;
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}
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/**
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* Unregister a listener. The `id` param shall match the identifier
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* previously returned by `addListener()`.
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*
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* See https://reactnative.dev/docs/animatedvaluexy#removelistener
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*/
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removeListener(id: string): void {
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this.x.removeListener(this._listeners[id].x);
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this.y.removeListener(this._listeners[id].y);
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delete this._listeners[id];
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}
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/**
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* Remove all registered listeners.
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*
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* See https://reactnative.dev/docs/animatedvaluexy#removealllisteners
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*/
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removeAllListeners(): void {
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this.x.removeAllListeners();
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this.y.removeAllListeners();
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this._listeners = {};
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}
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/**
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* Converts `{x, y}` into `{left, top}` for use in style.
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*
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* See https://reactnative.dev/docs/animatedvaluexy#getlayout
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*/
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getLayout(): {[key: string]: AnimatedValue, ...} {
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return {
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left: this.x,
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top: this.y,
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};
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}
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/**
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* Converts `{x, y}` into a useable translation transform.
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*
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* See https://reactnative.dev/docs/animatedvaluexy#gettranslatetransform
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*/
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getTranslateTransform(): Array<{[key: string]: AnimatedValue, ...}> {
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return [{translateX: this.x}, {translateY: this.y}];
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}
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__attach(): void {
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this.x.__addChild(this);
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this.y.__addChild(this);
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super.__attach();
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}
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__detach(): void {
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this.x.__removeChild(this);
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this.y.__removeChild(this);
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super.__detach();
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}
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__makeNative(platformConfig: ?PlatformConfig) {
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this.x.__makeNative(platformConfig);
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this.y.__makeNative(platformConfig);
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super.__makeNative(platformConfig);
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}
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}
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module.exports = AnimatedValueXY;
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