Files
react-native/ReactCommon/react/renderer/mapbuffer/MapBufferBuilder.h
T
David Vacca 0b5fbf367d Remove exceptions from MapBuffer class
Summary:
In Fabric we don't throw exception. This diff removes exception from MapBuffer class

changelog: [internal] internal

Reviewed By: JoshuaGross, sammy-SC

Differential Revision: D27303496

fbshipit-source-id: 3f8c3bd2b41121672ef05153459b20cdc2efcda3
2021-03-24 17:20:11 -07:00

94 lines
2.3 KiB
C++

/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#pragma once
#include <react/renderer/mapbuffer/MapBuffer.h>
#include <react/renderer/mapbuffer/primitives.h>
#include <stdlib.h>
namespace facebook {
namespace react {
// Default initial size for _keyValues array
// 106 = 10 entries = 10*10 + 6 sizeof(header)
constexpr uint16_t INITIAL_KEY_VALUE_SIZE = 106;
// Default initial size for _dynamicDataValues array
constexpr int INITIAL_DYNAMIC_DATA_SIZE = 200;
/**
* MapBufferBuilder is a builder class for MapBuffer
*/
class MapBufferBuilder {
private:
Header _header = {ALIGNMENT, 0, 0};
void ensureKeyValueSpace();
void ensureDynamicDataSpace(int size);
void storeKeyValue(Key key, uint8_t *value, int valueSize);
// Array of [key,value] map entries:
// - Key is represented in 2 bytes
// - Value is stored into 8 bytes. The 8 bytes of the value will contain the
// actual value for the key or a pointer to the actual value (based on the
// type)
uint8_t *keyValues_;
// Amount of bytes allocated on _keyValues
uint16_t keyValuesSize_;
// Relative offset on the _keyValues array.
// This represents the first byte that can be written in _keyValues array
int keyValuesOffset_;
// This array contains data for dynamic values in the MapBuffer.
// A dynamic value is a String or another MapBuffer.
uint8_t *dynamicDataValues_;
// Amount of bytes allocated on _dynamicDataValues
uint16_t dynamicDataSize_;
// Relative offset on the _dynamicDataValues array.
// This represents the first byte that can be written in _dynamicDataValues
// array
int dynamicDataOffset_;
// Minimmum key to store in the MapBuffer (this is used to guarantee
// consistency)
uint16_t minKeyToStore_ = 0;
public:
MapBufferBuilder();
MapBufferBuilder(uint16_t initialSize);
~MapBufferBuilder();
static MapBuffer EMPTY();
void putInt(Key key, int value);
void putBool(Key key, bool value);
void putDouble(Key key, double value);
void putNull(Key key);
void putString(Key key, std::string value);
void putMapBuffer(Key key, MapBuffer &map);
// TODO This should return MapBuffer!
MapBuffer build();
};
} // namespace react
} // namespace facebook