Files
react-native/Libraries/Lists/VirtualizeUtils.js
T
Nick GerlemanandFacebook GitHub Bot ebaa00e327 Reconnect VirtualizedList Source History 1/2 (Revert D41745930)
Summary:
This change reverts D41745930 (https://github.com/facebook/react-native/commit/2e3dbe9c2fbff52448e2d5a7c1e4c96b1016cf25) as part of a stack to splice back source history which was lost (Git registered the file moves as additions).

It is expected this diff will individually fail. The entire stack should be applied at once.

Changelog: [Internal]

Reviewed By: hoxyq

Differential Revision: D43068113

fbshipit-source-id: c8398629fe5dcc1ca4bf02f550adc00c78a8487a
2023-02-06 20:00:19 -08:00

259 lines
7.5 KiB
JavaScript

/**
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*
* @flow
* @format
*/
'use strict';
import type {FrameMetricProps} from './VirtualizedListProps';
/**
* Used to find the indices of the frames that overlap the given offsets. Useful for finding the
* items that bound different windows of content, such as the visible area or the buffered overscan
* area.
*/
export function elementsThatOverlapOffsets(
offsets: Array<number>,
props: FrameMetricProps,
getFrameMetrics: (
index: number,
props: FrameMetricProps,
) => {
length: number,
offset: number,
...
},
zoomScale: number = 1,
): Array<number> {
const itemCount = props.getItemCount(props.data);
const result = [];
for (let offsetIndex = 0; offsetIndex < offsets.length; offsetIndex++) {
const currentOffset = offsets[offsetIndex];
let left = 0;
let right = itemCount - 1;
while (left <= right) {
// eslint-disable-next-line no-bitwise
const mid = left + ((right - left) >>> 1);
const frame = getFrameMetrics(mid, props);
const scaledOffsetStart = frame.offset * zoomScale;
const scaledOffsetEnd = (frame.offset + frame.length) * zoomScale;
// We want the first frame that contains the offset, with inclusive bounds. Thus, for the
// first frame the scaledOffsetStart is inclusive, while for other frames it is exclusive.
if (
(mid === 0 && currentOffset < scaledOffsetStart) ||
(mid !== 0 && currentOffset <= scaledOffsetStart)
) {
right = mid - 1;
} else if (currentOffset > scaledOffsetEnd) {
left = mid + 1;
} else {
result[offsetIndex] = mid;
break;
}
}
}
return result;
}
/**
* Computes the number of elements in the `next` range that are new compared to the `prev` range.
* Handy for calculating how many new items will be rendered when the render window changes so we
* can restrict the number of new items render at once so that content can appear on the screen
* faster.
*/
export function newRangeCount(
prev: {
first: number,
last: number,
...
},
next: {
first: number,
last: number,
...
},
): number {
return (
next.last -
next.first +
1 -
Math.max(
0,
1 + Math.min(next.last, prev.last) - Math.max(next.first, prev.first),
)
);
}
/**
* Custom logic for determining which items should be rendered given the current frame and scroll
* metrics, as well as the previous render state. The algorithm may evolve over time, but generally
* prioritizes the visible area first, then expands that with overscan regions ahead and behind,
* biased in the direction of scroll.
*/
export function computeWindowedRenderLimits(
props: FrameMetricProps,
maxToRenderPerBatch: number,
windowSize: number,
prev: {
first: number,
last: number,
},
getFrameMetricsApprox: (
index: number,
props: FrameMetricProps,
) => {
length: number,
offset: number,
...
},
scrollMetrics: {
dt: number,
offset: number,
velocity: number,
visibleLength: number,
zoomScale: number,
...
},
): {
first: number,
last: number,
} {
const itemCount = props.getItemCount(props.data);
if (itemCount === 0) {
return {first: 0, last: -1};
}
const {offset, velocity, visibleLength, zoomScale = 1} = scrollMetrics;
// Start with visible area, then compute maximum overscan region by expanding from there, biased
// in the direction of scroll. Total overscan area is capped, which should cap memory consumption
// too.
const visibleBegin = Math.max(0, offset);
const visibleEnd = visibleBegin + visibleLength;
const overscanLength = (windowSize - 1) * visibleLength;
// Considering velocity seems to introduce more churn than it's worth.
const leadFactor = 0.5; // Math.max(0, Math.min(1, velocity / 25 + 0.5));
const fillPreference =
velocity > 1 ? 'after' : velocity < -1 ? 'before' : 'none';
const overscanBegin = Math.max(
0,
visibleBegin - (1 - leadFactor) * overscanLength,
);
const overscanEnd = Math.max(0, visibleEnd + leadFactor * overscanLength);
const lastItemOffset =
getFrameMetricsApprox(itemCount - 1, props).offset * zoomScale;
if (lastItemOffset < overscanBegin) {
// Entire list is before our overscan window
return {
first: Math.max(0, itemCount - 1 - maxToRenderPerBatch),
last: itemCount - 1,
};
}
// Find the indices that correspond to the items at the render boundaries we're targeting.
let [overscanFirst, first, last, overscanLast] = elementsThatOverlapOffsets(
[overscanBegin, visibleBegin, visibleEnd, overscanEnd],
props,
getFrameMetricsApprox,
zoomScale,
);
overscanFirst = overscanFirst == null ? 0 : overscanFirst;
first = first == null ? Math.max(0, overscanFirst) : first;
overscanLast = overscanLast == null ? itemCount - 1 : overscanLast;
last =
last == null
? Math.min(overscanLast, first + maxToRenderPerBatch - 1)
: last;
const visible = {first, last};
// We want to limit the number of new cells we're rendering per batch so that we can fill the
// content on the screen quickly. If we rendered the entire overscan window at once, the user
// could be staring at white space for a long time waiting for a bunch of offscreen content to
// render.
let newCellCount = newRangeCount(prev, visible);
while (true) {
if (first <= overscanFirst && last >= overscanLast) {
// If we fill the entire overscan range, we're done.
break;
}
const maxNewCells = newCellCount >= maxToRenderPerBatch;
const firstWillAddMore = first <= prev.first || first > prev.last;
const firstShouldIncrement =
first > overscanFirst && (!maxNewCells || !firstWillAddMore);
const lastWillAddMore = last >= prev.last || last < prev.first;
const lastShouldIncrement =
last < overscanLast && (!maxNewCells || !lastWillAddMore);
if (maxNewCells && !firstShouldIncrement && !lastShouldIncrement) {
// We only want to stop if we've hit maxNewCells AND we cannot increment first or last
// without rendering new items. This let's us preserve as many already rendered items as
// possible, reducing render churn and keeping the rendered overscan range as large as
// possible.
break;
}
if (
firstShouldIncrement &&
!(fillPreference === 'after' && lastShouldIncrement && lastWillAddMore)
) {
if (firstWillAddMore) {
newCellCount++;
}
first--;
}
if (
lastShouldIncrement &&
!(fillPreference === 'before' && firstShouldIncrement && firstWillAddMore)
) {
if (lastWillAddMore) {
newCellCount++;
}
last++;
}
}
if (
!(
last >= first &&
first >= 0 &&
last < itemCount &&
first >= overscanFirst &&
last <= overscanLast &&
first <= visible.first &&
last >= visible.last
)
) {
throw new Error(
'Bad window calculation ' +
JSON.stringify({
first,
last,
itemCount,
overscanFirst,
overscanLast,
visible,
}),
);
}
return {first, last};
}
export function keyExtractor(item: any, index: number): string {
if (typeof item === 'object' && item?.key != null) {
return item.key;
}
if (typeof item === 'object' && item?.id != null) {
return item.id;
}
return String(index);
}