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Summary: changelog: [internal] You can read more about this rule on https://clang.llvm.org/extra/clang-tidy/checks/modernize-pass-by-value.html # Isn't it wasteful to copy? Isn't reference more efficient? This rule of thumb is no longer true since C++11 with move semantics. Let's look at some examples. # Option one ``` class TextHolder { public: TextBox(std::string const &text) : text_(text) {} private: std::string text_; }; ``` By using reference here, we prevent the caller from using rvalue to and avoiding copy. Regardless of what the caller passes in, copy always happens. # Option two ``` class TextHolder { public: TextBox(std::string const &text) : text_(text) {} TextBox(std::string &&text) : text_(std::move(text)) {} private: std::string text_; }; ``` Here, we provide two constructors, one for const reference and one for rvalue reference. This gives the caller option to avoid copy. But now we have two constructors, which is not ideal. # Option three (what we do in this diff) ``` class TextHolder { public: TextBox(std::string text) : text_(std::move(text)) {} private: std::string text_; }; ``` Here, the caller has option to avoid copy and we only have single constructor. Reviewed By: fkgozali, JoshuaGross Differential Revision: D33276841 fbshipit-source-id: 619d5123d2e28937b22874650366629f24f20a63
48 lines
1.3 KiB
C++
48 lines
1.3 KiB
C++
/*
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* Copyright (c) Facebook, Inc. and its affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#pragma once
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#include <ReactCommon/RuntimeExecutor.h>
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#include <react/renderer/core/EventBeat.h>
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#include <react/renderer/runtimescheduler/RuntimeScheduler.h>
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#include <react/utils/RunLoopObserver.h>
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namespace facebook {
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namespace react {
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/*
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* Event beat associated with main run loop.
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* The callback is always called on the main thread.
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*/
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class SynchronousEventBeat final : public EventBeat,
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public RunLoopObserver::Delegate {
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public:
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SynchronousEventBeat(
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RunLoopObserver::Unique uiRunLoopObserver,
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RuntimeExecutor runtimeExecutor,
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std::shared_ptr<RuntimeScheduler> runtimeScheduler);
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void induce() const override;
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#pragma mark - RunLoopObserver::Delegate
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void activityDidChange(
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RunLoopObserver::Delegate const *delegate,
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RunLoopObserver::Activity activity) const noexcept override;
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private:
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void lockExecutorAndBeat() const;
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RunLoopObserver::Unique uiRunLoopObserver_;
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RuntimeExecutor runtimeExecutor_;
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std::shared_ptr<RuntimeScheduler> runtimeScheduler_;
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};
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} // namespace react
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} // namespace facebook
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