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Summary: Finally, this diff changes the internal implementation of SharedColor to be `optional<int>`. Initially, when we started working on the new renderer, it seemed like a good idea to allocated CGColor objects ahead of time and store them with Props. Now, this idea does not look so good, especially because: * Having `SharedColor` as a `shared_ptr` is a quite big perf overhead for copying this thing. And the size of the object is not small. * Having `SharedColor` as a `shared_ptr` creates huge interconnectedness among pieces of the core and rendering. E.g. improper releasing a pointer in some component view can cause a crash somewhere in the core (because both places might use the same shared `blackColor`. On Android, we already use simple `int` as a representation of a color, and this works great. And this diff implements something very similar to Android, but a bit differently: here we use `optional<int>` instead of custom class with a single `int` field and some magic value that represents "empty value". This approach should fix T75836417 because now we don't have allocation and deallocation when we simply assign color values. If this solution works fine on iOS, I will do unify all implementations among all platforms. Changelog: [Internal] Fabric-specific internal change. Reviewed By: JoshuaGross Differential Revision: D23753507 fbshipit-source-id: 42fd6cee6bf7b39c92c88536da06ba9e8cf4d4db