mirror of
https://github.com/facebook/react-native.git
synced 2025-11-01 09:14:26 +00:00
Summary: Adding runtime type information adds greatly to the binary size, so react-native-windows builds without it. But some parts of the fabric code currently uses dynamic_cast, which means to use fabric we have to build with RTTI turned on. This PR removes the usages of dynamic_cast that are hit in release builds, which should allow react-native-windows to turn off RTTI in release builds. Required for: https://github.com/microsoft/react-native-windows/issues/7981 One thing to note, the comment in ShadowNodeTraits indicates that core was reserving the first 16 bits. I'm adding two more. Is that ok? Should core be reserving more for future use? ## Changelog <!-- Help reviewers and the release process by writing your own changelog entry. For an example, see: https://github.com/facebook/react-native/wiki/Changelog --> [Internal] [Fixed] - Remove uses of dynamic_cast in release builds Pull Request resolved: https://github.com/facebook/react-native/pull/31694 Test Plan: Verified that I can build react-native-windows with Fabric in release, without RTTI. Boot / clicked around in RNW RNTester Reviewed By: sammy-SC Differential Revision: D29040383 Pulled By: JoshuaGross fbshipit-source-id: e49286e59c4ba54faf0b4de5e244dfa1f7c3f193
94 lines
2.5 KiB
C++
94 lines
2.5 KiB
C++
/*
|
|
* Copyright (c) Facebook, Inc. and its affiliates.
|
|
*
|
|
* This source code is licensed under the MIT license found in the
|
|
* LICENSE file in the root directory of this source tree.
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include <limits>
|
|
|
|
#include <react/renderer/components/text/BaseTextShadowNode.h>
|
|
#include <react/renderer/components/text/TextProps.h>
|
|
#include <react/renderer/components/view/ViewEventEmitter.h>
|
|
#include <react/renderer/core/ConcreteShadowNode.h>
|
|
|
|
namespace facebook {
|
|
namespace react {
|
|
|
|
extern const char TextComponentName[];
|
|
|
|
using TextEventEmitter = TouchEventEmitter;
|
|
|
|
class TextShadowNode : public ConcreteShadowNode<
|
|
TextComponentName,
|
|
ShadowNode,
|
|
TextProps,
|
|
TextEventEmitter>,
|
|
public BaseTextShadowNode {
|
|
public:
|
|
static ShadowNodeTraits BaseTraits() {
|
|
auto traits = ConcreteShadowNode::BaseTraits();
|
|
|
|
#ifdef ANDROID
|
|
traits.set(ShadowNodeTraits::Trait::FormsView);
|
|
#endif
|
|
traits.set(ShadowNodeTraits::Trait::Text);
|
|
|
|
return traits;
|
|
}
|
|
|
|
using ConcreteShadowNode::ConcreteShadowNode;
|
|
|
|
#ifdef ANDROID
|
|
using BaseShadowNode = ConcreteShadowNode<
|
|
TextComponentName,
|
|
ShadowNode,
|
|
TextProps,
|
|
TextEventEmitter>;
|
|
|
|
TextShadowNode(
|
|
ShadowNodeFragment const &fragment,
|
|
ShadowNodeFamily::Shared const &family,
|
|
ShadowNodeTraits traits)
|
|
: BaseShadowNode(fragment, family, traits), BaseTextShadowNode() {
|
|
orderIndex_ = std::numeric_limits<decltype(orderIndex_)>::max();
|
|
}
|
|
#endif
|
|
};
|
|
|
|
|
|
template <>
|
|
inline TextShadowNode const& traitCast<TextShadowNode const&>(
|
|
ShadowNode const& shadowNode) {
|
|
bool castable =
|
|
shadowNode.getTraits().check(ShadowNodeTraits::Trait::Text);
|
|
react_native_assert(
|
|
castable ==
|
|
(dynamic_cast<TextShadowNode const*>(&shadowNode) != nullptr));
|
|
react_native_assert(castable);
|
|
(void)castable;
|
|
return static_cast<TextShadowNode const&>(shadowNode);
|
|
}
|
|
|
|
template <>
|
|
inline TextShadowNode const* traitCast<TextShadowNode const*>(
|
|
ShadowNode const* shadowNode) {
|
|
if (!shadowNode) {
|
|
return nullptr;
|
|
}
|
|
bool castable =
|
|
shadowNode->getTraits().check(ShadowNodeTraits::Trait::Text);
|
|
react_native_assert(
|
|
castable ==
|
|
(dynamic_cast<TextShadowNode const*>(shadowNode) != nullptr));
|
|
if (!castable) {
|
|
return nullptr;
|
|
}
|
|
return static_cast<TextShadowNode const*>(shadowNode);
|
|
}
|
|
|
|
} // namespace react
|
|
} // namespace facebook
|