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Summary: Adds support for Animated.Color with native driver for Android. Reads the native config for the rbga channel AnimatedNodes, and on update(), converts the values into an integer (0xaarrggbb) Followup changes will include support for iOS and platform colors. Changelog: [Android][Added] - Support running animations with AnimatedColor with native driver Reviewed By: javache Differential Revision: D33833600 fbshipit-source-id: 2bf05c9715b603cf014ace09e9308b2bfd67f30a
286 lines
8.0 KiB
JavaScript
286 lines
8.0 KiB
JavaScript
/**
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*
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* @flow
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* @format
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*/
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'use strict';
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import AnimatedValue from './AnimatedValue';
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import AnimatedWithChildren from './AnimatedWithChildren';
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import normalizeColor from '../../StyleSheet/normalizeColor';
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import {processColorObject} from '../../StyleSheet/PlatformColorValueTypes';
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import type {PlatformConfig} from '../AnimatedPlatformConfig';
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import type {ColorValue} from '../../StyleSheet/StyleSheet';
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import type {NativeColorValue} from '../../StyleSheet/PlatformColorValueTypes';
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type ColorListenerCallback = (value: string) => mixed;
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export type RgbaValue = {
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+r: number,
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+g: number,
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+b: number,
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+a: number,
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...
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};
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type RgbaAnimatedValue = {
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+r: AnimatedValue,
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+g: AnimatedValue,
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+b: AnimatedValue,
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+a: AnimatedValue,
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...
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};
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const defaultColor: RgbaValue = {r: 0, g: 0, b: 0, a: 1.0};
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let _uniqueId = 1;
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/* eslint no-bitwise: 0 */
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function processColor(color?: ?ColorValue): ?(RgbaValue | NativeColorValue) {
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if (color === undefined || color === null) {
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return null;
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}
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let normalizedColor = normalizeColor(color);
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if (normalizedColor === undefined || normalizedColor === null) {
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return null;
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}
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if (typeof normalizedColor === 'object') {
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const processedColorObj = processColorObject(normalizedColor);
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if (processedColorObj != null) {
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return processedColorObj;
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}
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} else if (typeof normalizedColor === 'number') {
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const r = (normalizedColor & 0xff000000) >>> 24;
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const g = (normalizedColor & 0x00ff0000) >>> 16;
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const b = (normalizedColor & 0x0000ff00) >>> 8;
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const a = (normalizedColor & 0x000000ff) / 255;
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return {r, g, b, a};
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}
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return null;
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}
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function isRgbaValue(value: any): boolean {
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return (
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value &&
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typeof value.r === 'number' &&
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typeof value.g === 'number' &&
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typeof value.b === 'number' &&
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typeof value.a === 'number'
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);
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}
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function isRgbaAnimatedValue(value: any): boolean {
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return (
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value &&
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value.r instanceof AnimatedValue &&
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value.g instanceof AnimatedValue &&
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value.b instanceof AnimatedValue &&
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value.a instanceof AnimatedValue
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);
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}
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export default class AnimatedColor extends AnimatedWithChildren {
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r: AnimatedValue;
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g: AnimatedValue;
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b: AnimatedValue;
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a: AnimatedValue;
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_listeners: {
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[key: string]: {
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r: string,
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g: string,
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b: string,
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a: string,
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...
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},
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...
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};
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constructor(valueIn?: ?(RgbaValue | RgbaAnimatedValue | ColorValue)) {
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super();
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let value: RgbaValue | RgbaAnimatedValue | ColorValue =
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valueIn || defaultColor;
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if (isRgbaAnimatedValue(value)) {
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// $FlowIgnore[incompatible-cast] - Type is verified above
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const rgbaAnimatedValue: RgbaAnimatedValue = (value: RgbaAnimatedValue);
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this.r = rgbaAnimatedValue.r;
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this.g = rgbaAnimatedValue.g;
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this.b = rgbaAnimatedValue.b;
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this.a = rgbaAnimatedValue.a;
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} else {
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// Handle potential parsable string color or platform color object
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if (!isRgbaValue(value)) {
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// $FlowIgnore[incompatible-cast] - Type is verified via conditionals
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value = processColor((value: ColorValue)) || {r: 0, g: 0, b: 0, a: 1.0};
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// TODO: support platform color
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}
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// $FlowIgnore[incompatible-cast] - Type is verified via conditionals
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const rgbaValue: RgbaValue = (value: RgbaValue);
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this.r = new AnimatedValue(rgbaValue.r);
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this.g = new AnimatedValue(rgbaValue.g);
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this.b = new AnimatedValue(rgbaValue.b);
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this.a = new AnimatedValue(rgbaValue.a);
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}
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this._listeners = {};
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}
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/**
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* Directly set the value. This will stop any animations running on the value
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* and update all the bound properties.
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*/
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setValue(value: {r: number, g: number, b: number, a: number, ...}): void {
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this.r.setValue(value.r);
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this.g.setValue(value.g);
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this.b.setValue(value.b);
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this.a.setValue(value.a);
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}
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/**
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* Sets an offset that is applied on top of whatever value is set, whether
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* via `setValue`, an animation, or `Animated.event`. Useful for compensating
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* things like the start of a pan gesture.
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*/
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setOffset(offset: {r: number, g: number, b: number, a: number, ...}): void {
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this.r.setOffset(offset.r);
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this.g.setOffset(offset.g);
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this.b.setOffset(offset.b);
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this.a.setOffset(offset.a);
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}
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/**
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* Merges the offset value into the base value and resets the offset to zero.
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* The final output of the value is unchanged.
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*/
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flattenOffset(): void {
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this.r.flattenOffset();
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this.g.flattenOffset();
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this.b.flattenOffset();
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this.a.flattenOffset();
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}
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/**
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* Sets the offset value to the base value, and resets the base value to
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* zero. The final output of the value is unchanged.
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*/
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extractOffset(): void {
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this.r.extractOffset();
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this.g.extractOffset();
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this.b.extractOffset();
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this.a.extractOffset();
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}
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/**
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* Adds an asynchronous listener to the value so you can observe updates from
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* animations. This is useful because there is no way to synchronously read
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* the value because it might be driven natively.
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*
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* Returns a string that serves as an identifier for the listener.
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*/
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addListener(callback: ColorListenerCallback): string {
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const id = String(_uniqueId++);
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const jointCallback = ({value: number}) => {
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callback(this.__getValue());
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};
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this._listeners[id] = {
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r: this.r.addListener(jointCallback),
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g: this.g.addListener(jointCallback),
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b: this.b.addListener(jointCallback),
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a: this.a.addListener(jointCallback),
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};
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return id;
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}
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/**
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* Unregister a listener. The `id` param shall match the identifier
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* previously returned by `addListener()`.
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*/
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removeListener(id: string): void {
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this.r.removeListener(this._listeners[id].r);
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this.g.removeListener(this._listeners[id].g);
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this.b.removeListener(this._listeners[id].b);
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this.a.removeListener(this._listeners[id].a);
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delete this._listeners[id];
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}
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/**
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* Remove all registered listeners.
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*/
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removeAllListeners(): void {
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this.r.removeAllListeners();
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this.g.removeAllListeners();
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this.b.removeAllListeners();
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this.a.removeAllListeners();
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this._listeners = {};
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}
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/**
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* Stops any running animation or tracking. `callback` is invoked with the
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* final value after stopping the animation, which is useful for updating
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* state to match the animation position with layout.
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*/
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stopAnimation(callback?: (value: string) => void): void {
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this.r.stopAnimation();
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this.g.stopAnimation();
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this.b.stopAnimation();
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this.a.stopAnimation();
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callback && callback(this.__getValue());
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}
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/**
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* Stops any animation and resets the value to its original.
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*/
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resetAnimation(callback?: (value: string) => void): void {
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this.r.resetAnimation();
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this.g.resetAnimation();
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this.b.resetAnimation();
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this.a.resetAnimation();
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callback && callback(this.__getValue());
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}
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__getValue(): string {
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return `rgba(${this.r.__getValue()}, ${this.g.__getValue()}, ${this.b.__getValue()}, ${this.a.__getValue()})`;
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}
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__attach(): void {
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this.r.__addChild(this);
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this.g.__addChild(this);
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this.b.__addChild(this);
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this.a.__addChild(this);
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super.__attach();
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}
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__detach(): void {
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this.r.__removeChild(this);
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this.g.__removeChild(this);
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this.b.__removeChild(this);
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this.a.__removeChild(this);
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super.__detach();
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}
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__makeNative(platformConfig: ?PlatformConfig) {
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this.r.__makeNative(platformConfig);
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this.g.__makeNative(platformConfig);
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this.b.__makeNative(platformConfig);
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this.a.__makeNative(platformConfig);
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super.__makeNative(platformConfig);
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}
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__getNativeConfig(): {...} {
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return {
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type: 'color',
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r: this.r.__getNativeTag(),
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g: this.g.__getNativeTag(),
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b: this.b.__getNativeTag(),
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a: this.a.__getNativeTag(),
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};
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}
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}
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