Files
react-native/ReactAndroid/src/main/java/com/facebook/react/flat/AbstractClippingDrawCommand.java
T
Ahmed El-Helw 0d21baf604 Don't save matrix when using canvas.save
Summary:
Canvas.save by default saves both the matrix (for translations,
scaling, etc) and the clip (clipRect) - in most of our cases, we really only
care to save and restore the clip, not the matrix.

Reviewed By: sriramramani

Differential Revision: D3235698
2016-12-19 13:40:25 -08:00

68 lines
2.0 KiB
Java

/**
* Copyright (c) 2015-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*/
package com.facebook.react.flat;
import android.graphics.Canvas;
/* package */ abstract class AbstractClippingDrawCommand implements DrawCommand {
protected boolean mNeedsClipping;
private float mClipLeft;
private float mClipTop;
private float mClipRight;
private float mClipBottom;
public final boolean clipBoundsMatch(
float clipLeft,
float clipTop,
float clipRight,
float clipBottom) {
return mClipLeft == clipLeft && mClipTop == clipTop
&& mClipRight == clipRight && mClipBottom == clipBottom;
}
public final void setClipBounds(
float clipLeft,
float clipTop,
float clipRight,
float clipBottom) {
mClipLeft = clipLeft;
mClipTop = clipTop;
mClipRight = clipRight;
mClipBottom = clipBottom;
mNeedsClipping = mClipLeft != Float.NEGATIVE_INFINITY;
}
public final float getClipLeft() {
return mClipLeft;
}
public final float getClipTop() {
return mClipTop;
}
public final float getClipRight() {
return mClipRight;
}
public final float getClipBottom() {
return mClipBottom;
}
protected final void applyClipping(Canvas canvas) {
// We put this check here to not clip when we have the default [-infinity, infinity] bounds,
// since clipRect in those cases is essentially no-op anyway. This is needed to fix a bug that
// shows up during screenshot testing. Note that checking one side is enough, since if one side
// is infinite, all sides will be infinite, since we only set infinite for all sides at the
// same time - conversely, if one side is finite, all sides will be finite.
canvas.clipRect(mClipLeft, mClipTop, mClipRight, mClipBottom);
}
}